bug fix, dc_zhangmancheng(unseen)
This commit is contained in:
parent
dbf5b43e19
commit
e321109338
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@ -8292,6 +8292,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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offline_luanwu:'文和乱武',
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offline_luanwu:'文和乱武',
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offline_yongjian:'用间篇',
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offline_yongjian:'用间篇',
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offline_jiangshanruguqi:'江山如故·起',
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offline_jiangshanruguqi:'江山如故·起',
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offline_feihongyingxue:'飞鸿映雪',
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offline_piracyE:'官盗E系列·战役篇',
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offline_piracyE:'官盗E系列·战役篇',
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offline_piracyS:'官盗S系列',
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offline_piracyS:'官盗S系列',
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offline_piracyK:'官盗K系列',
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offline_piracyK:'官盗K系列',
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250
character/sp2.js
250
character/sp2.js
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@ -7,6 +7,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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duanqiaoxiao:['female','wei',3,['dccaizhuang','dchuayi']],
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duanqiaoxiao:['female','wei',3,['dccaizhuang','dchuayi']],
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zhangjinyun:['female','shu',3,['dchuizhi','dcjijiao']],
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zhangjinyun:['female','shu',3,['dchuizhi','dcjijiao']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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dc_zhangmancheng:['male','qun',4,['dclvecheng','dczhongji'],['unseen']],
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huanfan:['male','wei',3,['dcjianzheng','dcfumou'],['unseen']],
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huanfan:['male','wei',3,['dcjianzheng','dcfumou'],['unseen']],
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mengyou:['male','qun',5,['hmmanyi','dcmanzhi'],['unseen']],
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mengyou:['male','qun',5,['hmmanyi','dcmanzhi'],['unseen']],
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chentai:['male','wei',4,['dcjiuxian','dcchenyong'],['unseen']],
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chentai:['male','wei',4,['dcjiuxian','dcchenyong'],['unseen']],
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@ -274,10 +275,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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filter:function(event,player){
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return player.hasCard(function(card){
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return player.hasCard(function(card){
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return lib.filter.cardDiscardable(card,player,'dccaizhuang');
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return lib.filter.cardDiscardable(card,player,'dccaizhuang');
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},'h');
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},'he');
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},
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},
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complexCard:true,
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complexCard:true,
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selectCard:[1,4],
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selectCard:[1,4],
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position:'he',
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filterCard:function(card,player){
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filterCard:function(card,player){
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var suit=get.suit(card);
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var suit=get.suit(card);
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if(!lib.suit.contains(suit)) return false;
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if(!lib.suit.contains(suit)) return false;
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@ -290,29 +292,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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check:function(card){
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check:function(card){
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var player=_status.event.player;
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var player=_status.event.player;
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// var _tmpsuits=[],suits=[];
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// player.countCards('h',cardx=>{
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// if(suits.length>=4||card==cardx) return;
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// var suit=get.suit(cardx);
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// if(!_tmpsuits.contains(suit)){
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// _tmpsuits.add(suit);
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// return;
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// }
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// if(!lib.suit.contains(suit)||ui.selected.cards.contains(cardx)) return;
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// suits.add(suit);
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// });
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var suits=lib.suit.filter(suit=>{
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return player.countCards('h',{suit:suit})>1;
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})
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if(ui.selected.cards.length>=1&&ui.selected.cards.length<=suits.length) return 0;
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var suit=get.suit(card);
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var suit=get.suit(card);
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if(get.position(card)!='h'&&player.countCards('h',{suit:suit})==1) return 0.1;
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if(!player.hasCard(cardx=>cardx!=card&&get.suit(cardx)==suit)) return 7.5-get.value(card);
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if(!player.hasCard(cardx=>cardx!=card&&get.suit(cardx)==suit)) return 7.5-get.value(card);
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return 6-get.value(card);
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return 6-get.value(card);
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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player.draw();
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'step 1'
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var suits=[];
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var suits=[];
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player.countCards('h',card=>{
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player.countCards('h',card=>{
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if(suits.length>=4) return;
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if(suits.length>=4) return;
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@ -320,12 +306,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!lib.suit.contains(suit)) return;
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if(!lib.suit.contains(suit)) return;
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suits.add(suit);
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suits.add(suit);
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});
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});
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if(suits.length<cards.length) event.goto(0);
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if(suits.length>=cards.length) event.finish();
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'step 1'
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player.draw();
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event.goto(0);
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},
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},
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ai:{
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ai:{
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order:2.5,
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order:2,
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result:{
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result:{
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player:1
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player:function(player){
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var suits=lib.suit.filter(suit=>{
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return player.countCards('h',{suit:suit})>1;
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});
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var suits2=[],cards=player.getCards('h');
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for(var card of cards){
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var suitx=get.suit(card);
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if(suits2.contains(suitx)) continue;
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if(!player.hasCard(cardx=>cardx!=card&&get.suit(cardx)==suitx)&&get.value(card)<7.5||get.value(card)<6) suits2.add(suitx);
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}
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if(suits2.length<=suits.length) return 0;
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return 1;
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}
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}
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}
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}
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}
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},
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},
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@ -350,7 +351,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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content:function(){
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content:function(){
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player.draw();
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player.draw();
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}
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},
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mark:true,
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intro:{
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name:'华衣·红',
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content:'其他角色的回合结束时,你摸一张牌'
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},
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},
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},
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black:{
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black:{
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trigger:{player:'damageEnd'},
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trigger:{player:'damageEnd'},
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@ -359,6 +365,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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content:function(){
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player.draw(2);
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player.draw(2);
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},
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},
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mark:true,
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intro:{
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name:'华衣·黑',
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content:'当你受到伤害后,摸两张牌'
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},
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ai:{
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ai:{
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maixie:true,
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maixie:true,
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maixie_hp:true,
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maixie_hp:true,
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@ -393,10 +404,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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player.chooseToDiscard(get.prompt('dchuizhi'),'你可以弃置任意张手牌,然后将手牌摸至与全场手牌数最多的角色数相同。',[1,Infinity]).set('logSkill','dchuizhi').set('ai',card=>{
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player.chooseToDiscard(get.prompt('dchuizhi'),'你可以选择弃置任意张手牌并点击“确定”,将手牌摸至与全场手牌数最多的角色数相同。',[0,Infinity]).set('logSkill','dchuizhi').set('ai',card=>{
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if(_status.event.isMax){
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if(_status.event.isMax){
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if(ui.selected.cards.length) return -get.value(card);
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if(ui.selected.cards.length) return -get.value(card);
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return 4-get.value(card);
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return 0;
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}
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}
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return 6-get.value(card);
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return 6-get.value(card);
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}).set('isMax',player.isMaxHandcard());
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}).set('isMax',player.isMaxHandcard());
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@ -420,21 +431,30 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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limited:true,
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limited:true,
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skillAnimation:true,
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skillAnimation:true,
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animationColor:'orange',
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animationColor:'orange',
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init:function(player){
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player.addSkill('dcjijiao_machi');
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},
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onremove:function(player){
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player.removeSkill('dcjijiao_machi');
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},
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filter:function(event,player){
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filter:function(event,player){
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var cardsx=Array.from(ui.discardPile.childNodes);
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var cardsx=Array.from(ui.discardPile.childNodes);
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var history=_status.globalHistory;
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var history=_status.globalHistory;
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for(var i=0;i<history.length;i++){
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for(var i=0;i<history.length;i++){
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var history2=history[i]['cardMove'];
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var history2=history[i]['cardMove'];
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for(var evt of history2){
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for(var evt of history2){
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var evtx=evt.getParent(),evtx2;
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var cards2=[];
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if(evtx.name=='orderingDiscard'){
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if(evt.type=='discard') cards2=evt.getl(player).cards2;
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evtx2=evtx.relatedEvent||evtx.getParent();
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else{
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}
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var evtx=evt.getParent();
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if(evt.name=='lose'||evtx2&&evtx2.name=='useCard'){
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if(evtx.name!='orderingDiscard') continue;
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if(!evt.getd) continue;
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var evtx2=evtx.relatedEvent||evtx.getParent();
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var cards=evt.getd(player);
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if(evtx2&&evtx2.name=='useCard'){
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if(cards.some(i=>get.type(i)=='trick'&&cardsx.contains(i))) return true;
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if(!evt.getd) continue;
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cards2=evt.getd(player);
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}
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}
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}
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if(cards2.some(i=>get.type(i)=='trick'&&cardsx.contains(i))) return true;
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}
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}
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}
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}
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return false;
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return false;
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@ -445,27 +465,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var cardsx=Array.from(ui.discardPile.childNodes);
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var cardsx=Array.from(ui.discardPile.childNodes);
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var cards=[];
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var cards=[];
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game.getAllGlobalHistory('cardMove',evt=>{
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game.getAllGlobalHistory('cardMove',evt=>{
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var evtx=evt.getParent(),evtx2;
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var cards2=[];
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if(evtx.name=='orderingDiscard'){
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if(evt.type=='discard') cards2=evt.getl(player).cards2;
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evtx2=evtx.relatedEvent||evtx.getParent();
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else{
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}
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var evtx=evt.getParent();
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if(evt.name=='lose'||evtx2&&evtx2.name=='useCard'){
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if(evtx.name!='orderingDiscard') return;
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if(!evt.getd) return;
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var evtx2=evtx.relatedEvent||evtx.getParent();
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var cards2=evt.getd(player);
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if(evtx2&&evtx2.name=='useCard'){
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cards.addArray(cards2.filter(i=>get.type(i)=='trick'&&cardsx.contains(i)));
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if(!evt.getd) return;
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cards2=evt.getd(player);
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}
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}
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}
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cards.addArray(cards2.filter(i=>get.type(i)=='trick'&&cardsx.contains(i)));
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});
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});
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if(cards.length){
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if(cards.length){
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target.gain(cards,'gain2').gaintag.add('dcjijiao');
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target.gain(cards,'gain2').gaintag.add('dcjijiao');
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target.addSkill('dcjijiao_nowuxie');
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target.addSkill('dcjijiao_nowuxie');
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}
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}
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player.addSkill('dcjijiao_machi');
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},
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},
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ai:{
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ai:{
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order:1,
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order:1,
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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if(game.roundNumber==1&&ui.cardPile.childNodes.length>game.countPlayer()*5&&!game.hasPlayer(current=>current.hp<=2)) return 0;
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if(game.roundNumber==1&&ui.cardPile.childNodes.length>game.countPlayer()*5&&!game.hasPlayer(current=>current.hp<=2)&&!player.hasSkill('dcjijiao_risutoa')) return 0;
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return 5;
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return 5;
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}
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}
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}
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}
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@ -544,6 +566,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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'step 0'
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event.num=0;
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event.num=0;
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event.cardsx=[];
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event.cardsx=[];
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event.targets.sortBySeat();
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'step 1'
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'step 1'
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var current=targets[event.num];
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var current=targets[event.num];
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if(current.countCards('he')) player.gainPlayerCard(current,'he',true,'visibleMove');
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if(current.countCards('he')) player.gainPlayerCard(current,'he',true,'visibleMove');
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@ -664,6 +687,134 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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}
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}
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},
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},
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//张曼成
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dclvecheng:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filterTarget:lib.filter.notMe,
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content:function(){
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player.addTempSkill('dclvecheng_xiongluan');
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player.markAuto('dclvecheng_xiongluan',[target]);
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},
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ai:{
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threaten:2.1,
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order:9,
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expose:0.2,
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result:{
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target:function(player,target){
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if(player.getStorage('dclvecheng_xiongluan').contains(target)) return 0;
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if(target.getEquip('bagua')||target.getEquip('rewrite_bagua')) return -0.6;
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var hs=player.countCards('h',card=>{
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return get.name(card)=='sha'&&get.effect(target,card,player,player)!=0;
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});
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var ts=target.hp;
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if(hs>=ts&&ts>1) return -2;
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return -1;
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}
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}
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},
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subSkill:{
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xiongluan:{
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trigger:{player:'phaseEnd'},
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charlotte:true,
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forced:true,
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popup:false,
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onremove:true,
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filter:function(event,player){
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return player.getStorage('dclvecheng_xiongluan').some(i=>i.isIn());
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},
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content:function(){
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'step 0'
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event.targets=player.getStorage('dclvecheng_xiongluan').slice();
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event.targets.sortBySeat();
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'step 1'
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if(!event.targets.length){
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event.finish();
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return;
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}
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var target=event.targets.shift();
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event.target=target;
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target.showHandcards();
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var cards=target.getCards('h','sha');
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if(!cards.length) event.redo();
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else event.forced=false;
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'step 2'
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var forced=event.forced;
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var prompt2=forced?'掠城:选择对'+get.translation(player)+'使用的【杀】':'掠城:是否依次对'+get.translation(player)+'使用所有的【杀】?';
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target.chooseToUse(forced,function(card,player,event){
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if(get.itemtype(card)!='card'||get.name(card)!='sha') return false;
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return lib.filter.filterCard.apply(this,arguments);
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},prompt2).set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
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if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
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return lib.filter.targetEnabled.apply(this,arguments);
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}).set('sourcex',player);
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'step 3'
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if(result.bool){
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if(target.countCards('h','sha')){
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event.forced=true;
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event.goto(2);
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return;
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}
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}
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event.forced=false;
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event.goto(1);
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},
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intro:{
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content:'可以对$随意大喊大叫'
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},
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mod:{
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cardUsableTarget:function(card,player,target){
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if(card.name=='sha'&&player.getStorage('dclvecheng_xiongluan').contains(target)) return true;
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},
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}
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}
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}
|
||||||
|
},
|
||||||
|
dczhongji:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'useCard'},
|
||||||
|
filter:function(event,player){
|
||||||
|
var suit=get.suit(event.card);
|
||||||
|
return !lib.suit.contains(suit)||!player.countCards('h',{suit:suit});
|
||||||
|
},
|
||||||
|
check:function(event,player){
|
||||||
|
var num=Math.min(20,player.maxHp-player.countCards('h'));
|
||||||
|
if(num<=0) return false;
|
||||||
|
var numx=player.getHistory('useSkill',evt=>{
|
||||||
|
return evt.skill=='dczhongji';
|
||||||
|
}).length+1;
|
||||||
|
if(numx>num) return false;
|
||||||
|
if(_status.currentPhase!=player) return true;
|
||||||
|
if(player.hasCard(card=>{
|
||||||
|
var suit=get.suit(card);
|
||||||
|
return player.hasValueTarget(card)&&!player.hasCard(cardx=>{
|
||||||
|
return cardx!=card&&get.suit(cardx)==suit;
|
||||||
|
});
|
||||||
|
})) return false;
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
prompt2:function(event,player){
|
||||||
|
var num=Math.min(20,player.maxHp-player.countCards('h'));
|
||||||
|
var str=num>0?'摸'+get.cnNumber(num)+'张牌,然后':'';
|
||||||
|
return str+'弃置'+get.cnNumber(1+player.getHistory('useSkill',evt=>{
|
||||||
|
return evt.skill=='dczhongji';
|
||||||
|
}).length)+'张牌';
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var num=Math.min(20,player.maxHp-player.countCards('h'));
|
||||||
|
if(num>0) player.draw(num);
|
||||||
|
'step 1'
|
||||||
|
var num=player.getHistory('useSkill',evt=>{
|
||||||
|
return evt.skill=='dczhongji';
|
||||||
|
}).length;
|
||||||
|
player.chooseToDiscard('螽集:请弃置'+get.cnNumber(num)+'张牌','he',true,num).set('ai',get.unuseful);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:3.2,
|
||||||
|
}
|
||||||
|
},
|
||||||
//桓范
|
//桓范
|
||||||
dcjianzheng:{
|
dcjianzheng:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -3915,7 +4066,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
intro:{
|
intro:{
|
||||||
name:'内伐 - 非基本牌',
|
name:'内伐 - 锦囊牌',
|
||||||
content:'本回合内不能使用基本牌,且使用普通锦囊牌选择目标时可以多选择或者取消1个目标。'
|
content:'本回合内不能使用基本牌,且使用普通锦囊牌选择目标时可以多选择或者取消1个目标。'
|
||||||
},
|
},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
|
@ -3925,7 +4076,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(info.allowMultiple==false) return false;
|
if(info.allowMultiple==false) return false;
|
||||||
if(event.targets&&!info.multitarget){
|
if(event.targets&&!info.multitarget){
|
||||||
if(game.hasPlayer(function(current){
|
if(game.hasPlayer(function(current){
|
||||||
return !event.targets.contains(current)&&lib.filter.targetEnabled2(event.card,player,current)&&lib.filter.targetInRange(event.card,player,current);
|
return !event.targets.contains(current)&&lib.filter.targetEnabled2(event.card,player,current);
|
||||||
})){
|
})){
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -3938,7 +4089,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.chooseTarget(get.prompt('dcneifa'),function(card,player,target){
|
player.chooseTarget(get.prompt('dcneifa'),function(card,player,target){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
if(_status.event.targets.contains(target)) return true;
|
if(_status.event.targets.contains(target)) return true;
|
||||||
return lib.filter.targetEnabled2(_status.event.card,player,target)&&lib.filter.targetInRange(_status.event.card,player,target);
|
return lib.filter.targetEnabled2(_status.event.card,player,target);
|
||||||
}).set('prompt2',prompt2).set('ai',function(target){
|
}).set('prompt2',prompt2).set('ai',function(target){
|
||||||
var trigger=_status.event.getTrigger();
|
var trigger=_status.event.getTrigger();
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
|
@ -12782,6 +12933,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
subSkill:{
|
subSkill:{
|
||||||
mark:{
|
mark:{
|
||||||
mark:'character',
|
mark:'character',
|
||||||
|
charlotte:true,
|
||||||
intro:{
|
intro:{
|
||||||
content:'已获得〖怨语〗效果',
|
content:'已获得〖怨语〗效果',
|
||||||
onunmark:true,
|
onunmark:true,
|
||||||
|
@ -29323,7 +29475,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dcmoukui_info:'当你使用【杀】指定第一个目标后,你可以选择任意项:1.摸一张牌;2.弃置其中一个目标角色一张牌。若你均选择,当此【杀】被无效后或被抵消后,该角色弃置你一张牌。',
|
dcmoukui_info:'当你使用【杀】指定第一个目标后,你可以选择任意项:1.摸一张牌;2.弃置其中一个目标角色一张牌。若你均选择,当此【杀】被无效后或被抵消后,该角色弃置你一张牌。',
|
||||||
yuantanyuanxiyuanshang:'袁谭袁尚袁熙',
|
yuantanyuanxiyuanshang:'袁谭袁尚袁熙',
|
||||||
dcneifa:'内伐',
|
dcneifa:'内伐',
|
||||||
dcneifa_info:'出牌阶段开始时,你可以摸三张牌,然后弃置一张牌。若你弃置的牌类型为:基本牌,本阶段你不能使用锦囊牌,且【杀】的使用次数上限+X且可以额外指定一名目标(无距离限制);锦囊牌,本阶段你不能使用基本牌,且使用普通锦囊牌选择目标时可以增加或减少一个目标(X为你发动〖内伐〗弃牌后手牌中因〖内伐〗而不能使用的牌的数量且最多为5)。',
|
dcneifa_info:'出牌阶段开始时,你可以摸三张牌,然后弃置一张牌。若你弃置的牌类型为:基本牌,本阶段你不能使用锦囊牌,且【杀】的使用次数上限+X且可以额外指定一名目标;锦囊牌,本阶段你不能使用基本牌,且使用普通锦囊牌选择目标时可以增加或减少一个目标(X为你发动〖内伐〗弃牌后手牌中因〖内伐〗而不能使用的牌的数量且最多为5。你以此法选择的额外目标均无距离限制)。',
|
||||||
dc_tengfanglan:'滕芳兰',
|
dc_tengfanglan:'滕芳兰',
|
||||||
dcluochong:'落宠',
|
dcluochong:'落宠',
|
||||||
dcluochong_info:'一轮游戏开始时,你可以弃置任意名角色区域里的共计至多[4]张牌,然后若你以此法弃置了一名角色的至少三张牌,则你方括号内的数字-1。',
|
dcluochong_info:'一轮游戏开始时,你可以弃置任意名角色区域里的共计至多[4]张牌,然后若你以此法弃置了一名角色的至少三张牌,则你方括号内的数字-1。',
|
||||||
|
@ -29463,12 +29615,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dczhongji_info:'当你使用牌时,若此牌无花色或你手牌区里没有与此牌花色相同的手牌,你可以将手牌摸至体力上限并弃置X张牌(X为本回合发动〖螽集〗的次数)。',
|
dczhongji_info:'当你使用牌时,若此牌无花色或你手牌区里没有与此牌花色相同的手牌,你可以将手牌摸至体力上限并弃置X张牌(X为本回合发动〖螽集〗的次数)。',
|
||||||
zhangjinyun:'张瑾云',
|
zhangjinyun:'张瑾云',
|
||||||
dchuizhi:'蕙质',
|
dchuizhi:'蕙质',
|
||||||
dchuizhi_info:'摸牌阶段结束时,你可以弃置任意张手牌,然后将手牌摸至与全场手牌数最多的角色相同(至少摸一张,至多摸五张)。',
|
dchuizhi_info:'摸牌阶段结束时,你可以选择是否弃置任意张手牌,然后将手牌摸至与全场手牌数最多的角色相同(至少摸一张,至多摸五张)。',
|
||||||
dcjijiao:'继椒',
|
dcjijiao:'继椒',
|
||||||
dcjijiao_info:'限定技。出牌阶段,你可以令一名角色获得所有弃牌堆中你于本局游戏内使用或弃置过的普通锦囊牌,且这些牌不能被【无懈可击】响应。一名角色的回合结束后,若本回合牌堆洗过牌或有角色死亡,你重置〖继椒〗。',
|
dcjijiao_info:'限定技。出牌阶段,你可以令一名角色获得所有弃牌堆中你于本局游戏内使用或弃置过的普通锦囊牌,且这些牌不能被【无懈可击】响应。一名角色的回合结束后,若本回合牌堆洗过牌或有角色死亡,你重置〖继椒〗。',
|
||||||
duanqiaoxiao:'段巧笑',
|
duanqiaoxiao:'段巧笑',
|
||||||
dccaizhuang:'彩妆',
|
dccaizhuang:'彩妆',
|
||||||
dccaizhuang_info:'出牌阶段限一次。你可以弃置任意张花色各不相同的牌。然后你摸一张牌,若你手牌中的花色数小于你以此法弃置的牌数,你重复此流程。',
|
dccaizhuang_info:'出牌阶段限一次。你可以弃置任意张花色各不相同的牌。然后若你手牌中的花色数小于你以此法弃置的牌数,你摸一张牌并重复此流程。',
|
||||||
dchuayi:'华衣',
|
dchuayi:'华衣',
|
||||||
dchuayi_info:'结束阶段,你可以判定,然后你获得如下效果直到你下回合开始时:红色,其他角色回合结束时,你摸一张牌;黑色,当你受到伤害后,你摸两张牌。',
|
dchuayi_info:'结束阶段,你可以判定,然后你获得如下效果直到你下回合开始时:红色,其他角色回合结束时,你摸一张牌;黑色,当你受到伤害后,你摸两张牌。',
|
||||||
dc_mengda:'孟达',
|
dc_mengda:'孟达',
|
||||||
|
|
Loading…
Reference in New Issue