Merge pull request #502 from kuangshen04/noname-trySkillAudio
`trySkillAudio`究极大改
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commit
e3b708cb4f
148
game/game.js
148
game/game.js
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@ -35259,102 +35259,86 @@
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});
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return audio;
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},
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trySkillAudio:function(skill,player,directaudio){
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game.broadcast(game.trySkillAudio,skill,player,directaudio);
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trySkillAudio:function(skill,player,directaudio,nobroadcast/*,index*/){
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if(!nobroadcast) game.broadcast(game.trySkillAudio,skill,player,directaudio,nobroadcast/*,index*/);
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var info=get.info(skill);
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if(!info) return;
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if(!lib.config.background_speak) return;
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if(typeof player=='string') player={name:player};
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else{
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if(info.direct&&!directaudio) return;
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if(lib.skill.global.includes(skill)&&!lib.skill[skill].forceaudio) return;
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if(typeof player=='string') player={name:player};
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function getAudioList(skill,player,history,fixedNum){
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let info=lib.skill[skill];
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if(!info) return [];
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if(!history) history=[];
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if(history.includes(skill)){//直接跳出
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console.trace(`${skill} in ${history} forms a deadlock`);
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if(info.audio!==false) return [[skill]];//标记为playSkillAudio
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return [];
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}
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var audioName=skill;
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var audioInfo=info.audio;
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var fixedNum;
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if(info.audioname2){
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if(info.audioname2[player.name]){
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audioName+='_'+player.name;
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audioInfo=info.audioname2[player.name];
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}
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else if(info.audioname2[player.name1]){
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audioName+='_'+player.name1;
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audioInfo=info.audioname2[player.name1];
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}
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else if(info.audioname2[player.name2]){
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audioName+='_'+player.name2;
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audioInfo=info.audioname2[player.name2];
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}
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}
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var history=[];
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while(true){//可以嵌套引用了
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if(history.includes(audioName)) break;
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history.push(audioName);
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if(typeof audioInfo=='string'&&lib.skill[audioInfo]){
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audioName=audioInfo;
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audioInfo=lib.skill[audioName].audio;
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continue;
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}
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if(Array.isArray(audioInfo)){
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audioName=audioInfo[0];
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if(!fixedNum) fixedNum=audioInfo[1];//数组会取第一个指定语音数
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// TODO: 判断不完整,但现在无合适的方法,先放着 @kuangshen04
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if(audioName in lib.skill) audioInfo=lib.skill[audioName].audio;
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else audioInfo=parseInt(fixedNum);
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continue;
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}
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break;
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history.push(skill);
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let audioInfo=info.audio;
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if(info.audioname2&&player){
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if(info.audioname2[player.name]) audioInfo=info.audioname2[player.name];
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else if(info.audioname2[player.name1]) audioInfo=info.audioname2[player.name1];
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else if(info.audioname2[player.name2]) audioInfo=info.audioname2[player.name2];
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}
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if(typeof audioInfo=='function') audioInfo=audioInfo(player);
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let audioname='';
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if(Array.isArray(info.audioname)&&player){
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if(info.audioname.includes(player.name)&&(!info.audioname2||!info.audioname2[player.name])) audioName+='_'+player.name;
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else if(info.audioname.includes(player.name1)&&(!info.audioname2||!info.audioname2[player.name1])) audioName+='_'+player.name1;
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else if(info.audioname.includes(player.name2)&&(!info.audioname2||!info.audioname2[player.name2])) audioName+='_'+player.name2;
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if(info.audioname.includes(player.name)) audioname=`_${player.name}`;
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else if(info.audioname.includes(player.name1)) audioname=`_${player.name1}`;
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else if(info.audioname.includes(player.name2)) audioname=`_${player.name2}`;
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}
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if(typeof audioInfo=='string'){
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if(audioInfo.startsWith('db:')){
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audioInfo=audioInfo.split(':');
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if(audioInfo.length<4) return;
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if(audioInfo[3]=='true') game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${audioName}.${audioInfo[4]||'mp3'}`);
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let audioList=parseAudio(skill,audioInfo,audioname,player,history,fixedNum);
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if(fixedNum&&fixedNum<audioList.length) audioList.length=fixedNum;
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if(audioList.length) return audioList;//所有要的音频地址
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if(info.audio!==false) return [[skill]];//标记为playSkillAudio
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return [];
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}
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function parseAudio(skill,audioInfo,audioname,player,history,fixedNum){
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if(Array.isArray(audioInfo)){
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if(typeof audioInfo[1]=='number'/* ||(typeof audioInfo[1]=='string'&&/^\d*$/.test(audioInfo[1])) */){//['XXX',num]
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if(lib.skill[audioInfo[0]]) return getAudioList(audioInfo[0],player,history,fixedNum||audioInfo[1]);
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return parseAudio(audioInfo[0],audioInfo[1],audioname,player,history,fixedNum||audioInfo[1]);
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}
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return audioInfo.reduce((total,i)=>total.addArray(parseAudio(skill,i,audioname,player,history,fixedNum)),[]);
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}
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if(!['string','number','boolean'].includes(typeof audioInfo)) return [];
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if(audioInfo===false) return [];
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if(typeof audioInfo=='string'&&lib.skill[audioInfo]) return getAudioList(audioInfo,player,history,fixedNum);
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audioInfo=String(audioInfo);
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let audioList=[];
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let list=audioInfo.match(/(?:(.*):|^)(true|\d*)(?::(.*)|$)/);
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if(list&&list[2]){
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list=list.slice(1);//形如[路径,number/true,格式]的形式
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if(list[1]=='true') audioList.add(`${list[0]||'skill'}/${skill}${audioname}.${list[2]||'mp3'}`);
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else{
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audioInfo[3]=fixedNum?Math.min(parseInt(audioInfo[3]),fixedNum):parseInt(audioInfo[3]);
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if(!audioInfo[3]) return;
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game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${audioName}${Math.floor(audioInfo[3]*Math.random())+1}.${audioInfo[4]||'mp3'}`);
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}
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}
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else if(audioInfo.startsWith('ext:')){
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audioInfo=audioInfo.split(':');
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if(audioInfo.length<3) return;
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if(audioInfo[2]=='true') game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}.${audioInfo[3]||'mp3'}`);
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else{
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audioInfo[2]=fixedNum?Math.min(parseInt(audioInfo[2]),fixedNum):parseInt(audioInfo[2]);
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if(!audioInfo[2]) return;
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game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}${Math.floor(audioInfo[2]*Math.random())+1}.${audioInfo[3]||'mp3'}`);
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list[1]=parseInt(list[1]);
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for(let i=1;i<=list[1];i++){
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audioList.add(`${list[0]||'skill'}/${skill}${audioname}${i}.${list[2]||'mp3'}`);
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}
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}
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}
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else if(typeof audioInfo=='number'){
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if(fixedNum) audioInfo=Math.min(audioInfo, fixedNum);
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game.playAudio('skill',`${audioName}${Math.floor(audioInfo*Math.random())+1}`);
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else audioList.add(`${/(?:^db:|^ext:|\/)/.test(audioInfo)?'':'skill/'}${audioInfo}`);
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return audioList;
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}
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//直接指定配音文件名的新格式
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else if(typeof audioInfo=="object"){
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if(!("type" in audioInfo&&audioInfo.type=="direct"&&"files" in audioInfo)) return;
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let audioFiles=audioInfo.files;
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if(typeof audioFiles!="object") return;
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if(!Array.isArray(audioFiles)){
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if(!player) return;
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if(player.name&&player.name in audioFiles&&(!info.audioname2||!info.audioname2[player.name]))audioFiles=audioFiles[player.name];
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else if(player.name1&&player.name1 in audioFiles&&(!info.audioname2||!info.audioname2[player.name1]))audioFiles=audioFiles[player.name1];
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else if(player.name2&&player.name2 in audioFiles&&(!info.audioname2||!info.audioname2[player.name2]))audioFiles=audioFiles[player.name2];
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}
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if(!Array.isArray(audioFiles)) return;
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let length=audioFiles.length;
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if(fixedNum)length=Math.min(length,fixedNum);
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//game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}${+1}.${audioInfo[3]||'mp3'}`);
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game.playAudio(audioFiles[Math.floor(length*Math.random())]);
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}
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else if(audioInfo) game.playAudio('skill',audioName);
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else if(info.audio!==false) game.playSkillAudio(audioName);
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let list=getAudioList(skill,player);
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// console.log(skill,lib.skill[skill]&&lib.skill[skill].audio,list);
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if(!list.length) return;
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// if(index) index=index%list.length||list.length;
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// let audio=list[index?index-1:Math.floor(Math.random()*list.length)];
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let audio=list[Math.floor(Math.random()*list.length)];
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if(Array.isArray(audio)) return game.playSkillAudio(audio[0]);
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return game.playAudio(audio);
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},
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playSkillAudio:function(name,index){
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if(_status.video&&arguments[1]!='video') return;
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