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9a36475539
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dded772ae2
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@ -1155,8 +1155,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'damageBefore'},
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forced:true,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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player.loseHp();
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},
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ai:{
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@ -1254,8 +1253,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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game.log(player,'发动了察觉,',trigger.card,'对',trigger.target,'失效')
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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effect:{
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@ -1792,8 +1790,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return suits.length>=2;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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player.addSkill('nichang2');
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}
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},
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@ -2314,8 +2311,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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next.logSkill=['feigong',trigger.player];
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"step 1"
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if(result.bool){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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}
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},
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ai:{
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@ -20471,8 +20471,7 @@
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game.log(player,'获得了','【免疫】');
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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nofire:true,
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@ -20523,8 +20522,7 @@
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return player.hp>=player.maxHp;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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},
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_turnover:{
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@ -20537,8 +20535,7 @@
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// game.players[i].in();
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// }
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if(player.isTurnedOver()){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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player.turnOver();
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player.phaseSkipped=true;
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}
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36
mode/boss.js
36
mode/boss.js
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@ -1773,8 +1773,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return _status.currentPhase==player;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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}
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},
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out:{
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@ -1835,8 +1834,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseDiscardBefore'},
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forced:true,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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group:'boss_tanyu_hp',
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subSkill:{
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@ -1894,8 +1892,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return !player.isTurnedOver();
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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game.log(player,'取消了翻面');
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},
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}
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@ -2008,8 +2005,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return true;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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effect:{
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@ -2402,8 +2398,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return !player.isTurnedOver();
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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game.log(player,'取消了翻面');
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},
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ai:{
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@ -3427,8 +3422,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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node.classList.add('thrownhighlight');
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ui.arena.classList.add('thrownhighlight');
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if(card){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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trigger.result={
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card:card,
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judge:trigger.judge(card),
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@ -3864,8 +3858,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return false;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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}
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},
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end:{
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@ -4296,8 +4289,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return lib.skill.tengjia1.filter(event,player);
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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effect:{
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@ -4552,8 +4544,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseDrawBefore'},
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forced:true,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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noh:true,
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@ -4844,8 +4835,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return false;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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}
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},
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huanhua3:{
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@ -5008,8 +4998,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return event.nature=='fire';
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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player.recover();
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},
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ai:{
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@ -5356,8 +5345,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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forced:true,
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priority:10,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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player.loseHp();
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},
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audio:2,
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@ -427,8 +427,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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player.$throw(card,1000);
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player.updateMarks('huangjintianbingfu');
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player.syncStorage('huangjintianbingfu');
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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player.logSkill('hongfa');
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game.delay();
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}
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@ -726,8 +725,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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trigger.card.fix();
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player.showCards(get.translation(player)+'发动了【章武】',[trigger.card]);
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var owner=get.owner(trigger.card);
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@ -1349,8 +1347,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return get.type(event.card,'trick')=='trick'&&get.color(event.card)=='black';
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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effect:{
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@ -1372,8 +1369,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return event.card.name=='shunshou'||event.card.name=='lebu';
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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effect:{
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@ -1395,8 +1391,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return player.countCards('h')==0&&(event.card.name=='sha'||event.card.name=='juedou');
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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effect:{
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@ -6129,8 +6129,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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forced:true,
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popup:false,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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effect:{
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@ -7197,8 +7196,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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unique:true,
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popup:false,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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threaten:0.1
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@ -7210,8 +7208,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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unique:true,
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popup:false,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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effect:{
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@ -8453,8 +8450,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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forced:true,
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popup:false,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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effect:{
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@ -3920,8 +3920,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return bool&&num>=3;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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game.log(player,'跳过了判定阶段');
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}
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},
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@ -4776,8 +4775,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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content:'已获得大雾标记'
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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nofire:true,
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@ -4839,8 +4837,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseDrawBefore'},
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content:function(){
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"step 0"
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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event.cards=get.cards(2);
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player.showCards(event.cards);
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"step 1"
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},
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forced:true,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.cancel();
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},
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ai:{
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nofire:true,
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