为更新后首次启动添加扩展报错提示;优化之前的代码
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@ -845,7 +845,6 @@ const skills = {
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return get.prompt("xinfu_zuilun") + "(可获得" + get.cnNumber(num) + "张牌)";
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return get.prompt("xinfu_zuilun") + "(可获得" + get.cnNumber(num) + "张牌)";
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},
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},
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async content(event, trigger, player) {
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async content(event, trigger, player) {
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"step 0";
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let num = 0;
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let num = 0;
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const cards = get.cards(3);
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const cards = get.cards(3);
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await game.cardsGotoOrdering(cards);
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await game.cardsGotoOrdering(cards);
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@ -1389,7 +1388,6 @@ const skills = {
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return get.type(event.card) == "trick" && event.targets.length > 1 && player.countCards("he") > 0;
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return get.type(event.card) == "trick" && event.targets.length > 1 && player.countCards("he") > 0;
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},
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},
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async cost(event, trigger, player) {
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async cost(event, trigger, player) {
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"step 0";
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event.result = await player
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event.result = await player
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.chooseCardTarget({
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.chooseCardTarget({
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filterCard: true,
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filterCard: true,
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@ -1590,7 +1588,6 @@ const skills = {
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return player.countCards("he") > 0;
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return player.countCards("he") > 0;
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},
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},
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async cost(event, trigger, player) {
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async cost(event, trigger, player) {
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"step 0";
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event.result = await player
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event.result = await player
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.chooseCard(get.prompt("kongsheng"), "将任意张牌置于武将牌上", "he", [1, player.countCards("he")])
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.chooseCard(get.prompt("kongsheng"), "将任意张牌置于武将牌上", "he", [1, player.countCards("he")])
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.set("ai", function (card) {
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.set("ai", function (card) {
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@ -1630,13 +1627,13 @@ const skills = {
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return get.type(i, false) == "equip" && player.hasUseTarget(i);
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return get.type(i, false) == "equip" && player.hasUseTarget(i);
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});
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});
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if (cards.length > 0) {
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if (cards.length > 0) {
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let card = cards[0];
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let [card] = cards;
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if (cards.length > 1) {
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if (cards.length > 1) {
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const { result } = await player.chooseButton(true, ["选择要使用的装备牌", cards]).set("ai", function (button) {
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const { result } = await player.chooseButton(true, ["选择要使用的装备牌", cards]).set("ai", function (button) {
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return get.order(button.link);
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return get.order(button.link);
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});
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});
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if (!result.bool) continue;
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if (!result.bool) continue;
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card = result.links[0];
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[card] = result.links;
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}
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}
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await player.chooseUseTarget(card, true);
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await player.chooseUseTarget(card, true);
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} else break;
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} else break;
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@ -1961,6 +1958,7 @@ const skills = {
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combo: "nzry_huaiju",
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combo: "nzry_huaiju",
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},
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},
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},
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},
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// ----- 审查分界线喵 ----- 上面的代码已经经过了审查喵
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nzry_kuizhu: {
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nzry_kuizhu: {
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audio: 2,
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audio: 2,
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trigger: {
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trigger: {
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@ -513,6 +513,8 @@ export async function boot() {
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}
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}
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delete _status.htmlbg;
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delete _status.htmlbg;
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const isFirstStartAfterUpdate = !!window.noname_update;
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// 无名杀更新日志
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// 无名杀更新日志
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if (window.noname_update) {
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if (window.noname_update) {
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Reflect.set(lib, "version", window.noname_update.version);
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Reflect.set(lib, "version", window.noname_update.version);
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@ -633,6 +635,7 @@ export async function boot() {
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for (const promise of _status.extensionLoading) {
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for (const promise of _status.extensionLoading) {
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await promise.catch(async (error) => {
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await promise.catch(async (error) => {
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if (extErrorList.includes(error)) return;
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if (extErrorList.includes(error)) return;
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extErrorList.add(error);
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if (!promiseErrorHandler || !promiseErrorHandler.onHandle) return;
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if (!promiseErrorHandler || !promiseErrorHandler.onHandle) return;
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// @ts-ignore
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// @ts-ignore
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await promiseErrorHandler.onHandle({ promise });
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await promiseErrorHandler.onHandle({ promise });
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@ -640,6 +643,14 @@ export async function boot() {
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}
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}
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// await Promise.allSettled(_status.extensionLoading);
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// await Promise.allSettled(_status.extensionLoading);
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if (isFirstStartAfterUpdate && extErrorList.length) {
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const stacktraces = extErrorList.map(e => e instanceof Error ? e.stack : String(e)).join("\n\n")
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// game.saveConfig("update_first_log", stacktraces);
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if(confirm(`扩展加载出错!是否重新载入游戏?\n本次更新可能导致了扩展出现了错误:\n${stacktraces}`)){
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game.reload();
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}
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}
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_status.extensionLoaded
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_status.extensionLoaded
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.filter((name) => game.hasExtension(name))
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.filter((name) => game.hasExtension(name))
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.forEach((name) => {
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.forEach((name) => {
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