checkMod speedup
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parent
835862f8a3
commit
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26
game/game.js
26
game/game.js
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@ -37635,6 +37635,19 @@
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if(!info.hasOwnProperty('forced')) info.forced=true;
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if(!info.hasOwnProperty('forced')) info.forced=true;
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if(!info.hasOwnProperty('popup')) info.popup=false;
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if(!info.hasOwnProperty('popup')) info.popup=false;
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}
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}
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if(!info.hasOwnProperty('_priority')){
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let priority=0;
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if(info.priority){
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priority=info.priority*100;
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}
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if(info.silent){
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priority++;
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}
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if(info.equipSkill) priority-=25;
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if(info.cardSkill) priority-=50;
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if(info.ruleSkill) priority-=75;
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info._priority=priority;
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}
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if(i[0]=='_') game.addGlobalSkill(i);
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if(i[0]=='_') game.addGlobalSkill(i);
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},
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},
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finishCards:()=>{
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finishCards:()=>{
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@ -37712,12 +37725,14 @@
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if(skills.getSkills) skills=skills.getSkills();
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if(skills.getSkills) skills=skills.getSkills();
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skills=skills.concat(lib.skill.global);
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skills=skills.concat(lib.skill.global);
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game.expandSkills(skills);
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game.expandSkills(skills);
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skills=skills.filter(skill=>{
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const info=get.info(skill);
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return (info&&info.mod&&info.mod[name]);
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})
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skills.sort((a,b)=>get.priority(a)-get.priority(b));
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skills.sort((a,b)=>get.priority(a)-get.priority(b));
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const arg=argumentArray.slice(0,-2);
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const arg=argumentArray.slice(0,-2);
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skills.forEach(value=>{
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skills.forEach(value=>{
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const info=get.info(value);
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const result=get.info(value).mod[name].apply(this,arg);
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if(!info||!info.mod||!info.mod[name]) return;
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const result=info.mod[name].apply(this,arg);
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if(typeof arg[arg.length-1]!='object'&&result!=undefined) arg[arg.length-1]=result;
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if(typeof arg[arg.length-1]!='object'&&result!=undefined) arg[arg.length-1]=result;
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});
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});
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return arg[arg.length-1];
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return arg[arg.length-1];
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@ -52578,7 +52593,9 @@
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var get={
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var get={
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//优先度判断
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//优先度判断
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priority:function(skill){
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priority:function(skill){
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var info=get.info(skill),priority=0;
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const info=get.info(skill);
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if(info.hasOwnProperty('_priority')) return info._priority;
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let priority=0;
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if(!info) return 0;
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if(!info) return 0;
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if(info.priority){
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if(info.priority){
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priority=info.priority*100;
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priority=info.priority*100;
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@ -52589,6 +52606,7 @@
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if(info.equipSkill) priority-=25;
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if(info.equipSkill) priority-=25;
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if(info.cardSkill) priority-=50;
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if(info.cardSkill) priority-=50;
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if(info.ruleSkill) priority-=75;
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if(info.ruleSkill) priority-=75;
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info._priority=priority;
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return priority;
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return priority;
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},
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},
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//新装备栏相关
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//新装备栏相关
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