随从调遣bugfix
1.修复调遣随从势力不会变为预期设置势力的bug 2.失去随从的onremove支持使用指代此随从的第二个参数了
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@ -2095,6 +2095,11 @@ export const Content = {
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var cfg = player.storage[event.directresult];
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player.storage.subplayer.name2 = event.directresult;
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player.reinit(current, event.directresult, [cfg.hp, cfg.maxHp]);
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if (player.name == event.directresult || player.name1 == event.directresult) {
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const groupx = cfg.group || "qun";
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player.group = groupx;
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player.node.name.dataset.nature = get.groupnature(groupx);
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}
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if (cfg.hs.length) player.directgain(cfg.hs);
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if (cfg.es.length) player.directequip(cfg.es);
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}
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@ -2103,6 +2108,7 @@ export const Content = {
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"step 0";
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if (player.storage.subplayer) {
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var current = player.storage.subplayer.name2;
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const goon = player.name == current || player.name1 == current;
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if (event.remove) {
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player.lose(player.getCards("he"), ui.discardPile)._triggered = null;
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} else {
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@ -2116,10 +2122,15 @@ export const Content = {
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player.storage.subplayer.hp,
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player.storage.subplayer.maxHp,
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]);
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if (goon) {
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const groupx = player.storage.subplayer.group || "qun";
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player.group = groupx;
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player.node.name.dataset.nature = get.groupnature(groupx);
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}
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player.update();
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if (event.remove) {
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if (player.storage[current].onremove) {
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player.storage[current].onremove(player);
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player.storage[current].onremove(player, current);
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}
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delete player.storage[current];
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player.storage.subplayer.skills.remove(current);
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@ -2182,9 +2193,15 @@ export const Content = {
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hs: player.getCards("h"),
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es: player.getCards("e"),
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intro2: cfg.intro2,
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group: player.group,
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};
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player.removeSkill(event.list);
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player.reinit(source, name, [cfg.hp, cfg.maxHp]);
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if (player.name == name || player.name1 == name) {
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const groupx = cfg.group || "qun";
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player.group = groupx;
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player.node.name.dataset.nature = get.groupnature(groupx);
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}
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player.addSkill("subplayer");
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player.lose(player.getCards("he"), ui.special)._triggered = null;
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if (cfg.hs.length) player.directgain(cfg.hs);
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@ -7348,7 +7348,7 @@ export class Player extends HTMLDivElement {
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this.exitSubPlayer(true);
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} else {
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if (player.storage[name].onremove) {
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player.storage[name].onremove(player);
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player.storage[name].onremove(player, name);
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}
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this.removeSkill(name);
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delete this.storage[name];
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