diff --git a/noname/game/index.js b/noname/game/index.js
index 89f04592a..957423f86 100644
--- a/noname/game/index.js
+++ b/noname/game/index.js
@@ -5833,8 +5833,26 @@ export class Game extends Uninstantable {
static runContent(belongAsyncEvent) {
return new Promise(resolve => {
let event = (belongAsyncEvent && belongAsyncEvent.parent == _status.event) ? belongAsyncEvent : _status.event;
- let { step, source, player, target, targets, card, cards, skill, forced, num, _trigger: trigger, _result: result } = event;
- if (event.content instanceof GeneratorFunction) {
+ let { step, source, player, target, targets, card, cards, skill, forced, num, _trigger: trigger, _result: result, _storeEvent } = event;
+ // 数组形式
+ if ("contents" in event && Array.isArray(event.contents)) {
+ event.contents[step](event, trigger, player, _storeEvent)
+ .then((evt) => Promise.resolve(evt))
+ .then((evt) => {
+ event._storeEvent = evt;
+ if (step < event.contents.length - 1 && !event.finished) return resolve();
+ if (game.executingAsyncEventMap.has(event.toEvent())) {
+ game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
+ event.finish();
+ resolve();
+ }));
+ } else {
+ event.finish();
+ resolve();
+ }
+ })
+ }
+ else if (event.content instanceof GeneratorFunction) {
if (!event.debugging) {
if (event.generatorContent) event.generatorContent.return();
event.generatorContent = event.content(event, step, source, player, target, targets,
diff --git a/noname/library/index.js b/noname/library/index.js
index e20472393..793f60d1f 100644
--- a/noname/library/index.js
+++ b/noname/library/index.js
@@ -268,7 +268,7 @@ export class Library extends Uninstantable {
':not([data-nature])>',
cs.class("span")
)
- )
+ );
let result2 = {};
result2[g2] = {
color: `rgba(${color1.join()})`,
@@ -380,7 +380,7 @@ export class Library extends Uninstantable {
}
});
}
- }
+ };
/**
* **无名杀消息推送库**
*
@@ -406,7 +406,7 @@ export class Library extends Uninstantable {
* // 若此时乙扩展不想继续订阅`skinChange`事件,可以通过`unsubscribe`解除订阅
* lib.announce.unsubscribe("skinChange", method);
*/
- static announce = new Announce(new EventTarget(), new WeakMap())
+ static announce = new Announce(new EventTarget(), new WeakMap());
static objectURL = new Map();
static hookmap = {};
static imported = {};
@@ -462,7 +462,7 @@ export class Library extends Uninstantable {
yingbianZhuzhan.yingbianZhuzhanAI = event.yingbianZhuzhanAI;
yingbianZhuzhan.afterYingbianZhuzhan = event.afterYingbianZhuzhan;
yingbianZhuzhan.setContent(() => {
- 'step 0'
+ 'step 0';
event._global_waiting = true;
event.send = (player, card, source, targets, id, id2, yingbianZhuzhanAI, skillState) => {
if (skillState) player.applySkills(skillState);
@@ -491,15 +491,15 @@ export class Library extends Uninstantable {
_status.event._resultid = id;
game.resume();
};
- 'step 1'
+ 'step 1';
var type = get.type2(card);
event.list = game.filterPlayer(current => current != player && current.countCards('h') && (_status.connectMode || current.hasCard(cardx => get.type2(cardx) == type, 'h'))).sortBySeat(_status.currentPhase || player);
event.id = get.id();
- 'step 2'
+ 'step 2';
if (!event.list.length) event.finish();
else if (_status.connectMode && (event.list[0].isOnline() || event.list[0] == game.me)) event.goto(4);
else event.send(event.current = event.list.shift(), event.card, player, trigger.targets, event.id, trigger.parent.id, trigger.yingbianZhuzhanAI);
- 'step 3'
+ 'step 3';
if (result.bool) {
event.zhuzhanresult = event.current;
event.zhuzhanresult2 = result;
@@ -507,7 +507,7 @@ export class Library extends Uninstantable {
event.goto(8);
}
else event.goto(2);
- 'step 4'
+ 'step 4';
var id = event.id, sendback = (result, player) => {
if (result && result.id == id && !event.zhuzhanresult && result.bool) {
event.zhuzhanresult = player;
@@ -540,16 +540,16 @@ export class Library extends Uninstantable {
if (value != player) value.showTimer();
});
event.withol = withol;
- 'step 5'
+ 'step 5';
if (!result || !result.bool || event.zhuzhanresult) return;
game.broadcast('cancel', event.id);
event.zhuzhanresult = game.me;
event.zhuzhanresult2 = result;
- 'step 6'
+ 'step 6';
if (event.withol && !event.resultOL) game.pause();
- 'step 7'
+ 'step 7';
game.players.forEach(value => value.hideTimer());
- 'step 8'
+ 'step 8';
if (event.zhuzhanresult) {
var target = event.zhuzhanresult;
target.line(player, 'green');
@@ -561,7 +561,7 @@ export class Library extends Uninstantable {
target.addExpose(0.2);
event.result = {
bool: true
- }
+ };
}
else event.result = {
bool: false
@@ -1234,7 +1234,7 @@ export class Library extends Uninstantable {
nodezz.item[name] = str;
alert('已添加扩展地址:' + str);
}
- })
+ });
}
});
},
@@ -1477,7 +1477,7 @@ export class Library extends Uninstantable {
if (link == 'default') {
player.style.height = '19px';
player.style.width = '38px';
- player.classList.add('oldlayout')
+ player.classList.add('oldlayout');
}
else if (link == 'mobile' || link == 'newlayout') {
player.style.width = '24px';
@@ -2330,7 +2330,7 @@ export class Library extends Uninstantable {
};
fileReader.readAsDataURL(fileToLoad, "UTF-8");
});
- }
+ };
getDB(1);
}
},
@@ -3868,7 +3868,7 @@ export class Library extends Uninstantable {
}
else {
ui.roundmenu.style.display = 'none';
- alert('关闭触屏按钮后可通过手势打开菜单(默认为下划)')
+ alert('关闭触屏按钮后可通过手势打开菜单(默认为下划)');
}
}
},
@@ -4485,7 +4485,7 @@ export class Library extends Uninstantable {
name: '重置隐藏内容',
onclick: function () {
if (this.firstChild.innerHTML != '已重置') {
- this.firstChild.innerHTML = '已重置'
+ this.firstChild.innerHTML = '已重置';
game.saveConfig('hiddenModePack', []);
game.saveConfig('hiddenCharacterPack', []);
game.saveConfig('hiddenCardPack', []);
@@ -4508,7 +4508,7 @@ export class Library extends Uninstantable {
name: '重置新手向导',
onclick: function () {
if (this.firstChild.innerHTML != '已重置') {
- this.firstChild.innerHTML = '已重置'
+ this.firstChild.innerHTML = '已重置';
game.saveConfig('new_tutorial', false);
game.saveConfig('prompt_hidebg');
game.saveConfig('prompt_hidepack');
@@ -4539,7 +4539,7 @@ export class Library extends Uninstantable {
var data;
var export_data = function (data) {
game.export(lib.init.encode(JSON.stringify(data)), '无名杀 - 数据 - ' + (new Date()).toLocaleString());
- }
+ };
if (!lib.db) {
data = {};
for (var i in localStorage) {
@@ -7215,7 +7215,7 @@ export class Library extends Uninstantable {
onclick: function (bool) {
if (confirm('调整该设置将清除所有进度,是否继续?')) {
for (var i = 1; i < 6; i++) game.save('save' + i, null, 'chess');
- game.saveConfig('chess_leader_allcharacter', bool, 'chess')
+ game.saveConfig('chess_leader_allcharacter', bool, 'chess');
if (get.mode() == 'chess') game.reload();
return;
}
@@ -7953,7 +7953,7 @@ export class Library extends Uninstantable {
},
displayText: text,
text: text,
- }
+ };
}),
from: CodeMirror.Pos(cur.line, token.start),
to: CodeMirror.Pos(cur.line, token.end)
@@ -8006,7 +8006,7 @@ export class Library extends Uninstantable {
//If not, just look in the global object, any local scope, and optional additional-context
//(reading into JS mode internals to get at the local and global variables)
for (let v = token.state.localVars; v; v = v.next) maybeAdd(v.name);
- for (let c = token.state.context; c; c = c.prev) for (let v = c.vars; v; v = v.next) maybeAdd(v.name)
+ for (let c = token.state.context; c; c = c.prev) for (let v = c.vars; v; v = v.next) maybeAdd(v.name);
for (let v = token.state.globalVars; v; v = v.next) maybeAdd(v.name);
if (options && options.additionalContext != null) for (let key in options.additionalContext) maybeAdd(key);
if (!options || options.useGlobalScope !== false) gatherCompletions(global);
@@ -8098,7 +8098,7 @@ export class Library extends Uninstantable {
node._hoveration = hoveration;
}
if (typeof width == 'number') {
- node._hoverwidth = width
+ node._hoverwidth = width;
}
node.addEventListener('mouseenter', ui.click.mouseenter);
node.addEventListener('mouseleave', ui.click.mouseleave);
@@ -8174,8 +8174,8 @@ export class Library extends Uninstantable {
'无名杀 - 录像 - ' + _status.videoToSave.name[0] + ' - ' + _status.videoToSave.name[1]);
}
}
- static genAsync(fn) { return gnc.of(fn) }
- static genAwait(item) { return gnc.is.generator(item) ? gnc.of(function* () { for (const content of item) { yield content; } })() : Promise.resolve(item) }
+ static genAsync(fn) { return gnc.of(fn); }
+ static genAwait(item) { return gnc.is.generator(item) ? gnc.of(function* () { for (const content of item) { yield content; } })() : Promise.resolve(item); }
static gnc = {
of: fn => gnc.of(fn),
is: {
@@ -8216,7 +8216,7 @@ export class Library extends Uninstantable {
for (let i = 1; i < arguments.length; ++i) if (type !== arguments[i]) return false;
return true;
}
- }
+ };
static creation = {
get array() {
return [];
@@ -8230,7 +8230,7 @@ export class Library extends Uninstantable {
get string() {
return "";
}
- }
+ };
static linq = {
cselector: {
hasAttr: name => `[${name}]`,
@@ -8253,7 +8253,7 @@ export class Library extends Uninstantable {
_type: "style",
name: name,
value: value
- }
+ };
}
},
inject(element, options) {
@@ -8328,15 +8328,15 @@ export class Library extends Uninstantable {
_type: "attributes",
name: name,
value: value
- }
+ };
},
div() {
const dom = lib.linq.dom;
return dom.inject(document.createElement("div"), dom.generate(...arguments));
}
}
- }
- static init = LibInit
+ };
+ static init = LibInit;
static cheat = {
i: function () {
window.cheat = lib.cheat;
@@ -8374,7 +8374,7 @@ export class Library extends Uninstantable {
}
callback(folders, files);
});
- }
+ };
var args = Array.from(arguments);
for (var i = 0; i < args.length; i++) {
args[i] = args[i][0];
@@ -8522,7 +8522,7 @@ export class Library extends Uninstantable {
}
}
if (skin) {
- lib.config.skin[name] = skin
+ lib.config.skin[name] = skin;
}
var target;
if (typeof i == 'number') {
@@ -8652,11 +8652,11 @@ export class Library extends Uninstantable {
num[lib.card.list[i][1]]++;
}
}
- var str = '基本牌' + aa + '; ' + '锦囊牌' + bb + '; ' + '装备牌' + cc + '; ' + '其它牌' + dd
+ var str = '基本牌' + aa + '; ' + '锦囊牌' + bb + '; ' + '装备牌' + cc + '; ' + '其它牌' + dd;
console.log(str);
- str = '红桃牌' + sa + '; ' + '方片牌' + sb + '; ' + '梅花牌' + sc + '; ' + '黑桃牌' + sd
+ str = '红桃牌' + sa + '; ' + '方片牌' + sb + '; ' + '梅花牌' + sc + '; ' + '黑桃牌' + sd;
console.log(str);
- str = '杀' + sha + '; ' + '黑杀' + heisha + '; ' + '红杀' + hongsha + '; ' + '闪' + shan + '; ' + '桃' + tao + '; ' + '酒' + jiu + '; ' + '无懈' + wuxie
+ str = '杀' + sha + '; ' + '黑杀' + heisha + '; ' + '红杀' + hongsha + '; ' + '闪' + shan + '; ' + '桃' + tao + '; ' + '酒' + jiu + '; ' + '无懈' + wuxie;
console.log(str);
if (arguments[1]) {
for (var i = 1; i <= 13; i++) {
@@ -8672,7 +8672,7 @@ export class Library extends Uninstantable {
for (var i = 1; i <= 13; i++) {
arr.push(num[i]);
}
- console.log((a + b + c + d) + '/' + (aa + bb + cc + dd), ...arr)
+ console.log((a + b + c + d) + '/' + (aa + bb + cc + dd), ...arr);
}());
},
id: function () {
@@ -8760,7 +8760,7 @@ export class Library extends Uninstantable {
card = arguments[i];
}
else if (typeof arguments[i] == 'string') {
- card = { name: arguments[i] }
+ card = { name: arguments[i] };
}
}
if (!targets.length) targets.push(game.me);
@@ -8991,7 +8991,7 @@ export class Library extends Uninstantable {
game.zhu.hp++;
game.zhu.update();
},
- }
+ };
static translate = {
flower: '鲜花',
egg: '鸡蛋',
@@ -9208,7 +9208,7 @@ export class Library extends Uninstantable {
expandedSlots: '扩展装备栏',
stratagem_fury: '怒气',
_stratagem_add_buff: '强化'
- }
+ };
static element = {
content: {
emptyEvent: function () {
@@ -9248,7 +9248,7 @@ export class Library extends Uninstantable {
//Execute the delay card effect
//执行延时锦囊牌效果
executeDelayCardEffect: () => {
- 'step 0'
+ 'step 0';
target.$phaseJudge(card);
event.cancelled = false;
event.trigger('executeDelayCardEffect');
@@ -9262,13 +9262,13 @@ export class Library extends Uninstantable {
game.delay();
event.nojudge = true;
}
- 'step 1'
+ 'step 1';
if (event.cancelled || event.nojudge) return;
var next = player.judge(card), judge = event.judge;
if (typeof judge == 'function') next.judge = judge;
var judge2 = event.judge2;
if (typeof judge2 == 'function') next.judge2 = judge2;
- 'step 2'
+ 'step 2';
if (event.excluded) delete event.excluded;
else {
var cardName = event.cardName;
@@ -9315,9 +9315,9 @@ export class Library extends Uninstantable {
//Gift
//赠予
gift: () => {
- 'step 0'
+ 'step 0';
event.num = 0;
- 'step 1'
+ 'step 1';
if (num < cards.length) {
event.card = cards[num];
event.trigger('gift');
@@ -9326,7 +9326,7 @@ export class Library extends Uninstantable {
game.delayx();
event.finish();
}
- 'step 2'
+ 'step 2';
if (event.deniedGifts.includes(card)) {
game.log(target, '拒绝了', player, '赠予的', card);
event.trigger('giftDeny');
@@ -9341,23 +9341,23 @@ export class Library extends Uninstantable {
if (get.type(card, false) == 'equip') target.equip(card).log = false;
else target.gain(card, player).visible = true;
event.trigger('giftAccepted');
- 'step 3'
+ 'step 3';
event.num++;
event.goto(1);
},
//Recast
//重铸
recast: () => {
- 'step 0'
+ 'step 0';
game.log(player, '重铸了', cards);
if (typeof event.recastingLose != 'function') return;
event.trigger('recastingLose');
event.recastingLose(player, cards);
event.trigger('recastingLost');
event.recastingLosingEvents.push(...event.next.filter(value => value.name != 'arrangeTrigger'));
- 'step 1'
+ 'step 1';
event.trigger('recast');
- 'step 2'
+ 'step 2';
if (typeof event.recastingGain != 'function') return;
event.trigger('recastingGain');
event.recastingGain(player, cards);
@@ -9366,14 +9366,14 @@ export class Library extends Uninstantable {
},
//装备栏相关
disableEquip: function () {
- 'step 0'
+ 'step 0';
event.cards = [];
event.num = 0;
event.slotsx = [];
if (get.is.mountCombined()) {
event.slots.forEach(type => {
if (type == 'equip3' || type == 'equip4') event.slotsx.add('equip3_4');
- else event.slotsx.add(type)
+ else event.slotsx.add(type);
});
}
else {
@@ -9381,7 +9381,7 @@ export class Library extends Uninstantable {
}
event.slotsx.sort();
if (!event.slots.length) event.finish();
- 'step 1'
+ 'step 1';
var slot = event.slotsx[event.num];
var slot_key = slot;
var left = player.countEnabledSlot(slot), lose;
@@ -9411,17 +9411,17 @@ export class Library extends Uninstantable {
var evt = _status.event;
return ui.selected.buttons.reduce(function (num, button) {
if (evt.slot == 'equip3_4') return num + Math.max(get.numOf(get.subtypes(button.link, false), 'equip3'), get.numOf(get.subtypes(button.link, false), 'equip4'));
- return num + get.numOf(get.subtypes(button.link, false), evt.slot)
+ return num + get.numOf(get.subtypes(button.link, false), evt.slot);
}, 0) == evt.required;
- }).set('required', num).set('slot', slot)
+ }).set('required', num).set('slot', slot);
}
else event.goto(3);
}
- else event.goto(3)
+ else event.goto(3);
}
- 'step 2'
+ 'step 2';
if (result.bool) event.cards.addArray(result.links);
- 'step 3'
+ 'step 3';
event.num++;
if (event.num < event.slotsx.length) event.goto(1);
else {
@@ -9450,7 +9450,7 @@ export class Library extends Uninstantable {
if (get.is.mountCombined()) {
event.slots.forEach(type => {
if (type == 'equip3' || type == 'equip4') slotsx.add('equip3_4');
- else slotsx.add(type)
+ else slotsx.add(type);
});
}
else {
@@ -9472,7 +9472,7 @@ export class Library extends Uninstantable {
},
//选择顶装备要顶的牌
replaceEquip: function () {
- 'step 0'
+ 'step 0';
event.cards = [];
var types = get.subtypes(card, false);
if (types.length) {
@@ -9490,7 +9490,7 @@ export class Library extends Uninstantable {
if (get.is.mountCombined()) {
event.slots.forEach(type => {
if (type == 'equip3' || type == 'equip4') event.slotsx.add('equip3_4');
- else event.slotsx.add(type)
+ else event.slotsx.add(type);
});
}
else {
@@ -9500,7 +9500,7 @@ export class Library extends Uninstantable {
}
}
else event.goto(4);
- 'step 1'
+ 'step 1';
var slot = event.slotsx[event.num];
var left = player.countEquipableSlot(slot), lose;
if (slot == 'equip3_4') lose = Math.min(left, Math.max(get.numOf(event.slots, 'equip3'), get.numOf(event.slots, 'equip4')));
@@ -9524,32 +9524,32 @@ export class Library extends Uninstantable {
var evt = _status.event;
return ui.selected.buttons.reduce(function (num, button) {
if (evt.slot == 'equip3_4') return num + Math.max(get.numOf(get.subtypes(button.link, false), 'equip3'), get.numOf(get.subtypes(button.link, false), 'equip4'));
- return num + get.numOf(get.subtypes(button.link, false), evt.slot)
+ return num + get.numOf(get.subtypes(button.link, false), evt.slot);
}, 0) == evt.required;
- }).set('required', num).set('slot', slot)
+ }).set('required', num).set('slot', slot);
}
else event.goto(3);
}
- else event.goto(3)
+ else event.goto(3);
}
- 'step 2'
+ 'step 2';
if (result.bool) event.cards.addArray(result.links);
- 'step 3'
+ 'step 3';
event.num++;
if (event.num < event.slotsx.length) event.goto(1);
- 'step 4'
+ 'step 4';
event.result = cards;
},
//装备牌
equip: function () {
- "step 0"
- var owner = get.owner(card)
+ "step 0";
+ var owner = get.owner(card);
if (owner) {
event.owner = owner;
owner.lose(card, ui.special, 'visible').set('type', 'equip').set('getlx', false);
}
else if (get.position(card) == 'c') event.updatePile = true;
- "step 1"
+ "step 1";
if (event.cancelled) {
event.finish();
return;
@@ -9569,7 +9569,7 @@ export class Library extends Uninstantable {
game.delay(0, 300);
player.$draw(card);
}
- "step 2"
+ "step 2";
if (card.clone) {
game.broadcast(function (card, player) {
if (card.clone) {
@@ -9580,13 +9580,13 @@ export class Library extends Uninstantable {
game.addVideo('gain2', player, get.cardsInfo([card.clone]));
}
player.equiping = true;
- "step 3"
+ "step 3";
var info = get.info(card, false);
var next = game.createEvent('replaceEquip');
next.player = player;
next.card = card;
next.setContent(info.replaceEquip || 'replaceEquip');
- "step 4"
+ "step 4";
var info = get.info(card, false);
if (get.itemtype(result) == 'cards') {
player.lose(result, 'visible').set('type', 'equip').set('getlx', false).swapEquip = true;
@@ -9595,7 +9595,7 @@ export class Library extends Uninstantable {
}
event.swapped = true;
}
- "step 5"
+ "step 5";
//if(player.isMin() || player.countCards('e',{subtype:get.subtype(card)})){
if (player.isMin() || !player.canEquip(card)) {
event.finish();
@@ -9614,7 +9614,7 @@ export class Library extends Uninstantable {
game.addVideo('equip', player, get.cardInfo(card));
if (event.log != false) game.log(player, '装备了', card);
if (event.updatePile) game.updateRoundNumber();
- "step 6"
+ "step 6";
var info = get.info(card, false);
if (info.onEquip && (!info.filterEquip || info.filterEquip(card, player))) {
if (Array.isArray(info.onEquip)) {
@@ -9640,7 +9640,7 @@ export class Library extends Uninstantable {
},
//装备栏 END
changeGroup: function () {
- 'step 0'
+ 'step 0';
event.originGroup = player.group;
if (!event.group) event.group = player.group;
var group = event.group;
@@ -9656,7 +9656,7 @@ export class Library extends Uninstantable {
if (event.log !== false) game.log(player, '将势力变为了', '#y' + get.translation(group + 2));
},
chooseToDebate: function () {
- 'step 0'
+ 'step 0';
event.targets = event.list.filter(function (i) {
return i.countCards('h') > 0;
});
@@ -9670,7 +9670,7 @@ export class Library extends Uninstantable {
});
next._args.remove('glow_result');
}
- 'step 1'
+ 'step 1';
var red = [], black = [];
event.videoId = lib.status.videoId++;
for (var i = 0; i < event.targets.length; i++) {
@@ -9704,7 +9704,7 @@ export class Library extends Uninstantable {
dialog.classList.add('fullheight');
dialog.buttonss = [];
- var list = ['意见为红色的角色', '意见为黑色的角色']
+ var list = ['意见为红色的角色', '意见为黑色的角色'];
for (var i = 0; i < list.length; i++) {
dialog.add('
' + list[i] + '
');
var buttons = ui.create.div('.buttons', dialog.content);
@@ -9731,7 +9731,7 @@ export class Library extends Uninstantable {
dialog.open();
}, get.translation(player), event.videoId, red, black);
game.delay(4);
- 'step 2'
+ 'step 2';
game.broadcastAll('closeDialog', event.videoId);
var opinion = null;
if (event.red.length > event.black.length) opinion = 'red';
@@ -9744,8 +9744,8 @@ export class Library extends Uninstantable {
red: event.red,
black: event.black,
targets: event.targets
- }
- 'step 3'
+ };
+ 'step 3';
if (event.callback) {
var next = game.createEvent('debateCallback', false);
next.player = player;
@@ -9754,10 +9754,10 @@ export class Library extends Uninstantable {
}
},
delay: function () {
- game[event.name].apply(game, event._args)
+ game[event.name].apply(game, event._args);
},
chooseCooperationFor: function () {
- 'step 0'
+ 'step 0';
var next = player.chooseButton([
'选择和' + get.translation(target) + '的协力方式',
[event.cardlist, 'vcard'],
@@ -9765,13 +9765,13 @@ export class Library extends Uninstantable {
next.set('ai', event.ai || function () {
return Math.random();
});
- 'step 1'
+ 'step 1';
if (result.bool) {
player.cooperationWith(target, result.links[0][2].slice(12), event.reason);
}
},
chooseToPlayBeatmap: function () {
- 'step 0'
+ 'step 0';
if (game.online) return;
if (_status.connectMode) event.time = lib.configOL.choose_timeout;
event.videoId = lib.status.videoId++;
@@ -9788,7 +9788,7 @@ export class Library extends Uninstantable {
else game.playAudio('effect', beatmap.filename);
}
}, player, event.videoId, event.beatmap);
- 'step 1'
+ 'step 1';
var beatmap = event.beatmap;
if (event.isMine()) {
var timeleap = beatmap.timeleap.slice(0);
@@ -9952,9 +9952,9 @@ export class Library extends Uninstantable {
else {
setTimeout(function () {
event.settle();
- }, speed * 110 + 100)
+ }, speed * 110 + 100);
}
- }
+ };
//点击时的判断操作
var click = function () {
if (!nodes.length) return;
@@ -10055,7 +10055,7 @@ export class Library extends Uninstantable {
skip_timeout = setTimeout(() => document.removeEventListener(lib.config.touchscreen ? 'touchend' : 'click', skip), song_duration);
}
}
- 'step 2'
+ 'step 2';
game.broadcastAll(function (id, time) {
if (_status.connectMode) lib.configOL.choose_timeout = time;
var dialog = get.idDialog(id);
@@ -10068,7 +10068,7 @@ export class Library extends Uninstantable {
event.result = result;
},
chooseToMove: function () {
- 'step 0'
+ 'step 0';
if (event.chooseTime && _status.connectMode && !game.online) {
event.time = lib.configOL.choose_timeout;
game.broadcastAll(function (time) {
@@ -10182,7 +10182,7 @@ export class Library extends Uninstantable {
par2.insertBefore(ui.selected.guanxing_button, ind2);
delete ui.selected.guanxing_button;
updateButtons();
- }
+ };
event.custom.replace.confirm = function (bool) {
if (bool) event._result = {
bool: true,
@@ -10208,7 +10208,7 @@ export class Library extends Uninstantable {
else {
event.result = 'ai';
}
- "step 1"
+ "step 1";
if (event.time) game.broadcastAll(function (time) {
lib.configOL.choose_timeout = time;
}, event.time);
@@ -10218,15 +10218,15 @@ export class Library extends Uninstantable {
if (moved) result = {
bool: true,
moved: moved,
- }
+ };
else result = { bool: false };
}
event.result = result;
},
showCharacter: function () {
- 'step 0'
+ 'step 0';
event.trigger('showCharacterEnd');
- 'step 1'
+ 'step 1';
event.trigger('showCharacterAfter');
if (get.mode() == 'identity' && player.isZhu) event.trigger('zhuUpdate');
},
@@ -10234,7 +10234,7 @@ export class Library extends Uninstantable {
player.$removeCharacter(event.num);
},
chooseUseTarget: function () {
- 'step 0'
+ 'step 0';
if (get.is.object(card) && !event.viewAs) card.isCard = true;
if (cards && get.itemtype(card) != 'card') {
card = get.copy(card);
@@ -10325,7 +10325,7 @@ export class Library extends Uninstantable {
if (event.prompt2) next.set('prompt2', event.prompt2);
if (event.hsskill) next.setHiddenSkill(event.hsskill);
}
- 'step 1'
+ 'step 1';
if (result.bool) {
event.result = {
bool: true,
@@ -10354,7 +10354,7 @@ export class Library extends Uninstantable {
else event.result = { bool: false };
},
chooseToDuiben: function () {
- 'step 0'
+ 'step 0';
if (!event.namelist) event.namelist = ['全军出击', '分兵围城', '奇袭粮道', '开城诱敌'];
game.broadcastAll(function (list) {
var list2 = ['db_atk1', 'db_atk2', 'db_def1', 'db_def2'];
@@ -10365,7 +10365,7 @@ export class Library extends Uninstantable {
}, event.namelist);
if (!event.title) event.title = '对策';
game.log(player, '向', target, '发起了', '#y' + event.title);
- if (!event.ai) event.ai = function () { return 1 + Math.random() };
+ if (!event.ai) event.ai = function () { return 1 + Math.random(); };
if (_status.connectMode) {
player.chooseButtonOL([
[player, [event.title + ':请选择一种策略', [[['', '', 'db_def2'], ['', '', 'db_def1']], 'vcard']], true],
@@ -10377,10 +10377,10 @@ export class Library extends Uninstantable {
return {
bool: true,
links: [buttons.randomGet().link],
- }
+ };
});
}
- 'step 1'
+ 'step 1';
if (_status.connectMode) {
event.mes = result[player.playerid].links[0][2];
event.tes = result[target.playerid].links[0][2];
@@ -10389,12 +10389,12 @@ export class Library extends Uninstantable {
else {
player.chooseButton([event.title + ':请选择一种策略', [[['', '', 'db_def2'], ['', '', 'db_def1']], 'vcard']], true).ai = event.ai;
}
- 'step 2'
+ 'step 2';
event.mes = result.links[0][2];
target.chooseButton([event.title + ':请选择一种策略', [[['', '', 'db_atk1'], ['', '', 'db_atk2']], 'vcard']], true).ai = event.ai;
- 'step 3'
+ 'step 3';
event.tes = result.links[0][2];
- 'step 4'
+ 'step 4';
game.broadcast(function () {
ui.arena.classList.add('thrownhighlight');
});
@@ -10404,7 +10404,7 @@ export class Library extends Uninstantable {
game.log(target, '选择的策略为', '#g' + get.translation(event.tes));
game.log(player, '选择的策略为', '#g' + get.translation(event.mes));
game.delay(0, 1500);
- 'step 5'
+ 'step 5';
var mes = event.mes.slice(6);
var tes = event.tes.slice(6);
var str;
@@ -10433,7 +10433,7 @@ export class Library extends Uninstantable {
}, str);
game.trySkillAudio(event.getParent().name + '_' + (event.result.bool ? 'true' + mes : 'false'), player);
game.delay(2);
- 'step 6'
+ 'step 6';
game.broadcastAll(function () {
ui.arena.classList.remove('thrownhighlight');
});
@@ -10443,37 +10443,37 @@ export class Library extends Uninstantable {
}
},
chooseToPSS: function () {
- 'step 0'
+ 'step 0';
game.log(player, '对', target, '发起了猜拳');
if (_status.connectMode) {
player.chooseButtonOL([
[player, ['猜拳:请选择一种手势', [[['', '', 'pss_stone'], ['', '', 'pss_scissor'], ['', '', 'pss_paper']], 'vcard']], true],
[target, ['猜拳:请选择一种手势', [[['', '', 'pss_stone'], ['', '', 'pss_scissor'], ['', '', 'pss_paper']], 'vcard']], true]
- ], function () { }, function () { return 1 + Math.random() }).set('switchToAuto', function () {
+ ], function () { }, function () { return 1 + Math.random(); }).set('switchToAuto', function () {
_status.event.result = 'ai';
}).set('processAI', function () {
var buttons = _status.event.dialog.buttons;
return {
bool: true,
links: [buttons.randomGet().link],
- }
+ };
});
}
- 'step 1'
+ 'step 1';
if (_status.connectMode) {
event.mes = result[player.playerid].links[0][2];
event.tes = result[target.playerid].links[0][2];
event.goto(4);
}
else {
- player.chooseButton(['猜拳:请选择一种手势', [[['', '', 'pss_stone'], ['', '', 'pss_scissor'], ['', '', 'pss_paper']], 'vcard']], true).ai = function () { return 1 + Math.random() };
+ player.chooseButton(['猜拳:请选择一种手势', [[['', '', 'pss_stone'], ['', '', 'pss_scissor'], ['', '', 'pss_paper']], 'vcard']], true).ai = function () { return 1 + Math.random(); };
}
- 'step 2'
+ 'step 2';
event.mes = result.links[0][2];
- target.chooseButton(['猜拳:请选择一种手势', [[['', '', 'pss_stone'], ['', '', 'pss_scissor'], ['', '', 'pss_paper']], 'vcard']], true).ai = function () { return 1 + Math.random() };
- 'step 3'
+ target.chooseButton(['猜拳:请选择一种手势', [[['', '', 'pss_stone'], ['', '', 'pss_scissor'], ['', '', 'pss_paper']], 'vcard']], true).ai = function () { return 1 + Math.random(); };
+ 'step 3';
event.tes = result.links[0][2];
- 'step 4'
+ 'step 4';
game.broadcast(function () {
ui.arena.classList.add('thrownhighlight');
});
@@ -10483,7 +10483,7 @@ export class Library extends Uninstantable {
game.log(player, '选择的手势为', '#g' + get.translation(event.mes));
game.log(target, '选择的手势为', '#g' + get.translation(event.tes));
game.delay(0, 1500);
- 'step 5'
+ 'step 5';
var mes = event.mes.slice(4);
var tes = event.tes.slice(4);
var str;
@@ -10518,7 +10518,7 @@ export class Library extends Uninstantable {
}, 1000);
}, str);
game.delay(2);
- 'step 6'
+ 'step 6';
game.broadcastAll(function () {
ui.arena.classList.remove('thrownhighlight');
});
@@ -10595,7 +10595,7 @@ export class Library extends Uninstantable {
},
cardsGotoPile: function () {
if (event.washCard) {
- event.trigger('washCard')
+ event.trigger('washCard');
for (var i = 0; i < lib.onwash.length; i++) {
if (lib.onwash[i]() == 'remove') {
lib.onwash.splice(i--, 1);
@@ -10606,7 +10606,7 @@ export class Library extends Uninstantable {
if (!event._triggeronly) game.$cardsGotoPile(event);
},
chooseToEnable: function () {
- 'step 0'
+ 'step 0';
var list = [];
for (var i = 1; i <= 5; i++) {
if (player.hasDisabledSlot(i)) list.push('equip' + i);
@@ -10621,18 +10621,18 @@ export class Library extends Uninstantable {
next.set('prompt', '请选择恢复一个装备栏');
if (!event.ai) event.ai = function (event, player, list) {
return list.randomGet();
- }
+ };
event.ai = event.ai(event.getParent(), player, list);
next.ai = function () {
return event.ai;
};
}
- 'step 1'
+ 'step 1';
event.result = { control: result.control };
player.enableEquip(result.control);
},
chooseToDisable: function () {
- 'step 0'
+ 'step 0';
var list = [];
for (var i = 1; i <= 5; i++) {
if (player.hasEnabledSlot(i)) list.push('equip' + i);
@@ -10654,13 +10654,13 @@ export class Library extends Uninstantable {
next.set('prompt', '请选择废除一个装备栏');
if (!event.ai) event.ai = function (event, player, list) {
return list.randomGet();
- }
+ };
event.ai = event.ai(event.getParent(), player, list);
next.ai = function () {
return event.ai;
};
}
- 'step 1'
+ 'step 1';
event.result = { control: result.control };
if (result.control == 'equip3_4') {
player.disableEquip(3, 4);
@@ -10668,8 +10668,8 @@ export class Library extends Uninstantable {
else player.disableEquip(result.control);
},
swapEquip: function () {
- "step 0"
- game.log(player, '和', target, '交换了装备区中的牌')
+ "step 0";
+ game.log(player, '和', target, '交换了装备区中的牌');
event.cards = [player.getCards('e'), target.getCards('e')];
game.loseAsync({
player: player,
@@ -10677,7 +10677,7 @@ export class Library extends Uninstantable {
cards1: event.cards[0],
cards2: event.cards[1],
}).setContent('swapHandcardsx');
- "step 1"
+ "step 1";
for (var i = 0; i < event.cards[1].length; i++) {
if (get.position(event.cards[1][i], true) == 'o') player.equip(event.cards[1][i]);
}
@@ -10686,13 +10686,13 @@ export class Library extends Uninstantable {
}
},
disableJudge: function () {
- 'step 0'
+ 'step 0';
game.log(player, '废除了判定区');
var js = player.getCards('j');
if (js.length) player.discard(js);
player.storage._disableJudge = true;
//player.markSkill('_disableJudge');
- 'step 1'
+ 'step 1';
game.broadcastAll(function (player, card) {
player.$disableJudge();
}, player);
@@ -10706,7 +10706,7 @@ export class Library extends Uninstantable {
},
/*----分界线----*/
phasing: function () {
- 'step 0'
+ 'step 0';
while (ui.dialogs.length) {
ui.dialogs[0].close();
}
@@ -10754,11 +10754,11 @@ export class Library extends Uninstantable {
game.addVideo('destroyLand');
ui.land.destroy();
}
- 'step 1'
+ 'step 1';
event.trigger('phaseBeginStart');
},
toggleSubPlayer: function () {
- 'step 0'
+ 'step 0';
var list = event.list || player.storage.subplayer.skills.slice(0);
list.remove(player.storage.subplayer.name2);
event.list = list;
@@ -10780,7 +10780,7 @@ export class Library extends Uninstantable {
event.finish();
}
}
- 'step 1'
+ 'step 1';
if (!event.directresult) {
if (result && result.bool && result.links[0]) {
event.directresult = result.links[0];
@@ -10813,7 +10813,7 @@ export class Library extends Uninstantable {
}
},
exitSubPlayer: function () {
- 'step 0'
+ 'step 0';
if (player.storage.subplayer) {
var current = player.storage.subplayer.name2;
if (event.remove) {
@@ -10844,19 +10844,19 @@ export class Library extends Uninstantable {
}
player.addSkill(player.storage.subplayer.skills);
}
- 'step 1'
+ 'step 1';
if (player.storage.subplayer) {
player.directgain(player.storage.subplayer.hs);
player.directequip(player.storage.subplayer.es);
}
player.removeSkill('subplayer');
- 'step 2'
+ 'step 2';
if (event.remove) {
event.trigger('subPlayerDie');
}
},
callSubPlayer: function () {
- 'step 0'
+ 'step 0';
var list = player.getSubPlayers(event.tag);
event.list = list;
if (!event.directresult) {
@@ -10877,7 +10877,7 @@ export class Library extends Uninstantable {
event.finish();
}
}
- 'step 1'
+ 'step 1';
if (!event.directresult) {
if (result && result.bool && result.links[0]) {
event.directresult = result.links[0];
@@ -10901,7 +10901,7 @@ export class Library extends Uninstantable {
hs: player.getCards('h'),
es: player.getCards('e'),
intro2: cfg.intro2
- }
+ };
player.removeSkill(event.list);
player.reinit(source, name, [cfg.hp, cfg.maxHp]);
player.addSkill('subplayer');
@@ -10909,24 +10909,24 @@ export class Library extends Uninstantable {
if (cfg.hs.length) player.directgain(cfg.hs);
if (cfg.es.length) player.directequip(cfg.es);
}
- 'step 2'
+ 'step 2';
game.delay();
},
addExtraTarget: function () {
- "step 0"
+ "step 0";
event.num = 0;
- "step 1"
+ "step 1";
var target = targets[num], info = get.info(card);
if (target == event.target && event.addedTarget) {
event.addedTargets[num] = event.addedTarget;
event._result = { bool: false };
}
else if (game.hasPlayer(function (current) {
- return info.filterAddedTarget(card, player, current, target)
+ return info.filterAddedTarget(card, player, current, target);
})) {
var next = player.chooseTarget(get.translation(event.card) + ':选择' + get.translation(targets[num]) + '对应的指向目标', function (card, player, target) {
var card = get.card(), info = get.info(card);
- return info.filterAddedTarget(card, player, target, _status.event.preTarget)
+ return info.filterAddedTarget(card, player, target, _status.event.preTarget);
}, true);
next.set('_get_card', card);
next.set('preTarget', targets[num]);
@@ -10936,7 +10936,7 @@ export class Library extends Uninstantable {
event.addedTargets[num] = false;
event._result = { bool: false };
}
- "step 2"
+ "step 2";
if (result.bool) {
event.addedTargets[num] = result.targets[0];
player.line2([targets[num], result.targets[0]]);
@@ -10945,9 +10945,9 @@ export class Library extends Uninstantable {
if (event.num < targets.length) event.goto(1);
},
reverseOrder: function () {
- "step 0"
+ "step 0";
game.delay();
- "step 1"
+ "step 1";
var choice;
if (get.tag(card, 'multineg')) {
choice = (player.previous.side == player.side) ? '逆时针' : '顺时针';
@@ -10958,7 +10958,7 @@ export class Library extends Uninstantable {
player.chooseControl('顺时针', '逆时针', function (event, player) {
return _status.event.choice || '逆时针';
}).set('prompt', '选择' + get.translation(card) + '的结算方向').set('choice', choice).set('forceDie', true);
- "step 2"
+ "step 2";
if (result && result.control == '顺时针') {
var evt = event.getParent(), sorter = (_status.currentPhase || player);
evt.fixedSeat = true;
@@ -10976,7 +10976,7 @@ export class Library extends Uninstantable {
if (cards.length && get.position(cards[0], true) == 'o') target.equip(cards[0]);
},
gameDraw: function () {
- "step 0"
+ "step 0";
if (_status.brawl && _status.brawl.noGameDraw) {
event.finish();
return;
@@ -11000,19 +11000,19 @@ export class Library extends Uninstantable {
if (_status.connectMode || (lib.config.mode == 'doudizhu' && _status.mode == 'online') || lib.config.mode != 'identity' && lib.config.mode != 'guozhan' && lib.config.mode != 'doudizhu') {
event.changeCard = 'disabled';
}
- "step 1"
+ "step 1";
if (event.changeCard != 'disabled' && !_status.auto) {
event.dialog = ui.create.dialog('是否使用手气卡?');
ui.create.confirm('oc');
event.custom.replace.confirm = function (bool) {
_status.event.bool = bool;
game.resume();
- }
+ };
}
else {
event.finish();
}
- "step 2"
+ "step 2";
if (event.changeCard == 'once') {
event.changeCard = 'disabled';
}
@@ -11027,9 +11027,9 @@ export class Library extends Uninstantable {
event.switchToAuto = function () {
_status.event.bool = false;
game.resume();
- }
+ };
game.pause();
- "step 3"
+ "step 3";
_status.imchoosing = false;
if (event.bool) {
if (game.changeCoin) {
@@ -11051,19 +11051,19 @@ export class Library extends Uninstantable {
}
},
phaseLoop: function () {
- "step 0"
+ "step 0";
var num = 1, current = player;
while (current.getSeatNum() == 0) {
current.setSeatNum(num);
current = current.next;
num++;
}
- "step 1"
+ "step 1";
for (var i = 0; i < lib.onphase.length; i++) {
lib.onphase[i]();
}
player.phase();
- "step 2"
+ "step 2";
if (!game.players.contains(event.player.next)) {
event.player = game.findNext(event.player.next);
}
@@ -11073,7 +11073,7 @@ export class Library extends Uninstantable {
event.goto(1);
},
loadPackage: function () {
- 'step 0'
+ 'step 0';
if (event.packages.length) {
window.game = game;
var pack = event.packages.shift().split('/');
@@ -11083,7 +11083,7 @@ export class Library extends Uninstantable {
else {
event.finish();
}
- 'step 1'
+ 'step 1';
if (!lib.config.dev) delete window.game;
var character = lib.imported.character;
var card = lib.imported.card;
@@ -11177,24 +11177,24 @@ export class Library extends Uninstantable {
event.goto(0);
},
loadMode: function () {
- 'step 0'
+ 'step 0';
window.game = game;
lib.init.js(lib.assetURL + 'mode', event.mode, game.resume);
game.pause();
- 'step 1'
+ 'step 1';
if (!lib.config.dev) delete window.game;
event.result = lib.imported.mode[event.mode];
delete lib.imported.mode[event.mode];
},
forceOver: function () {
- 'step 0'
+ 'step 0';
while (ui.controls.length) {
ui.controls[0].close();
}
while (ui.dialogs.length) {
ui.dialogs[0].close();
}
- 'step 1'
+ 'step 1';
if (event.bool != 'noover') {
game.over(event.bool);
}
@@ -11203,7 +11203,7 @@ export class Library extends Uninstantable {
}
},
arrangeTrigger: function () {
- 'step 0'
+ 'step 0';
event.doing = event.doingList[0];
if (event.doing && event.doing.todoList.length) return;
if (event.doingList.length) {
@@ -11211,7 +11211,7 @@ export class Library extends Uninstantable {
return event.redo();
}
event.finish();
- 'step 1'
+ 'step 1';
if (trigger.filterStop && trigger.filterStop()) return event.finish();
event.current = event.doing.todoList.find(info => lib.filter.filterTrigger(trigger, info.player, event.triggername, info.skill));
if (!event.current) {
@@ -11229,15 +11229,15 @@ export class Library extends Uninstantable {
return lib.skill.global.includes(info.skill) || event.current.player.hasSkill(info.skill, true);
});
if (event.choice.length < 2) return event.goto(4);
- 'step 2'
+ 'step 2';
const next = event.choice[0].player.chooseControl(event.choice.map(i => i.skill));
next.set('prompt', '选择下一个触发的技能');
next.set('forceDie', true);
next.set('arrangeSkill', true);
next.set('includeOut', true);
- 'step 3'
+ 'step 3';
if (result.control) event.current = event.doing.todoList.find(info => info.skill == result.control && info.player == event.choice[0].player);
- 'step 4'
+ 'step 4';
if (!event.current || !event.doing.todoList.includes(event.current)) return;
event.doing.doneList.push(event.current);
event.doing.todoList.remove(event.current);
@@ -11245,7 +11245,7 @@ export class Library extends Uninstantable {
event.goto(0);
},
createTrigger: function () {
- "step 0"
+ "step 0";
// console.log('triggering: ' + player.name+ ' \'s skill: ' + event.skill+' in ' + event.triggername)
if (game.expandSkills(player.getSkills().concat(lib.skill.global)).includes(event.skill)) return;
var info = get.info(event.skill);
@@ -11263,7 +11263,7 @@ export class Library extends Uninstantable {
if (i.startsWith('hidden:')) return true;
return !game.expandSkills(player.additionalSkills[i]).includes(event.skill);
})) event.finish();
- "step 1"
+ "step 1";
if (event.cancelled) return event.finish();
var info = get.info(event.skill);
if (event.revealed || info.forced) return;
@@ -11273,7 +11273,7 @@ export class Library extends Uninstantable {
if (typeof info.frequent == 'function') return info.frequent(trigger, player);
if (info.frequent == 'check' && typeof info.check == 'function') return info.check(trigger, player);
return false;
- }
+ };
if (info.direct) {
if (player.isUnderControl()) game.swapPlayerAuto(player);
if (player.isOnline()) void 0;
@@ -11311,7 +11311,7 @@ export class Library extends Uninstantable {
else next.set('prompt2', trigger.skillwarn);
}
}
- "step 2"
+ "step 2";
var info = get.info(event.skill);
if (!result || !result.bool) return;
var autodelay = info.autodelay;
@@ -11320,7 +11320,7 @@ export class Library extends Uninstantable {
if (typeof autodelay == 'number') game.delayx(autodelay);
else game.delayx();
}
- "step 3"
+ "step 3";
var info = get.info(event.skill);
if (result && result.bool == false) {
if (info.oncancel) info.oncancel(trigger, player);
@@ -11349,7 +11349,7 @@ export class Library extends Uninstantable {
next.skillHidden = event.skillHidden;
if (info.forceDie) next.forceDie = true;
if (info.forceOut) next.includeOut = true;
- "step 4"
+ "step 4";
if (!player._hookTrigger) return;
if (player._hookTrigger.some(i => {
const info = lib.skill[i].hookTrigger;
@@ -11357,9 +11357,9 @@ export class Library extends Uninstantable {
})) event.trigger('triggerAfter');
},
playVideoContent: function () {
- 'step 0'
+ 'step 0';
game.delay(0, 500);
- 'step 1'
+ 'step 1';
if (!game.chess) {
ui.control.innerHTML = '';
var nodes = [];
@@ -11420,7 +11420,7 @@ export class Library extends Uninstantable {
else {
fast.classList.remove('glow');
}
- }
+ };
ui.system.style.display = '';
ui.refresh(ui.system);
ui.system.show();
@@ -11434,7 +11434,7 @@ export class Library extends Uninstantable {
game.playerMap = {};
}
game.finishCards();
- 'step 2'
+ 'step 2';
if (event.video.length) {
var content = event.video.shift();
// console.log(content);
@@ -11451,7 +11451,7 @@ export class Library extends Uninstantable {
}
var script = lib.init.js(lib.assetURL + 'play', content.name);
script.addEventListener('load', function () {
- var play = window.play[content.name]
+ var play = window.play[content.name];
if (play && play.video) {
play.video(content.init);
}
@@ -11483,7 +11483,7 @@ export class Library extends Uninstantable {
}
},
waitForPlayer: function () {
- 'step 0'
+ 'step 0';
ui.auto.hide();
ui.pause.hide();
@@ -11514,7 +11514,7 @@ export class Library extends Uninstantable {
document.querySelector('#server_status').innerHTML = '等待中';
}
game.pause();
- 'step 1'
+ 'step 1';
_status.waitingForPlayer = false;
lib.configOL.gameStarted = true;
if (window.isNonameServer) {
@@ -11544,16 +11544,16 @@ export class Library extends Uninstantable {
}
},
replaceHandcards: function () {
- 'step 0'
+ 'step 0';
if (event.players.contains(game.me)) {
game.me.chooseBool('是否置换手牌?');
}
else {
event.finish();
}
- 'step 1'
+ 'step 1';
if (result && result.bool) {
- var hs = game.me.getCards('h')
+ var hs = game.me.getCards('h');
for (var i = 0; i < hs.length; i++) {
hs[i].discard(false);
}
@@ -11563,14 +11563,14 @@ export class Library extends Uninstantable {
}
},
replaceHandcardsOL: function () {
- 'step 0'
+ 'step 0';
var send = function () {
game.me.chooseBool('是否置换手牌?');
game.resume();
};
var sendback = function (result, player) {
if (result && result.bool) {
- var hs = player.getCards('h')
+ var hs = player.getCards('h');
game.broadcastAll(function (player, hs) {
game.addVideo('lose', player, [get.cardsInfo(hs), [], [], []]);
for (var i = 0; i < hs.length; i++) {
@@ -11594,17 +11594,237 @@ export class Library extends Uninstantable {
game.me.wait(sendback);
}
}
- 'step 1'
+ 'step 1';
if (event.withme) {
game.me.unwait(result);
}
- 'step 2'
+ 'step 2';
if (event.withol && !event.resultOL) {
game.pause();
}
},
- phase: function () {
- 'step 0'
+ phase: [
+ async (event, _trigger, player) => {
+ // 初始化阶段列表
+ if (!event.phaseList) {
+ event.phaseList = ['phaseZhunbei', 'phaseJudge', 'phaseDraw', 'phaseUse', 'phaseDiscard', 'phaseJieshu'];
+ }
+
+ if (typeof event.num != 'number') {
+ event.num = 0;
+ }
+
+ // 规则集中的“回合开始后①”,更新游戏轮数,触发“一轮游戏开始时”
+ let isRound = false;
+ if (!event.skill) {
+ isRound = _status.roundSkipped;
+ if (_status.isRoundFilter) {
+ isRound = _status.isRoundFilter(event, player);
+ }
+ else if (_status.seatNumSettled) {
+ var seatNum = player.getSeatNum();
+ if (seatNum != 0) {
+ if (get.itemtype(_status.lastPhasedPlayer) != 'player' || seatNum < _status.lastPhasedPlayer.getSeatNum()) isRound = true;
+ _status.lastPhasedPlayer = player;
+ }
+ }
+ else if (player == _status.roundStart) isRound = true;
+ if (isRound) {
+ delete _status.roundSkipped;
+ game.roundNumber++;
+ event._roundStart = true;
+ game.updateRoundNumber();
+ for (var i = 0; i < game.players.length; i++) {
+ if (game.players[i].isOut() && game.players[i].outCount > 0) {
+ game.players[i].outCount--;
+ if (game.players[i].outCount == 0 && !game.players[i].outSkills) {
+ game.players[i].in();
+ }
+ }
+ }
+ event.trigger('roundStart');
+ }
+ }
+
+ _status.globalHistory.push({
+ cardMove: [],
+ custom: [],
+ useCard: [],
+ changeHp: [],
+ everything: [],
+ });
+
+ const players = game.players.slice(0).concat(game.dead);
+ for (const current of players) {
+ current.actionHistory.push({ useCard: [], respond: [], skipped: [], lose: [], gain: [], sourceDamage: [], damage: [], custom: [], useSkill: [] });
+ current.stat.push({ card: {}, skill: {} });
+ if (isRound) {
+ current.getHistory().isRound = true;
+ current.getStat().isRound = true;
+ }
+ }
+
+ if (isRound) {
+ game.getGlobalHistory().isRound = true;
+ }
+ },
+ async (event) => {
+ //规则集中的“回合开始后②(1v1武将登场专用)”
+ event.trigger('phaseBeforeStart');
+ },
+ async (event) => {
+ //规则集中的“回合开始后③(处理“游戏开始时”的时机)”
+ event.trigger('phaseBefore');
+ },
+ async (event) => {
+ //规则集中的“回合开始后④(卑弥呼〖纵傀〗的时机)”
+ event.trigger('phaseBeforeEnd');
+ },
+ async (event, _trigger, player) => {
+ //规则集中的“回合开始后⑤”,进行翻面检测
+ if (player.isTurnedOver() && !event._noTurnOver) {
+ event.cancel();
+ player.turnOver();
+ player.phaseSkipped = true;
+ }
+ else {
+ player.phaseSkipped = false;
+ player.getHistory().isMe = true;
+ player.getStat().isMe = true;
+ }
+ },
+ async (event, _trigger, player) => {
+ // 规则集中的“回合开始后⑥”,更新“当前回合角色”
+ while (ui.dialogs.length) {
+ ui.dialogs[0].close();
+ }
+
+ ++game.phaseNumber;
+ ++player.phaseNumber;
+
+ game.broadcastAll((player, num, popup) => {
+ if (lib.config.glow_phase) {
+ player.classList.add('glow_phase');
+ }
+ player.phaseNumber = num;
+ _status.currentPhase = player;
+ if (popup && lib.config.show_phase_prompt) player.popup('回合开始', null, false);
+ }, player, player.phaseNumber, !player.noPhaseDelay);
+
+ _status.currentPhase = player;
+ _status.discarded = [];
+
+ game.syncState();
+ game.addVideo('phaseChange', player);
+
+ if (game.phaseNumber == 1) {
+ delete player._start_cards;
+ if (lib.configOL.observe) {
+ lib.configOL.observeReady = true;
+ game.send('server', 'config', lib.configOL);
+ }
+ }
+
+ game.log();
+ game.log(player, '的回合开始');
+ player._noVibrate = true;
+
+ if (get.config('identity_mode') != 'zhong' && get.config('identity_mode') != 'purple' && !_status.connectMode) {
+ let num;
+ switch (get.config('auto_identity')) {
+ case 'one': num = 1; break;
+ case 'two': num = 2; break;
+ case 'three': num = 3; break;
+ case 'always': num = -1; break;
+ default: num = 0; break;
+ }
+ if (num && !_status.identityShown && game.phaseNumber > game.players.length * num && game.showIdentity) {
+ if (!_status.video) player.popup('显示身份');
+ _status.identityShown = true;
+ game.showIdentity(false);
+ }
+ }
+ player.ai.tempIgnore = [];
+ if (ui.land && ui.land.player == player) {
+ game.addVideo('destroyLand');
+ ui.land.destroy();
+ }
+ },
+ async (event) => {
+ //规则集中的“回合开始后⑦”,国战武将明置武将牌
+ event.trigger('phaseBeginStart');
+ },
+ async (event) => {
+ //规则集中的“回合开始后⑨”,进行当先,化身等操作
+ //没有⑧ 因为⑧用不到
+ event.trigger('phaseBegin');
+ },
+ async (event, _trigger, player) => {
+ if (event.num < event.phaseList.length) {
+ //规则集中没有的新时机 可以用来插入额外阶段啥的
+ if (player.isIn()) event.trigger('phaseChange');
+ }
+ else event.goto(11);
+ },
+ async (event, _trigger, player) => {
+ if (player.isIn() && event.num < event.phaseList.length) {
+ const phase = event.phaseList[event.num].split('|');
+ event.currentPhase = phase[0];
+ const next = player[event.currentPhase]();
+ next.phaseIndex = event.num;
+ if (phase.length > 1) {
+ next._extraPhaseReason = phase[1];
+ }
+ if (event.currentPhase == 'phaseDraw' || event.currentPhase == 'phaseDiscard') {
+ if (!player.noPhaseDelay) {
+ if (player == game.me) {
+ game.delay();
+ }
+ else {
+ game.delayx();
+ }
+ }
+ }
+ }
+ },
+ async (event, _trigger, player) => {
+ if (event.currentPhase == 'phaseUse') {
+ game.broadcastAll(() => {
+ if (ui.tempnowuxie) {
+ ui.tempnowuxie.close();
+ delete ui.tempnowuxie;
+ }
+ });
+ delete player._noSkill;
+ }
+ ++event.num;
+ },
+ async (event) => {
+ if (event.num < event.phaseList.length) {
+ event.goto(8);
+ }
+ else if (!event._phaseEndTriggered) {
+ event._phaseEndTriggered = true;
+ event.trigger('phaseEnd');
+ event.redo();
+ }
+ },
+ async (event) => {
+ event.trigger('phaseAfter');
+ },
+ async ({ player }) => {
+ //删除当前回合角色 此时处于“不属于任何角色的回合”的阶段
+ game.broadcastAll((player) => {
+ player.classList.remove('glow_phase');
+ delete _status.currentPhase;
+ }, player);
+ }
+ ],
+ /**
+ * @deprecated
+ */
+ phase_old2: function () {
+ 'step 0';
//初始化阶段列表
if (!event.phaseList) {
event.phaseList = ['phaseZhunbei', 'phaseJudge', 'phaseDraw', 'phaseUse', 'phaseDiscard', 'phaseJieshu'];
@@ -11663,16 +11883,16 @@ export class Library extends Uninstantable {
if (isRound) {
game.getGlobalHistory().isRound = true;
}
- 'step 1'
+ 'step 1';
//规则集中的“回合开始后②(1v1武将登场专用)”
event.trigger('phaseBeforeStart');
- 'step 2'
+ 'step 2';
//规则集中的“回合开始后③(处理“游戏开始时”的时机)”
event.trigger('phaseBefore');
- 'step 3'
+ 'step 3';
//规则集中的“回合开始后④(卑弥呼〖纵傀〗的时机)”
event.trigger('phaseBeforeEnd');
- 'step 4'
+ 'step 4';
//规则集中的“回合开始后⑤”,进行翻面检测
if (player.isTurnedOver() && !event._noTurnOver) {
event.cancel();
@@ -11684,7 +11904,7 @@ export class Library extends Uninstantable {
player.getHistory().isMe = true;
player.getStat().isMe = true;
}
- 'step 5'
+ 'step 5';
//规则集中的“回合开始后⑥”,更新“当前回合角色”
while (ui.dialogs.length) {
ui.dialogs[0].close();
@@ -11733,21 +11953,21 @@ export class Library extends Uninstantable {
game.addVideo('destroyLand');
ui.land.destroy();
}
- 'step 6'
+ 'step 6';
//规则集中的“回合开始后⑦”,国战武将明置武将牌
event.trigger('phaseBeginStart');
- 'step 7'
+ 'step 7';
//规则集中的“回合开始后⑨”,进行当先,化身等操作
//没有⑧ 因为⑧用不到
event.trigger('phaseBegin');
//阶段部分
- 'step 8'
+ 'step 8';
if (num < event.phaseList.length) {
//规则集中没有的新时机 可以用来插入额外阶段啥的
- if (player.isIn()) event.trigger('phaseChange')
+ if (player.isIn()) event.trigger('phaseChange');
}
else event.goto(11);
- 'step 9'
+ 'step 9';
if (player.isIn() && num < event.phaseList.length) {
var phase = event.phaseList[num].split('|');
event.currentPhase = phase[0];
@@ -11767,7 +11987,7 @@ export class Library extends Uninstantable {
}
}
}
- 'step 10'
+ 'step 10';
if (event.currentPhase == 'phaseUse') {
game.broadcastAll(function () {
if (ui.tempnowuxie) {
@@ -11778,7 +11998,7 @@ export class Library extends Uninstantable {
delete player._noSkill;
}
event.num++;
- 'step 11'
+ 'step 11';
if (event.num < event.phaseList.length) {
event.goto(8);
}
@@ -11787,9 +12007,9 @@ export class Library extends Uninstantable {
event.trigger('phaseEnd');
event.redo();
}
- 'step 12'
+ 'step 12';
event.trigger('phaseAfter');
- 'step 13'
+ 'step 13';
//删除当前回合角色 此时处于“不属于任何角色的回合”的阶段
game.broadcastAll(function (player) {
player.classList.remove('glow_phase');
@@ -11800,11 +12020,11 @@ export class Library extends Uninstantable {
* @deprecated
*/
phase_old: function () {
- "step 0"
+ "step 0";
player.phaseZhunbei();
- "step 1"
+ "step 1";
player.phaseJudge();
- "step 2"
+ "step 2";
player.phaseDraw();
if (!player.noPhaseDelay) {
if (player == game.me) {
@@ -11814,20 +12034,20 @@ export class Library extends Uninstantable {
game.delayx();
}
}
- "step 3"
+ "step 3";
player.phaseUse();
- "step 4"
+ "step 4";
game.broadcastAll(function () {
if (ui.tempnowuxie) {
ui.tempnowuxie.close();
delete ui.tempnowuxie;
}
});
- player.phaseDiscard()
+ player.phaseDiscard();
if (!player.noPhaseDelay) game.delayx();
//delete player.using;
delete player._noSkill;
- "step 5"
+ "step 5";
player.phaseJieshu();
},
phaseZhunbei: function () {
@@ -11835,11 +12055,11 @@ export class Library extends Uninstantable {
game.log(player, '进入了准备阶段');
},
phaseJudge: function () {
- "step 0"
+ "step 0";
game.log(player, '进入了判定阶段');
event.cards = player.getCards('j');
if (!event.cards.length) event.finish();
- "step 1"
+ "step 1";
if (cards.length && player.getCards('j').contains(cards[0])) {
event.card = cards.shift();
if (event.card.classList.contains('removing')) {
@@ -11869,9 +12089,9 @@ export class Library extends Uninstantable {
}
}
else event.finish();
- "step 2"
+ "step 2";
if (!event.cancelled && !event.nojudge) player.judge(event.card).set('type', 'phase');
- "step 3"
+ "step 3";
var name = event.card.viewAs || event.card.name;
if (event.excluded) {
delete event.excluded;
@@ -11899,12 +12119,12 @@ export class Library extends Uninstantable {
event.goto(1);
},
phaseDraw: function () {
- "step 0"
+ "step 0";
game.log(player, '进入了摸牌阶段');
event.trigger("phaseDrawBegin1");
- "step 1"
+ "step 1";
event.trigger("phaseDrawBegin2");
- "step 2"
+ "step 2";
if (game.modPhaseDraw) {
game.modPhaseDraw(player, event.num);
}
@@ -11923,13 +12143,13 @@ export class Library extends Uninstantable {
}
}
}
- "step 3"
+ "step 3";
if (Array.isArray(result)) {
event.cards = result;
}
},
phaseUse: function () {
- "step 0"
+ "step 0";
if (!event.logged) {
game.log(player, '进入了出牌阶段');
event.logged = true;
@@ -11939,7 +12159,7 @@ export class Library extends Uninstantable {
next.set('prompt', false);
}
next.set('type', 'phase');
- "step 1"
+ "step 1";
if (result.bool && !event.skipped) {
event.goto(0);
}
@@ -11949,7 +12169,7 @@ export class Library extends Uninstantable {
delete ui.tempnowuxie;
}
});
- "step 2"
+ "step 2";
var stat = player.getStat();
for (var i in stat.skill) {
var bool = false;
@@ -11969,7 +12189,7 @@ export class Library extends Uninstantable {
}
},
phaseDiscard: function () {
- "step 0"
+ "step 0";
game.log(player, '进入了弃牌阶段');
event.num = player.needsToDiscard();
if (event.num <= 0) event.finish();
@@ -11981,10 +12201,10 @@ export class Library extends Uninstantable {
}, player);
}
event.trigger('phaseDiscard');
- "step 1"
+ "step 1";
player.chooseToDiscard(num, true)
.set('useCache', true);
- "step 2"
+ "step 2";
event.cards = result.cards;
},
phaseJieshu: function () {
@@ -11992,7 +12212,7 @@ export class Library extends Uninstantable {
game.log(player, '进入了结束阶段');
},
chooseToUse: function () {
- "step 0"
+ "step 0";
if (event.responded) return;
if (game.modeSwapPlayer && !_status.auto && player.isUnderControl() && !lib.filter.wuxieSwap(event)) {
game.modeSwapPlayer(player);
@@ -12029,7 +12249,7 @@ export class Library extends Uninstantable {
if (event.player.isUnderControl() && !_status.auto) {
event.result = {
bool: false
- }
+ };
return;
}
else if (event.isMine()) {
@@ -12047,7 +12267,7 @@ export class Library extends Uninstantable {
if (lib.filter.wuxieSwap(event)) {
event.result = {
bool: false
- }
+ };
return;
}
}
@@ -12078,7 +12298,7 @@ export class Library extends Uninstantable {
var str;
if (typeof event.filterCard == 'object') {
var filter = event.filterCard;
- str = '请使用' + get.cnNumber(event.selectCard[0]) + '张'
+ str = '请使用' + get.cnNumber(event.selectCard[0]) + '张';
if (filter.name) {
str += get.translation(filter.name);
}
@@ -12109,7 +12329,7 @@ export class Library extends Uninstantable {
else {
event.result = 'ai';
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
var ok = game.check();
if (ok) {
@@ -12161,7 +12381,7 @@ export class Library extends Uninstantable {
game.delayx();
}
}
- "step 2"
+ "step 2";
if (event.endButton) {
event.endButton.close();
delete event.endButton;
@@ -12206,7 +12426,7 @@ export class Library extends Uninstantable {
}
}
}
- "step 3"
+ "step 3";
if (event.buttoned) {
if (result.bool || result.control && result.control != 'cancel2') {
var info = get.info(event.buttoned).chooseButton;
@@ -12233,7 +12453,7 @@ export class Library extends Uninstantable {
event.goto(0);
delete event.buttoned;
}
- "step 4"
+ "step 4";
if (event._aiexcludeclear) {
delete event._aiexcludeclear;
event._aiexclude.length = 0;
@@ -12258,13 +12478,13 @@ export class Library extends Uninstantable {
if (!_status.noclearcountdown) {
game.stopCountChoose();
}
- "step 5"
+ "step 5";
if (event._result && event.result) {
event.result.result = event._result;
}
},
chooseToRespond: function () {
- "step 0"
+ "step 0";
if (event.responded) {
delete event.dialog;
return;
@@ -12311,7 +12531,7 @@ export class Library extends Uninstantable {
event.result = 'ai';
}
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
var ok = game.check();
if (ok) {
@@ -12363,7 +12583,7 @@ export class Library extends Uninstantable {
game.delayx();
}
}
- "step 2"
+ "step 2";
event.resume();
if (event.result) {
if (event.result._sendskill) {
@@ -12400,7 +12620,7 @@ export class Library extends Uninstantable {
}
}
}
- "step 3"
+ "step 3";
if (event.buttoned) {
if (result.bool || result.control && result.control != 'cancel2') {
var info = get.info(event.buttoned).chooseButton;
@@ -12427,7 +12647,7 @@ export class Library extends Uninstantable {
event.goto(0);
delete event.buttoned;
}
- "step 4"
+ "step 4";
delete _status.noclearcountdown;
if (event.skillDialog && get.objtype(event.skillDialog) == 'div') {
event.skillDialog.close();
@@ -12478,7 +12698,7 @@ export class Library extends Uninstantable {
}
},
chooseToGive: function () {
- "step 0"
+ "step 0";
event.result = {
bool: true,
confirm: 'ok',
@@ -12486,13 +12706,13 @@ export class Library extends Uninstantable {
links: [],
cards: [],
targets: [],
- }
+ };
event.filterCard = (event => {
const filterCard = event.filterCard;
return function (card, player) {
if (!lib.filter.canBeGained(card, this.target, player)) return false;
return filterCard.call(this, card, player);
- }
+ };
})(event);
if (event.directresult) {
event.result.cards = event.directresult.slice(0);
@@ -12550,7 +12770,7 @@ export class Library extends Uninstantable {
event.custom.add.card = function () {
_status.event.promptbar.innerHTML =
ui.selected.cards.length + '/' + get.numStr(_status.event.selectCard[1], 'card');
- }
+ };
}
}
else if (get.itemtype(event.dialog) == 'dialog') {
@@ -12564,7 +12784,7 @@ export class Library extends Uninstantable {
else {
event.result = 'ai';
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
game.check();
if ((ai.basic.chooseCard(event.ai) || forced) && (!event.filterOk || event.filterOk())) {
@@ -12580,14 +12800,14 @@ export class Library extends Uninstantable {
ui.click.cancel();
}
}
- "step 2"
+ "step 2";
event.resume();
if (event.aiChoose) event.aiChoose.close();
if (event.glow_result && event.result.cards && !event.directresult) {
event.result.cards.forEach(i => i.classList.add('glow'));
}
if (event.dialog) event.dialog.close();
- "step 3"
+ "step 3";
if (event.result.bool && event.result.cards && !game.online) {
event.cards = event.result.cards.slice(0);
if (event.logSkill) {
@@ -12600,7 +12820,7 @@ export class Library extends Uninstantable {
}
}
else event.finish();
- "step 4"
+ "step 4";
if (event.boolline) player.line(target, 'green');
event.done = target.gain(event.cards, player);
event.done.giver = player;
@@ -12611,14 +12831,14 @@ export class Library extends Uninstantable {
}
},
chooseToDiscard: function () {
- "step 0"
+ "step 0";
if (event.autochoose()) {
event.result = {
bool: true,
autochoose: true,
cards: player.getCards(event.position),
rawcards: player.getCards(event.position),
- }
+ };
for (var i = 0; i < event.result.cards.length; i++) {
if (!lib.filter.cardDiscardable(event.result.cards[i], player, event)) {
event.result.cards.splice(i--, 1);
@@ -12685,7 +12905,7 @@ export class Library extends Uninstantable {
event.custom.add.card = function () {
_status.event.promptbar.innerHTML =
ui.selected.cards.length + '/' + get.numStr(_status.event.selectCard[1], 'card');
- }
+ };
}
}
else if (get.itemtype(event.dialog) == 'dialog') {
@@ -12700,7 +12920,7 @@ export class Library extends Uninstantable {
event.result = 'ai';
}
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
game.check();
if ((ai.basic.chooseCard(event.ai) || forced) && (!event.filterOk || event.filterOk())) {
@@ -12722,12 +12942,12 @@ export class Library extends Uninstantable {
event.rangecards[i].recheck('chooseToDiscard');
}
}
- "step 2"
+ "step 2";
event.resume();
if (event.promptdiscard) {
event.promptdiscard.close();
}
- "step 3"
+ "step 3";
if (event.result.bool && event.result.cards && event.result.cards.length &&
!game.online && event.autodelay && !event.isMine()) {
if (typeof event.autodelay == 'number') {
@@ -12737,7 +12957,7 @@ export class Library extends Uninstantable {
game.delayx();
}
}
- "step 4"
+ "step 4";
if (event.logSkill && event.result.bool && !game.online) {
if (typeof event.logSkill == 'string') {
player.logSkill(event.logSkill);
@@ -12758,14 +12978,14 @@ export class Library extends Uninstantable {
if (event.dialog && event.dialog.close) event.dialog.close();
},
gaincardMultiple: function () {
- 'step 0'
+ 'step 0';
event.type = 'gain';
if (event.animate == 'give' || event.animate == 'gain2') event.visible = true;
if (player && cards) {
event._lose = true;
player.lose(cards, ui.special).set('type', 'gain').set('forceDie', true).set('getlx', false);
}
- 'step 1'
+ 'step 1';
switch (event.animate) {
case 'draw':
game.delay(0, get.delayx(500, 500));
@@ -12774,7 +12994,7 @@ export class Library extends Uninstantable {
if (event._lose) {
i[1] = i[1].filter(card => {
return !cards.contains(card) || !player.getCards('hejsx').contains(card);
- })
+ });
}
if (i[1].length > 0) i[0].$draw(i[1].length);
}
@@ -12786,7 +13006,7 @@ export class Library extends Uninstantable {
if (event._lose) {
i[1] = i[1].filter(card => {
return !cards.contains(card) || !player.getCards('hejsx').contains(card);
- })
+ });
}
if (i[1].length > 0) i[0].$gain(i[1].length);
}
@@ -12798,7 +13018,7 @@ export class Library extends Uninstantable {
if (event._lose) {
i[1] = i[1].filter(card => {
return !cards.contains(card) || !player.getCards('hejsx').contains(card);
- })
+ });
}
if (i[1].length > 0) i[0].$gain2(i[1]);
}
@@ -12812,7 +13032,7 @@ export class Library extends Uninstantable {
if (event._lose) {
i[1] = i[1].filter(card => {
return !cards.contains(card) || !player.getCards('hejsx').contains(card);
- })
+ });
}
var shown = i[1].slice(0), hidden = [];
if (event.animate == 'giveAuto') {
@@ -12839,11 +13059,11 @@ export class Library extends Uninstantable {
if (event.gaintag) next.gaintag.addArray(event.gaintag);
}
}
- 'step 2'
+ 'step 2';
game.delayx();
},
discardMultiple: function () {
- 'step 0'
+ 'step 0';
event.type = 'discard';
event.visible = true;
if (!event.position) event.position = ui.discardPile;
@@ -12905,7 +13125,7 @@ export class Library extends Uninstantable {
}
}
}
- 'step 1'
+ 'step 1';
if (event.delay != false) {
if (event.waitingForTransition) {
_status.waitingForTransition = event.waitingForTransition;
@@ -12924,15 +13144,15 @@ export class Library extends Uninstantable {
}
},
chooseToCompareMeanwhile: function () {
- 'step 0'
+ 'step 0';
if (player.countCards('h') == 0) {
- event.result = { cancelled: true, bool: false }
+ event.result = { cancelled: true, bool: false };
event.finish();
return;
}
for (var i = 0; i < targets.length; i++) {
if (targets[i].countCards('h') == 0) {
- event.result = { cancelled: true, bool: false }
+ event.result = { cancelled: true, bool: false };
event.finish();
return;
}
@@ -12942,7 +13162,7 @@ export class Library extends Uninstantable {
}
game.log(player, '对', targets, '发起了共同拼点');
event.compareMeanwhile = true;
- 'step 1'
+ 'step 1';
event._result = [];
event.list = targets.filter(function (current) {
return !event.fixedResult || !event.fixedResult[current.playerid];
@@ -12960,7 +13180,7 @@ export class Library extends Uninstantable {
return { bool: true, cards: [hs[0]] };
};
}
- 'step 2'
+ 'step 2';
var cards = [];
var lose_list = [];
if (event.fixedResult && event.fixedResult[player.playerid]) {
@@ -12971,7 +13191,7 @@ export class Library extends Uninstantable {
else {
if (result[0].skill && lib.skill[result[0].skill] && lib.skill[result[0].skill].onCompare) {
player.logSkill(result[0].skill);
- result[0].cards = lib.skill[result[0].skill].onCompare(player)
+ result[0].cards = lib.skill[result[0].skill].onCompare(player);
}
else lose_list.push([player, result[0].cards]);
}
@@ -13001,7 +13221,7 @@ export class Library extends Uninstantable {
if (i[1].contains && i[1].contains(card)) return get.number(card, i[0]);
}
return get.number(card, false);
- }
+ };
event.cardlist = cards;
event.cards = cards;
event.card1 = result[0].cards[0];
@@ -13017,9 +13237,9 @@ export class Library extends Uninstantable {
num1: [],
num2: [],
};
- 'step 3'
+ 'step 3';
event.trigger('compareCardShowBefore');
- 'step 4'
+ 'step 4';
player.$compareMultiple(event.card1, targets, cards);
game.log(player, '的拼点牌为', event.card1);
event.cardlist.forEach((card, index) => {
@@ -13027,10 +13247,10 @@ export class Library extends Uninstantable {
});
player.animate('target');
game.delay(0, 1000);
- 'step 5'
+ 'step 5';
event.target = null;
event.trigger('compare');
- 'step 6'
+ 'step 6';
if (event.iwhile < targets.length) {
event.target = targets[event.iwhile];
event.target.animate('target');
@@ -13044,7 +13264,7 @@ export class Library extends Uninstantable {
game.delay(0, 1000);
event.goto(9);
}
- 'step 7'
+ 'step 7';
event.result.num1[event.iwhile] = event.num1;
event.result.num2[event.iwhile] = event.num2;
var list = [[event.tempplayer, event.num1], [event.target, event.num2]];
@@ -13057,10 +13277,10 @@ export class Library extends Uninstantable {
event.winner = null;
}
}
- 'step 8'
+ 'step 8';
event.iwhile++;
event.goto(6);
- 'step 9'
+ 'step 9';
var player = event.tempplayer;
event.player = player;
delete event.tempplayer;
@@ -13086,21 +13306,21 @@ export class Library extends Uninstantable {
}, str);
}
game.delay(3);
- 'step 10'
+ 'step 10';
game.broadcastAll(ui.clear);
- 'step 11'
+ 'step 11';
event.cards.add(event.card1);
},
chooseToCompareMultiple: function () {
- "step 0"
+ "step 0";
if (player.countCards('h') == 0) {
- event.result = { cancelled: true, bool: false }
+ event.result = { cancelled: true, bool: false };
event.finish();
return;
}
for (var i = 0; i < targets.length; i++) {
if (targets[i].countCards('h') == 0) {
- event.result = { cancelled: true, bool: false }
+ event.result = { cancelled: true, bool: false };
event.finish();
return;
}
@@ -13109,7 +13329,7 @@ export class Library extends Uninstantable {
targets.sort(lib.sort.seat);
}
game.log(player, '对', targets, '发起拼点');
- "step 1"
+ "step 1";
event._result = [];
event.list = targets.filter(function (current) {
return !event.fixedResult || !event.fixedResult[current.playerid];
@@ -13127,7 +13347,7 @@ export class Library extends Uninstantable {
return { bool: true, cards: [hs[0]] };
};
}
- "step 2"
+ "step 2";
var cards = [];
var lose_list = [];
if (event.fixedResult && event.fixedResult[player.playerid]) {
@@ -13138,7 +13358,7 @@ export class Library extends Uninstantable {
else {
if (result[0].skill && lib.skill[result[0].skill] && lib.skill[result[0].skill].onCompare) {
player.logSkill(result[0].skill);
- result[0].cards = lib.skill[result[0].skill].onCompare(player)
+ result[0].cards = lib.skill[result[0].skill].onCompare(player);
}
else lose_list.push([player, result[0].cards]);
}
@@ -13168,7 +13388,7 @@ export class Library extends Uninstantable {
if (i[1].contains && i[1].contains(card)) return get.number(card, i[0]);
}
return get.number(card, false);
- }
+ };
event.cardlist = cards;
event.cards = cards;
event.card1 = result[0].cards[0];
@@ -13180,11 +13400,11 @@ export class Library extends Uninstantable {
num1: [],
num2: [],
};
- "step 3"
+ "step 3";
event.trigger('compareCardShowBefore');
- "step 4"
+ "step 4";
game.log(player, '的拼点牌为', event.card1);
- "step 5"
+ "step 5";
if (event.iwhile < targets.length) {
event.target = targets[event.iwhile];
event.target.animate('target');
@@ -13200,7 +13420,7 @@ export class Library extends Uninstantable {
else {
event.goto(9);
}
- "step 6"
+ "step 6";
event.result.num1[event.iwhile] = event.num1;
event.result.num2[event.iwhile] = event.num2;
var str;
@@ -13228,7 +13448,7 @@ export class Library extends Uninstantable {
}, 1000);
}, str);
game.delay(2);
- "step 7"
+ "step 7";
if (event.callback) {
game.broadcastAll(function (card1, card2) {
if (card1.clone) card1.clone.style.opacity = 0.5;
@@ -13244,23 +13464,23 @@ export class Library extends Uninstantable {
next.setContent(event.callback);
event.compareMultiple = true;
}
- "step 8"
+ "step 8";
game.broadcastAll(ui.clear);
event.iwhile++;
event.goto(5);
- "step 9"
+ "step 9";
event.cards.add(event.card1);
},
chooseToCompare: function () {
- "step 0"
+ "step 0";
if (((!event.fixedResult || !event.fixedResult[player.playerid]) && player.countCards('h') == 0) || ((!event.fixedResult || !event.fixedResult[target.playerid]) && target.countCards('h') == 0)) {
- event.result = { cancelled: true, bool: false }
+ event.result = { cancelled: true, bool: false };
event.finish();
return;
}
game.log(player, '对', target, '发起拼点');
event.lose_list = [];
- "step 1"
+ "step 1";
var sendback = function () {
if (_status.event != event) {
return function () {
@@ -13299,7 +13519,7 @@ export class Library extends Uninstantable {
else {
event.localTarget = true;
}
- "step 2"
+ "step 2";
if (event.localPlayer) {
if (result.skill && lib.skill[result.skill] && lib.skill[result.skill].onCompare) {
result.cards = lib.skill[result.skill].onCompare(player);
@@ -13311,7 +13531,7 @@ export class Library extends Uninstantable {
if (event.localTarget) {
target.chooseCard('请选择拼点牌', true).set('type', 'compare').set('glow_result', true).ai = event.ai;
}
- "step 3"
+ "step 3";
if (event.localTarget) {
if (result.skill && lib.skill[result.skill] && lib.skill[result.skill].onCompare) {
target.logSkill(result.skill);
@@ -13323,7 +13543,7 @@ export class Library extends Uninstantable {
if (!event.resultOL && event.ol) {
game.pause();
}
- "step 4"
+ "step 4";
try {
if (!event.card1) {
if (event.resultOL[player.playerid].skill && lib.skill[event.resultOL[player.playerid].skill] && lib.skill[event.resultOL[player.playerid].skill].onCompare) {
@@ -13361,9 +13581,9 @@ export class Library extends Uninstantable {
lose_list: event.lose_list,
}).setContent('chooseToCompareLose');
}
- "step 5"
+ "step 5";
event.trigger('compareCardShowBefore');
- "step 6"
+ "step 6";
game.broadcast(function () {
ui.arena.classList.add('thrownhighlight');
});
@@ -13377,18 +13597,18 @@ export class Library extends Uninstantable {
if (i[1] == card) return get.number(card, i[0]);
}
return get.number(card, false);
- }
+ };
event.num1 = getNum(event.card1);
event.num2 = getNum(event.card2);
event.trigger('compare');
game.delay(0, 1500);
- "step 7"
+ "step 7";
event.result = {
player: event.card1,
target: event.card2,
num1: event.num1,
num2: event.num2
- }
+ };
var str;
if (event.num1 > event.num2) {
event.result.bool = true;
@@ -13419,7 +13639,7 @@ export class Library extends Uninstantable {
}, 1000);
}, str);
game.delay(2);
- "step 8"
+ "step 8";
if (typeof event.target.ai.shown == 'number' && event.target.ai.shown <= 0.85 && event.addToAI) {
event.target.ai.shown += 0.1;
}
@@ -13441,7 +13661,7 @@ export class Library extends Uninstantable {
}
},
chooseSkill: function () {
- 'step 0'
+ 'step 0';
var list;
if (typeof event.target == 'string') {
list = get.gainableSkillsName(event.target, event.func);
@@ -13492,7 +13712,7 @@ export class Library extends Uninstantable {
else {
event._result = event.skillai(list);
}
- 'step 1'
+ 'step 1';
_status.imchoosing = false;
if (event.dialog) {
event.dialog.close();
@@ -13500,7 +13720,7 @@ export class Library extends Uninstantable {
event.result = { bool: true, skill: result };
},
discoverCard: function () {
- 'step 0'
+ 'step 0';
var num = event.num || 3;
var choice;
if (typeof event.list == 'string' || typeof event.list == 'function') {
@@ -13542,7 +13762,7 @@ export class Library extends Uninstantable {
else {
event.finish();
}
- 'step 1'
+ 'step 1';
event.result = {
bool: result.bool,
card: null,
@@ -13571,7 +13791,7 @@ export class Library extends Uninstantable {
}
},
chooseButton: function () {
- "step 0"
+ "step 0";
if (typeof event.dialog == 'number') {
event.dialog = get.idDialog(event.dialog);
}
@@ -13587,7 +13807,7 @@ export class Library extends Uninstantable {
event.dialog.style.display = '';
event.dialog.open();
}
- var filterButton = event.filterButton || function () { return true };
+ var filterButton = event.filterButton || function () { return true; };
var selectButton = get.select(event.selectButton);
var buttons = event.dialog.buttons;
var buttonsx = [];
@@ -13639,7 +13859,7 @@ export class Library extends Uninstantable {
if (event.onfree) {
lib.init.onfree();
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
if (event.processAI) {
event.result = event.processAI();
@@ -13659,7 +13879,7 @@ export class Library extends Uninstantable {
event.resume();
},
chooseCardOL: function () {
- 'step 0'
+ 'step 0';
event.targets = event.list.slice(0);
if (!_status.connectMode) {
event.result = [];
@@ -13682,7 +13902,7 @@ export class Library extends Uninstantable {
}
}
}
- 'step 1'
+ 'step 1';
if (event.list.length) {
event.target = event.list.shift();
event.target.chooseCard.apply(event.target, event._args).set(event._set);
@@ -13690,23 +13910,23 @@ export class Library extends Uninstantable {
else {
event.goto(3);
}
- 'step 2'
+ 'step 2';
event.target.unwait(result);
event.goto(1);
- 'step 3'
+ 'step 3';
if (event.withme) {
game.me.chooseCard.apply(game.me, event._args).set(event._set);
}
else {
event.goto(5);
}
- 'step 4'
+ 'step 4';
game.me.unwait(result);
- 'step 5'
+ 'step 5';
if (!event.resultOL) {
game.pause();
}
- 'step 6'
+ 'step 6';
event.result = [];
for (var i = 0; i < event.targets.length; i++) {
event.result[i] = event.resultOL[event.targets[i].playerid] || {};
@@ -13715,7 +13935,7 @@ export class Library extends Uninstantable {
}
}
event.finish();
- 'step 7'
+ 'step 7';
if (event.list.length) {
event.target = event.list.shift();
event.target.chooseCard.apply(event.target, event._args).set(event._set);
@@ -13728,12 +13948,12 @@ export class Library extends Uninstantable {
}
event.finish();
}
- 'step 8'
+ 'step 8';
event.result[event.targets.indexOf(event.target)] = result;
event.goto(7);
},
chooseButtonOL: function () {
- 'step 0'
+ 'step 0';
//ui.arena.classList.add('markhidden');
for (var i = 0; i < event.list.length; i++) {
var current = event.list[i];
@@ -13758,7 +13978,7 @@ export class Library extends Uninstantable {
event.list.splice(i--, 1);
}
}
- 'step 1'
+ 'step 1';
if (event.list.length) {
var current = event.list.shift();
event.target = current.shift();
@@ -13770,10 +13990,10 @@ export class Library extends Uninstantable {
else {
event.goto(3);
}
- 'step 2'
+ 'step 2';
event.target.unwait(result);
event.goto(1);
- 'step 3'
+ 'step 3';
if (event.last) {
var next = game.me.chooseButton.apply(game.me, event.last);
next.callback = event.callback;
@@ -13783,20 +14003,20 @@ export class Library extends Uninstantable {
else {
event.goto(5);
}
- 'step 4'
+ 'step 4';
game.me.unwait(result);
- 'step 5'
+ 'step 5';
if (!event.resultOL) {
game.pause();
}
- 'step 6'
+ 'step 6';
/*game.broadcastAll(function(){
ui.arena.classList.remove('markhidden');
});*/
event.result = event.resultOL;
},
chooseCard: function () {
- "step 0"
+ "step 0";
if (event.directresult) {
event.result = {
buttons: [],
@@ -13819,7 +14039,7 @@ export class Library extends Uninstantable {
var str;
if (typeof event.prompt == 'string') str = event.prompt;
else {
- str = '请选择'
+ str = '请选择';
var range = get.select(event.selectCard);
if (range[0] == range[1]) str += get.cnNumber(range[0]);
else if (range[1] == Infinity) str += '至少' + get.cnNumber(range[0]);
@@ -13843,7 +14063,7 @@ export class Library extends Uninstantable {
event.custom.add.card = function () {
_status.event.promptbar.innerHTML =
ui.selected.cards.length + '/' + get.numStr(_status.event.selectCard[1], 'card');
- }
+ };
}
}
}
@@ -13854,7 +14074,7 @@ export class Library extends Uninstantable {
event.result = 'ai';
}
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
game.check();
if ((ai.basic.chooseCard(event.ai) || forced) && (!event.filterOk || event.filterOk())) {
@@ -13871,7 +14091,7 @@ export class Library extends Uninstantable {
ui.click.cancel();
}
}
- "step 2"
+ "step 2";
event.resume();
if (event.glow_result && event.result.cards && !event.directresult) {
for (var i = 0; i < event.result.cards.length; i++) {
@@ -13881,7 +14101,7 @@ export class Library extends Uninstantable {
if (event.dialog) event.dialog.close();
},
chooseTarget: function () {
- "step 0"
+ "step 0";
if (event.isMine()) {
if (event.hsskill && !event.forced && _status.prehidden_skills.contains(event.hsskill)) {
ui.click.cancel();
@@ -13896,7 +14116,7 @@ export class Library extends Uninstantable {
var str;
if (typeof event.prompt == 'string') str = event.prompt;
else {
- str = '请选择'
+ str = '请选择';
var range = get.select(event.selectTarget);
if (range[0] == range[1]) str += get.cnNumber(range[0]);
else if (range[1] == Infinity) str += '至少' + get.cnNumber(range[0]);
@@ -13912,7 +14132,7 @@ export class Library extends Uninstantable {
event.custom.add.target = function () {
_status.event.promptbar.innerHTML =
ui.selected.targets.length + '/' + get.numStr(get.select(event.selectTarget)[1], 'target');
- }
+ };
}
}
else if (get.itemtype(event.dialog) == 'dialog') {
@@ -13925,7 +14145,7 @@ export class Library extends Uninstantable {
else {
event.result = 'ai';
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
game.check();
if ((ai.basic.chooseTarget(event.ai) || forced) && (!event.filterOk || event.filterOk())) {
@@ -13942,7 +14162,7 @@ export class Library extends Uninstantable {
}
if (event.dialog) event.dialog.close();
event.resume();
- "step 2"
+ "step 2";
if (event.onresult) {
event.onresult(event.result);
}
@@ -13956,7 +14176,7 @@ export class Library extends Uninstantable {
}
},
chooseCardTarget: function () {
- "step 0"
+ "step 0";
if (event.isMine()) {
if (event.hsskill && !event.forced && _status.prehidden_skills.contains(event.hsskill)) {
ui.click.cancel();
@@ -13977,7 +14197,7 @@ export class Library extends Uninstantable {
else {
event.result = 'ai';
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
game.check();
if (ai.basic.chooseCard(event.ai1) || forced) {
@@ -13993,7 +14213,7 @@ export class Library extends Uninstantable {
ui.click.cancel();
}
}
- "step 2"
+ "step 2";
event.resume();
if (event.result.bool && event.animate !== false) {
for (var i = 0; i < event.result.targets.length; i++) {
@@ -14003,7 +14223,7 @@ export class Library extends Uninstantable {
if (event.dialog) event.dialog.close();
},
chooseControl: function () {
- "step 0"
+ "step 0";
if (event.controls.length == 0) {
if (event.sortcard) {
var sortnum = 2;
@@ -14041,7 +14261,7 @@ export class Library extends Uninstantable {
event.result = {
bool: true,
control: i,
- }
+ };
return;
}
}
@@ -14051,7 +14271,7 @@ export class Library extends Uninstantable {
event.result = {
bool: true,
control: 'cancel2',
- }
+ };
return;
}
if (event.sortcard) {
@@ -14174,7 +14394,7 @@ export class Library extends Uninstantable {
else {
event.result = 'ai';
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
event.result = {};
if (event.ai) {
@@ -14197,7 +14417,7 @@ export class Library extends Uninstantable {
event.resume();
},
chooseBool: function () {
- "step 0"
+ "step 0";
if (event.isMine()) {
if (event.frequentSkill && !lib.config.autoskilllist.contains(event.frequentSkill)) {
ui.click.ok();
@@ -14237,7 +14457,7 @@ export class Library extends Uninstantable {
else {
event.result = 'ai';
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
if (event.ai) {
event.choice = event.ai(event.getParent(), player);
@@ -14250,7 +14470,7 @@ export class Library extends Uninstantable {
event.resume();
},
chooseDrawRecover: function () {
- 'step 0'
+ 'step 0';
if (player.isHealthy() && event.forced) {
player.draw(event.num1);
event.finish();
@@ -14296,7 +14516,7 @@ export class Library extends Uninstantable {
});
next.set('choice', choice);
}
- 'step 1'
+ 'step 1';
if (result.control != 'cancel2') {
if (event.logSkill) {
if (typeof event.logSkill == 'string') {
@@ -14316,7 +14536,7 @@ export class Library extends Uninstantable {
event.result = result;
},
choosePlayerCard: function () {
- "step 0"
+ "step 0";
if (!event.dialog) event.dialog = ui.create.dialog('hidden');
else if (!event.isMine()) {
event.dialog.style.display = 'none';
@@ -14400,14 +14620,14 @@ export class Library extends Uninstantable {
bool: true,
buttons: event.dialog.buttons,
links: cs
- }
+ };
}
else if (directFilter && directh && !event.isOnline() && select[0] == select[1]) {
event.result = {
bool: true,
buttons: event.dialog.buttons.randomGets(select[0]),
links: []
- }
+ };
for (var i = 0; i < event.result.buttons.length; i++) {
event.result.links[i] = event.result.buttons[i].link;
}
@@ -14433,7 +14653,7 @@ export class Library extends Uninstantable {
event.result = 'ai';
}
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
game.check();
if ((ai.basic.chooseButton(event.ai) || forced) && (!event.filterOk || event.filterOk())) ui.click.ok();
@@ -14449,7 +14669,7 @@ export class Library extends Uninstantable {
}, 500);
},
discardPlayerCard: function () {
- "step 0"
+ "step 0";
if (event.directresult) {
event.result = {
buttons: [],
@@ -14556,14 +14776,14 @@ export class Library extends Uninstantable {
bool: true,
buttons: event.dialog.buttons,
links: cs
- }
+ };
}
else if (directFilter && directh && !event.isOnline() && select[0] == select[1]) {
event.result = {
bool: true,
buttons: event.dialog.buttons.randomGets(select[0]),
links: []
- }
+ };
for (var i = 0; i < event.result.buttons.length; i++) {
event.result.links[i] = event.result.buttons[i].link;
}
@@ -14585,14 +14805,14 @@ export class Library extends Uninstantable {
event.result = 'ai';
}
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
game.check();
if ((ai.basic.chooseButton(event.ai) || forced) && (!event.filterOk || event.filterOk())) ui.click.ok();
else ui.click.cancel();
}
event.dialog.close();
- "step 2"
+ "step 2";
event.resume();
setTimeout(function () {
ui.arena.classList.remove('discard-player-card');
@@ -14614,7 +14834,7 @@ export class Library extends Uninstantable {
event.cards = cards;
event.trigger("rewriteDiscardResult");
}
- "step 3"
+ "step 3";
if (event.boolline) {
player.line(target, 'green');
}
@@ -14629,7 +14849,7 @@ export class Library extends Uninstantable {
}
},
gainPlayerCard: function () {
- "step 0"
+ "step 0";
if (event.directresult) {
event.result = {
buttons: [],
@@ -14737,14 +14957,14 @@ export class Library extends Uninstantable {
bool: true,
buttons: event.dialog.buttons,
links: cs
- }
+ };
}
else if (directFilter && directh && !event.isOnline() && select[0] == select[1]) {
event.result = {
bool: true,
buttons: event.dialog.buttons.randomGets(select[0]),
links: []
- }
+ };
for (var i = 0; i < event.result.buttons.length; i++) {
event.result.links[i] = event.result.buttons[i].link;
}
@@ -14766,14 +14986,14 @@ export class Library extends Uninstantable {
event.result = 'ai';
}
}
- "step 1"
+ "step 1";
if (event.result == 'ai') {
game.check();
if ((ai.basic.chooseButton(event.ai) || forced) && (!event.filterOk || event.filterOk())) ui.click.ok();
else ui.click.cancel();
}
event.dialog.close();
- "step 2"
+ "step 2";
event.resume();
setTimeout(function () {
ui.arena.classList.remove('gain-player-card');
@@ -14781,7 +15001,7 @@ export class Library extends Uninstantable {
if (game.online || !event.result.bool) {
event.finish();
}
- "step 3"
+ "step 3";
if (event.logSkill && event.result.bool && !game.online) {
if (typeof event.logSkill == 'string') {
player.logSkill(event.logSkill);
@@ -14797,7 +15017,7 @@ export class Library extends Uninstantable {
event.result.cards = event.result.links.slice(0);
event.cards = cards;
event.trigger("rewriteGainResult");
- "step 4"
+ "step 4";
if (event.boolline) {
player.line(target, 'green');
}
@@ -14816,7 +15036,7 @@ export class Library extends Uninstantable {
else target[event.visibleMove ? '$give' : '$giveAuto'](cards, player);
},
showHandcards: function () {
- "step 0"
+ "step 0";
if (player.countCards('h') == 0) {
event.finish();
return;
@@ -14836,12 +15056,12 @@ export class Library extends Uninstantable {
game.log(player, '展示了', cards);
game.addVideo('showCards', player, [str, get.cardsInfo(cards)]);
game.delayx(2);
- "step 1"
+ "step 1";
game.broadcast('closeDialog', event.dialogid);
event.dialog.close();
},
showCards: function () {
- "step 0"
+ "step 0";
if (get.itemtype(cards) != 'cards') {
event.finish();
return;
@@ -14887,12 +15107,12 @@ export class Library extends Uninstantable {
game.addCardKnower(cards, 'everyone');
game.delayx(event.delay_time || 2.5);
game.addVideo('showCards', player, [event.str, get.cardsInfo(cards)]);
- "step 1"
+ "step 1";
game.broadcast('closeDialog', event.dialogid);
event.dialog.close();
},
viewCards: function () {
- "step 0"
+ "step 0";
game.addCardKnower(event.cards, player);
if (player == game.me) {
event.dialog = ui.create.dialog(event.str, event.cards);
@@ -14917,14 +15137,14 @@ export class Library extends Uninstantable {
else {
event.finish();
}
- "step 1"
+ "step 1";
event.result = 'viewed';
_status.imchoosing = false;
event.choosing = false;
if (event.dialog) event.dialog.close();
},
moveCard: function () {
- 'step 0'
+ 'step 0';
if (!player.canMoveCard(null, event.nojudge, event.sourceTargets, event.aimTargets, event.filter, event.canReplace ? 'canReplace' : 'noReplace')) {
event.finish();
return;
@@ -14966,7 +15186,7 @@ export class Library extends Uninstantable {
return game.hasPlayer(function (current) {
if (!aimTargets.includes(current)) return false;
return current != target && current.canAddJudge(card) && get.attitude(player, current) < 0;
- })
+ });
})) return 14;
if (target.countCards('e', function (card) {
if (!filterCard(card)) return false;
@@ -15019,7 +15239,7 @@ export class Library extends Uninstantable {
next.set('custom', get.copy(event.custom));
if (event.prompt2) next.set('prompt2', event.prompt2);
if (event.forced) next.set('forced', true);
- 'step 1'
+ 'step 1';
event.result = result;
if (result.bool) {
if (event.logSkill) player.logSkill(event.logSkill, result.targets, false);
@@ -15029,9 +15249,9 @@ export class Library extends Uninstantable {
else {
event.finish();
}
- 'step 2'
+ 'step 2';
game.delay();
- 'step 3'
+ 'step 3';
if (targets.length == 2) {
player.choosePlayerCard('ej', true, function (button) {
var player = _status.event.player;
@@ -15061,7 +15281,7 @@ export class Library extends Uninstantable {
else {
event.finish();
}
- 'step 4'
+ 'step 4';
if (result.bool && result.links.length) {
var link = result.links[0];
if (get.position(link) == 'e') {
@@ -15074,14 +15294,14 @@ export class Library extends Uninstantable {
event.targets[1].addJudge(link);
}
event.targets[0].$give(link, event.targets[1], false);
- game.log(event.targets[0], '的', link, '被移动给了', event.targets[1])
+ game.log(event.targets[0], '的', link, '被移动给了', event.targets[1]);
event.result.card = link;
event.result.position = get.position(link);
game.delay();
}
},
useCard: function () {
- "step 0"
+ "step 0";
if (!card) {
console.log('err: no card', get.translation(event.player));
event.finish();
@@ -15273,11 +15493,11 @@ export class Library extends Uninstantable {
game.logv(player, [card, cards], targets);
}
event.trigger('useCard1');
- "step 1"
+ "step 1";
event.trigger('yingbian');
- "step 2"
+ "step 2";
event.trigger('useCard2');
- "step 3"
+ "step 3";
event.trigger('useCard');
event._oncancel = function () {
game.broadcastAll(function (id) {
@@ -15287,7 +15507,7 @@ export class Library extends Uninstantable {
}
}, event.id);
};
- "step 4"
+ "step 4";
event.sortTarget = function (animate, sort) {
var info = get.info(card, false);
if (num == 0 && targets.length > 1) {
@@ -15305,7 +15525,7 @@ export class Library extends Uninstantable {
}
}
}
- }
+ };
event.sortTarget();
event.getTriggerTarget = function (list1, list2) {
var listx = list1.slice(0).sortBySeat((_status.currentPhase || player));
@@ -15313,8 +15533,8 @@ export class Library extends Uninstantable {
if (get.numOf(list2, listx[i]) < get.numOf(listx, listx[i])) return listx[i];
}
return null;
- }
- "step 5"
+ };
+ "step 5";
if (event.all_excluded) return;
if (!event.triggeredTargets1) event.triggeredTargets1 = [];
var target = event.getTriggerTarget(targets, event.triggeredTargets1);
@@ -15338,7 +15558,7 @@ export class Library extends Uninstantable {
if (event.forceDie) next.forceDie = true;
event.redo();
}
- "step 6"
+ "step 6";
if (event.all_excluded) return;
if (!event.triggeredTargets2) event.triggeredTargets2 = [];
var target = event.getTriggerTarget(targets, event.triggeredTargets2);
@@ -15362,7 +15582,7 @@ export class Library extends Uninstantable {
if (event.forceDie) next.forceDie = true;
event.redo();
}
- "step 7"
+ "step 7";
var info = get.info(card, false);
if (!info.nodelay && event.animate != false) {
if (event.delayx !== false) {
@@ -15375,7 +15595,7 @@ export class Library extends Uninstantable {
}
}
}
- "step 8"
+ "step 8";
if (event.all_excluded) return;
if (!event.triggeredTargets3) event.triggeredTargets3 = [];
var target = event.getTriggerTarget(targets, event.triggeredTargets3);
@@ -15399,7 +15619,7 @@ export class Library extends Uninstantable {
if (event.forceDie) next.forceDie = true;
event.redo();
}
- "step 9"
+ "step 9";
if (event.all_excluded) return;
if (!event.triggeredTargets4) event.triggeredTargets4 = [];
var target = event.getTriggerTarget(targets, event.triggeredTargets4);
@@ -15426,7 +15646,7 @@ export class Library extends Uninstantable {
}
event.redo();
}
- "step 10"
+ "step 10";
if (event.all_excluded) return;
event.effectedCount++;
event.num = 0;
@@ -15467,7 +15687,7 @@ export class Library extends Uninstantable {
next.addedTargets = event.addedTargets;
if (event.forceDie) next.forceDie = true;
}
- "step 11"
+ "step 11";
if (event.all_excluded) return;
var info = get.info(card, false);
if (num == 0 && targets.length > 1) {
@@ -15531,13 +15751,13 @@ export class Library extends Uninstantable {
game.delayx(0.5);
}
}
- "step 12"
+ "step 12";
if (event.all_excluded) return;
if (!get.info(event.card, false).multitarget && num < targets.length - 1 && !event.cancelled) {
event.num++;
event.goto(11);
}
- "step 13"
+ "step 13";
if (event.all_excluded) return;
if (get.info(card, false).contentAfter) {
var next = game.createEvent(card.name + 'ContentAfter');
@@ -15551,7 +15771,7 @@ export class Library extends Uninstantable {
next.type = 'postcard';
if (event.forceDie) next.forceDie = true;
}
- "step 14"
+ "step 14";
if (event.all_excluded) return;
if (event.effectedCount < event.effectCount) {
if (document.getElementsByClassName('thrown').length) {
@@ -15559,7 +15779,7 @@ export class Library extends Uninstantable {
}
event.goto(10);
}
- "step 15"
+ "step 15";
if (event.postAi) {
event.player.logAi(event.targets, event.card);
}
@@ -15573,11 +15793,11 @@ export class Library extends Uninstantable {
else {
event.finish();
}
- "step 16"
+ "step 16";
event._oncancel();
},
useSkill: function () {
- "step 0"
+ "step 0";
var info = get.info(event.skill);
if (!info.noForceDie) event.forceDie = true;
if (!info.noForceOut) event.includeOut = true;
@@ -15643,7 +15863,7 @@ export class Library extends Uninstantable {
for (var i = 1; i < targets.length; i++) {
str += '、' + (targets[i] == player ? '自己' : get.translation(targets[i]));
}
- str += ''
+ str += '';
}
str += '发动了';
if (!info.direct && info.log !== false) {
@@ -15752,7 +15972,7 @@ export class Library extends Uninstantable {
event.type = logInfo.type;
player.getHistory('useSkill').push(logInfo);
event.trigger('useSkill');
- "step 1"
+ "step 1";
var info = get.info(event.skill);
if (info && info.contentBefore) {
var next = game.createEvent(event.skill + 'ContentBefore');
@@ -15763,7 +15983,7 @@ export class Library extends Uninstantable {
if (event.forceDie) next.forceDie = true;
if (event.includeOut) next.includeOut = true;
}
- "step 2"
+ "step 2";
if (!event.skill) {
console.log('error: no skill', get.translation(event.player), event.player.getSkills());
if (event._skill) {
@@ -15822,7 +16042,7 @@ export class Library extends Uninstantable {
game.pause();
}
else {
- game.delayx()
+ game.delayx();
}
}
}
@@ -15831,7 +16051,7 @@ export class Library extends Uninstantable {
event.num++;
event.redo();
}
- "step 3"
+ "step 3";
var info = get.info(event.skill);
if (info && info.contentAfter) {
var next = game.createEvent(event.skill + 'ContentAfter');
@@ -15842,7 +16062,7 @@ export class Library extends Uninstantable {
if (event.forceDie) next.forceDie = true;
if (event.includeOut) next.includeOut = true;
}
- "step 4"
+ "step 4";
if (player.getStat().allSkills > 200) {
player._noSkill = true;
console.log(player.name, event.skill);
@@ -15853,7 +16073,7 @@ export class Library extends Uninstantable {
else {
event.finish();
}
- "step 5"
+ "step 5";
ui.clear();
},
draw: function () {
@@ -15915,16 +16135,16 @@ export class Library extends Uninstantable {
event.result = cards;
},
discard: function () {
- "step 0"
+ "step 0";
game.log(player, '弃置了', cards);
event.done = player.lose(cards, event.position, 'visible');
event.done.type = 'discard';
if (event.discarder) event.done.discarder = event.discarder;
- "step 1"
+ "step 1";
event.trigger('discard');
},
loseToDiscardpile: function () {
- "step 0"
+ "step 0";
if (event.log != false) game.log(player, '将', cards, '置入了弃牌堆');
var next = player.lose(cards, event.position);
if (event.insert_index) next.insert_index = event.insert_index;
@@ -15932,11 +16152,11 @@ export class Library extends Uninstantable {
if (!event.blank) next.visible = true;
next.type = 'loseToDiscardpile';
event.done = next;
- "step 1"
+ "step 1";
event.trigger('loseToDiscardpile');
},
respond: function () {
- 'step 0'
+ 'step 0';
var cardaudio = true;
if (event.skill) {
if (lib.skill[event.skill].audio) {
@@ -16016,11 +16236,11 @@ export class Library extends Uninstantable {
}
}
event.trigger('respond');
- 'step 1'
+ 'step 1';
game.delayx(0.5);
},
swapHandcards: function () {
- 'step 0'
+ 'step 0';
event.cards1 = event.cards1 || player.getCards('h');
event.cards2 = event.cards2 || target.getCards('h');
game.loseAsync({
@@ -16029,21 +16249,21 @@ export class Library extends Uninstantable {
cards1: event.cards1,
cards2: event.cards2,
}).setContent('swapHandcardsx');
- 'step 1'
+ 'step 1';
game.loseAsync({
gain_list: [
[player, event.cards2.filterInD()],
[target, event.cards1.filterInD()]
],
}).setContent('gaincardMultiple');
- 'step 2'
+ 'step 2';
game.delayx();
},
swapHandcardsx: function () {
- 'step 0'
+ 'step 0';
player.$giveAuto(event.cards1, target);
target.$giveAuto(event.cards2, player);
- 'step 1'
+ 'step 1';
event.cards = event.cards1;
var next = player.lose(event.cards, ui.ordering);
next.getlx = false;
@@ -16054,7 +16274,7 @@ export class Library extends Uninstantable {
else {
next.delay = false;
}
- 'step 2'
+ 'step 2';
event.cards = event.cards2;
var next = target.lose(event.cards, ui.ordering);
next.getlx = false;
@@ -16065,17 +16285,17 @@ export class Library extends Uninstantable {
else {
next.delay = false;
}
- 'step 3'
+ 'step 3';
if (!event.delayed) game.delay();
},
gainMultiple: function () {
- 'step 0'
+ 'step 0';
event.delayed = false;
event.num = 0;
event.cards = [];
- 'step 1'
+ 'step 1';
player.gainPlayerCard(targets[num], event.position, true).set('boolline', false).set('delay', num == targets.length - 1);
- 'step 2'
+ 'step 2';
if (result.bool) {
event.cards.addArray(result.cards);
if (num == targets.length - 1) event.delayed = true;
@@ -16084,11 +16304,11 @@ export class Library extends Uninstantable {
if (event.num < targets.length) {
event.goto(1);
}
- 'step 3'
+ 'step 3';
if (!event.delayed) game.delay();
},
gain: function () {
- "step 0"
+ "step 0";
if (event.animate == 'give') event.visible = true;
if (cards) {
var map = {};
@@ -16117,7 +16337,7 @@ export class Library extends Uninstantable {
else {
event.finish();
}
- "step 1"
+ "step 1";
for (var i = 0; i < cards.length; i++) {
if (cards[i].willBeDestroyed('handcard', player, event)) {
cards[i].selfDestroy(event);
@@ -16143,14 +16363,14 @@ export class Library extends Uninstantable {
}
player.getHistory('gain').push(event);
//if(event.source&&event.delay!==false) game.delayx();
- "step 2"
+ "step 2";
if (player.getStat().gain == undefined) {
player.getStat().gain = cards.length;
}
else {
player.getStat().gain += cards.length;
}
- "step 3"
+ "step 3";
var sort;
var frag1 = document.createDocumentFragment();
var frag2 = document.createDocumentFragment();
@@ -16245,7 +16465,7 @@ export class Library extends Uninstantable {
if (event.animate == 'give') {
for (var i in evtmap) {
var source = (_status.connectMode ? lib.playerOL : game.playerMap)[i];
- source.$give(evtmap[i][0], player, event.log)
+ source.$give(evtmap[i][0], player, event.log);
}
}
else {
@@ -16288,12 +16508,12 @@ export class Library extends Uninstantable {
broadcast();
event.finish();
}
- "step 4"
+ "step 4";
game.delayx();
if (event.updatePile) game.updateRoundNumber();
},
addToExpansion: function () {
- "step 0"
+ "step 0";
if (event.animate == 'give') event.visible = true;
if (cards) {
var map = {};
@@ -16320,7 +16540,7 @@ export class Library extends Uninstantable {
else {
event.finish();
}
- "step 1"
+ "step 1";
for (var i = 0; i < cards.length; i++) {
if (cards[i].willBeDestroyed('expansion', player, event)) {
cards[i].selfDestroy(event);
@@ -16342,7 +16562,7 @@ export class Library extends Uninstantable {
event.finish();
return;
}
- "step 2"
+ "step 2";
var hs = player.getCards('x');
for (var i = 0; i < cards.length; i++) {
if (hs.contains(cards[i])) {
@@ -16433,12 +16653,12 @@ export class Library extends Uninstantable {
for (var i of event.gaintag) player.markSkill(i);
event.finish();
}
- "step 4"
+ "step 4";
game.delayx();
if (event.updatePile) game.updateRoundNumber();
},
lose: function () {
- "step 0"
+ "step 0";
var evt = event.getParent();
if ((evt.name != 'discard' || event.type != 'discard') && (evt.name != 'loseToDiscardpile' || event.type != 'loseToDiscardpile')) {
event.delay = false;
@@ -16486,7 +16706,7 @@ export class Library extends Uninstantable {
}
}
}
- "step 1"
+ "step 1";
event.gaintag_map = {};
var hs = [], es = [], js = [], ss = [], xs = [];
var unmarks = [];
@@ -16635,7 +16855,7 @@ export class Library extends Uninstantable {
if (hs.length && !event.visible) {
player.getCards('h').forEach(hcard => { hcard.clearKnowers(); });
}
- "step 2"
+ "step 2";
if (num < cards.length) {
if (event.es.contains(cards[num])) {
event.loseEquip = true;
@@ -16655,7 +16875,7 @@ export class Library extends Uninstantable {
}
event.goto(4);
}
- "step 3"
+ "step 3";
var info = get.info(cards[num]);
if (info.loseDelay != false && (player.isAlive() || info.forceDie)) {
player.popup(cards[num].name);
@@ -16679,7 +16899,7 @@ export class Library extends Uninstantable {
}
event.num++;
event.goto(2);
- "step 4"
+ "step 4";
if (event.toRenku) {
_status.renku.addArray(cards.filter(function (card) {
return !card.willBeDestroyed('renku', null, event);
@@ -16691,7 +16911,7 @@ export class Library extends Uninstantable {
}
game.updateRenku();
}
- "step 5"
+ "step 5";
var evt = event.getParent();
if ((evt.name != 'discard' && event.type != 'discard') && (evt.name != 'loseToDiscardpile' && event.type != 'loseToDiscardpile')) return;
if (event.animate === false || event.delay === false) return;
@@ -16706,17 +16926,17 @@ export class Library extends Uninstantable {
}
},
damage: function () {
- "step 0"
+ "step 0";
event.forceDie = true;
if (event.unreal) { event.goto(4); return; }
event.trigger('damageBegin1');
- "step 1"
+ "step 1";
event.trigger('damageBegin2');
- "step 2"
+ "step 2";
event.trigger('damageBegin3');
- "step 3"
+ "step 3";
event.trigger('damageBegin4');
- "step 4"
+ "step 4";
//moved changeHujia to changeHp
if (player.hujia > 0 && !player.hasSkillTag('nohujia')) {
var damageAudioInfo = lib.natureAudio.hujia_damage[event.nature];
@@ -16789,7 +17009,7 @@ export class Library extends Uninstantable {
var numx = player.hasSkillTag('nohujia') ? num : Math.max(0, num - player.hujia);
player.$damagepop(-numx, natures[0]);
}
- if (event.unreal) event.goto(6)
+ if (event.unreal) event.goto(6);
if (!event.notrigger) {
if (num == 0) {
event.trigger('damageZero');
@@ -16799,7 +17019,7 @@ export class Library extends Uninstantable {
event.trigger('damage');
}
}
- "step 5"
+ "step 5";
if (player.hp <= 0 && player.isAlive() && !event.nodying) {
game.delayx();
event._dyinged = true;
@@ -16845,7 +17065,7 @@ export class Library extends Uninstantable {
}
}
}
- "step 6"
+ "step 6";
if (!event.notrigger) event.trigger('damageSource');
},
recover: function () {
@@ -16869,11 +17089,11 @@ export class Library extends Uninstantable {
}
}, player);
player.$damagepop(num, 'wood');
- game.log(player, '回复了' + get.cnNumber(num) + '点体力')
+ game.log(player, '回复了' + get.cnNumber(num) + '点体力');
}
},
loseHp: function () {
- "step 0"
+ "step 0";
if (lib.config.background_audio) {
game.playAudio('effect', 'loseHp');
}
@@ -16882,9 +17102,9 @@ export class Library extends Uninstantable {
game.playAudio('effect', 'loseHp');
}
});
- game.log(player, '失去了' + get.cnNumber(num) + '点体力')
+ game.log(player, '失去了' + get.cnNumber(num) + '点体力');
player.changeHp(-num);
- "step 1"
+ "step 1";
if (player.hp <= 0 && !event.nodying) {
game.delayx();
event._dyinged = true;
@@ -16892,26 +17112,26 @@ export class Library extends Uninstantable {
}
},
doubleDraw: function () {
- "step 0"
+ "step 0";
player.chooseBool('你的主副将体力上限之和是奇数,是否摸一张牌?');
- "step 1"
+ "step 1";
if (result.bool) {
player.draw();
}
},
loseMaxHp: function () {
- "step 0"
+ "step 0";
game.log(player, '减少了' + get.cnNumber(num) + '点体力上限');
player.maxHp -= num;
event.loseHp = Math.max(0, player.hp - player.maxHp);
player.update();
- "step 1"
+ "step 1";
if (player.maxHp <= 0) {
player.die(event);
}
},
gainMaxHp: function () {
- "step 0"
+ "step 0";
game.log(player, '增加了' + get.cnNumber(num) + '点体力上限');
player.maxHp += num;
player.update();
@@ -16945,7 +17165,7 @@ export class Library extends Uninstantable {
var evt = event.getParent('_save');
if (evt && evt.finish) evt.finish();
evt = event.getParent('dying');
- if (evt && evt.finish) evt.finish()
+ if (evt && evt.finish) evt.finish();
}
event.trigger('changeHp');
},
@@ -16974,7 +17194,7 @@ export class Library extends Uninstantable {
player.update();
},
dying: function () {
- "step 0"
+ "step 0";
event.forceDie = true;
if (player.isDying() || player.hp > 0) {
event.finish();
@@ -16986,7 +17206,7 @@ export class Library extends Uninstantable {
}, _status.dying);
event.trigger('dying');
game.log(player, '濒死');
- "step 1"
+ "step 1";
delete event.filterStop;
if (player.hp > 0 || event.nodying) {
_status.dying.remove(player);
@@ -17010,7 +17230,7 @@ export class Library extends Uninstantable {
next.forceDie = true;
next.setContent(lib.skill._save.content);
}
- "step 2"
+ "step 2";
_status.dying.remove(player);
game.broadcast(function (list) {
_status.dying = list;
@@ -17018,7 +17238,7 @@ export class Library extends Uninstantable {
if (player.hp <= 0 && !event.nodying && !player.nodying) player.die(event.reason);
},
die: function () {
- "step 0"
+ "step 0";
event.forceDie = true;
if (_status.roundStart == player) {
_status.roundStart = player.next || player.getNext() || game.players[0];
@@ -17047,7 +17267,7 @@ export class Library extends Uninstantable {
}
}
else {
- game.log(player, '阵亡')
+ game.log(player, '阵亡');
}
@@ -17107,11 +17327,11 @@ export class Library extends Uninstantable {
if (player.hp != 0) {
player.changeHp(0 - player.hp, false).forceDie = true;
}
- "step 1"
+ "step 1";
if (player.dieAfter) player.dieAfter(source);
- "step 2"
+ "step 2";
event.trigger('die');
- "step 3"
+ "step 3";
if (player.isDead()) {
if (!game.reserveDead) {
for (var mark in player.marks) {
@@ -17146,9 +17366,9 @@ export class Library extends Uninstantable {
//player.$throw(event.cards,1000);
}
}
- "step 4"
+ "step 4";
if (player.dieAfter2) player.dieAfter2(source);
- "step 5"
+ "step 5";
game.broadcastAll(function (player) {
if (game.online && player == game.me && !_status.over && !game.controlOver && !ui.exit) {
if (lib.mode[lib.configOL.mode].config.dierestart) {
@@ -17208,7 +17428,7 @@ export class Library extends Uninstantable {
}
},
addJudge: function () {
- "step 0"
+ "step 0";
if (cards) {
var owner = get.owner(cards[0]);
if (owner) {
@@ -17216,7 +17436,7 @@ export class Library extends Uninstantable {
}
else if (get.position(cards[0]) == 'c') event.updatePile = true;
}
- "step 1"
+ "step 1";
if (cards[0].willBeDestroyed('judge', player, event)) {
cards[0].selfDestroy(event);
event.finish();
@@ -17252,7 +17472,7 @@ export class Library extends Uninstantable {
card.viewAs = viewAs;
if (viewAs && viewAs != card.name && (card.classList.contains('fullskin') || card.classList.contains('fullborder'))) {
card.classList.add('fakejudge');
- card.node.background.innerHTML = lib.translate[viewAs + '_bg'] || get.translation(viewAs)[0]
+ card.node.background.innerHTML = lib.translate[viewAs + '_bg'] || get.translation(viewAs)[0];
}
else {
card.classList.remove('fakejudge');
@@ -17292,7 +17512,7 @@ export class Library extends Uninstantable {
if (event.updatePile) game.updateRoundNumber();
},
judge: function () {
- "step 0"
+ "step 0";
var judgestr = get.translation(player) + '的' + event.judgestr + '判定';
event.videoId = lib.status.videoId++;
var cardj = event.directresult;
@@ -17336,7 +17556,7 @@ export class Library extends Uninstantable {
game.log(player, '进行' + event.judgestr + '判定,亮出的判定牌为', player.judging[0]);
game.delay(2);
if (!event.noJudgeTrigger) event.trigger('judge');
- "step 1"
+ "step 1";
event.result = {
card: player.judging[0],
name: player.judging[0].name,
@@ -17444,7 +17664,7 @@ export class Library extends Uninstantable {
game.addVideo('link', player, player.isLinked());
},
chooseToGuanxing: function () {
- "step 0"
+ "step 0";
var cards = get.cards(num);
game.cardsGotoOrdering(cards);
var next = player.chooseToMove();
@@ -17467,7 +17687,7 @@ export class Library extends Uninstantable {
bottom = cards;
return [top, bottom];
};
- "step 1"
+ "step 1";
var top = result.moved[0];
var bottom = result.moved[1];
top.reverse();
@@ -17644,7 +17864,7 @@ export class Library extends Uninstantable {
charlotte: true,
forced: true,
popup: false,
- }
+ };
if (typeof map[i] == 'string') lib.translate[i] = map[i];
}
}, {}
@@ -17707,7 +17927,7 @@ export class Library extends Uninstantable {
}
return skill.filterFuns.every(fun => Boolean(fun(event, player, name))) &&
skill.filter2(event, player, name);
- }
+ };
},
get filter2() {
return (event, player, name) => {
@@ -17804,7 +18024,7 @@ export class Library extends Uninstantable {
if (lib.skill[skillName] != skill) throw `This skill has been destroyed`;
if (typeof translation == 'string') {
_status.postReconnect.player_when[1][skillName] = translation;
- game.broadcastAll((skillName, translation) => lib.translate[skillName] = translation, skillName, translation)
+ game.broadcastAll((skillName, translation) => lib.translate[skillName] = translation, skillName, translation);
}
return this;
},
@@ -17880,7 +18100,7 @@ export class Library extends Uninstantable {
getKnownCards(other, filter) {
if (!other) other = _status.event.player;
if (!other) other = this;
- if (!filter) filter = (card) => { return true };
+ if (!filter) filter = (card) => { return true; };
return this.getCards('h', function (card) {
return card.isKnownBy(other) && filter(card);
});
@@ -17897,7 +18117,7 @@ export class Library extends Uninstantable {
hasKnownCards(other, filter) {
if (!other) other = _status.event.player;
if (!other) other = this;
- if (!filter) filter = (card) => { return true };
+ if (!filter) filter = (card) => { return true; };
return this.countCards('h', function (card) {
return card.isKnownBy(other) && filter(card);
}) > 0;
@@ -18053,7 +18273,7 @@ export class Library extends Uninstantable {
return Math.max(0, player.countEnabledSlot(type) - player.getEquips(type).reduce(function (num, card) {
var types = get.subtypes(card, false);
return num + get.numOf(types, type);
- }, 0))
+ }, 0));
}
//判断一名角色是否有可以用于装备新装备牌的区域(排除金箍棒和六龙等“不可被替换装备”)
//用法同下
@@ -18076,7 +18296,7 @@ export class Library extends Uninstantable {
var types = get.subtypes(card, false);
if (!lib.filter.canBeReplaced(card, player)) num += get.numOf(types, type);
return num;
- }, 0))
+ }, 0));
}
//判断一名角色是否拥有未被废除的某个区域
//type为要判断的区域 若为空 则判断玩家是否有任意一个未被废除的区域
@@ -18148,7 +18368,7 @@ export class Library extends Uninstantable {
if (!subtype) return [];
return this.getCards('e', function (card) {
return get.subtypes(card, false).contains(subtype);
- })
+ });
}
//新的废除装备区/恢复装备区/扩展装备区
//参数:废除来源角色(不写默认当前事件角色),废除区域(数字/区域字符串/数组,可以写多个,重复废除)
@@ -18258,7 +18478,7 @@ export class Library extends Uninstantable {
if (!map) {
map = (player.expandedSlots || {});
}
- game.addVideo('$syncExpand', player, get.copy(map))
+ game.addVideo('$syncExpand', player, get.copy(map));
game.broadcast(function (player, map) {
player.expandedSlots = map;
player.$syncExpand(map);
@@ -18273,11 +18493,11 @@ export class Library extends Uninstantable {
if (!map) {
map = (player.disabledSlots || {});
}
- game.addVideo('$syncDisable', player, get.copy(map))
+ game.addVideo('$syncDisable', player, get.copy(map));
game.broadcast(function (player, map) {
player.disabledSlots = map;
player.$syncDisable(map);
- }, player, map)
+ }, player, map);
const map2 = get.copy(map);
const cards = Array.from(player.node.equips.childNodes);
for (const card of cards) {
@@ -18332,8 +18552,8 @@ export class Library extends Uninstantable {
if (combined) {
ranges.forEach(type => {
if (type == 'equip3' || type == 'equip4') rangex.add('equip3_4');
- else rangex.add(type)
- })
+ else rangex.add(type);
+ });
}
else {
rangex.push(...new Set(ranges));
@@ -18348,7 +18568,7 @@ export class Library extends Uninstantable {
}
//以下函数将不再进行后续维护
countDisabled() {
- return this.countDisabledSlot.apply(this, arguments)
+ return this.countDisabledSlot.apply(this, arguments);
}
isDisabled(arg) {
return this.hasDisabledSlot(arg) && !this.hasEnabledSlot(arg);
@@ -18523,12 +18743,12 @@ export class Library extends Uninstantable {
target: target || this,
});
next.setContent(function () {
- "step 0"
+ "step 0";
player.lose(cards, ui.special).set('getlx', false);
- "step 1"
+ "step 1";
var cards = event.cards.slice(0);
cards.removeArray(player.getCards('hejsx'));
- if (cards.length) target.directgains(cards, null, event.tag)
+ if (cards.length) target.directgains(cards, null, event.tag);
});
return next;
}
@@ -18686,8 +18906,8 @@ export class Library extends Uninstantable {
}
}
next.setContent('chooseToMove');
- next.filterOk = function () { return true };
- next.filterMove = function () { return true };
+ next.filterOk = function () { return true; };
+ next.filterMove = function () { return true; };
return next;
}
chooseToGuanxing(num) {
@@ -18702,7 +18922,7 @@ export class Library extends Uninstantable {
var getLeft = function (player) {
if (player == game.me && !ui.fakeme && !ui.chess) return player.getLeft() + player.node.avatar.offsetWidth / 2;
return player.getLeft() + player.offsetWidth / 2;
- }
+ };
var player = this;
var emotion = ui.create.div('', '', game.chess ? ui.chess : ui.window);
emotion.style.width = '60px';
@@ -19706,7 +19926,7 @@ export class Library extends Uninstantable {
unseen: this.isUnseen(0),
unseen2: this.isUnseen(1),
seatNum: this.seatNum,
- }
+ };
for (var i = 0; i < state.judges.length; i++) {
state.views[i] = state.judges[i].viewAs;
}
@@ -19937,7 +20157,7 @@ export class Library extends Uninstantable {
}
clearMark(i, log) {
let num = this.countMark(i);
- if (num > 0) this.removeMark(i, num, log)
+ if (num > 0) this.removeMark(i, num, log);
}
removeMark(i, num, log) {
if (typeof num != 'number' || !num) num = 1;
@@ -19998,7 +20218,7 @@ export class Library extends Uninstantable {
if (i == 'ghujia' || ((!this.marks[i].querySelector('.image') || this.storage[i + '_markcount']) &&
lib.skill[i] && lib.skill[i].intro && !lib.skill[i].intro.nocount &&
(this.storage[i] || this.storage[i + '_markcount'] || lib.skill[i].intro.markcount))) {
- this.marks[i].classList.add('overflowmark')
+ this.marks[i].classList.add('overflowmark');
var num = 0;
if (typeof lib.skill[i].intro.markcount == 'function') {
num = lib.skill[i].intro.markcount(this.storage[i], this);
@@ -20659,7 +20879,7 @@ export class Library extends Uninstantable {
next.forceDie = true;
next.includeOut = true;
next.skill = skill || _status.event.name;
- next.setContent('phase');
+ next.setContents('phase');
return next;
}
insertEvent(name, content, arg) {
@@ -20681,7 +20901,7 @@ export class Library extends Uninstantable {
phase(skill) {
var next = game.createEvent('phase', false);
next.player = this;
- next.setContent('phase');
+ next.setContents('phase');
if (!_status.roundStart) {
_status.roundStart = this;
}
@@ -20827,7 +21047,7 @@ export class Library extends Uninstantable {
//next.dialog=next.prompt;
}
else {
- var str = '请打出' + get.cnNumber(next.selectCard[0]) + '张'
+ var str = '请打出' + get.cnNumber(next.selectCard[0]) + '张';
if (filter) {
if (filter.name) {
str += get.translation(filter.name);
@@ -20950,7 +21170,7 @@ export class Library extends Uninstantable {
if (!lib.filter.cardDiscardable(cards[i], this.player, this)) num--;
}
return get.select(this.selectCard)[0] >= num;
- }
+ };
next.setContent('chooseToDiscard');
next._args = Array.from(arguments);
return next;
@@ -20963,7 +21183,7 @@ export class Library extends Uninstantable {
if (check) next.ai = check;
else next.ai = function (card) {
if (typeof card == 'string' && lib.skill[card]) {
- var ais = lib.skill[card].check || function () { return 0 };
+ var ais = lib.skill[card].check || function () { return 0; };
return ais();
}
var addi = (get.value(card) >= 8 && get.type(card) != 'equip') ? -3 : 0;
@@ -20974,7 +21194,7 @@ export class Library extends Uninstantable {
var getn = function (card) {
if (player.hasSkill('tianbian') && get.suit(card) == 'heart') return 13 * (Boolean(event.small) ? -1 : 1);
return get.number(card) * (Boolean(event.small) ? -1 : 1);
- }
+ };
if (source && source != player) {
if (get.attitude(player, source) > 1) {
if (Boolean(event.small)) return getn(card) - get.value(card) / 3 + addi;
@@ -20987,7 +21207,7 @@ export class Library extends Uninstantable {
if (Boolean(event.small)) return -getn(card) - get.value(card) / 5 + addi;
return getn(card) - get.value(card) / 5 + addi;
}
- }
+ };
next.setContent('chooseToCompareMultiple');
}
else {
@@ -20995,14 +21215,14 @@ export class Library extends Uninstantable {
if (check) next.ai = check;
else next.ai = function (card) {
if (typeof card == 'string' && lib.skill[card]) {
- var ais = lib.skill[card].check || function () { return 0 };
+ var ais = lib.skill[card].check || function () { return 0; };
return ais();
}
var player = get.owner(card);
var getn = function (card) {
if (player.hasSkill('tianbian') && get.suit(card) == 'heart') return 13;
return get.number(card);
- }
+ };
var event = _status.event.getParent();
var to = (player == event.player ? event.target : event.player);
var addi = (get.value(card) >= 8 && get.type(card) != 'equip') ? -6 : 0;
@@ -21016,7 +21236,7 @@ export class Library extends Uninstantable {
if (friend == Boolean(event.small)) return getn(card) - get.value(card) / (friend ? 3 : 5) + addi;
return -getn(card) - get.value(card) / (friend ? 3 : 5) + addi;
}
- }
+ };
next.setContent('chooseToCompare');
}
next.forceDie = true;
@@ -21122,7 +21342,7 @@ export class Library extends Uninstantable {
if (next.isMine() == false && next.dialog) next.dialog.style.display = 'none';
if (next.filterButton == undefined) next.filterButton = lib.filter.filterButton;
if (next.selectButton == undefined) next.selectButton = [1, 1];
- if (next.ai == undefined) next.ai = function () { return 1 };
+ if (next.ai == undefined) next.ai = function () { return 1; };
next.setContent('chooseButton');
next._args = Array.from(arguments);
next.forceDie = true;
@@ -22212,7 +22432,7 @@ export class Library extends Uninstantable {
}
}
node.appendChild(card);
- }
+ };
for (var i = 0; i < cards.length; i++) {
cards[i].fix();
cards[i].remove();
@@ -22329,7 +22549,7 @@ export class Library extends Uninstantable {
next.getg = function (player) {
if (this.getlx === false || player != this.player || !this.cards) return [];
return this.cards.slice(0);
- }
+ };
next.gaintag = [];
return next;
}
@@ -22916,7 +23136,7 @@ export class Library extends Uninstantable {
if (typeof card == 'string') {
card = { name: card };
}
- next.card = get.autoViewAs(card, next.cards)
+ next.card = get.autoViewAs(card, next.cards);
}
next.player = this;
next.setContent('addJudge');
@@ -23039,7 +23259,7 @@ export class Library extends Uninstantable {
next.judge = get.judge(next.card);
next.judge2 = get.judge2(next.card);
}
- if (next.judge == undefined) next.judge = function () { return 0 };
+ if (next.judge == undefined) next.judge = function () { return 0; };
if (next.position == undefined) next.position = ui.discardPile;
if (next.card) next.cardname = next.card.viewAs || next.card.name;
@@ -23498,7 +23718,7 @@ export class Library extends Uninstantable {
}
}
unmarkAuto(name, info) {
- var storage = this.storage[name]
+ var storage = this.storage[name];
if (Array.isArray(info) && Array.isArray(storage)) {
storage.removeArray(info.slice(0));
this.markAuto(name);
@@ -23555,7 +23775,7 @@ export class Library extends Uninstantable {
}
removeStorage(name, mark) {
if (!this.hasStorage(name)) return false;
- delete this.storage[name]
+ delete this.storage[name];
if (mark) {
this.unmarkSkill(name);
}
@@ -23671,7 +23891,7 @@ export class Library extends Uninstantable {
target: target
});
}
- }
+ };
func(this, target, name, content, id);
if (!nobroadcast) game.broadcast(func, this, target, name, content, id);
return this;
@@ -23698,7 +23918,7 @@ export class Library extends Uninstantable {
info.name = get.translation(name);
}
if (!info.content) {
- info.content = get.skillintro(name, learn, learn2)
+ info.content = get.skillintro(name, learn, learn2);
}
node.info = info;
node.addEventListener(lib.config.touchscreen ? 'touchend' : 'click', ui.click.card);
@@ -23880,7 +24100,7 @@ export class Library extends Uninstantable {
}
addSubPlayer(cfg) {
var skill = 'subplayer_' + cfg.name + '_' + get.id();
- game.log(this, '获得了随从', '#g' + get.translation(cfg.name))
+ game.log(this, '获得了随从', '#g' + get.translation(cfg.name));
cfg.hs = cfg.hs || [];
cfg.es = cfg.es || [];
cfg.skills = cfg.skills || [];
@@ -23908,7 +24128,7 @@ export class Library extends Uninstantable {
ai: {
subplayer: true
}
- }
+ };
lib.character[skill] = [cfg.sex, cfg.group, cfg.maxHp, cfg.skills, []];
if (Array.isArray(cfg.image)) {
cfg.image.forEach(image => lib.character[skill][4].push(image));
@@ -24008,7 +24228,7 @@ export class Library extends Uninstantable {
if (!lib.hook[name]) lib.hook[name] = [];
lib.hook[name].add(skill);
lib.hookmap[evt] = true;
- }
+ };
for (const role in info.trigger) {
let evts = info.trigger[role];
if (!Array.isArray(evts)) evts = [evts];
@@ -24185,8 +24405,8 @@ export class Library extends Uninstantable {
if (key === skillkey) return false;
if (Array.isArray(player.additionalSkills[key])) return player.additionalSkills[key].includes(skill);
return player.additionalSkills[key] == skill;
- }))
- }
+ }));
+ };
if (Array.isArray(additionalSkills) && typeof target == 'string') {
if (additionalSkills.contains(target)) {
additionalSkills.remove(target);
@@ -24199,7 +24419,7 @@ export class Library extends Uninstantable {
if (!hasAnotherSKill(skill, additionalSkills)) this.removeSkill(additionalSkills);
}
else if (Array.isArray(additionalSkills)) {
- const skillsToRemove = additionalSkills.filter(target => !hasAnotherSKill(skill, target))
+ const skillsToRemove = additionalSkills.filter(target => !hasAnotherSKill(skill, target));
this.removeSkill(skillsToRemove);
}
}
@@ -24365,7 +24585,7 @@ export class Library extends Uninstantable {
if (!lib.hook[name]) return;
lib.hook[name].remove(skill);
if (lib.hook[name].length == 0) delete lib.hook[name];
- }
+ };
for (const role in info.trigger) {
let evts = info.trigger[role];
if (!Array.isArray(evts)) evts = [evts];
@@ -24479,7 +24699,7 @@ export class Library extends Uninstantable {
bannedSkill: skill,
}).then(() => {
delete player.storage[`temp_ban_${bannedSkill}`];
- })
+ });
return skill;
}
isTempBanned(skill) {
@@ -24520,7 +24740,7 @@ export class Library extends Uninstantable {
else {
for (var i in this.forbiddenSkills) {
if (this.forbiddenSkills[i].includes(skill)) {
- this.forbiddenSkills[i].remove(skill)
+ this.forbiddenSkills[i].remove(skill);
if (!this.forbiddenSkills[i].length) {
delete this.forbiddenSkills[i];
}
@@ -24537,7 +24757,7 @@ export class Library extends Uninstantable {
str += arr[i] + '+';
}
return str.slice(0, str.length - 1);
- }
+ };
var forbidlist = lib.config.forbid.concat(lib.config.customforbid);
var skills = this.getSkills();
for (var i = 0; i < forbidlist.length; i++) {
@@ -24571,7 +24791,7 @@ export class Library extends Uninstantable {
return history.filter((event, index) => {
if (index > lastIndex) return false;
return filter(event);
- })
+ });
}
return history.filter(filter);
}
@@ -24585,7 +24805,7 @@ export class Library extends Uninstantable {
history.forEach((event, index) => {
if (index > lastIndex) return false;
filter(event);
- })
+ });
}
else {
history.forEach(filter);
@@ -24600,7 +24820,7 @@ export class Library extends Uninstantable {
return history.some((event, index) => {
if (index > lastIndex) return false;
return filter(event);
- })
+ });
}
return history.some(filter);
}
@@ -24620,7 +24840,7 @@ export class Library extends Uninstantable {
return history.filter((event, index) => {
if (index > lastIndex) return false;
return filter(event);
- })
+ });
}
return history.filter(filter);
}
@@ -24650,7 +24870,7 @@ export class Library extends Uninstantable {
else {
history.push(...value[key]);
}
- })
+ });
if (filter) {
if (last) {
const lastIndex = history.indexOf(last);
@@ -24677,7 +24897,7 @@ export class Library extends Uninstantable {
if (history.some(filter)) return true;
}
return false;
- })
+ });
}
getLastUsed(num) {
if (typeof num != 'number') num = 0;
@@ -24696,7 +24916,7 @@ export class Library extends Uninstantable {
stat = this.stat[i]; break;
}
}
- if (!stat) return null
+ if (!stat) return null;
if (!key) return stat;
return stat[key];
}
@@ -24720,7 +24940,7 @@ export class Library extends Uninstantable {
}
if (player == game.me) ui.me.removeAttribute('style');
}
- }, time)
+ }, time);
}
getCardUsable(card, pure) {
var player = this;
@@ -24751,7 +24971,7 @@ export class Library extends Uninstantable {
if (info && info.globalFrom) {
range += info.globalFrom;
}
- })
+ });
return (player.getEquipRange() - range);
}
let base = game.checkMod(player, 'unchanged', 'attackRangeBase', player);
@@ -25506,7 +25726,7 @@ export class Library extends Uninstantable {
$draw(num, init, config) {
if (init !== false && init !== 'nobroadcast') {
game.broadcast(function (player, num, init, config) {
- player.$draw(num, init, config)
+ player.$draw(num, init, config);
}, this, num, init, config);
}
var cards, node;
@@ -25606,14 +25826,14 @@ export class Library extends Uninstantable {
config = {
total: num,
current: 1
- }
+ };
}
if (config && config.total > 1) {
var total = config.total, current = config.current;
var dxtotal;
if (total <= 5) {
dxtotal = Math.min(80, (total - 1) * 20);
- dx += -dxtotal + 2 * dxtotal * (current - 1) / (total - 1)
+ dx += -dxtotal + 2 * dxtotal * (current - 1) / (total - 1);
}
else {
var total2 = Math.floor(total / 2);
@@ -25627,7 +25847,7 @@ export class Library extends Uninstantable {
dy += 20;
}
dxtotal = Math.min(80, (total - 1) * 20);
- dx += -dxtotal + 2 * dxtotal * (current - 1) / (total - 1)
+ dx += -dxtotal + 2 * dxtotal * (current - 1) / (total - 1);
}
config.current++;
}
@@ -25649,20 +25869,20 @@ export class Library extends Uninstantable {
if (config && config.total > 1) {
setTimeout(function () {
if (cards) {
- that.$draw(cards, false, config)
+ that.$draw(cards, false, config);
}
else {
- that.$draw(num - 1, false, config)
+ that.$draw(num - 1, false, config);
}
- }, 50)
+ }, 50);
}
else {
setTimeout(function () {
if (cards) {
- that.$draw(cards, false, config)
+ that.$draw(cards, false, config);
}
else {
- that.$draw(num - 1, false, config)
+ that.$draw(num - 1, false, config);
}
}, 200);
}
@@ -25704,7 +25924,7 @@ export class Library extends Uninstantable {
ui.refresh(node1);
node1.style.transform = '';
//node1.removeEventListener('webkitTransitionEnd',onEnd);
- }
+ };
node1.listenTransition(onEnd);
}, 300);
};
@@ -25752,12 +25972,12 @@ export class Library extends Uninstantable {
ui.refresh(node2);
node2.style.transform = '';
//node2.removeEventListener('webkitTransitionEnd',onEnd);
- }
+ };
node2.listenTransition(onEnd);
}, 200);
};
node2.listenTransition(onEnd02);
- }(targets[i], cards[i], i))
+ }(targets[i], cards[i], i));
}
}, 200);
}
@@ -25797,7 +26017,7 @@ export class Library extends Uninstantable {
ui.refresh(node1);
node1.style.transform = '';
//node1.removeEventListener('webkitTransitionEnd',onEnd);
- }
+ };
node1.listenTransition(onEnd);
}, 300);
};
@@ -25832,7 +26052,7 @@ export class Library extends Uninstantable {
ui.refresh(node2);
node2.style.transform = '';
//node2.removeEventListener('webkitTransitionEnd',onEnd);
- }
+ };
node2.listenTransition(onEnd);
}, 200);
};
@@ -25882,7 +26102,7 @@ export class Library extends Uninstantable {
node = this.$throwordered(card.copy('thrown'), nosource);
if (time != undefined) {
node.fixed = true;
- setTimeout(function () { node.delete() }, time);
+ setTimeout(function () { node.delete(); }, time);
}
lib.listenEnd(node);
return node;
@@ -25989,7 +26209,7 @@ export class Library extends Uninstantable {
var per = str.slice(str.indexOf('calc(') + 5, str.indexOf('%'));
var add = str.slice(str.indexOf('%') + 1, str.indexOf('px')).replace(/\s/g, '');
return [parseInt(per), parseInt(add)];
- }
+ };
var nx = parseCalc(node.style.left);
var ny = parseCalc(node.style.top);
nx = nx[0] * ui.arena.offsetWidth / 100 + nx[1];
@@ -26156,7 +26376,7 @@ export class Library extends Uninstantable {
var per = str.slice(str.indexOf('calc(') + 5, str.indexOf('%'));
var add = str.slice(str.indexOf('%') + 1, str.indexOf('px')).replace(/\s/g, '');
return [parseInt(per), parseInt(add)];
- }
+ };
var nx = parseCalc(node.style.left);
var ny = parseCalc(node.style.top);
nx = nx[0] * ui.arena.offsetWidth / 100 + nx[1];
@@ -26553,7 +26773,7 @@ export class Library extends Uninstantable {
ui.arena.classList.add('playerfocus');
setTimeout(function () {
ui.arena.classList.remove('playerfocus');
- }, 1800)
+ }, 1800);
});
game.delay(3);
}
@@ -26795,7 +27015,7 @@ export class Library extends Uninstantable {
}
setTimeout(function () {
node.delete();
- node.style.transform = 'scale(1.5)'
+ node.style.transform = 'scale(1.5)';
}, avatar ? 1600 : 1000);
}
$damagepop(num, nature, font, nobroadcast) {
@@ -26809,7 +27029,7 @@ export class Library extends Uninstantable {
node.classList.add('normal-font');
}
if (typeof num == 'number' && num > 0) {
- if (num == Infinity) num = '+∞'
+ if (num == Infinity) num = '+∞';
else num = '+' + num;
}
else if (num == -Infinity) num = '-∞';
@@ -27482,7 +27702,7 @@ export class Library extends Uninstantable {
this.classList.add('card');
if (card[3]) {
let natures = get.natureList(card[3]);
- natures.forEach(n => { if (n) this.classList.add(n) });
+ natures.forEach(n => { if (n) this.classList.add(n); });
this.nature = natures.filter(n => lib.nature.has(n)).sort(lib.sort.nature).join(lib.natureSeparator);
}
else if (this.nature) {
@@ -27703,7 +27923,7 @@ export class Library extends Uninstantable {
background: node.querySelector('.background'),
image: node.querySelector('.image'),
gaintag: node.querySelector('.gaintag'),
- }
+ };
node.node.gaintag.innerHTML = '';
var clone = true;
var position;
@@ -28176,7 +28396,7 @@ export class Library extends Uninstantable {
lib.element.content[item]._parsed = true;
}
}
- catch (_) {
+ catch {
throw new Error(`Content ${item} may not exist.\nlib.element.content[${item}] = ${lib.element.content[item]}`);
}
this.content = lib.element.content[item];
@@ -28184,6 +28404,19 @@ export class Library extends Uninstantable {
}
return this;
}
+
+ /**
+ *
+ * @param {import("../util/index.js").AsyncFunction[] | keyof typeof lib.element.content} contents
+ * @returns {GameEvent}
+ */
+ setContents(contents) {
+ if (Array.isArray(contents)) this.contents = contents;
+ else if (contents in lib.element.content) return this.setContents(lib.element.content[contents]);
+ else throw new Error('not supported value.');
+ return this;
+ }
+
getLogv() {
for (var i = 1; i <= 3; i++) {
var event = this.getParent(i);
@@ -28295,7 +28528,7 @@ export class Library extends Uninstantable {
ai1: this.ai1,
ai2: this.ai2,
filterOk: this.filterOk,
- }
+ };
if (skill) {
var info = get.info(skill);
this.skill = skill;
@@ -28360,7 +28593,7 @@ export class Library extends Uninstantable {
var card = get.card(), player = get.player();
var filter = evt._backup.filterCard;
if (filter && !filter(card, player, evt)) return false;
- if (evt._backup.filterOk) return evt._backup.filterOk()
+ if (evt._backup.filterOk) return evt._backup.filterOk();
return true;
};
}
@@ -28462,7 +28695,7 @@ export class Library extends Uninstantable {
skill: skill,
player: player,
priority: get.priority(skill),
- }
+ };
const map = info.firstDo ? firstDo : info.lastDo ? lastDo : doing;
if (!map) return;
if (map.doneList.some(i => i.skill === toadd.skill && i.player === toadd.player)) return;
@@ -28513,12 +28746,12 @@ export class Library extends Uninstantable {
player: "firstDo",
todoList: [],
doneList: [],
- }
+ };
const lastDo = {
player: "lastDo",
todoList: [],
doneList: [],
- }
+ };
const doingList = [];
const roles = ['player', 'source', 'target', 'global'];
const playerMap = game.players.concat(game.dead).sortBySeat(start);
@@ -28547,7 +28780,7 @@ export class Library extends Uninstantable {
else list.sort((a, b) => b.priority - a.priority);
allbool = true;
}
- }
+ };
const notemp = player.skills.slice();
for (const j in player.additionalSkills) {
@@ -28585,7 +28818,7 @@ export class Library extends Uninstantable {
delete doing.addList;
doingList.push(doing);
player = player.nextSeat;
- } while (player && player !== start)
+ } while (player && player !== start);
doingList.unshift(firstDo);
doingList.push(lastDo);
// console.log(name,event.player,doingList.map(i=>({player:i.player,todoList:i.todoList.slice(),doneList:i.doneList.slice()})))
@@ -28843,7 +29076,7 @@ export class Library extends Uninstantable {
alert((!obj || obj instanceof Error) ? String(obj) : get.stringify(obj));
game.promises.prompt('debugger调试').then(inputCallback);
}
- }
+ };
game.promises.prompt('debugger调试').then(inputCallback);
});
}
@@ -29324,7 +29557,7 @@ export class Library extends Uninstantable {
get nodews() {
return this.NodeWS.prototype;
}
- }
+ };
static card = {
list: [],
cooperation_damage: {
@@ -29405,7 +29638,7 @@ export class Library extends Uninstantable {
type: 'db_def',
fullimage: true,
},
- }
+ };
static filter = {
all: () => true,
none: () => false,
@@ -29868,7 +30101,7 @@ export class Library extends Uninstantable {
}
}
}
- }
+ };
static sort = {
nature: function (a, b) {
return (lib.nature.get(b) || 0) - (lib.nature.get(a) || 0);
@@ -29886,7 +30119,7 @@ export class Library extends Uninstantable {
if (group == 'shen') return base + 7;
if (group == 'double') return base + 7;
return base + 9;
- }
+ };
return groupSort(a) - groupSort(b);
},
character: function (a, b) {
@@ -29905,7 +30138,7 @@ export class Library extends Uninstantable {
if (group == 'key') return base + 5;
if (group == 'western') return base + 6;
return base + 7;
- }
+ };
const del = groupSort(a) - groupSort(b);
if (del != 0) return del;
let aa = a, bb = b;
@@ -29930,10 +30163,10 @@ export class Library extends Uninstantable {
if (type == 'equip') {
var type2 = get.subtype(name, false);
if (type2 && type2.slice) return 1 + parseInt(type2.slice(5) || 7);
- return 8.5
+ return 8.5;
}
return 9;
- }
+ };
var del = typeSort(a) - typeSort(b);
if (del != 0) return del;
var aa = a, bb = b;
@@ -29998,7 +30231,7 @@ export class Library extends Uninstantable {
if (a < b) return -1;
return 0;
}
- }
+ };
static skill = {
stratagem_fury: {
marktext: '🔥',
@@ -30161,7 +30394,7 @@ export class Library extends Uninstantable {
if (typeof num == 'number' && num > 0) {
let trans = get.translation(key);
if (combined && key == 'equip3') trans = '坐骑';
- str += '' + trans + '栏:' + num + '个
'
+ str += '' + trans + '栏:' + num + '个
';
}
}
if (str.length) return str.slice(0, str.length - 4);
@@ -30248,7 +30481,7 @@ export class Library extends Uninstantable {
if (info.type == 'damage') {
str += '
协力角色:' + get.translation(info.target);
str += '
协力原因:' + get.translation(info.reason);
- str += '
协力进度:'
+ str += '
协力进度:';
var num = (info.damage || 0);
str += num;
str += '/4';
@@ -30301,7 +30534,7 @@ export class Library extends Uninstantable {
if (info.type == 'draw') {
str += '
协力角色:' + get.translation(info.target);
str += '
协力原因:' + get.translation(info.reason);
- str += '
协力进度:'
+ str += '
协力进度:';
var num = (info.draw || 0);
str += num;
str += '/8';
@@ -30728,7 +30961,7 @@ export class Library extends Uninstantable {
},
position: 'hs',
prompt: "将一张桃当杀使用或打出",
- check: function () { return 1 },
+ check: function () { return 1; },
ai: {
respondSha: true,
skillTagFilter: function (player) {
@@ -30750,7 +30983,7 @@ export class Library extends Uninstantable {
isCard: true,
},
prompt: "将一张桃当闪打出",
- check: function () { return 1 },
+ check: function () { return 1; },
viewAsFilter: function (player) {
if (!player.countCards('hs', 'tao')) return false;
},
@@ -30784,7 +31017,7 @@ export class Library extends Uninstantable {
content: function (storage, player) {
if (typeof storage.intro2 == 'string') return storage.intro2;
if (typeof storage.intro2 == 'function') return storage.intro2(storage, player);
- return '死亡前切换回主武将'
+ return '死亡前切换回主武将';
},
name: function (storage) {
return get.rawName(storage.name);
@@ -31172,10 +31405,10 @@ export class Library extends Uninstantable {
return false;
},
content: function () {
- "step 0"
+ "step 0";
event.dying = trigger.player;
if (!event.acted) event.acted = [];
- "step 1"
+ "step 1";
if (trigger.player.isDead()) {
event.finish();
return;
@@ -31184,7 +31417,7 @@ export class Library extends Uninstantable {
var str = get.translation(trigger.player) + '濒死,是否帮助?';
var str2 = '当前体力:' + trigger.player.hp;
if (lib.config.tao_enemy && event.dying.side != player.side && lib.config.mode != 'identity' && lib.config.mode != 'guozhan' && !event.dying.hasSkillTag('revertsave')) {
- event._result = { bool: false }
+ event._result = { bool: false };
}
else if (player.canSave(event.dying)) {
player.chooseToUse({
@@ -31227,9 +31460,9 @@ export class Library extends Uninstantable {
});
}
else {
- event._result = { bool: false }
+ event._result = { bool: false };
}
- "step 2"
+ "step 2";
if (result.bool) {
var player = trigger.player;
if (player.hp <= 0 && !trigger.nodying && !player.nodying && player.isAlive() && !player.isOut() && !player.removed) event.goto(0);
@@ -31320,9 +31553,9 @@ export class Library extends Uninstantable {
forceDie: true,
//priority:-5,
content: function () {
- "step 0"
+ "step 0";
event.logvid = trigger.getLogv();
- "step 1"
+ "step 1";
event.targets = game.filterPlayer(function (current) {
return current != event.player && current.isLinked();
});
@@ -31332,7 +31565,7 @@ export class Library extends Uninstantable {
event._args = [trigger.num, trigger.nature, trigger.cards, trigger.card];
if (trigger.source) event._args.push(trigger.source);
else event._args.push("nosource");
- "step 2"
+ "step 2";
if (event.targets.length) {
var target = event.targets.shift();
if (target.isLinked()) target.damage.apply(target, event._args.slice(0));
@@ -31384,7 +31617,7 @@ export class Library extends Uninstantable {
lib.skill._recasting.ai = ai;
}
}
- }
+ };
static character = {};
static perfectPair = {};
static cardPile = {};
@@ -31736,7 +31969,7 @@ export class Library extends Uninstantable {
});
if (events.length) {
ui.connectEventsCount.innerHTML = events.filter(function (evt) {
- return evt.creator == game.onlineKey || !get.is.banWords(evt.content)
+ return evt.creator == game.onlineKey || !get.is.banWords(evt.content);
}).length;
ui.connectEventsCount.show();
}
@@ -31834,7 +32067,7 @@ export class Library extends Uninstantable {
}
}
lib.init.onfree();
- }
+ };
if (_status.event.parent) {
game.forceOver('noover', proceed);
}
@@ -31879,8 +32112,8 @@ export class Library extends Uninstantable {
ui.click.connectroom.call(caption);
delete _status.read_clipboard_text;
}
- } catch (e) { console.log(e) }
- }
+ } catch (e) { console.log(e); }
+ };
//每次启动只请求一次
_status.requestReadClipboard = true;
if (_status.read_clipboard_text) {
@@ -31919,7 +32152,7 @@ export class Library extends Uninstantable {
if (events && ui.connectEvents) {
ui.connectEvents.info = events;
var num = events.filter(function (evt) {
- return typeof evt.creator == 'string' && (evt.creator == game.onlineKey || !get.is.banWords(evt.content))
+ return typeof evt.creator == 'string' && (evt.creator == game.onlineKey || !get.is.banWords(evt.content));
}).length;
if (num) {
ui.connectEventsCount.innerHTML = num;
@@ -32041,7 +32274,7 @@ export class Library extends Uninstantable {
game.send('inited');
ui.create.connecting(true);
});
- }
+ };
if (_status.event.parent) {
game.forceOver('noover', proceed);
}
@@ -32266,7 +32499,7 @@ export class Library extends Uninstantable {
if (info.views[i] && info.views[i] != info.judges[i]) {
info.judges[i].classList.add('fakejudge');
info.judges[i].viewAs = info.views[i];
- info.judges[i].node.background.innerHTML = lib.translate[info.views[i] + '_bg'] || get.translation(info.views[i])[0]
+ info.judges[i].node.background.innerHTML = lib.translate[info.views[i] + '_bg'] || get.translation(info.views[i])[0];
}
player.node.judges.appendChild(info.judges[i]);
}
@@ -32319,7 +32552,7 @@ export class Library extends Uninstantable {
game.me.node.identity.firstChild.innerHTML = '';
}
}
- }
+ };
}
else {
if (Array.isArray(onreconnect)) {
@@ -32479,7 +32712,7 @@ export class Library extends Uninstantable {
}
}
}
- }
+ };
static suit = ['club', 'spade', 'diamond', 'heart'];
static suits = ['club', 'spade', 'diamond', 'heart', 'none'];
static color = {
@@ -32862,7 +33095,7 @@ export class Library extends Uninstantable {
];
static other = {
ignore: () => void 0
- }
+ };
};
export const lib = Library;