添加欢乐成双四号位添加【飞扬】技能的开关
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@ -703,6 +703,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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skill:{
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skill:{
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//OL飞扬
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olfeiyang:{
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trigger:{player:'phaseZhunbeiBegin'},
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filter:function(event,player){
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return player.countCards('he',card=>{
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if(_status.connectMode&&get.position(card)=='h') return true;
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return lib.filter.cardDiscardable(card,player);
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})>=3&&player.countCards('j');
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},
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direct:true,
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//limited:true,
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//skillAnimation:true,
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//animationColor:'orange',
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content:function(){
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'step 0'
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player.chooseToDiscard(get.prompt2('olfeiyang'),'he',3).set('ai',function(card){
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var player=_status.event.player;
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if(player.hasCard(function(card){
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return get.effect(player,{
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name:card.viewAs||card.name,
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cards:[card],
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},player,player)<0;
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},'j')) return 6-get.value(card);
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return 0;
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}).set('logSkill','olfeiyang');
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'step 1'
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if(result.bool){
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//player.awakenSkill('olfeiyang');
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player.discardPlayerCard(player,'j',true);
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}
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},
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},
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//李婉
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//李婉
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ollianju:{
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ollianju:{
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audio:2,
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audio:2,
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@ -8165,7 +8197,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(evt.type=='phase'){
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if(evt.type=='phase'){
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if(button.link[2]=='jiu'){
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if(button.link[2]=='jiu'){
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if(player.getUseValue({name:'jiu'})<=0) return 0;
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if(player.getUseValue({name:'jiu'})<=0) return 0;
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if(player.countCards('hs',name=>get.name(card)=='sha')) return player.getUseValue({name:'jiu'});
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var cards=player.getCards('hs',cardx=>get.value(cardx)<8);
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cards.sort((a,b)=>get.value(a)-get.value(b));
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if(cards.some(cardx=>get.name(cardx)=='sha'&&!cards.slice(0,2).includes(cardx))) return player.getUseValue({name:'jiu'});
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return 0;
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return 0;
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}
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}
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return player.getUseValue(card)/4;
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return player.getUseValue(card)/4;
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@ -8185,9 +8219,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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position:'hs',
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position:'hs',
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complexCard:true,
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complexCard:true,
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check:(card)=>{
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check:(card)=>8-get.value(card),
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return 8-get.value(card);
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},
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popname:true,
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popname:true,
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viewAs:{
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viewAs:{
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name:links[0][2],
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name:links[0][2],
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@ -8217,6 +8249,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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names.forEach(card=>{
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names.forEach(card=>{
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if(player.getUseValue(card)>0){
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if(player.getUseValue(card)>0){
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var temp=get.order(card);
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var temp=get.order(card);
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if(card.name=='jiu'){
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var cards=player.getCards('hs',cardx=>get.value(cardx)<8);
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cards.sort((a,b)=>get.value(a)-get.value(b));
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if(!cards.some(cardx=>get.name(cardx)=='sha'&&!cards.slice(0,2).includes(cardx))) temp=0;
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}
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if(temp>max) max=temp;
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if(temp>max) max=temp;
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}
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}
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});
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});
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@ -26641,6 +26678,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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oldhuxiao_info:'锁定技,当你使用的【杀】被【闪】抵消后,你令此【杀】不计入使用次数。',
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oldhuxiao_info:'锁定技,当你使用的【杀】被【闪】抵消后,你令此【杀】不计入使用次数。',
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oldwuji:'武继',
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oldwuji:'武继',
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oldwuji_info:'觉醒技,结束阶段,若你本回合造成了3点或更多伤害,你加1点体力上限并回复1点体力,并失去技能〖虎啸〗。',
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oldwuji_info:'觉醒技,结束阶段,若你本回合造成了3点或更多伤害,你加1点体力上限并回复1点体力,并失去技能〖虎啸〗。',
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olfeiyang:'飞扬',
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//olfeiyang_info:'限定技。准备阶段,你可以弃置两张牌,然后弃置判定区的一张牌。',
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olfeiyang_info:'准备阶段,你可以弃置三张牌,然后弃置判定区的一张牌。',
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sp_tianji:'天极·皇室宗亲',
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sp_tianji:'天极·皇室宗亲',
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14
game/game.js
14
game/game.js
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@ -6267,6 +6267,12 @@ new Promise(resolve=>{
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frequent:true,
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frequent:true,
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intro:'最后行动的角色起始手牌数+1'
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intro:'最后行动的角色起始手牌数+1'
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},
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},
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connect_olfeiyang_four:{
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name:'四号位获得【飞扬】',
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init:true,
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frequent:true,
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intro:'最后行动的角色获得技能【飞扬】(准备阶段,你可以弃置三张牌,然后弃置判定区的一张牌)',
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},
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connect_choice_num:{
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connect_choice_num:{
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name:'侯选武将数',
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name:'侯选武将数',
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init:'20',
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init:'20',
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@ -6370,12 +6376,14 @@ new Promise(resolve=>{
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}
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}
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if(config.versus_mode=='two'){
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if(config.versus_mode=='two'){
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map.replace_handcard_two.show();
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map.replace_handcard_two.show();
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map.olfeiyang_four.show();
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map.replace_character_two.show();
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map.replace_character_two.show();
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map.two_assign.show();
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map.two_assign.show();
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map.two_phaseswap.show();
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map.two_phaseswap.show();
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}
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}
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else{
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else{
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map.replace_handcard_two.hide();
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map.replace_handcard_two.hide();
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map.olfeiyang_four.hide();
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map.replace_character_two.hide();
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map.replace_character_two.hide();
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map.two_assign.hide();
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map.two_assign.hide();
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map.two_phaseswap.hide();
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map.two_phaseswap.hide();
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@ -6550,6 +6558,12 @@ new Promise(resolve=>{
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frequent:true,
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frequent:true,
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intro:'最后行动的角色起始手牌+1'
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intro:'最后行动的角色起始手牌+1'
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},
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},
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olfeiyang_four:{
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name:'四号位获得【飞扬】',
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init:true,
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frequent:true,
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intro:'最后行动的角色获得技能【飞扬】(准备阶段,你可以弃置三张牌,然后弃置判定区的一张牌)',
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},
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replace_character_two:{
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replace_character_two:{
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name:'替补模式',
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name:'替补模式',
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init:false,
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init:false,
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@ -583,8 +583,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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uiintro.add('<div class="text chat">侯选人数:'+lib.configOL.choice_num+'人');
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uiintro.add('<div class="text chat">侯选人数:'+lib.configOL.choice_num+'人');
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uiintro.add('<div class="text chat">替补人数:'+lib.configOL.replace_number+'人');
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uiintro.add('<div class="text chat">替补人数:'+lib.configOL.replace_number+'人');
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}
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}
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else if(lib.configOL.versus_mode=='2v2'||lib.configOL.versus_mode=='3v3'){
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if(lib.configOL.versus_mode=='2v2'||lib.configOL.versus_mode=='3v3'){
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uiintro.add('<div class="text chat">四号位换牌:'+(lib.configOL.replace_handcard?'开启':'关闭'));
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uiintro.add('<div class="text chat">四号位保护:'+(lib.configOL.replace_handcard?'开启':'关闭'));
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if(lib.configOL.versus_mode=='2v2') uiintro.add('<div class="text chat">四号位【飞扬】:'+(lib.configOL.olfeiyang_four?'开启':'关闭'));
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}
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}
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var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
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var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
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// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
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// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
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@ -1427,7 +1428,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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setTimeout(function(){
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setTimeout(function(){
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ui.arena.classList.remove('choose-character');
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ui.arena.classList.remove('choose-character');
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},500);
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},500);
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if(lib.configOL.olfeiyang_four){
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var target=_status.firstAct.previous;
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if(target.isIn()) target.addSkill('olfeiyang');
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}
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game.addGlobalSkill('versus_viewHandcard');
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game.addGlobalSkill('versus_viewHandcard');
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if(get.config('two_phaseswap')){
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if(get.config('two_phaseswap')){
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game.addGlobalSkill('autoswap');
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game.addGlobalSkill('autoswap');
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@ -3384,6 +3388,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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setTimeout(function(){
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setTimeout(function(){
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ui.arena.classList.remove('choose-character');
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ui.arena.classList.remove('choose-character');
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},500);
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},500);
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if(get.config('olfeiyang_four')){
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var target=_status.firstAct.previous;
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if(target.isIn()) target.addSkill('olfeiyang');
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}
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game.addGlobalSkill('versus_viewHandcard');
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game.addGlobalSkill('versus_viewHandcard');
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});
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});
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},
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},
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