v1.9.95.2.2
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1d3d2b3a6d
commit
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@ -4,6 +4,7 @@ window.noname_asset_list=[
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_rewrite.mp3',
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'audio/background/music_danji.mp3',
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'audio/background/music_phliosophy.mp3',
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'audio/background/music_default.mp3',
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'audio/background/music_diaochan.mp3',
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'audio/background/music_shezhan.mp3',
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15
game/game.js
15
game/game.js
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@ -24128,11 +24128,11 @@
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forced:true,
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popup:false,
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logv:false,
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priority:-5,
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forceDie:true,
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//priority:-5,
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content:function(){
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"step 0"
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event.forceDie=true;
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player.link();
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player[player.isAlive()?'link':'removeLink']();
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event.logvid=trigger.getLogv();
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if(!trigger.notLink()) event.finish();
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"step 1"
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@ -24156,6 +24156,7 @@
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_lianhuan2:{
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trigger:{global:'damageAfter'},
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filter:function(event,player){
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return false;
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return (event.nature&&lib.linked.contains(event.nature)&&event.player.isLinked()&&
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event.player.classList.contains('dead')&&player.isLinked());
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},
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@ -24192,6 +24193,7 @@
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forced:true,
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popup:false,
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filter:function(event,player){
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return false;
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return event.player.classList.contains('dead');
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},
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content:function(){
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@ -24199,12 +24201,15 @@
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}
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},
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_lianhuan4:{
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trigger:{global:'dieAfter'},
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trigger:{player:'dieAfter'},
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priority:-10,
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forced:true,
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popup:false,
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forceDie:true,
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filter:function(event,player){
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return event.player.classList.contains('dead')&&event.getParent(2).name!='damage';
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if(!player.isLinked()) return false;
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var evt=event.getParent(2);
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return evt.name!='damage'||!event.nature||!lib.linked.contains(event.nature);
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},
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content:function(){
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trigger.player.removeLink();
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@ -100,6 +100,7 @@ window.noname_package={
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xinsha_bg:'新杀',
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},
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music:{
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music_phliosophy:'罚抄',
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music_diaochan:'貂蝉',
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music_shezhan:'舌战',
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music_danji:'单骑',
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@ -1,12 +1,12 @@
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window.noname_update={
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version:'1.9.95.2.1',
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update:'1.9.95.2',
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version:'1.9.95.2.2',
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update:'1.9.95.2.1',
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changeLog:[
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'BUG修复',
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'铁索BUG修复',
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],
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files:[
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//'card/extra.js',
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'card/sp.js',
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//'card/sp.js',
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//'card/standard.js',
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//'card/swd.js',
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//'card/guozhan.js',
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@ -14,12 +14,12 @@ window.noname_update={
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//'character/extra.js',
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//'character/mobile.js',
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//'character/old.js',
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'character/refresh.js',
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//'character/refresh.js',
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//'character/shenhua.js',
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//'character/sp.js',
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//'character/tw.js',
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//'character/standard.js',
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'character/xinghuoliaoyuan.js',
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//'character/xinghuoliaoyuan.js',
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//'character/yijiang.js',
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//'mode/doudizhu.js',
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//'mode/guozhan.js',
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@ -28,7 +28,7 @@ window.noname_update={
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//'mode/boss.js',
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'game/game.js',
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//'game/config.js',
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//'game/package.js',
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'game/package.js',
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//'game/source.js',
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]
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};
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