This commit is contained in:
parent
f440cb8099
commit
e68d808f42
|
@ -76,7 +76,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
|
|
||||||
xinxianying:['male','wei',3,['zhongjian','caishi']],
|
xinxianying:['male','wei',3,['zhongjian','caishi']],
|
||||||
wuxian:['male','shu',3,['fumian','daiyan']],
|
wuxian:['male','shu',3,['fumian','daiyan']],
|
||||||
xushi:['male','wu',3,[]],
|
xushi:['male','wu',3,['wengua','fuzhu']],
|
||||||
caojie:['male','wei',3,[]],
|
caojie:['male','wei',3,[]],
|
||||||
},
|
},
|
||||||
characterIntro:{
|
characterIntro:{
|
||||||
|
@ -165,6 +165,179 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
liuchen:['liushan'],
|
liuchen:['liushan'],
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
fuzhu:{
|
||||||
|
trigger:{global:'phaseEnd'},
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.player!=player&&event.player.sex=='male'&&ui.cardPile.childElementCount<=player.hp*10;
|
||||||
|
},
|
||||||
|
check:function(event,player){
|
||||||
|
return get.attitude(player,event.player)<0&&get.effect(event.player,{name:'sha'},player,player)>0;
|
||||||
|
},
|
||||||
|
logTarget:'player',
|
||||||
|
skillAnimation:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var list=[];
|
||||||
|
for(var i=0;i<ui.cardPile.childElementCount;i++){
|
||||||
|
if(ui.cardPile.childNodes[i].name=='sha'){
|
||||||
|
list.push(ui.cardPile.childNodes[i]);
|
||||||
|
ui.cardPile.childNodes[i].remove();
|
||||||
|
i--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event.list=list;
|
||||||
|
'step 1'
|
||||||
|
if(event.list.length){
|
||||||
|
player.useCard(event.list.shift(),trigger.player);
|
||||||
|
event.redo();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
var cards=get.cards(ui.cardPile.childElementCount+1);
|
||||||
|
for(var i=0;i<cards.length;i++){
|
||||||
|
ui.cardPile.insertBefore(cards[i],ui.cardPile.childNodes[get.rand(ui.cardPile.childElementCount)]);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
wengua:{
|
||||||
|
global:'wengua2'
|
||||||
|
},
|
||||||
|
wengua2:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
if(player.hasSkill('wengua3')) return false;
|
||||||
|
return player.countCards('h')&&game.hasPlayer(function(current){
|
||||||
|
return current.hasSkill('wengua')&¤t!=player;
|
||||||
|
});
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
delay:0,
|
||||||
|
filterCard:true,
|
||||||
|
discard:false,
|
||||||
|
lose:false,
|
||||||
|
prompt:function(){
|
||||||
|
var player=_status.event.player;
|
||||||
|
var list=game.filterPlayer(function(current){
|
||||||
|
return current.hasSkill('wengua')&¤t!=player;
|
||||||
|
});
|
||||||
|
var str='将一张手牌交给'+get.translation(list);
|
||||||
|
if(list.length>1) str+='中的一人';
|
||||||
|
return str;
|
||||||
|
},
|
||||||
|
check:function(card){
|
||||||
|
if(card.name=='sha') return 5;
|
||||||
|
return 8-get.value(card);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
"step 0"
|
||||||
|
var targets=game.filterPlayer(function(current){
|
||||||
|
return current.hasSkill('wengua')&¤t!=player;
|
||||||
|
});
|
||||||
|
if(targets.length==1){
|
||||||
|
event.target=targets[0];
|
||||||
|
event.goto(2);
|
||||||
|
}
|
||||||
|
else if(targets.length>0){
|
||||||
|
player.chooseTarget(true,'选择【问卦】的目标',function(card,player,target){
|
||||||
|
return _status.event.list.contains(target);
|
||||||
|
}).set('list',targets).set('ai',function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
return get.attitude(player,target);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
"step 1"
|
||||||
|
if(result.bool&&result.targets.length){
|
||||||
|
event.target=result.targets[0];
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
"step 2"
|
||||||
|
if(event.target){
|
||||||
|
player.logSkill('wengua',event.target);
|
||||||
|
player.addTempSkill('wengua3');
|
||||||
|
player.give(cards,event.target);
|
||||||
|
event.card=cards[0];
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
"step 3"
|
||||||
|
if(event.target.getCards('h').contains(event.card)){
|
||||||
|
event.target.chooseControlList('问卦','将'+get.translation(event.card)+'置于牌堆顶','将'+get.translation(event.card)+'置于牌堆底',true,function(){
|
||||||
|
return 1;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
"step 4"
|
||||||
|
event.target.lose(event.card,ui.special);
|
||||||
|
event.index=result.index;
|
||||||
|
game.broadcastAll(function(player){
|
||||||
|
var cardx=ui.create.card();
|
||||||
|
cardx.classList.add('infohidden');
|
||||||
|
cardx.classList.add('infoflip');
|
||||||
|
player.$throw(cardx,1000,'nobroadcast');
|
||||||
|
},event.target);
|
||||||
|
"step 5"
|
||||||
|
game.delay();
|
||||||
|
"step 6"
|
||||||
|
event.card.fix();
|
||||||
|
if(event.index==1){
|
||||||
|
game.log(event.target,'将获得的牌置于牌堆底');
|
||||||
|
ui.cardPile.appendChild(event.card);
|
||||||
|
if(ui.cardPile.childElementCount==1){
|
||||||
|
event.togain=[ui.cardPile.firstChild];
|
||||||
|
ui.cardPile.firstChild.remove();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.togain=get.cards(2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
game.log(player,'将获得的牌置于牌堆顶');
|
||||||
|
ui.cardPile.insertBefore(event.card,ui.cardPile.firstChild);
|
||||||
|
if(ui.cardPile.childElementCount==1){
|
||||||
|
event.togain=[ui.cardPile.firstChild];
|
||||||
|
ui.cardPile.firstChild.remove();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.togain=[ui.cardPile.lastChild,ui.cardPile.lastChild.previousSibling];
|
||||||
|
ui.cardPile.lastChild.remove();
|
||||||
|
ui.cardPile.lastChild.remove();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(event.togain.length){
|
||||||
|
player.gain(event.togain.shift());
|
||||||
|
player.$draw();
|
||||||
|
}
|
||||||
|
if(event.togain.length){
|
||||||
|
event.target.gain(event.togain.shift());
|
||||||
|
event.target.$draw();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:2,
|
||||||
|
threaten:1.5,
|
||||||
|
result:{
|
||||||
|
player:function(player,target){
|
||||||
|
var target=game.findPlayer(function(current){
|
||||||
|
return current.hasSkill('wengua');
|
||||||
|
});
|
||||||
|
if(target){
|
||||||
|
return get.attitude(player,target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
wengua3:{},
|
||||||
daiyan:{
|
daiyan:{
|
||||||
trigger:{player:'phaseBegin'},
|
trigger:{player:'phaseBegin'},
|
||||||
direct:true,
|
direct:true,
|
||||||
|
@ -283,6 +456,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(storage=='red') return '下回合你使用红色牌可以多选择'+get.cnNumber(player.storage.fumian_markcount)+'个目标';
|
if(storage=='red') return '下回合你使用红色牌可以多选择'+get.cnNumber(player.storage.fumian_markcount)+'个目标';
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.5,
|
||||||
|
},
|
||||||
group:['fumian_draw','fumian_red','fumian_mark'],
|
group:['fumian_draw','fumian_red','fumian_mark'],
|
||||||
subSkill:{
|
subSkill:{
|
||||||
draw:{
|
draw:{
|
||||||
|
@ -7365,7 +7541,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.goto(2);
|
event.goto(2);
|
||||||
}
|
}
|
||||||
else if(targets.length>0){
|
else if(targets.length>0){
|
||||||
player.chooseTarget(true,'选择陷嗣的目标',function(card,player,target){
|
player.chooseTarget(true,'选择【陷嗣】的目标',function(card,player,target){
|
||||||
return _status.event.list.contains(target);
|
return _status.event.list.contains(target);
|
||||||
}).set('list',targets).set('ai',function(target){
|
}).set('list',targets).set('ai',function(target){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
|
@ -7789,6 +7965,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
xushi:'徐氏',
|
xushi:'徐氏',
|
||||||
caojie:'曹节',
|
caojie:'曹节',
|
||||||
|
|
||||||
|
wengua:'问卦',
|
||||||
|
wengua2:'问卦',
|
||||||
|
wengua_info:'每名角色的出牌阶段限一次,其可以交给你一张牌,你可以将此牌置于牌堆顶或牌堆底,然后你与其从另一端各摸一张牌',
|
||||||
|
fuzhu:'伏诛',
|
||||||
|
fuzhu_info:'一名男性角色的结束阶段,若牌堆剩余牌数不大于你体力值的十倍,则你可以依次对其使用牌堆中所有的【杀】(不能超过游戏人数),然后洗牌',
|
||||||
fumian:'福绵',
|
fumian:'福绵',
|
||||||
fumian_info:'结束阶段,你可以选择一项:1.下回合摸牌阶段多摸一张牌;2.下回合你使用红色牌可以多选择1个目标。选择完成后,此项不能再次被选择且另一个选项的数字+1,直到两个选项都被选择过,重置此技能',
|
fumian_info:'结束阶段,你可以选择一项:1.下回合摸牌阶段多摸一张牌;2.下回合你使用红色牌可以多选择1个目标。选择完成后,此项不能再次被选择且另一个选项的数字+1,直到两个选项都被选择过,重置此技能',
|
||||||
daiyan:'怠宴',
|
daiyan:'怠宴',
|
||||||
|
|
Loading…
Reference in New Issue