commit
e517d67fb4
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@ -3045,14 +3045,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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effect:{
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target:function(card,player,target,current){
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if(get.tag(card,'damage')){
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if(player.hp==target.hp) return;
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if(player.hp==target.hp||lib.linked.contains(get.nature(card))) return;
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var cards=[card];
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if(card.cards&&card.cards.length) cards.addArray(card.cards);
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if(ui.selected.cards.length) cards.addArray(ui.selected.cards);
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if(player.countCards('h',function(card){
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return !cards.contains(card);
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})==target.countCards('h')) return;
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return 'zerotarget';
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return 'zeroplayertarget';
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}
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},
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},
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@ -4707,6 +4707,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(num==0) player.awakenSkill('recuorui');
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player.gainPlayerCard(target,true,'h');
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},
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ai:{
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order:10,
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result:{
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player:1,
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target:function(player,target){
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if(target.hasSkillTag('noh')) return 0;
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return -1;
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}
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}
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}
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},
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reliewei:{
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audio:'liewei',
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@ -8948,10 +8958,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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ai:{
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order:1,
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result:{
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target:0,
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order:function(){
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var player=_status.event.player,num=0;
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for(var i=1;i<6;i++){
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num+=player.countEquipableSlot(i);
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}
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if(num<=2) return 6;
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if(player.hp<=2||!game.hasPlayer((current)=>{
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if(player==current||get.attitude(player,current)<0||current.hp<=1) return false;
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return current.hp>2||current.countCards('hs')>2;
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})) return 1;
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return 0;
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},
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result:{
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target:function(player,target){
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var num=0;
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for(var i=1;i<6;i++){
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num+=target.countEquipableSlot(i);
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}
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return num;
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}
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}
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},
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mark:true,
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intro:{
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@ -2558,7 +2558,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=list[0],count=list[1]||1;
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event.target=target; event.count=count;
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'step 1'
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if(player.countMark('twqiangling')>=2){
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if(player.countMark('twlinglu_order')>=2){
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game.log(player,'成功完成了',target,'发布的','#g【令戮】','强令');
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player.popup('强令成功','wood');
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player.draw(2);
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@ -2569,7 +2569,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.popup('强令失败','fire');
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}
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'step 2'
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if(player.countMark('twqiangling')>=2){
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if(player.countMark('twlinglu_order')>=2){
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game.delayx();
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}
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else{
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@ -523,6 +523,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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ai:{
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effect:{
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target:function(card,player,target,current){
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if(get.type(card)=='equip'&&!get.cardtag(card,'gifts')&&game.hasPlayer(function(current){
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return target.canUse('sha',current);
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})) return [1,1.5];
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}
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},
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noe:true,
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reverseEquip:true,
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skillTagFilter:function(player,tag,arg){
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if(tag=='noe') return player.countCards('e')==player.hp+1;
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return game.hasPlayer(function(current){
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return player.canUse('sha',current);
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});
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}
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}
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},
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xinfu_jijun:{
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ai:{
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@ -810,6 +827,31 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.addToExpansion(cards,player,'give').gaintag.add('xinfu_zengdao2');
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target.addSkill('xinfu_zengdao2');
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},
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ai:{
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order:function(){
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var player=_status.event.player,num=0;
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if(player.hasCard((card)=>get.value(card,player)<0,'e')) return 9;
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for(var i=1;i<6;i++){
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num+=player.countEquipableSlot(i);
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}
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if(num<=2) return 9;
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var targets=player.getStorage('xinfu_weilu_recover'),num=0;
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if(player.hp<=2||!game.hasPlayer((current)=>{
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if(player==current||get.attitude(player,current)<0||current.hp<=1) return false;
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for(var arr of targets){
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if(current==arr[0]) break;
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}
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return current.hp>2||current.countCards('hs')>2;
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})) return 1;
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return 0;
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},
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result:{
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target:function(player,target){
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if(target.hasValueTarget({name:'sha',isCard:true})) return ui.selected.cards.length;
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return 0;
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}
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}
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}
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},
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xinfu_zengdao2:{
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trigger:{source:'damageBegin1'},
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@ -11532,6 +11532,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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miji:{
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audio:2,
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mod:{
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aiOrder:function(player,card,num){
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if(num>0&&_status.event&&_status.event.type==='phase'&&get.tag(card,'recover')){
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if(player.needsToDiscard()) return num/3;
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return 0;
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}
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}
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},
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trigger:{player:'phaseJieshuBegin'},
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filter:function(event,player){
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return player.hp<player.maxHp;
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@ -11570,13 +11578,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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ai:{
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threaten:function(player,target){
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if(target.hp==1) return 3;
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if(target.hp==2) return 1.5;
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return 0.5;
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return 0.6+0.7*target.getDamagedHp();
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},
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effect:{
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target:function(card,player,target){
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if(get.tag(card,'recover')&&player.hp>=player.maxHp-1) return [0,0];
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if(target.hp<=2&&get.tag(card,'damage')){
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var num=1;
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if(get.itemtype(player)=='player'&&player.hasSkillTag('damageBonus',false,{
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target:target,
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card:card
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})&&!target.hasSkillTag('filterDamage',null,{
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player:player,
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card:card
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})) num=2;
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if(target.hp>num) return [1,1];
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}
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}
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}
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}
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Reference in New Issue