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6af1604ea4
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@ -141,8 +141,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return _status.currentPhase==player&&event.targets&&(event.targets.length>1||event.targets[0]!=player);
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},
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silent:true,
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forced:true,
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popup:false,
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content:function(){
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player.addTempSkill('huodi3');
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}
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@ -142,8 +142,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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die:{
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trigger:{player:'dieBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.removeSkill('woliu2');
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@ -501,8 +499,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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count:{
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trigger:{player:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.pingzhang=0;
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@ -952,8 +948,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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bfengshi3:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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if(player.hasSkill('bfengshi4')) return false;
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@ -3049,8 +3043,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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kuoyin2:{
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trigger:{player:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.yuedong_recover=false;
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@ -199,8 +199,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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rerende1:{
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trigger:{player:'phaseUseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.rerende=0;
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@ -761,8 +759,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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retishen2:{
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trigger:{player:'phaseEnd'},
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priority:-10,
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.retishen2=player.hp;
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@ -361,8 +361,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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reset:{
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trigger:{player:'phaseAfter'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return player.storage.reluanji?true:false;
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@ -373,8 +371,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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count:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event){
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return event.skill=='reluanji';
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@ -390,8 +386,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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respond:{
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trigger:{global:'respond'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event){
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return event.getParent(2).skill=='reluanji'&&event.player.isDamaged();
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@ -3706,8 +3700,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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xintianxiang3:{
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trigger:{player:['phaseBegin','dieBegin']},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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if(player.storage.xintianxiang3){
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@ -333,8 +333,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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cancel:{
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trigger:{player:'phaseUseEnd'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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delete player.forceCountChoose;
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@ -1491,8 +1489,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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count1:{
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trigger:{player:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.yjixi++;
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@ -1500,8 +1496,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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count2:{
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trigger:{player:'loseHpAfter'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.yjixi=0;
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@ -1673,8 +1667,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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xiehui4:{
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trigger:{player:'loseEnd'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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if(player.storage.xiehui2){
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@ -1743,8 +1735,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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shanjia2:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return get.type(event.card)=='equip'&&player.storage.shanjia<7;
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@ -2948,8 +2938,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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trigger:{source:'damageEnd'},
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forced:true,
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popup:false,
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silent:true,
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mark:true,
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intro:{
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@ -3085,8 +3073,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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qizhi2:{
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trigger:{player:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.qizhi=0;
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@ -3967,8 +3953,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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color:{
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trigger:{player:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.xingwu_color=['black','red'];
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@ -3976,8 +3960,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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color2:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return Array.isArray(player.storage.xingwu_color)&&_status.currentPhase==player;
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@ -4835,8 +4817,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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fenyin3:{
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trigger:{player:'useCard'},
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priority:-1,
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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if(!event.cards||event.cards.length!=1) return false;
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@ -4849,9 +4829,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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fenyin2:{
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trigger:{player:'phaseBefore'},
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forced:true,
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silent:true,
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popup:false,
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priority:10,
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content:function(){
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player.storage.fenyin=null;
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@ -5035,9 +5013,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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mozhi2:{
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trigger:{player:'phaseAfter'},
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forced:true,
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silent:true,
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popup:false,
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content:function(){
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player.storage.mozhi.length=0;
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player.unmarkSkill('mozhi');
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@ -5045,9 +5021,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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mozhi3:{
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trigger:{player:'useCard'},
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forced:true,
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silent:true,
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popup:false,
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filter:function(event,player){
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if(_status.currentPhase!=player) return false;
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if(event.parent.parent.name!='phaseUse') return false;
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@ -6166,8 +6140,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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wangzun2:{
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trigger:{player:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.unmarkSkill('wangzun');
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@ -6534,8 +6506,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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qiangwu2:{
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trigger:{player:'phaseUseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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delete player.storage.qiangwu;
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@ -6602,10 +6572,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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qiluan:{
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trigger:{source:'dieAfter'},
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forced:true,
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priority:-10,
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silent:true,
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popup:false,
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filter:function(event){
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return _status.currentPhase!=event.player;
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},
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@ -7409,8 +7377,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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huxiao:{
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trigger:{source:'damageEnd'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return event.nature=='fire';
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@ -7454,8 +7420,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clear:{
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trigger:{source:'damageAfter'},
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priority:-7,
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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delete player.storage.huxiao;
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@ -7789,8 +7753,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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duwu3:{
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trigger:{global:'dying'},
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priority:15,
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return event.reason&&event.reason.getParent().name=='duwu';
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