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@ -421,6 +421,7 @@ window.noname_asset_list=[
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'image/character/jiangwei.jpg',
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'image/character/jiangwei.jpg',
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'image/character/jianyong.jpg',
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'image/character/jianyong.jpg',
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'image/character/jiaxu.jpg',
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'image/character/jiaxu.jpg',
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'image/character/jiling.jpg',
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'image/character/jsp_guanyu.jpg',
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'image/character/jsp_guanyu.jpg',
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'image/character/jsp_huangyueying.jpg',
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'image/character/jsp_huangyueying.jpg',
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'image/character/jsp_zhaoyun.jpg',
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'image/character/jsp_zhaoyun.jpg',
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@ -760,6 +761,7 @@ window.noname_asset_list=[
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'image/character/yxs_zhangsanfeng.jpg',
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'image/character/yxs_zhangsanfeng.jpg',
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'image/character/yxs_zhaoyong.jpg',
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'image/character/yxs_zhaoyong.jpg',
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'image/character/yxs_zhuyuanzhang.jpg',
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'image/character/yxs_zhuyuanzhang.jpg',
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'image/character/zangba.jpg',
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'image/character/zhangbao.jpg',
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'image/character/zhangbao.jpg',
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'image/character/zhangchunhua.jpg',
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'image/character/zhangchunhua.jpg',
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'image/character/zhangfei.jpg',
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'image/character/zhangfei.jpg',
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@ -769,6 +771,7 @@ window.noname_asset_list=[
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'image/character/zhangliao.jpg',
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'image/character/zhangliao.jpg',
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'image/character/zhanglu.jpg',
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'image/character/zhanglu.jpg',
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'image/character/zhangrang.jpg',
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'image/character/zhangrang.jpg',
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'image/character/zhangren.jpg',
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'image/character/zhangsong.jpg',
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'image/character/zhangsong.jpg',
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'image/character/zhangxingcai.jpg',
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'image/character/zhangxingcai.jpg',
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'image/character/zhangyi.jpg',
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'image/character/zhangyi.jpg',
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@ -791,6 +794,7 @@ window.noname_asset_list=[
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'image/character/zhuran.jpg',
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'image/character/zhuran.jpg',
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'image/character/zhurong.jpg',
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'image/character/zhurong.jpg',
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'image/character/zhuzhi.jpg',
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'image/character/zhuzhi.jpg',
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'image/character/zoushi.jpg',
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'image/character/zumao.jpg',
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'image/character/zumao.jpg',
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'image/character/zuoci.jpg',
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'image/character/zuoci.jpg',
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'image/mode/stone/career/druid.png',
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'image/mode/stone/career/druid.png',
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@ -4025,10 +4025,8 @@
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if(type=='character'){
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if(type=='character'){
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if(lib.characterPack['mode_'+mode]&&lib.characterPack['mode_'+mode][name]){
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if(lib.characterPack['mode_'+mode]&&lib.characterPack['mode_'+mode][name]){
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if(mode=='guozhan'){
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if(mode=='guozhan'){
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if(lib.character[name.slice(3)]){
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name=name.slice(3);
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name=name.slice(3);
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}
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}
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}
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else{
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else{
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modeimage=mode;
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modeimage=mode;
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}
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}
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@ -22,7 +22,7 @@ card.pack={
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extra:'军争',
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extra:'军争',
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sp:'SP',
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sp:'SP',
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guozhan:'国战',
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guozhan:'国战',
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zhenfa:'阵法',
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// zhenfa:'阵法',
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yunchou:'运筹帷幄',
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yunchou:'运筹帷幄',
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swd:'轩辕剑',
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swd:'轩辕剑',
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gujian:'古剑奇谭',
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gujian:'古剑奇谭',
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@ -3,6 +3,7 @@ window.noname_update={
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update:'1.9.9.6',
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update:'1.9.9.6',
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changeLog:[
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changeLog:[
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'bug修复',
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'bug修复',
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// '国战武将',
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],
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],
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files:[
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files:[
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'game/game.js',
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'game/game.js',
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@ -138,7 +138,7 @@ mode.guozhan={
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gz_dianwei:['male','wei',4,['qiangxi']],
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gz_dianwei:['male','wei',4,['qiangxi']],
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gz_xunyu:['male','wei',3,['quhu','jieming']],
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gz_xunyu:['male','wei',3,['quhu','jieming']],
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gz_caopi:['male','wei',3,['xingshang','fangzhu']],
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gz_caopi:['male','wei',3,['xingshang','fangzhu']],
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gz_yuejin:['male','wei',4,[]],
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gz_yuejin:['male','wei',4,['gzxiaoguo']],
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gz_liubei:['male','shu',4,['rende']],
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gz_liubei:['male','shu',4,['rende']],
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gz_guanyu:['male','shu',5,['wusheng']],
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gz_guanyu:['male','shu',5,['wusheng']],
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@ -162,7 +162,7 @@ mode.guozhan={
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gz_huanggai:['male','wu',4,['kurou']],
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gz_huanggai:['male','wu',4,['kurou']],
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gz_zhouyu:['male','wu',3,['yingzi','fanjian']],
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gz_zhouyu:['male','wu',3,['yingzi','fanjian']],
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gz_daqiao:['female','wu',3,['guose','liuli']],
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gz_daqiao:['female','wu',3,['guose','liuli']],
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gz_luxun:['male','wu',3,[]],
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gz_luxun:['male','wu',3,['qianxun','duoshi']],
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gz_sunshangxiang:['female','wu',3,['jieyin','xiaoji']],
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gz_sunshangxiang:['female','wu',3,['jieyin','xiaoji']],
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gz_sunjian:['male','wu',4,['yinghun']],
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gz_sunjian:['male','wu',4,['yinghun']],
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gz_xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
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gz_xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
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@ -179,13 +179,13 @@ mode.guozhan={
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gz_jiaxu:['male','qun',3,['wansha','luanwu','weimu']],
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gz_jiaxu:['male','qun',3,['wansha','luanwu','weimu']],
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gz_pangde:['male','qun',4,['mashu','mengjin']],
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gz_pangde:['male','qun',4,['mashu','mengjin']],
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gz_zhangjiao:['male','qun',3,['leiji','guidao']],
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gz_zhangjiao:['male','qun',3,['leiji','guidao']],
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gz_caiwenji:['female','qun',3,['beige','duanchang']],
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gz_caiwenji:['female','qun',3,[]],
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gz_mateng:['male','qun',4,['mashu','xiongyi']],
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gz_mateng:['male','qun',4,['mashu','xiongyi']],
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gz_kongrong:['male','qun',3,['mingshi','lirang']],
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gz_kongrong:['male','qun',3,['mingshi','lirang']],
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// gz_jiling:['male','qun',4,[]],
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gz_jiling:['male','qun',4,[]],
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gz_tianfeng:['male','qun',3,['sijian','suishi']],
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gz_tianfeng:['male','qun',3,['sijian','suishi']],
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gz_panfeng:['male','qun',4,['kuangfu']],
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gz_panfeng:['male','qun',4,['kuangfu']],
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// gz_zoushi:['female','qun',3,[]],
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gz_zoushi:['female','qun',3,[]],
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gz_dengai:['male','wei',4,[]],
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gz_dengai:['male','wei',4,[]],
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gz_caohong:['male','wei',4,[]],
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gz_caohong:['male','wei',4,[]],
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@ -196,13 +196,13 @@ mode.guozhan={
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gz_hetaihou:['female','qun',3,['zhendu','qiluan']],
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gz_hetaihou:['female','qun',3,['zhendu','qiluan']],
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gz_re_lidian:['male','wei',3,['xunxun','wangxi']],
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gz_re_lidian:['male','wei',3,['xunxun','wangxi']],
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// gz_zangba:['male','wei',4,[]],
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gz_zangba:['male','wei',4,[]],
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gz_madai:['male','shu',4,[]],
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gz_madai:['male','shu',4,[]],
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gz_mifuren:['female','shu',3,[]],
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gz_mifuren:['female','shu',3,[]],
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gz_sunce:['male','wu',4,[]],
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gz_sunce:['male','wu',4,[]],
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gz_chendong:['male','wu',4,['duanxie','fenming']],
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gz_chendong:['male','wu',4,['duanxie','fenming']],
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gz_sp_dongzhuo:['male','qun',4,[]],
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gz_sp_dongzhuo:['male','qun',4,[]],
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// gz_zhangren:['male','qun',4,[]],
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gz_zhangren:['male','qun',4,[]],
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}
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}
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},
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},
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game:{
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game:{
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@ -926,6 +926,11 @@ mode.guozhan={
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mingzhifujiang:'明置副将',
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mingzhifujiang:'明置副将',
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tongshimingzhi:'同时明置',
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tongshimingzhi:'同时明置',
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mode_guozhan_character_config:'国战武将',
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mode_guozhan_character_config:'国战武将',
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duoshi:'度势',
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duoshi_info:'出牌阶段限四次,你可以将一张红色手牌当【以逸待劳】使用。',
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gzxiaoguo:'骁果',
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gzxiaoguo_info:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌;2.受到你对其造成的1点伤害。',
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},
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},
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element:{
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element:{
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content:{
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content:{
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@ -1238,6 +1243,65 @@ mode.guozhan={
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}
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}
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},
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},
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skill:{
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skill:{
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duoshi:{
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enable:'chooseToUse',
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viewAs:{name:'yiyi'},
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usable:4,
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filterCard:{color:'red'},
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viewAsFilter:function(player){
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return player.num('h',{color:'red'})>0;
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},
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check:function(card){
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return 5-ai.get.value(card);
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}
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},
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gzxiaoguo:{
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audio:'xiaoguo',
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trigger:{global:'phaseEnd'},
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check:function(event,player){
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return ai.get.damageEffect(event.player,player,player)>0;
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},
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filter:function(event,player){
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return event.player.isAlive()&&event.player!=player&&player.num('h',{type:'basic'});
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},
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direct:true,
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content:function(){
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"step 0"
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var nono=(Math.abs(ai.get.attitude(player,trigger.player))<3);
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if(ai.get.damageEffect(trigger.player,player,player)<=0){
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nono=true;
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}
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var next=player.chooseToDiscard(get.prompt('gzxiaoguo',trigger.player),{type:'basic'});
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next.set('ai',function(card){
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if(_status.event.nono) return 0;
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return 8-ai.get.useful(card);
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});
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next.set('logSkill',['gzxiaoguo',trigger.player]);
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next.set('nono',nono);
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"step 1"
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if(result.bool){
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var nono=(ai.get.damageEffect(trigger.player,player,trigger.player)>=0);
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trigger.player.chooseToDiscard('he',{type:'equip'}).set('ai',function(card){
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if(_status.event.nono){
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return 0;
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}
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if(_status.event.player.hp==1) return 10-ai.get.value(card);
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return 9-ai.get.value(card);
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}).set('nono',nono);
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}
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else{
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event.finish();
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}
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"step 2"
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if(!result.bool){
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trigger.player.damage();
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}
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},
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ai:{
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expose:0.3,
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threaten:1.3
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}
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},
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_mingzhi1:{
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_mingzhi1:{
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin'},
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priority:19,
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priority:19,
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