various fix
This commit is contained in:
parent
4cea469cd6
commit
e018c343c9
|
@ -282,8 +282,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return event.source!=player&&event.card&&event.card.name=='sha'&&event.source.isIn();
|
||||
},
|
||||
check:function(event,player){
|
||||
return get.attitude(player,event.source)>=0||
|
||||
get.attitude(player,event.source)>=-4&&get.distance(_status.currentPhase,player,'absolute')>get.distance(_status.currentPhase,event.source,'absolute');
|
||||
return get.attitude(player,event.source)>=0||get.attitude(player,event.source)>=-4
|
||||
&&get.distance(_status.currentPhase,player,'absolute')>get.distance(_status.currentPhase,event.source,'absolute');
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
|
|
|
@ -6397,7 +6397,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zaoli_info:'锁定技。①你不能于回合内使用你手牌中不为本回合获得的牌。②当你使用或打出手牌时,你获得一个“厉”(至多4个)。③回合开始时,若你有“厉”,则你移去所有“厉”并弃置任意张牌,然后摸X+Y张牌。若X大于2,你失去1点体力(X为你移去的标记数,Y为你弃置的牌数)。',
|
||||
sp_gaolan:'手杀高览',
|
||||
spjungong:'峻攻',
|
||||
spjungong_info:'出牌阶段,你可失去X+1点体力或弃置X+1张牌,视为对一名其他角色使用【杀】(不计入次数和距离限制,X为你本回合内发动过〖等力〗的次数)。若你因此【杀】造成了伤害,则你令此技能失效直到回合结束。',
|
||||
spjungong_info:'出牌阶段,你可失去X+1点体力或弃置X+1张牌,视为对一名其他角色使用【杀】(不计入次数和距离限制,X为你本回合内发动过〖峻攻〗的次数)。若你因此【杀】造成了伤害,则你令此技能失效直到回合结束。',
|
||||
spdengli:'等力',
|
||||
spdengli_info:'当你使用【杀】指定目标后,或成为【杀】的目标后,若使用者和目标的体力值相等,则你摸一张牌。',
|
||||
sp_huaman:'手杀花蔓',
|
||||
|
|
|
@ -2430,7 +2430,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.markAuto('oljianhe_chosen',[target]);
|
||||
'step 1'
|
||||
var type=get.type2(cards[0]);
|
||||
target.chooseCard(get.translation(player)+'对你发动了【剑合】','请重铸'+get.cnNumber(cards.length)+'张'+get.translation(type)+'牌,或点“取消”受到1点雷电伤害',cards.length,'he',(card,player,target)=>{
|
||||
target.chooseCard(get.translation(player)+'对你发动了【剑合】','请重铸'+get.cnNumber(cards.length)+'张'+get.translation(type)+'牌,或点“取消”受到1点雷电伤害',cards.length,'he',(card,player)=>{
|
||||
return get.type2(card)==_status.event.type;
|
||||
}).set('ai',card=>{
|
||||
if(_status.event.goon) return (get.type(card)=='equip'?15:7)-get.value(card);
|
||||
|
|
27
game/game.js
27
game/game.js
|
@ -15838,7 +15838,10 @@
|
|||
if(target){
|
||||
event.triggeredTargets1.push(target);
|
||||
var next=game.createEvent('useCardToPlayer',false);
|
||||
if(event.triggeredTargets1.length==1) next.isFirstTarget=true;
|
||||
if(!event.isFirstTarget1){
|
||||
event.isFirstTarget1=true;
|
||||
next.isFirstTarget=true;
|
||||
}
|
||||
next.setContent('emptyEvent');
|
||||
next.targets=targets;
|
||||
next.target=target;
|
||||
|
@ -15859,7 +15862,10 @@
|
|||
if(target){
|
||||
event.triggeredTargets2.push(target);
|
||||
var next=game.createEvent('useCardToTarget',false);
|
||||
if(event.triggeredTargets2.length==1) next.isFirstTarget=true;
|
||||
if(!event.isFirstTarget2){
|
||||
event.isFirstTarget2=true;
|
||||
next.isFirstTarget=true;
|
||||
}
|
||||
next.setContent('emptyEvent');
|
||||
next.targets=targets;
|
||||
next.target=target;
|
||||
|
@ -15893,7 +15899,10 @@
|
|||
if(target){
|
||||
event.triggeredTargets3.push(target);
|
||||
var next=game.createEvent('useCardToPlayered',false);
|
||||
if(event.triggeredTargets3.length==1) next.isFirstTarget=true;
|
||||
if(!event.isFirstTarget3){
|
||||
event.isFirstTarget3=true;
|
||||
next.isFirstTarget=true;
|
||||
}
|
||||
next.setContent('emptyEvent');
|
||||
next.targets=targets;
|
||||
next.target=target;
|
||||
|
@ -15914,7 +15923,10 @@
|
|||
if(target){
|
||||
event.triggeredTargets4.push(target);
|
||||
var next=game.createEvent('useCardToTargeted',false);
|
||||
if(event.triggeredTargets4.length==1) next.isFirstTarget=true;
|
||||
if(!event.isFirstTarget4){
|
||||
event.isFirstTarget4=true;
|
||||
next.isFirstTarget=true;
|
||||
}
|
||||
next.setContent('emptyEvent');
|
||||
next.targets=targets;
|
||||
next.target=target;
|
||||
|
@ -24781,11 +24793,8 @@
|
|||
return false;
|
||||
},
|
||||
canEquip:function(name,replace){
|
||||
if(get.type(name)=='card'){
|
||||
name=get.equiptype(name);
|
||||
}
|
||||
var range=get.subtype(name);
|
||||
if(this.isDisabled(range)) return false;
|
||||
if(!range||this.isDisabled(range)) return false;
|
||||
if(['equip3','equip4'].contains(range)&&this.getEquip(6)) return false;
|
||||
if(!replace&&!this.isEmpty(range)) return false;
|
||||
return true;
|
||||
|
@ -46049,7 +46058,7 @@
|
|||
bool2=true;
|
||||
}
|
||||
if(!bool4&&get.is.double(i)) bool4=true;
|
||||
if(bool1&&bool2&&bool4) break;
|
||||
if(bool1&&bool2&&bool4&&bool5) break;
|
||||
}
|
||||
if(bool1) groups.add('shen');
|
||||
if(bool2&&!bool3) groups.add('key');
|
||||
|
|
|
@ -13262,10 +13262,18 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
event.choosen=[name1,name2];
|
||||
if(get.is.double(name1,true)){
|
||||
if(!get.is.double(name2,true)) event._result={control:lib.character[name2][1]};
|
||||
else if(get.is.double(name1,true).removeArray(get.is.double(name2,true)).length==0||get.is.double(name2,true).removeArray(get.is.double(name1,true)).length==0) game.me.chooseControl(get.is.double(name2,true).filter(group=>get.is.double(name1,true).contains(group))).set('prompt','请选择你代表的势力').set('ai',()=>_status.event.controls.randomGet());
|
||||
else if(get.is.double(name1,true).removeArray(get.is.double(name2,true)).length==0||get.is.double(name2,true).removeArray(get.is.double(name1,true)).length==0){
|
||||
var listg=get.is.double(name2,true).filter(group=>get.is.double(name1,true).contains(group));
|
||||
listg.sort((a,b)=>lib.group.indexOf(a)-lib.group.indexOf(b))
|
||||
game.me.chooseControl(listg).set('prompt','请选择你代表的势力').set('ai',()=>_status.event.controls.randomGet());
|
||||
}
|
||||
else event._result={control:get.is.double(name1,true).find(group=>get.is.double(name2,true).contains(group))};
|
||||
}
|
||||
else if(lib.character[name1][1]=='ye'&&get.is.double(name2,true)) game.me.chooseControl(get.is.double(name2,true)).set('prompt','请选择副将代表的势力').set('ai',()=>_status.event.controls.randomGet());
|
||||
else if(lib.character[name1][1]=='ye'&&get.is.double(name2,true)){
|
||||
var listg=get.is.double(name2,true);
|
||||
listg.sort((a,b)=>lib.group.indexOf(a)-lib.group.indexOf(b))
|
||||
game.me.chooseControl(listg).set('prompt','请选择副将代表的势力').set('ai',()=>_status.event.controls.randomGet());
|
||||
}
|
||||
}
|
||||
'step 2'
|
||||
if(result&&result.control) game.me.trueIdentity=result.control;
|
||||
|
@ -13465,7 +13473,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
event.result2=result;
|
||||
if(chosen.length){
|
||||
for(var i=0;i<chosen.length;i++){
|
||||
var name1=chosenCharacter[0],name2=chosenCharacter[1],str,choice;
|
||||
var name1=chosenCharacter[i][0],name2=chosenCharacter[i][1],str,choice;
|
||||
if(get.is.double(name1,true)){
|
||||
str='请选择你代表的势力';
|
||||
choice=get.is.double(name2,true).filter(group=>get.is.double(name1,true).contains(group));
|
||||
|
|
Loading…
Reference in New Issue