From dfeb064156123cd5310d8a4cbbf946ff8885ccfd Mon Sep 17 00:00:00 2001 From: libccy Date: Sun, 23 Apr 2017 16:00:06 +0800 Subject: [PATCH] v1.9.26 --- character/hearth.js | 12 ++++++------ character/refresh.js | 6 +++--- game/game.js | 2 +- 3 files changed, 10 insertions(+), 10 deletions(-) diff --git a/character/hearth.js b/character/hearth.js index 365d1def5..a8cedf4d6 100644 --- a/character/hearth.js +++ b/character/hearth.js @@ -107,7 +107,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ hs_zhihuanhua:['fmale','wei',3,['huanjue']], hs_shirencao:['ale','wu',3,['srjici']], - hs_kaituozhe:['fmale','wei',3,['yinzong','zhanji']], + hs_kaituozhe:['fmale','wei',3,['yinzong','tansuo']], }, characterIntro:{ hs_jaina:'戴林·普罗德摩尔之女。 在吉安娜成年早期,她致力于阻止将引发第三次战争的天灾瘟疫传播,当战况加剧后,吉安娜获得了新部落大酋长萨尔的信任,成为团结艾泽拉斯各族携手对抗燃烧军团的关键人物。当战争结束后,吉安娜管理着塞拉摩岛,致力于促进部落与联盟间的关系。吉安娜的和平立场与性格在接任萨尔成为部落大酋长的加尔鲁什·地狱咆哮以一颗魔法炸弹夷平塞拉摩后改变了。身为肯瑞托的新领袖,她拥有让加尔鲁什为他酿成的惨剧付出血的代价的权力与决心。', @@ -214,7 +214,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ player.addTempSkill('qianxing',{player:'phaseBegin'}); } }, - zhanji:{ + tansuo:{ enable:'phaseUse', usable:1, filterCard:true, @@ -3089,7 +3089,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ } }, yiwen2:{}, - tanbao:{ + tanbao_old:{ enable:'phaseUse', usable:1, filter:function(event,player){ @@ -3121,7 +3121,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ } } }, - tanbao_old:{ + tanbao_old2:{ enable:'phaseUse', usable:10, filterCard:true, @@ -7197,8 +7197,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){ huanjue_info:'每名角色的回合限一次,当你使用卡牌指定其他角色为惟一目标,或当其他角色使用卡牌指定你为惟一目标时,你可以从三张随机亮出的牌中选择一张代替此牌', yinzong:'影踪', yinzong_info:'锁定技,每当你失去装备区内牌,你获得潜行直到下一回合开始', - zhanji:'斩棘', - zhanji_info:'出牌阶段限一次,你可以弃置一张牌,然后随机获得一张炉石衍生牌', + tansuo:'探索', + tansuo_info:'出牌阶段限一次,你可以弃置一张牌,然后随机获得一张炉石衍生牌', srjici:'棘刺', srjici_info:'锁定技,每当你造成一次伤害,你摸一张牌,受伤害角色随机弃置一张牌', lieqi:'猎奇', diff --git a/character/refresh.js b/character/refresh.js index 61c3b3359..f8ca7f8bc 100644 --- a/character/refresh.js +++ b/character/refresh.js @@ -437,9 +437,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){ event.num=trigger.num; "step 1" player.judge(function(card){ - if(get.color(card)=='red') return 2; - return 1; - }) + if(get.color(card)=='red') return _status.event.eff; + return 0; + }).set('eff',ai.get.damageEffect(trigger.source,player,player)); "step 2" if(result.judge==1&&trigger.source.countCards('he')){ player.discardPlayerCard(trigger.source,'he',true); diff --git a/game/game.js b/game/game.js index 39c8da24c..87119acb9 100644 --- a/game/game.js +++ b/game/game.js @@ -3373,7 +3373,7 @@ restart:true, }, intro:{ - name:'将杀闪等牌在牌堆中的比例维持在与军争牌堆相同,防止开启扩展包后重要的牌被过多地稀释', + name:'将杀闪等牌在牌堆中的比例维持在与军争牌堆相同,防止开启扩展包后被过多地稀释', clear:true, nopointer:true, },