夏侯氏
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@ -39,10 +39,75 @@ character.yijiang={
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caifuren:['female','qun',3,['qieting','xianzhou'],['fullskin']],
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caifuren:['female','qun',3,['qieting','xianzhou'],['fullskin']],
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yj_jushou:['male','qun',3,['jianying','shibei'],['fullskin']],
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yj_jushou:['male','qun',3,['jianying','shibei'],['fullskin']],
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zhangsong:['male','shu',3,['qiangzhi','xiantu'],['fullskin']],
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zhangsong:['male','shu',3,['qiangzhi','xiantu'],['fullskin']],
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zhuhuan:['male','wu',4,['youdi'],['fullskin'],['fullskin']],
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zhuhuan:['male','wu',4,['youdi'],['fullskin']],
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xiahoushi:['female','shu',3,['qiaoshi','yanyu'],['fullskin']],
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// zhoucang:['male','shu',4,['zhongyong'],['fullskin']],
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// zhoucang:['male','shu',4,['zhongyong'],['fullskin']],
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},
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},
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skill:{
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skill:{
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qiaoshi:{
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trigger:{global:'phaseEnd'},
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filter:function(event,player){
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return event.player!=player&&event.player.num('h')==player.num('h');
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},
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check:function(event,player){
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return ai.get.attitude(player,event.player)>=0;
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},
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content:function(){
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game.asyncDraw([trigger.player,player]);
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},
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ai:{
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expose:0.1
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}
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},
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yanyu:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h','sha')>0;
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},
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filterCard:{name:'sha'},
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prepare:function(cards,player){
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player.$throw(cards,1000);
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},
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discard:false,
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delay:0.5,
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content:function(){
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"step 0"
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player.draw();
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"step 1"
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for(var i=0;i<cards.length;i++){
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ui.discardPile.appendChild(cards[i]);
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}
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},
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ai:{
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basic:{
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order:1
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},
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result:{
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player:1,
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},
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},
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group:'yanyu2'
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},
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yanyu2:{
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trigger:{player:'phaseUseEnd'},
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direct:true,
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filter:function(event,player){
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return player.getStat().skill.yanyu>=2;
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},
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content:function(){
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'step 0'
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player.chooseTarget('是否发动【燕语】?',function(card,player,target){
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return target.sex=='male'&&target!=player;
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}).ai=function(target){
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return ai.get.attitude(player,target);
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};
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'step 1'
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if(result.bool){
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player.logSkill('yanyu',result.targets);
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result.targets[0].draw(2);
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}
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}
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},
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youdi:{
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youdi:{
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trigger:{player:'phaseEnd'},
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trigger:{player:'phaseEnd'},
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direct:true,
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direct:true,
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@ -3177,6 +3242,13 @@ character.yijiang={
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guanzhang:'关兴张苞',
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guanzhang:'关兴张苞',
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yj_jushou:'沮授',
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yj_jushou:'沮授',
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zhuhuan:'朱桓',
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zhuhuan:'朱桓',
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xiahoushi:'夏侯氏',
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qiaoshi:'樵拾',
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qiaoshi_info:'其他角色的结束阶段开始时,若你的手牌数与其相等,则你可以与其各摸一张牌。',
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yanyu:'燕语',
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yanyu2:'燕语',
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yanyu_info:'出牌阶段,你可以重铸【杀】。出牌阶段结束时,若你于此阶段以此法重铸了至少两张【杀】,则你可以令一名男性角色摸两张牌。',
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zzhenggong:'争功',
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zzhenggong:'争功',
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zzhenggong_info:'你每受到一次伤害,可以获得伤害来源装备区中的一张牌并立即放入你的装备区。',
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zzhenggong_info:'你每受到一次伤害,可以获得伤害来源装备区中的一张牌并立即放入你的装备区。',
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@ -5251,7 +5251,7 @@
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},
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},
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_chongzhu:{
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_chongzhu:{
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enable:'phaseUse',
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enable:'phaseUse',
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prompt:'弃置要重铸的牌并摸一张牌',
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prompt:'将要重铸的牌置于弃牌堆并摸一张牌',
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filter:function(event,player){
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filter:function(event,player){
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if(player.isMin()&&lib.config.mode=='stone') return false;
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if(player.isMin()&&lib.config.mode=='stone') return false;
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return (player.get('h',function(card){
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return (player.get('h',function(card){
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