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cac7872227
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@ -1033,8 +1033,7 @@ card.swd={
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value:[5,1],
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value:[5,1],
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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if(target.hasSkill('jiguanyaoshu_skill')) return 0.5;
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return 1/(1+target.num('e'));
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return 1;
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}
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}
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}
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}
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}
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}
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@ -33,7 +33,6 @@ window.characterRank={
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'old_yuanshu',
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'old_yuanshu',
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'xunyu',
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'xunyu',
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'pal_murongziying',
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'pal_murongziying',
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'diaochan',
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'swd_jiliang',
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'swd_jiliang',
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'swd_shuijing',
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'swd_shuijing',
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'shen_caocao',
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'shen_caocao',
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@ -67,6 +66,7 @@ window.characterRank={
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a:[
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a:[
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'hs_khadgar',
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'hs_khadgar',
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'hs_tyrande',
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'hs_tyrande',
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'diaochan',
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'diy_zaozhirenjun',
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'diy_zaozhirenjun',
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'pal_muchanglan',
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'pal_muchanglan',
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'ow_heiying',
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'ow_heiying',
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@ -98,7 +98,6 @@ window.characterRank={
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'gjqt_xiayize',
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'gjqt_xiayize',
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'hs_yngvar',
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'hs_yngvar',
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're_huanggai',
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're_huanggai',
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're_zhangliao',
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'hs_aedwin',
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'hs_aedwin',
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'hs_antonidas',
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'hs_antonidas',
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'chenlin',
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'chenlin',
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@ -142,6 +141,7 @@ window.characterRank={
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],
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],
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am:[
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am:[
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'old_wangyi',
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'old_wangyi',
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're_zhangliao',
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'jianyong',
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'jianyong',
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'zhoutai',
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'zhoutai',
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'zhugejin',
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'zhugejin',
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@ -419,6 +419,7 @@ window.characterRank={
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'yxs_yujix',
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'yxs_yujix',
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'swd_jialanduo',
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'swd_jialanduo',
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'swd_jiting',
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'swd_jiting',
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//......
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'sp_machao',
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'sp_machao',
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're_zhaoyun',
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're_zhaoyun',
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'fuwan',
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'fuwan',
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@ -5473,6 +5473,7 @@ character.swd={
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jikong:{
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jikong:{
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trigger:{player:['loseEnd','phaseBegin']},
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trigger:{player:['loseEnd','phaseBegin']},
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direct:true,
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direct:true,
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usable:1,
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filter:function(event,player){
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filter:function(event,player){
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if(event.name=='phase') return true;
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if(event.name=='phase') return true;
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if(player.num('h')) return false;
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if(player.num('h')) return false;
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@ -8772,7 +8773,7 @@ character.swd={
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polang_info:'每当你造成一次伤害,可以一张对方的装备牌',
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polang_info:'每当你造成一次伤害,可以一张对方的装备牌',
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jikong:'亟空',
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jikong:'亟空',
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jikong2:'亟空',
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jikong2:'亟空',
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jikong_info:'当你失去最后一张手牌,或在准备阶段时,你可以指定一名角色视为对其使用一张雷杀',
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jikong_info:'准备阶段,你可以指定一名角色视为对其使用一张雷杀;每当你失去最后一张手牌,你可以指定一名角色视为对其使用一张雷杀(每回合限发动一次)',
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xiangu:'仙骨',
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xiangu:'仙骨',
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xiangu_info:'锁定技,你的手牌上限不会因体力值的减少而减少。',
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xiangu_info:'锁定技,你的手牌上限不会因体力值的减少而减少。',
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yiesheng:'回雪',
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yiesheng:'回雪',
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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window.noname_asset_list=[
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'1.9.9',
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'1.9.9.5',
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'image/background/huangtian_bg.jpg',
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'image/background/huangtian_bg.jpg',
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'image/background/september_bg.jpg',
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'image/background/september_bg.jpg',
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'image/background/shengshi_bg.jpg',
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'image/background/shengshi_bg.jpg',
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13
game/game.js
13
game/game.js
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@ -12738,15 +12738,16 @@
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},
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},
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removeAdditionalSkill:function(skill){
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removeAdditionalSkill:function(skill){
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if(this.additionalSkills[skill]){
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if(this.additionalSkills[skill]){
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if(typeof this.additionalSkills[skill]=='string'){
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var additionalSkills=this.additionalSkills[skill];
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this.removeSkill(this.additionalSkills[skill]);
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delete this.additionalSkills[skill];
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if(typeof additionalSkills=='string'){
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this.removeSkill(additionalSkills);
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}
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}
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else if(Array.isArray(this.additionalSkills[skill])){
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else if(Array.isArray(additionalSkills)){
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for(var i=0;i<this.additionalSkills[skill].length;i++){
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for(var i=0;i<additionalSkills.length;i++){
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this.removeSkill(this.additionalSkills[skill][i]);
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this.removeSkill(additionalSkills[i]);
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}
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}
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}
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}
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delete this.additionalSkills[skill];
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}
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}
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},
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},
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awakenSkill:function(skill,nounmark){
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awakenSkill:function(skill,nounmark){
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