This commit is contained in:
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18c2b82773
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@ -180,6 +180,7 @@ play.boss={
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lib.translate[i]=lib.translate[i]||mode.versus.translate[i];
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lib.translate[i]=lib.translate[i]||mode.versus.translate[i];
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}
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}
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for(var i in mode.versus.skill){
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for(var i in mode.versus.skill){
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if(lib.skill[i]) console.log(i);
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if(i!='versus_ladder'){
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if(i!='versus_ladder'){
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lib.skill[i]=lib.init.eval(mode.versus.skill[i]);
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lib.skill[i]=lib.init.eval(mode.versus.skill[i]);
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game.finishSkill(i);
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game.finishSkill(i);
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@ -196,6 +197,7 @@ play.boss={
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lib.translate[i]=lib.translate[i]||mode.boss.translate[i];
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lib.translate[i]=lib.translate[i]||mode.boss.translate[i];
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}
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}
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for(var i in mode.boss.skill){
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for(var i in mode.boss.skill){
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if(lib.skill[i]) console.log(i);
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lib.skill[i]=lib.init.eval(mode.boss.skill[i]);
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lib.skill[i]=lib.init.eval(mode.boss.skill[i]);
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game.finishSkill(i);
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game.finishSkill(i);
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}
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}
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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window.noname_asset_list=[
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'1.9.9.8',
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'1.9.10',
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'image/background/huangtian_bg.jpg',
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'image/background/huangtian_bg.jpg',
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'image/background/september_bg.jpg',
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'image/background/september_bg.jpg',
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'image/background/shengshi_bg.jpg',
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'image/background/shengshi_bg.jpg',
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@ -1574,6 +1574,8 @@ window.noname_asset_list=[
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'audio/skill/boss_skonghun.mp3',
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'audio/skill/boss_skonghun.mp3',
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'audio/skill/boss_tianyu.mp3',
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'audio/skill/boss_tianyu.mp3',
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'audio/skill/boss_tianyujg.mp3',
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'audio/skill/boss_tianyujg.mp3',
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'audio/skill/boss_wuxin1.mp3',
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'audio/skill/boss_wuxin2.mp3',
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'audio/skill/boss_xianyin1.mp3',
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'audio/skill/boss_xianyin1.mp3',
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'audio/skill/boss_xianyin2.mp3',
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'audio/skill/boss_xianyin2.mp3',
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'audio/skill/boss_xuanlei.mp3',
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'audio/skill/boss_xuanlei.mp3',
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@ -2229,8 +2231,6 @@ window.noname_asset_list=[
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'audio/skill/wushuang12.mp3',
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'audio/skill/wushuang12.mp3',
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'audio/skill/wushuang21.mp3',
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'audio/skill/wushuang21.mp3',
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'audio/skill/wushuang22.mp3',
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'audio/skill/wushuang22.mp3',
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'audio/skill/wuxin1.mp3',
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'audio/skill/wuxin2.mp3',
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'audio/skill/wuyan1.mp3',
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'audio/skill/wuyan1.mp3',
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'audio/skill/wuyan2.mp3',
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'audio/skill/wuyan2.mp3',
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'audio/skill/xiangle1.mp3',
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'audio/skill/xiangle1.mp3',
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@ -25533,7 +25533,6 @@
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list.push(i);
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list.push(i);
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for(var j=0;j<info[i][3].length;j++){
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for(var j=0;j<info[i][3].length;j++){
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if(!lib.skill[info[i][3][j]]){
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if(!lib.skill[info[i][3][j]]){
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console.log(info[i][3][j]);
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continue;
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continue;
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}
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}
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if(lib.skill[info[i][3][j]].alter){
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if(lib.skill[info[i][3][j]].alter){
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@ -1,5 +1,5 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.10.1',
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version:'1.9.10.2',
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// update:'1.9.9.6',
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// update:'1.9.9.6',
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changeLog:[
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changeLog:[
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'bug修复',
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'bug修复',
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18
mode/boss.js
18
mode/boss.js
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@ -385,7 +385,7 @@ mode.boss={
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},
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},
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characterPack:{
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characterPack:{
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mode_boss:{
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mode_boss:{
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boss_zhangchunhua:['female','wei',4,['jueqing','wuxin','shangshix'],['boss','bossallowed'],'wei'],
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boss_zhangchunhua:['female','wei',4,['jueqing','boss_wuxin','shangshix'],['boss','bossallowed'],'wei'],
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boss_zhenji:['female','wei',4,['tashui','lingbo','jiaoxia','fanghua'],['boss','bossallowed'],'wei'],
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boss_zhenji:['female','wei',4,['tashui','lingbo','jiaoxia','fanghua'],['boss','bossallowed'],'wei'],
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boss_huangyueying:['female','shu',4,['boss_gongshen','boss_jizhi','qicai','boss_guiyin'],['boss','bossallowed'],'wei'],
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boss_huangyueying:['female','shu',4,['boss_gongshen','boss_jizhi','qicai','boss_guiyin'],['boss','bossallowed'],'wei'],
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boss_pangtong:['male','shu',4,['boss_tianyu','qiwu','niepan','boss_yuhuo'],['boss','bossallowed'],'zhu'],
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boss_pangtong:['male','shu',4,['boss_tianyu','qiwu','niepan','boss_yuhuo'],['boss','bossallowed'],'zhu'],
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@ -3247,9 +3247,15 @@ mode.boss={
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}
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}
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}
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}
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},
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},
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wuxin:{
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boss_wuxin:{
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inherit:'miles_xueyi',
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trigger:{player:'damageBefore'},
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group:'swd_wuxie',
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forced:true,
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priority:10,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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player.loseHp();
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},
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audio:2,
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audio:2,
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},
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},
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shenwei:{
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shenwei:{
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@ -3778,8 +3784,8 @@ mode.boss={
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tashui:'踏水',
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tashui:'踏水',
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tashui_info:'每当你使用或打出一张黑色牌,你可以令一名其他角色翻面',
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tashui_info:'每当你使用或打出一张黑色牌,你可以令一名其他角色翻面',
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wuxin:'无心',
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boss_wuxin:'无心',
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wuxin_info:'锁定技,你防止即将受到的伤害,改为流失一点体力;你不能成为其他角色的延时锦囊的目标',
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boss_wuxin_info:'锁定技,你防止即将受到的伤害,改为流失一点体力;你不能成为其他角色的延时锦囊的目标',
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shangshix:'伤逝',
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shangshix:'伤逝',
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shangshix2:'伤逝',
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shangshix2:'伤逝',
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shangshix_info:'锁定技,你的手牌数至少为4,结束阶段,若你的体力值大于1,你令场上所有角色流失一点体力',
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shangshix_info:'锁定技,你的手牌数至少为4,结束阶段,若你的体力值大于1,你令场上所有角色流失一点体力',
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