diff --git a/character/huicui.js b/character/huicui.js index 02e1423d9..bf001fedb 100644 --- a/character/huicui.js +++ b/character/huicui.js @@ -14525,6 +14525,10 @@ game.import("character", function () { content: function () { player.chooseToDiscard("h", true); }, + ai: { + halfneg: true, + nokeep: true + }, }, //董白 relianzhu: { diff --git a/character/jsrg.js b/character/jsrg.js index 42d70d310..df341352d 100644 --- a/character/jsrg.js +++ b/character/jsrg.js @@ -8400,6 +8400,9 @@ game.import("character", function () { }, }, }, + ai: { + combo: "jsrgzhenglve" + }, }, //南华老仙 jsrgshoushu: { diff --git a/character/mobile.js b/character/mobile.js index cc00ba22e..8fc7fcbda 100644 --- a/character/mobile.js +++ b/character/mobile.js @@ -2743,7 +2743,12 @@ game.import("character", function () { } } }, - ai: { presha: true, pretao: true, nokeep: true }, + ai: { + presha: true, + pretao: true, + neg: true, + nokeep: true + }, }, //庞统 xinlianhuan: { @@ -7011,6 +7016,10 @@ game.import("character", function () { content: function () { player.loseHp(); }, + ai: { + neg: true, + nokeep: true + }, mod: { maxHandcard: function (player, num) { return num - 3; @@ -7057,6 +7066,10 @@ game.import("character", function () { content: function () { player.skip("phaseDraw"); }, + ai: { + neg: true, + nokeep: true + }, marktext: "金", intro: { name: "金(拥蔽)", diff --git a/character/sp.js b/character/sp.js index 3a22bab4a..8ff6fc844 100755 --- a/character/sp.js +++ b/character/sp.js @@ -17918,7 +17918,12 @@ game.import("character", function () { player.addMark("new_zhixi", 1, false); if (get.type2(trigger.card) == "trick") player.storage.new_zhixi2 = true; }, - ai: { presha: true, pretao: true, nokeep: true }, + ai: { + presha: true, + pretao: true, + neg: true, + nokeep: true + }, }, new_mumu2: { charlotte: true, diff --git a/character/sp2.js b/character/sp2.js index 66bc5ecf5..7b73fdaa3 100644 --- a/character/sp2.js +++ b/character/sp2.js @@ -8701,6 +8701,9 @@ game.import("character", function () { }, }, group: "panshi_damage", + ai: { + halfneg: true + }, }, panshi_damage: { trigger: { source: "damageBegin1" },