标准包guicai技能使用async content
This commit is contained in:
parent
e1d5866ead
commit
e31b7dc734
|
@ -333,22 +333,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
filter:function(event,player){
|
||||
return player.countCards(get.mode()=='guozhan'?'hes':'hs')>0;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
||||
get.translation(trigger.player.judging[0])+','+get.prompt('guicai'),get.mode()=='guozhan'?'hes':'hs',function(card){
|
||||
var player=_status.event.player;
|
||||
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||
async content(event,trigger,player){
|
||||
const {result:{bool:chooseCardResultBool,cards:chooseCardResultCards}}=await player.promises.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
||||
get.translation(trigger.player.judging[0])+','+get.prompt('guicai'),get.mode()=='guozhan'?'hes':'hs',card=>{
|
||||
const player=_status.event.player;
|
||||
const mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||
if(mod2!='unchanged') return mod2;
|
||||
var mod=game.checkMod(card,player,'unchanged','cardRespondable',player);
|
||||
const mod=game.checkMod(card,player,'unchanged','cardRespondable',player);
|
||||
if(mod!='unchanged') return mod;
|
||||
return true;
|
||||
}).set('ai',function(card){
|
||||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.player;
|
||||
var judging=_status.event.judging;
|
||||
var result=trigger.judge(card)-trigger.judge(judging);
|
||||
var attitude=get.attitude(player,trigger.player);
|
||||
}).set('ai',card=>{
|
||||
const trigger=_status.event.getTrigger();
|
||||
const player=_status.event.player;
|
||||
const judging=_status.event.judging;
|
||||
const result=trigger.judge(card)-trigger.judge(judging);
|
||||
const attitude=get.attitude(player,trigger.player);
|
||||
if(attitude==0||result==0) return 0;
|
||||
if(attitude>0){
|
||||
return result-get.value(card)/2;
|
||||
|
@ -357,15 +356,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return -result-get.value(card)/2;
|
||||
}
|
||||
}).set('judging',trigger.player.judging[0]).setHiddenSkill('guicai');
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.respond(result.cards,'guicai','highlight','noOrdering');
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
if(!chooseCardResultBool) return;
|
||||
await player.promises.respond(chooseCardResultCards,'guicai','highlight','noOrdering');
|
||||
if(trigger.player.judging[0].clone){
|
||||
trigger.player.judging[0].clone.classList.remove('thrownhighlight');
|
||||
game.broadcast(function(card){
|
||||
|
@ -375,12 +367,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},trigger.player.judging[0]);
|
||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||||
}
|
||||
game.cardsDiscard(trigger.player.judging[0]);
|
||||
trigger.player.judging[0]=result.cards[0];
|
||||
trigger.orderingCards.addArray(result.cards);
|
||||
game.log(trigger.player,'的判定牌改为',result.cards[0]);
|
||||
await game.cardsDiscard(trigger.player.judging[0]).toPromise();
|
||||
trigger.player.judging[0]=chooseCardResultCards[0];
|
||||
trigger.orderingCards.addArray(chooseCardResultCards);
|
||||
game.log(trigger.player,'的判定牌改为',chooseCardResultCards[0]);
|
||||
game.delay(2);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
rejudge:true,
|
||||
|
|
Loading…
Reference in New Issue