This commit is contained in:
parent
8b32f584c0
commit
e3da778ef1
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@ -3225,8 +3225,8 @@ card.swd={
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event.bool=true;
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event.bool=true;
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player.chooseTarget('选择一个目标视为'+get.translation(target)+'对其使用一张杀',function(card,player,target2){
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player.chooseTarget('选择一个目标视为'+get.translation(target)+'对其使用一张杀',function(card,player,target2){
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return player!=target2&&target.canUse('sha',target2);
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return player!=target2&&target.canUse('sha',target2);
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}).ai=function(target){
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}).ai=function(target2){
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return ai.get.effect(target,{name:'sha'},target,player);
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return ai.get.effect(target2,{name:'sha'},target,player);
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}
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}
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}
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}
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else{
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else{
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@ -156,6 +156,7 @@ window.characterRank={
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're_lidian',
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're_lidian',
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],
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],
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am:[
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am:[
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'swd_xiyan',
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'ow_orisa',
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'ow_orisa',
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'ow_baolei',
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'ow_baolei',
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'ow_wensidun',
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'ow_wensidun',
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@ -229,7 +230,6 @@ window.characterRank={
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'zhanglu',
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'zhanglu',
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'yxs_luban',
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'yxs_luban',
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'yxs_huamulan',
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'yxs_huamulan',
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'swd_xiyan',
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'hs_jiaziruila',
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'hs_jiaziruila',
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'hs_brann',
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'hs_brann',
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're_liubei',
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're_liubei',
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@ -254,6 +254,7 @@ window.characterRank={
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],
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],
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bp:[
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bp:[
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'zoushi',
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'zoushi',
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'swd_zhiyin',
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'hs_hudunren',
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'hs_hudunren',
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'hs_ruanniguai',
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'hs_ruanniguai',
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'diy_lukang',
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'diy_lukang',
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@ -320,7 +321,6 @@ window.characterRank={
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'zhuhuan',
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'zhuhuan',
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'yxs_aijiyanhou',
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'yxs_aijiyanhou',
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'yxs_bole',
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'yxs_bole',
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'swd_zhiyin',
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're_machao',
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're_machao',
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're_guanyu',
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're_guanyu',
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'yuanshao',
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'yuanshao',
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155
character/swd.js
155
character/swd.js
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@ -22,7 +22,7 @@ character.swd={
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swd_jiliang:['male','wu',3,['yunchou','gongxin','jqimou']],
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swd_jiliang:['male','wu',3,['yunchou','gongxin','jqimou']],
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swd_shuijing:['female','qun',4,['mojian','duanyue','tuzhen']],
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swd_shuijing:['female','qun',4,['mojian','duanyue','tuzhen']],
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swd_quxian:['female','qun',3,['mojian','huanxia']],
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swd_quxian:['female','qun',3,['mojian','huanxia']],
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swd_xiyan:['male','qun',3,['zaowu']],
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swd_xiyan:['male','qun',3,['jiefen','datong']],
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swd_cheyun:['female','wu',3,['shengong','xianjiang','qiaoxie']],
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swd_cheyun:['female','wu',3,['shengong','xianjiang','qiaoxie']],
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swd_huanyuanzhi:['male','qun',3,['tianshu','lanzhi','mufeng']],
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swd_huanyuanzhi:['male','qun',3,['tianshu','lanzhi','mufeng']],
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swd_murongshi:['female','shu',4,['duanyi','guxing']],
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swd_murongshi:['female','shu',4,['duanyi','guxing']],
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@ -221,6 +221,89 @@ character.swd={
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swd_luchengxuan:['swd_xiarou'],
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swd_luchengxuan:['swd_xiarou'],
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},
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},
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skill:{
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skill:{
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jiefen:{
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enable:'phaseUse',
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usable:1,
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filterTarget:function(card,player,target){
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return target.countCards('h')>player.countCards('h');
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},
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filter:function(event,player){
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return !player.isMostHandcard();
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},
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content:function(){
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'step 0'
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target.chooseCard('h',true,'交给'+get.translation(player)+'一张牌');
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'step 1'
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if(result.bool){
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player.gain(result.cards,target);
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target.$giveAuto(result.cards,player);
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}
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else{
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event.finish();
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}
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'step 2'
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var nh=player.countCards('h');
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if(game.hasPlayer(function(current){
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return current.countCards('h')<nh;
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})){
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player.chooseCardTarget({
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forced:true,
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filterTarget:function(card,player,target){
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return target.countCards('h')<nh;
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},
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filterCard:true,
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ai1:function(card){
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return 9-ai.get.value(card);
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},
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ai2:function(target){
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return ai.get.attitude(player,target)/Math.sqrt(target.countCards('h')+1);
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},
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prompt:'交给一名手牌数少于你的角色一张牌'
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});
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}
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else{
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event.finish();
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}
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'step 3'
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if(result.bool&&result.targets&&result.targets.length){
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result.targets[0].gain(result.cards,player);
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player.$giveAuto(result.cards,result.targets[0]);
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player.line(result.targets,'green');
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}
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},
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ai:{
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order:7,
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result:{
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target:-1
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}
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}
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},
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datong:{
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trigger:{global:'phaseEnd'},
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frequent:true,
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filter:function(event,player){
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var max=player.countCards('h');
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var min=max;
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game.countPlayer(function(current){
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var nh=current.countCards('h');
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if(nh>max){
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max=nh;
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}
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if(nh<min){
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min=nh;
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}
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});
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if(game.countPlayer()>=7){
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return max-min<=2;
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}
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else{
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return max-min<=1;
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}
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},
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content:function(){
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player.draw(2);
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}
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},
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huodan:{
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huodan:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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@ -494,7 +577,7 @@ character.swd={
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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player.removeSkill('kbolan2');
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player.removeSkill('kbolan2');
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if(player.num('h')){
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if(player.countCards('h')){
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player.chooseCard('h',true,'将一张手牌置于牌堆顶').ai=function(card){
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player.chooseCard('h',true,'将一张手牌置于牌堆顶').ai=function(card){
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return -ai.get.value(card);
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return -ai.get.value(card);
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};
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};
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@ -7088,7 +7171,7 @@ character.swd={
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player.storage.funiao=false;
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player.storage.funiao=false;
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}
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}
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},
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},
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xuehuang:{
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xuehuang_old:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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filterCard:{color:'red'},
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filterCard:{color:'red'},
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@ -7118,6 +7201,59 @@ character.swd={
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}
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}
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}
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}
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},
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},
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xuehuang:{
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enable:'phaseUse',
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init:function(player){
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player.storage.xuehuang=false;
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},
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intro:{
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content:'limited'
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},
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mark:true,
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unique:true,
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skillAnimation:true,
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animationColor:'fire',
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line:'fire',
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filter:function(event,player){
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return !player.storage.xuehuang&&
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player.countCards('he',{color:'red'})>0&&
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player.countCards('he',{color:'black'})==0;
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},
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content:function(){
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'step 0'
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player.storage.xuehuang=true;
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player.awakenSkill('xuehuang');
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player.showHandcards();
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var cards=player.getCards('he');
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player.discard(cards);
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event.num=cards.length;
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'step 1'
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if(event.num){
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var targets=player.getEnemies().randomGets(2);
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if(!targets.length){
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event.finish();
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return;
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}
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player.useCard({name:'sha',nature:'fire'},targets);
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event.num--;
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event.redo();
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}
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},
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ai:{
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order:9,
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result:{
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player:function(player){
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if(player.countCards('he',{color:'red'})<2) return 0;
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if(player.hasCard(function(card){
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return get.color(card)=='red'&&ai.get.value(card)>8;
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})){
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return 0;
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}
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return 1;
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}
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}
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}
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},
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zhuyu:{
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zhuyu:{
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trigger:{global:'damageBegin'},
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trigger:{global:'damageBegin'},
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filter:function(event,player){
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filter:function(event,player){
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@ -7175,10 +7311,10 @@ character.swd={
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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var next=player.chooseToDiscard('是否弃置一张黑色牌使其横置或翻面?','he',function(card){
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var next=player.chooseToDiscard('凝霜:是否弃置一张黑色牌使'+get.translation(trigger.player)+'横置或翻面?','he',function(card){
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return get.color(card)=='black';
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return get.color(card)=='black';
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});
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});
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next.logSkill='ningshuang';
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next.logSkill=['ningshuang',trigger.player];
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next.ai=function(card){
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next.ai=function(card){
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if(ai.get.attitude(player,trigger.player)<0){
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if(ai.get.attitude(player,trigger.player)<0){
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return 9-ai.get.value(card);
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return 9-ai.get.value(card);
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@ -9059,6 +9195,10 @@ character.swd={
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swd_shuwaner:'舒莞儿',
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swd_shuwaner:'舒莞儿',
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swd_xiaohuanglong:'小黄龙',
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swd_xiaohuanglong:'小黄龙',
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jiefen:'解纷',
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jiefen_info:'出牌阶段限一次,你可以令一名手牌数多于你的角色交给你一张牌,然后你交给一名手牌数少于你的角色一张牌',
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datong:'大同',
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datong_info:'任意一名角色的结束阶段,若全场手牌数最多和最少的角色手牌数之差不超过1(人数不少于7时改为2),你摸两张牌',
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huodan:'火丹',
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huodan:'火丹',
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huodan_info:'出牌阶段限一次,你可以弃置一张红色牌并失去一点体力,然后将两点火属性伤害分配给1~2名角色',
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huodan_info:'出牌阶段限一次,你可以弃置一张红色牌并失去一点体力,然后将两点火属性伤害分配给1~2名角色',
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sxianjing:'陷阱',
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sxianjing:'陷阱',
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@ -9406,6 +9546,7 @@ character.swd={
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yulin:'玉鳞',
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yulin:'玉鳞',
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funiao:'符鸟',
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funiao:'符鸟',
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xuehuang:'血凰',
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xuehuang:'血凰',
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xuehuang_bg:'凰',
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zhuyu:'朱羽',
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zhuyu:'朱羽',
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ningshuang:'凝霜',
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ningshuang:'凝霜',
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zaowu:'造物',
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zaowu:'造物',
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@ -9518,8 +9659,8 @@ character.swd={
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yulin_info:'每当你即将受到伤害,你可以弃置一张装备牌抵消此伤害',
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yulin_info:'每当你即将受到伤害,你可以弃置一张装备牌抵消此伤害',
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funiao_info:'出牌阶段限一次,你可以将一张手牌交给一名其他角色,然后摸一张牌',
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funiao_info:'出牌阶段限一次,你可以将一张手牌交给一名其他角色,然后摸一张牌',
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funiao_old_info:'出牌阶段,你可以交给一名角色一张手牌,然后观看其手牌,每个阶段对一名角色只能发动一次',
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funiao_old_info:'出牌阶段,你可以交给一名角色一张手牌,然后观看其手牌,每个阶段对一名角色只能发动一次',
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xuehuang_info:'出牌阶段限一次,你可以弃置一张红色手牌令距离你一以内的所有角色受到一点火焰伤害',
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xuehuang_info:'限定技,出牌阶段,若你没有黑色牌,你可以展示并弃置所有牌,每弃置一张牌视为使用一张火杀,随机指定两名敌人为目标',
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zhuyu_info:'每当有横置的角色即将受到伤害时,你可以弃置一张红色牌令此伤害+1并变为火属性',
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zhuyu_info:'每当一名横置的角色即将受到伤害时,你可以弃置一张红色牌令此伤害+1并变为火属性',
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ningshuang_info:'每当你成为黑色牌的目标,你可以弃置一张黑色牌将其横置,并摸一张牌,若其已经模置则改为将其翻面',
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ningshuang_info:'每当你成为黑色牌的目标,你可以弃置一张黑色牌将其横置,并摸一张牌,若其已经模置则改为将其翻面',
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zaowu_old_info:'出牌阶段,你可以弃置三张不同类型的牌,创造任意两张牌并获得之',
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zaowu_old_info:'出牌阶段,你可以弃置三张不同类型的牌,创造任意两张牌并获得之',
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xielv_info:'弃牌阶段结束后,若你的所有手牌(至少两张)颜色均相同,你可以展示所有手牌,然后回复一点体力并弃置场上的所有判定牌',
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xielv_info:'弃牌阶段结束后,若你的所有手牌(至少两张)颜色均相同,你可以展示所有手牌,然后回复一点体力并弃置场上的所有判定牌',
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@ -1365,10 +1365,19 @@ character.yxs={
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}
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}
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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player.logSkill('xiadao',result.targets);
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player.logSkill('xiadao');
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player.line2([trigger.player,result.targets[0]],'green');
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event.target=result.targets[0];
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game.delay();
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}
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else{
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event.finish();
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}
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'step 0'
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if(event.target){
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var card=trigger.player.getCards('h').randomGet();
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var card=trigger.player.getCards('h').randomGet();
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result.targets[0].gain(card,trigger.player);
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event.target.gain(card,trigger.player);
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trigger.player.$giveAuto(card,result.targets[0]);
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trigger.player.$giveAuto(card,event.target);
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}
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}
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},
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},
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ai:{
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ai:{
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