This commit is contained in:
parent
6af1604ea4
commit
e22cd97c09
|
@ -141,8 +141,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return _status.currentPhase==player&&event.targets&&(event.targets.length>1||event.targets[0]!=player);
|
return _status.currentPhase==player&&event.targets&&(event.targets.length>1||event.targets[0]!=player);
|
||||||
},
|
},
|
||||||
silent:true,
|
silent:true,
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
content:function(){
|
content:function(){
|
||||||
player.addTempSkill('huodi3');
|
player.addTempSkill('huodi3');
|
||||||
}
|
}
|
||||||
|
|
|
@ -142,8 +142,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
subSkill:{
|
subSkill:{
|
||||||
die:{
|
die:{
|
||||||
trigger:{player:'dieBegin'},
|
trigger:{player:'dieBegin'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.removeSkill('woliu2');
|
player.removeSkill('woliu2');
|
||||||
|
@ -501,8 +499,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
subSkill:{
|
subSkill:{
|
||||||
count:{
|
count:{
|
||||||
trigger:{player:'phaseBegin'},
|
trigger:{player:'phaseBegin'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.pingzhang=0;
|
player.storage.pingzhang=0;
|
||||||
|
@ -952,8 +948,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
bfengshi3:{
|
bfengshi3:{
|
||||||
trigger:{player:'useCard'},
|
trigger:{player:'useCard'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(player.hasSkill('bfengshi4')) return false;
|
if(player.hasSkill('bfengshi4')) return false;
|
||||||
|
@ -3049,8 +3043,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
kuoyin2:{
|
kuoyin2:{
|
||||||
trigger:{player:'phaseBegin'},
|
trigger:{player:'phaseBegin'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.yuedong_recover=false;
|
player.storage.yuedong_recover=false;
|
||||||
|
|
|
@ -199,8 +199,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
rerende1:{
|
rerende1:{
|
||||||
trigger:{player:'phaseUseBegin'},
|
trigger:{player:'phaseUseBegin'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.rerende=0;
|
player.storage.rerende=0;
|
||||||
|
@ -761,8 +759,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
retishen2:{
|
retishen2:{
|
||||||
trigger:{player:'phaseEnd'},
|
trigger:{player:'phaseEnd'},
|
||||||
priority:-10,
|
priority:-10,
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.retishen2=player.hp;
|
player.storage.retishen2=player.hp;
|
||||||
|
|
|
@ -361,8 +361,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
subSkill:{
|
subSkill:{
|
||||||
reset:{
|
reset:{
|
||||||
trigger:{player:'phaseAfter'},
|
trigger:{player:'phaseAfter'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.storage.reluanji?true:false;
|
return player.storage.reluanji?true:false;
|
||||||
|
@ -373,8 +371,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
count:{
|
count:{
|
||||||
trigger:{player:'useCard'},
|
trigger:{player:'useCard'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
filter:function(event){
|
filter:function(event){
|
||||||
return event.skill=='reluanji';
|
return event.skill=='reluanji';
|
||||||
|
@ -390,8 +386,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
respond:{
|
respond:{
|
||||||
trigger:{global:'respond'},
|
trigger:{global:'respond'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
filter:function(event){
|
filter:function(event){
|
||||||
return event.getParent(2).skill=='reluanji'&&event.player.isDamaged();
|
return event.getParent(2).skill=='reluanji'&&event.player.isDamaged();
|
||||||
|
@ -3706,8 +3700,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
xintianxiang3:{
|
xintianxiang3:{
|
||||||
trigger:{player:['phaseBegin','dieBegin']},
|
trigger:{player:['phaseBegin','dieBegin']},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
if(player.storage.xintianxiang3){
|
if(player.storage.xintianxiang3){
|
||||||
|
|
|
@ -333,8 +333,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
cancel:{
|
cancel:{
|
||||||
trigger:{player:'phaseUseEnd'},
|
trigger:{player:'phaseUseEnd'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
delete player.forceCountChoose;
|
delete player.forceCountChoose;
|
||||||
|
@ -1491,8 +1489,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
subSkill:{
|
subSkill:{
|
||||||
count1:{
|
count1:{
|
||||||
trigger:{player:'phaseBegin'},
|
trigger:{player:'phaseBegin'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.yjixi++;
|
player.storage.yjixi++;
|
||||||
|
@ -1500,8 +1496,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
count2:{
|
count2:{
|
||||||
trigger:{player:'loseHpAfter'},
|
trigger:{player:'loseHpAfter'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.yjixi=0;
|
player.storage.yjixi=0;
|
||||||
|
@ -1673,8 +1667,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
xiehui4:{
|
xiehui4:{
|
||||||
trigger:{player:'loseEnd'},
|
trigger:{player:'loseEnd'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
if(player.storage.xiehui2){
|
if(player.storage.xiehui2){
|
||||||
|
@ -1743,8 +1735,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
shanjia2:{
|
shanjia2:{
|
||||||
trigger:{player:'useCard'},
|
trigger:{player:'useCard'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return get.type(event.card)=='equip'&&player.storage.shanjia<7;
|
return get.type(event.card)=='equip'&&player.storage.shanjia<7;
|
||||||
|
@ -2948,8 +2938,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
trigger:{source:'damageEnd'},
|
trigger:{source:'damageEnd'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
mark:true,
|
mark:true,
|
||||||
intro:{
|
intro:{
|
||||||
|
@ -3085,8 +3073,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
qizhi2:{
|
qizhi2:{
|
||||||
trigger:{player:'phaseBegin'},
|
trigger:{player:'phaseBegin'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.qizhi=0;
|
player.storage.qizhi=0;
|
||||||
|
@ -3967,8 +3953,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
subSkill:{
|
subSkill:{
|
||||||
color:{
|
color:{
|
||||||
trigger:{player:'phaseBegin'},
|
trigger:{player:'phaseBegin'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.xingwu_color=['black','red'];
|
player.storage.xingwu_color=['black','red'];
|
||||||
|
@ -3976,8 +3960,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
color2:{
|
color2:{
|
||||||
trigger:{player:'useCard'},
|
trigger:{player:'useCard'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return Array.isArray(player.storage.xingwu_color)&&_status.currentPhase==player;
|
return Array.isArray(player.storage.xingwu_color)&&_status.currentPhase==player;
|
||||||
|
@ -4835,8 +4817,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
fenyin3:{
|
fenyin3:{
|
||||||
trigger:{player:'useCard'},
|
trigger:{player:'useCard'},
|
||||||
priority:-1,
|
priority:-1,
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(!event.cards||event.cards.length!=1) return false;
|
if(!event.cards||event.cards.length!=1) return false;
|
||||||
|
@ -4849,9 +4829,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
fenyin2:{
|
fenyin2:{
|
||||||
trigger:{player:'phaseBefore'},
|
trigger:{player:'phaseBefore'},
|
||||||
forced:true,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
popup:false,
|
|
||||||
priority:10,
|
priority:10,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.fenyin=null;
|
player.storage.fenyin=null;
|
||||||
|
@ -5035,9 +5013,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
mozhi2:{
|
mozhi2:{
|
||||||
trigger:{player:'phaseAfter'},
|
trigger:{player:'phaseAfter'},
|
||||||
forced:true,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
popup:false,
|
|
||||||
content:function(){
|
content:function(){
|
||||||
player.storage.mozhi.length=0;
|
player.storage.mozhi.length=0;
|
||||||
player.unmarkSkill('mozhi');
|
player.unmarkSkill('mozhi');
|
||||||
|
@ -5045,9 +5021,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
mozhi3:{
|
mozhi3:{
|
||||||
trigger:{player:'useCard'},
|
trigger:{player:'useCard'},
|
||||||
forced:true,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
popup:false,
|
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(_status.currentPhase!=player) return false;
|
if(_status.currentPhase!=player) return false;
|
||||||
if(event.parent.parent.name!='phaseUse') return false;
|
if(event.parent.parent.name!='phaseUse') return false;
|
||||||
|
@ -6166,8 +6140,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
wangzun2:{
|
wangzun2:{
|
||||||
trigger:{player:'phaseBegin'},
|
trigger:{player:'phaseBegin'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
player.unmarkSkill('wangzun');
|
player.unmarkSkill('wangzun');
|
||||||
|
@ -6534,8 +6506,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
qiangwu2:{
|
qiangwu2:{
|
||||||
trigger:{player:'phaseUseBegin'},
|
trigger:{player:'phaseUseBegin'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
delete player.storage.qiangwu;
|
delete player.storage.qiangwu;
|
||||||
|
@ -6602,10 +6572,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
qiluan:{
|
qiluan:{
|
||||||
trigger:{source:'dieAfter'},
|
trigger:{source:'dieAfter'},
|
||||||
forced:true,
|
|
||||||
priority:-10,
|
priority:-10,
|
||||||
silent:true,
|
silent:true,
|
||||||
popup:false,
|
|
||||||
filter:function(event){
|
filter:function(event){
|
||||||
return _status.currentPhase!=event.player;
|
return _status.currentPhase!=event.player;
|
||||||
},
|
},
|
||||||
|
@ -7409,8 +7377,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
huxiao:{
|
huxiao:{
|
||||||
trigger:{source:'damageEnd'},
|
trigger:{source:'damageEnd'},
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.nature=='fire';
|
return event.nature=='fire';
|
||||||
|
@ -7454,8 +7420,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
clear:{
|
clear:{
|
||||||
trigger:{source:'damageAfter'},
|
trigger:{source:'damageAfter'},
|
||||||
priority:-7,
|
priority:-7,
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
delete player.storage.huxiao;
|
delete player.storage.huxiao;
|
||||||
|
@ -7789,8 +7753,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
duwu3:{
|
duwu3:{
|
||||||
trigger:{global:'dying'},
|
trigger:{global:'dying'},
|
||||||
priority:15,
|
priority:15,
|
||||||
forced:true,
|
|
||||||
popup:false,
|
|
||||||
silent:true,
|
silent:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.reason&&event.reason.getParent().name=='duwu';
|
return event.reason&&event.reason.getParent().name=='duwu';
|
||||||
|
|
Loading…
Reference in New Issue