A bunch of updates
This commit is contained in:
parent
2eef0b2196
commit
dd807e5a3d
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@ -135,7 +135,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterFilter:{
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key_yuu:function(mode){
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return mode=='identity'||mode=='doudizhu'||mode=='single'||(mode=='versus'&&_status.mode!='standard');
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return mode=='identity'||mode=='doudizhu'||mode=='single'||(mode=='versus'&&_status.mode!='standard'&&_status.mode!='three');
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},
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key_tomoya:function(mode){
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return mode!='chess'&&mode!='tafang'&&mode!='stone';
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@ -154,7 +154,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy:{
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diy_yijiang:["key_kud","key_misuzu","key_kamome","key_nao",
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"ns_huangchengyan","ns_sunchensunjun","ns_yuanxi","ns_caoshuang"],
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diy_tieba:["diy_wenyang","ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua","ns_zhangwei"],
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diy_tieba:["ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua"],
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diy_fakenews:["diy_wenyang","ns_zhangwei"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu"],
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diy_yongjian:["ns_chendao","yj_caoang"],
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@ -1069,8 +1070,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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misuzu_zhongxing:{
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trigger:{
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player:'loseAfter',
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source:'gainAfter',
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global:['equipAfter','addJudgeAfter'],
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global:['equipAfter','addJudgeAfter','gainAfter'],
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},
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direct:true,
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filter:function(event,player){
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@ -1104,8 +1104,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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kamome_yangfan:{
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trigger:{
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player:['loseAfter','enterGame'],
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source:'gainAfter',
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global:['equipAfter','addJudgeAfter','gameDrawAfter'],
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global:['equipAfter','addJudgeAfter','gameDrawAfter','gainAfter'],
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},
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forced:true,
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filter:function(event,player){
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@ -11051,6 +11050,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_key:'论外',
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diy_yongjian:'用间篇',
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diy_yijiang:'设计比赛2020',
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diy_fakenews:'假新闻',
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},
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};
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});
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@ -51,7 +51,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterFilter:{
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shen_diaochan:function(mode){
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return mode=='identity'||mode=='doudizhu'||mode=='single'||(mode=='versus'&&_status.mode!='standard');
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return mode=='identity'||mode=='doudizhu'||mode=='single'||(mode=='versus'&&_status.mode!='standard'&&_status.mode!='three');
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},
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},
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skill:{
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@ -6,17 +6,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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mobile:{
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mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong"],
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mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan"],
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mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning"],
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mobile_sunben:["re_sunben"],
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mobile_standard:["xin_xiahoudun"],
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mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian"],
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mobile_yijiang1:["re_jikang","old_bulianshi","xin_liaohua","xin_caozhang","re_xusheng","xin_chengpu"],
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mobile_yijiang1:["re_jikang","old_bulianshi","xin_liaohua","xin_caozhang","re_xusheng","xin_chengpu","xin_jianyong","xin_gongsunzan"],
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mobile_sp:["old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","re_heqi","liuzan"],
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mobile_trashbin:['old_jiakui'],
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},
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},
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character:{
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xin_gongsunzan:['male','qun',4,['xinyicong','qiaomeng']],
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dingyuan:['male','qun',4,['beizhu']],
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xin_jianyong:['male','shu',3,['xinqiaoshui','xinjyzongshi']],
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old_jiakui:['male','wei',4,['tongqu','xinwanlan']],
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xin_caozhang:['male','wei',4,['rejiangchi']],
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xin_liaohua:['male','shu',4,['redangxian','refuli']],
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@ -75,6 +78,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_sunben:['male','wu',4,['jiang','rehunzi','zhiba'],['zhu']],
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},
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characterIntro:{
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dingyuan:'丁原(?—189年),字建阳,兖州泰山郡南城县(山东省平邑县郑城镇)人。东汉末年军阀,官拜执金吾、并州刺史。任并州刺史期间,他亲近、善待主簿吕布,又调遣部下张杨、张辽等名将到洛阳任职。汉灵帝驾崩后,带兵进入洛阳,担任执金吾,并与大将军何进谋划诛杀十常侍,但不久事情败露,何进被宦官杀死。在宦官被诛灭之后,丁原与军阀董卓在废帝问题上意见不合产生矛盾,于是董卓诱使吕布将其杀害,其势力亦被吞并。',
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furong:'傅肜(róng)(?-222年),义阳(今湖北枣阳)人,三国时蜀汉将领。刘备攻伐吴国时,傅肜为别督。后刘备被陆逊击败,傅肜率部断后,奋战至死。死前怒斥道:“吴狗!何有汉将军降者!”',
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zhengxuan:'郑玄(127年-200年),字康成。北海郡高密县(今山东省高密市)人。东汉末年儒家学者、经学大师。郑玄曾入太学攻《京氏易》、《公羊春秋》及《三统历》、《九章算术》,又从张恭祖学《古文尚书》、《周礼》和《左传》等,最后从马融学古文经。游学归里之后,复客耕东莱,聚徒授课,弟子达数千人,家贫好学,终为大儒。党锢之祸起,遭禁锢,杜门注疏,潜心著述。晚年守节不仕,却遭逼迫从军,最终病逝于元城,年七十四。郑玄治学以古文经学为主,兼采今文经学。他遍注儒家经典,以毕生精力整理古代文化遗产,使经学进入了一个“小统一时代”。著有《天文七政论》、《中侯》等书,共百万余言,世称“郑学”,为汉代经学的集大成者。唐贞观年间,列郑玄于二十二“先师”之列,配享孔庙。宋代时被追封为高密伯。后人建有郑公祠以纪念。',
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dengzhi:'邓芝(178年-251年),字伯苗。义阳郡新野县(今河南新野)人。东汉名将邓禹之后,三国时期蜀汉重臣。邓芝早年曾被预言能位至大将,后被刘备任为郫令,升迁为广汉太守。因任官公廉且有治绩,被征入朝为尚书。刘备逝世后,奉命出使吴国,成功修复两国关系,并深为吴大帝孙权所赏识。建兴六年(228年),丞相诸葛亮策划北伐,命邓芝与大将赵云佯攻郿城,以吸引魏国曹真军主力。建兴十二年(234年),迁前军师、前将军,领兖州刺史,封阳武亭侯,不久督领江州。延熙六年(243年),迁车骑将军,后授假节。又率军平定涪陵叛乱。延熙十四年(251年),邓芝病逝。邓芝性格正直、简单,不刻意修饰情绪。他为将二十多年,赏罚明断,体恤士卒。身上的衣食取自官府,从未经营过私产,妻儿甚至还有忍饥挨饿之时,死时家中也没有多余财物。',
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@ -297,6 +301,175 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterFilter:{},
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skill:{
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//丁原
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//程序员和设计师至少有一个脑子有坑
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beizhu:{
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audio:3,
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enable:'phaseUse',
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usable:1,
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('h')>0;
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},
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content:function(){
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'step 0'
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player.addTempSkill('beizhu_draw');
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player.viewHandcards(target);
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'step 1'
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var cards=target.getCards('h','sha');
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if(cards.length){
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event.cards=cards;
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event.goto(4);
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}
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else player.discardPlayerCard('he',target,true);
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'step 2'
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player.chooseBool('是否令'+get.translation(target)+'获得一张【杀】?').set('ai',function(){
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var evt=status.event.getParent();
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return get.attitude(evt.player,evt.target)>0;
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});
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'step 3'
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if(result.bool){
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var card=get.cardPile2(function(card){
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return card.name=='sha';
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});
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if(card) target.gain(card,'gain2');
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}
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else event.finish();
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'step 4'
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game.updateRoundNumber();
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event.finish();
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'step 5'
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var hs=target.getCards('h');
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cards=cards.filter(function(card){
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return hs.contains(card)&&get.name(card,target)=='sha'&&target.canUse({
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name:'sha',
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isCard:true,
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cards:[card],
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},player,false);
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});
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if(cards.length){
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var card=cards.randomRemove(1)[0];
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target.useCard(player,false,{
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name:'sha',
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isCard:true,
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},[card]).card.beizhu=true;
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event.redo();
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}
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},
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},
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beizhu_draw:{
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trigger:{player:'damageEnd'},
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.card&&event.card.beizhu;
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},
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content:function(){
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player.draw(trigger.num);
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},
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},
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//新简雍
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xinqiaoshui:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filterTarget:function(card,player,target){
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return player.canCompare(target);
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},
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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content:function(){
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'step 0'
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player.chooseToCompare(target);
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'step 1'
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if(result.bool) player.addTempSkill('qiaoshui3','phaseUseEnd');
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else{
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player.addTempSkill('qiaoshui2','phaseUseEnd');
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}
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},
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ai:{
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order:function(item,player){
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if(player.countCards('h',function(card){
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return player.hasValueTarget(card);
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})) return 10;
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return 1;
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},
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result:{
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target:function(player,target){
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if(player.countCards('h',function(card){
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return player.hasValueTarget(card);
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})){
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if(player.hasSkill('qiaoshui3')) return 0;
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var nd=!player.needsToDiscard();
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if(player.hasCard(function(card){
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if(get.position(card)!="h") return false;
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var val=get.value(card)
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if(nd&&val<0) return true;
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if(val<=5){
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return card.number>=12;
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}
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if(val<=6){
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return card.number>=13;
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}
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return false;
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})) return -1;
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return 0;
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}
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return -1;
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},
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},
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},
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},
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xinjyzongshi:{
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audio:2,
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trigger:{
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player:['chooseToCompareAfter','compareMultipleAfter'],
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target:['chooseToCompareAfter','compareMultipleAfter']
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},
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filter:function(event,player){
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return !event.preserve;
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},
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frequent:true,
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content:function(){
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'step 0'
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var str='<div class="text center">牌堆顶';
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var cards=get.cards();
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if(player==trigger.player){
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if(trigger.num1>trigger.num2&&get.position(trigger.card2,true)=='o'){
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str+='/拼点牌';
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cards.push(trigger.card2)
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}
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else if(trigger.num1<trigger.num2&&get.position(trigger.card1,true)=='o'){
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str+='/拼点牌';
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cards.push(trigger.card1);
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}
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}
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else{
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if(trigger.num1<trigger.num2&&get.position(trigger.card,true)=='o'){
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str+='/拼点牌';
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cards.push(trigger.card1);
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}
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else if(trigger.num1>trigger.num2&&get.position(trigger.card,true)=='o'){
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str+='/拼点牌';
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cards.push(trigger.card2);
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}
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}
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str+='</div>';
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event.cards=cards;
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player.chooseButton(['纵适:选择要获得的牌',str,cards],true).set('ai',get.buttonValue);
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'step 1'
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if(result.bool){
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var draw=result.links[0]==cards[0];
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player.gain(result.links,draw?'draw':'gain2').log=false;
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game.log(player,'获得了',draw?'牌堆顶的一张牌':result.links);
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if(!draw){
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cards[0].fix();
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ui.cardPile.insertBefore(cards[0],ui.cardPile.firstChild);
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game.updateRoundNumber();
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}
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}
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}
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},
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//通渠张恭
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rezhenxing:{
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audio:'xinfu_zhenxing',
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@ -5926,12 +6099,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"rejiangchi_info":"出牌阶段开始时,你可以选择一项:1、摸一张牌,若如此做,你本阶段内不能使用【杀】。 2、弃置一张牌,若如此做,此阶段你使用【杀】无距离限制且你可以额外使用一张【杀】。",
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rezhenxing:"镇行",
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rezhenxing_info:"结束阶段开始时或当你受到伤害后,你可以观看牌堆顶的三张牌,然后你获得其中与其余牌花色均不相同的一张牌。",
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xin_jianyong:'手杀简雍',
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xinqiaoshui:'巧说',
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xinqiaoshui_info:'出牌阶段限一次,你可以和一名其他角色拼点。若你赢,则你本阶段内使用的下一张基本牌或普通锦囊牌可以增加减少一个目标。若你没赢,你本阶段内不能使用锦囊牌。',
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xinjyzongshi:'纵适',
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xinjyzongshi_info:'当你拼点后,你可以观看牌堆顶的一张牌,然后选择一项:获得此牌,或获得两张拼点牌中点数较小的一张。',
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dingyuan:'丁原',
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beizhu:'备诛',
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||||
beizhu_draw:'备诛',
|
||||
beizhu_info:'出牌阶段限一次,你可以观看一名其他角色的手牌。若其中:没有【杀】,你弃置其一张牌,然后你可令其获得牌堆中的一张【杀】;有【杀】,其依次对你使用这些【杀】,当你因此受到1点伤害后,你摸一张牌。',
|
||||
mobile_standard:'手杀异构·标准包',
|
||||
mobile_shenhua:'手杀异构·神话再临',
|
||||
mobile_yijiang1:'手杀异构·一将成名',
|
||||
mobile_sp:'手杀异构·SP',
|
||||
mobile_trashbin:'通厕所的',
|
||||
old_jiakui:'贾逵重制',
|
||||
xin_gongsunzan:'手杀公孙瓒',
|
||||
}
|
||||
};
|
||||
});
|
||||
|
|
|
@ -4,21 +4,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
name:'refresh',
|
||||
characterSort:{
|
||||
refresh:{
|
||||
refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong"],
|
||||
refresh_standard:["re_caocao","re_simayi","re_guojia","re_lidian","re_zhangliao","re_xuzhu","re_xiahoudun","re_zhangfei","re_zhaoyun","re_guanyu","re_machao","re_xushu","re_zhouyu","re_lvmeng","re_ganning","re_luxun","re_daqiao","re_huanggai","re_lvbu","re_huatuo","re_liubei","re_diaochan","re_huangyueying","re_sunquan","re_sunshangxiang","re_zhenji","re_zhugeliang","re_huaxiong",'re_gongsunzan'],
|
||||
refresh_feng:['caoren','ol_xiahouyuan','re_huangzhong','ol_weiyan','ol_xiaoqiao','zhoutai','re_zhangjiao','xin_yuji'],
|
||||
refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","ol_pangtong","ol_yuanshao","ol_pangde","re_taishici"],
|
||||
refresh_lin:['re_zhurong','re_menghuo','ol_sunjian','re_caopi','re_xuhuang','ol_dongzhuo'],
|
||||
refresh_shan:['re_dengai','re_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce'],
|
||||
refresh_shan:['re_dengai','re_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce','ol_dengai'],
|
||||
refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_lingtong','re_masu','xin_xusheng','xin_fazheng'],
|
||||
refresh_yijiang2:['old_madai','wangyi','guanzhang','re_handang','re_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_liubiao','re_bulianshi','xin_gongsunzan'],
|
||||
refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong'],
|
||||
refresh_yijiang2:['old_madai','wangyi','guanzhang','re_handang','re_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_liubiao','re_bulianshi'],
|
||||
refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','re_yufan','re_liru','re_manchong'],
|
||||
refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan'],
|
||||
refresh_yijiang5:['re_zhangyi','re_quancong'],
|
||||
},
|
||||
},
|
||||
connect:true,
|
||||
character:{
|
||||
xin_gongsunzan:['male','qun',4,['xinyicong','qiaomeng']],
|
||||
ol_dengai:['male','wei',4,['oltuntian','olzaoxian'],['unseen']],
|
||||
re_gongsunzan:['male','qun',4,['reqiaomeng','reyicong']],
|
||||
re_manchong:['male','wei',3,['rejunxing','yuce']],
|
||||
re_liru:['male','qun',3,['rejuece','remieji','xinfencheng']],
|
||||
re_yufan:['male','wu',3,['zhiyan','rezongxuan']],
|
||||
re_bulianshi:['female','wu',3,['reanxu','zhuiyi']],
|
||||
re_hanhaoshihuan:['male','wei',4,['reshenduan','reyonglve']],
|
||||
re_panzhangmazhong:['male','wu',4,['reduodao','reanjian']],
|
||||
|
@ -96,7 +100,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_zhurong:['female','shu',4,['juxiang','relieren']],
|
||||
re_menghuo:['male','shu',4,['huoshou','rezaiqi']],
|
||||
ol_dongzhuo:['male','qun',8,['oljiuchi','roulin','benghuai','olbaonue'],['zhu']],
|
||||
ol_sunjian:['male','wu',4,['gzyinghun','wulie']],
|
||||
ol_sunjian:['male','wu','4/5',['gzyinghun','wulie']],
|
||||
re_caopi:['male','wei',3,['rexingshang','refangzhu','songwei'],['zhu']],
|
||||
re_dengai:['male','wei',4,['retuntian','zaoxian']],
|
||||
re_jiangwei:['male','shu',4,['retiaoxin','zhiji']],
|
||||
|
@ -121,6 +125,183 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sunben:['zhouyu','taishici','daqiao'],
|
||||
},
|
||||
skill:{
|
||||
oltuntian:{
|
||||
inherit:'tuntian',
|
||||
filter:function(event,player){
|
||||
if(player==_status.currentPhase){
|
||||
return event.name=='lose'&&event.type=='discard'&&event.getParent('phaseDiscard').player==player&&
|
||||
event.cards2.filter(function(card){
|
||||
return get.name(card,event.hs.contains(card)?player:false)=='sha';
|
||||
}).length>0;
|
||||
};
|
||||
if(event.name=='gain'&&event.player==player) return false;
|
||||
var evt=event.getl(player);
|
||||
return evt&&evt.cards2&&evt.cards2.length>0;
|
||||
},
|
||||
},
|
||||
olzaoxian:{
|
||||
inherit:'zaoxian',
|
||||
content:function(){
|
||||
player.loseMaxHp();
|
||||
player.addSkill('jixi');
|
||||
player.storage.olzaoxian=true;
|
||||
player.awakenSkill('olzaoxian');
|
||||
player.insertPhase();
|
||||
}
|
||||
},
|
||||
rejunxing:{
|
||||
enable:'phaseUse',
|
||||
audio:2,
|
||||
usable:1,
|
||||
filterCard:true,
|
||||
selectCard:[1,Infinity],
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0;
|
||||
},
|
||||
check:function(card){
|
||||
if(ui.selected.cards.length) return -1;
|
||||
return 6-get.value(card);
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return player!=target;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
target.chooseToDiscard(cards.length,'弃置'+get.cnNumber(cards.length)+'张牌并失去1点体力,或点取消将武将牌翻面并摸'+get.cnNumber(cards.length)+'张牌').set('ai',function(card){
|
||||
var player=_status.event.player;
|
||||
if(player.isTurnedOver()) return -1;
|
||||
return (player.hp*player.hp)-get.value(card);
|
||||
});
|
||||
"step 1"
|
||||
if(!result.bool){
|
||||
target.turnOver();
|
||||
target.draw(cards.length);
|
||||
}
|
||||
else target.loseHp();
|
||||
},
|
||||
ai:{
|
||||
order:2,
|
||||
expose:0.3,
|
||||
threaten:1.8,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(target.hasSkillTag('noturn')) return 0;
|
||||
if(target.isTurnedOver()) return 2;
|
||||
return -1/(target.countCards('h')+1);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
rejuece:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=player&¤t.getHistory('lose').length>0;
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt('rejuece'),'对一名本回合失去过牌的其他角色造成1点伤害',function(card,player,target){
|
||||
return _status.event.targets.contains(target);
|
||||
}).set('targets',game.filterPlayer(function(current){
|
||||
return current!=player&¤t.getHistory('lose').length>0;
|
||||
}));
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('rejuece',target);
|
||||
target.damage();
|
||||
}
|
||||
},
|
||||
},
|
||||
remieji:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h',{type:['trick','delay'],color:'black'});
|
||||
},
|
||||
filterCard:function(card){
|
||||
return get.color(card)=='black'&&get.type(card,'trick')=='trick';
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return target!=player&&target.countCards('he')>0;
|
||||
},
|
||||
discard:false,
|
||||
delay:false,
|
||||
check:function(card){
|
||||
return 8-get.value(card);
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.showCards(cards);
|
||||
'step 1'
|
||||
cards[0].fix();
|
||||
ui.cardPile.insertBefore(cards[0],ui.cardPile.firstChild);
|
||||
game.updateRoundNumber();
|
||||
'step 2'
|
||||
target.chooseCard('he',true).set('prompt','选择交给'+get.translation(player)+'一张锦囊牌,或依次弃置两张非锦囊牌。');
|
||||
'step 3'
|
||||
if(result.cards&&result.cards.length){
|
||||
if(get.type2(result.cards[0])=='trick'){
|
||||
player.gain(result.cards,target,'giveAuto');
|
||||
event.finish();
|
||||
}
|
||||
else target.discard(result.cards);
|
||||
}
|
||||
else event.finish();
|
||||
'step 4'
|
||||
if(target.countCards('he',function(card){
|
||||
return get.type2(card)!='trick';
|
||||
})) target.chooseToDiscard('he',true,function(card){
|
||||
return get.type2(card)!='trick';
|
||||
});
|
||||
},
|
||||
ai:{
|
||||
order:9,
|
||||
result:{
|
||||
target:-1
|
||||
}
|
||||
}
|
||||
},
|
||||
rezongxuan:{
|
||||
inherit:'zongxuan',
|
||||
group:'rezongxuan_place',
|
||||
},
|
||||
rezongxuan_place:{
|
||||
audio:'rezongxuan',
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.draw();
|
||||
'step 1'
|
||||
player.chooseCard('he',true,'将一张牌置于牌堆顶');
|
||||
'step 2'
|
||||
if(result&&result.cards){
|
||||
event.card=result.cards[0];
|
||||
player.lose(result.cards,ui.special);
|
||||
game.log(player,'将',(get.position(event.card)=='h'?'一张牌':event.card),'置于牌堆顶');
|
||||
game.broadcastAll(function(player){
|
||||
var cardx=ui.create.card();
|
||||
cardx.classList.add('infohidden');
|
||||
cardx.classList.add('infoflip');
|
||||
player.$throw(cardx,1000,'nobroadcast');
|
||||
},player);
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
card.fix();
|
||||
ui.cardPile.insertBefore(card,ui.cardPile.firstChild);
|
||||
game.updateRoundNumber();
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{player:1},
|
||||
},
|
||||
},
|
||||
decadelihuo:{
|
||||
trigger:{player:'useCard1'},
|
||||
filter:function(event,player){
|
||||
|
@ -128,6 +309,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return false;
|
||||
},
|
||||
audio:'lihuo',
|
||||
prompt2:function(event){
|
||||
return '将'+get.translation(event.card)+'改为火属性';
|
||||
},
|
||||
audioname:['re_chengpu'],
|
||||
check:function(event,player){
|
||||
return event.baseDamage>1&&game.hasPlayer(function(current){
|
||||
|
@ -528,7 +712,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:'rezishou',
|
||||
trigger:{
|
||||
source:'damageBegin2',
|
||||
player:'phaseJieshuBegin',
|
||||
//player:'phaseJieshuBegin',
|
||||
},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
|
@ -702,6 +886,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(player!=event.player) return event.player;
|
||||
return event.targets||event.target;
|
||||
},
|
||||
prompt2:function(event,player){
|
||||
return '令其改为使用随机的手牌进行拼点'
|
||||
},
|
||||
check:function(trigger,player){
|
||||
var num=0;
|
||||
var targets=player==trigger.player?(trigger.targets?trigger.targets.slice(0):[trigger.target]):[trigger.player];
|
||||
|
@ -720,6 +907,42 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(hs.length) trigger.fixedResult[target.playerid]=hs.randomGet();
|
||||
}
|
||||
},
|
||||
group:'hanzhan_gain',
|
||||
subfrequent:['gain'],
|
||||
},
|
||||
hanzhan_gain:{
|
||||
trigger:{
|
||||
player:['chooseToCompareAfter','compareMultipleAfter'],
|
||||
target:['chooseToCompareAfter','compareMultipleAfter']
|
||||
},
|
||||
audio:'hanzhan',
|
||||
filter:function(event,player){
|
||||
if(event.preserve) return false;
|
||||
return [event.card1,event.card2].filter(function(card){
|
||||
return card.name=='sha'&&get.position(card,true)=='o';
|
||||
}).length>0;
|
||||
},
|
||||
frequent:true,
|
||||
prompt2:function(trigger,player){
|
||||
var cards=[trigger.card1,trigger.card2].filter(function(card){
|
||||
return card.name=='sha'&&get.position(card,true)=='o';
|
||||
});
|
||||
cards.sort(function(a,b){
|
||||
return b.number-a.number;
|
||||
});
|
||||
if(cards.length>1&&cards[0].number>cards[1].number) cards.splice(1);
|
||||
return '获得'+get.translation(cards);
|
||||
},
|
||||
content:function(){
|
||||
var cards=[trigger.card1,trigger.card2].filter(function(card){
|
||||
return card.name=='sha'&&get.position(card,true)=='o';
|
||||
});
|
||||
cards.sort(function(a,b){
|
||||
return b.number-a.number;
|
||||
});
|
||||
if(cards.length>1&&cards[0].number>cards[1].number) cards.splice(1);
|
||||
player.gain(cards,'gain2');
|
||||
},
|
||||
},
|
||||
rejianchu:{
|
||||
shaRelated:true,
|
||||
|
@ -1210,8 +1433,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audioname:['boss_lvbu3','re_heqi','re_lingtong'],
|
||||
trigger:{
|
||||
player:['loseAfter','phaseDiscardEnd'],
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','addJudgeAfter'],
|
||||
},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
@ -5835,8 +6057,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{
|
||||
player:'loseAfter',
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
@ -6326,7 +6547,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function (){},
|
||||
mod:{
|
||||
globalFrom:function(from,to,current){
|
||||
if(from.hp>2) return current-1;
|
||||
return current-1;
|
||||
},
|
||||
globalTo:function(from,to,current){
|
||||
if(to.hp<=2) return current+1;
|
||||
|
@ -6336,32 +6557,47 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
threaten:0.8
|
||||
}
|
||||
},
|
||||
reqiaomeng:{
|
||||
audio:'qiaomeng',
|
||||
trigger:{source:'damageSource'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(event._notrigger.contains(event.player)) return false;
|
||||
return event.card&&event.card.name=='sha'&&event.player.countDiscardableCards(player,'hej');
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.discardPlayerCard(get.prompt('reqiaomeng',trigger.player),'hej',trigger.player).set('logSkill',['reqiaomeng',trigger.player]);
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
var card=result.cards[0];
|
||||
if(get.position(card)=='d'){
|
||||
if(get.subtype(card)=='equip3'||get.subtype(card)=='equip4'){
|
||||
player.gain(card,player,'gain2');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
qiaomeng:{
|
||||
audio:2,
|
||||
trigger:{source:'damageSource'},
|
||||
direct:true,
|
||||
filter:function(event){
|
||||
filter:function(event,player){
|
||||
if(event._notrigger.contains(event.player)) return false;
|
||||
return event.card&&event.card.name=='sha'&&event.cards&&
|
||||
get.color(event.cards)=='black'&&event.player.countCards('e');
|
||||
get.color(event.cards)=='black'&&event.player.countDiscardableCards(player,'hej');
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.choosePlayerCard('e',trigger.player);
|
||||
player.discardPlayerCard(get.prompt('qiaomeng',trigger.player),'e',trigger.player).set('logSkill',['qiaomeng',trigger.player]);
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('qiaomeng');
|
||||
trigger.player.discard(result.links[0]);
|
||||
event.card=result.links[0];
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
"step 2"
|
||||
var card=result.cards[0];
|
||||
if(get.position(card)=='d'){
|
||||
if(get.subtype(card)=='equip3'||get.subtype(card)=='equip4'){
|
||||
player.gain(card,trigger.player);
|
||||
player.$gain2(card);
|
||||
player.gain(card,player,'gain2');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7102,17 +7338,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return true;
|
||||
},
|
||||
prompt:'将一张黑桃手牌当酒使用',
|
||||
check:function(cardx){
|
||||
check:function(cardx,player){
|
||||
if(player&&player==cardx.player) return true;
|
||||
if(_status.event.type=='dying') return 1;
|
||||
var player=_status.event.player;
|
||||
var shas=player.getCards('h','sha');
|
||||
var shas=player.getCards('h',function(card){
|
||||
return card!=cardx&&get.name(card,player)=='sha';
|
||||
});
|
||||
if(!shas.length) return -1;
|
||||
if(shas.length>1&&(player.getCardUsable('sha')>1||player.countCards('h','zhuge'))){
|
||||
return 0;
|
||||
}
|
||||
shas.sort(function(a,b){
|
||||
return get.order(b)-get.order(a);
|
||||
});
|
||||
var card;
|
||||
var card=false;
|
||||
if(shas.length){
|
||||
for(var i=0;i<shas.length;i++){
|
||||
if(shas[i]!=cardx&&lib.filter.filterCard(shas[i],player)){
|
||||
|
@ -7136,7 +7376,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return 4-get.value(cardx);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
return -1;
|
||||
},
|
||||
ai:{
|
||||
skillTagFilter:function(player){
|
||||
|
@ -7146,12 +7386,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
save:true,
|
||||
},
|
||||
trigger:{source:'damageEnd'},
|
||||
forced:true,
|
||||
locked:true,
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(event.name=='chooseToUse') return player.countCards('h',{suit:'spade'})>0;
|
||||
return event.card&&event.card.name=='sha'&&event.getParent(2).jiu==true&&!player.hasSkill('oljiuchi_air');
|
||||
},
|
||||
content:function(){
|
||||
player.logSkill('oljiuchi');
|
||||
player.addTempSkill('oljiuchi_air');
|
||||
},
|
||||
subSkill:{
|
||||
|
@ -7471,8 +7713,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jianyan_info:'出牌阶段限一次,你可以声明一种牌的类别或颜色,并亮出牌库中第一张符合你声明的牌,然后你令一名男性角色获得此牌',
|
||||
rekurou_info:'出牌阶段限一次,你可以弃置一张牌,然后失去1点体力。',
|
||||
zhaxiang_info:'锁定技 每当你失去1点体力后,你摸三张牌。然后若此时是你的出牌阶段,则直到回合结束,你使用红色【杀】无距离限制且不能被【闪】响应,你可以额外使用一张【杀】。',
|
||||
qiaomeng_info:'每当你使用黑色【杀】对一名角色造成伤害后,你可以弃置该角色装备区里的一张牌,若此牌是坐骑牌,你于此牌置入弃牌堆时获得之。',
|
||||
reyicong_info:'锁定技,只要你的体力值大于2点,你的进攻距离+1;只要你的体力值为2点或更低,你的防御距离+1',
|
||||
qiaomeng_info:'当你使用黑色【杀】对一名角色造成伤害后,你可以弃置该角色装备区里的一张牌,若此牌是坐骑牌,你于此牌置入弃牌堆时获得之。',
|
||||
reyicong_info:'锁定技,你计算与其他角色的距离时-1。若你的体力值不大于2,则其他角色计算与你的距离时+1。',
|
||||
refankui_info:'每当你受到1点伤害后,你可以获得伤害来源的一张牌。',
|
||||
retieji_info:'当你使用【杀】指定一名角色为目标后,你可以进行一次判定并令该角色的非锁定技失效直到回合结束,除非该角色弃置一张与判定结果花色相同的牌,否则不能使用【闪】抵消此【杀】。',
|
||||
yijue_info:'出牌阶段限一次,你可以与一名其他角色拼点,若你赢,则直到回合结束,该角色不能使用或打出手牌且其非锁定技失效,若你没赢,你可令该角色回复一点体力。',
|
||||
|
@ -7630,7 +7872,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
rejianchu_info:'当你使用【杀】指定一名角色为目标后,你可以弃置其一张牌,若以此法弃置的牌不为基本牌,此【杀】不可被【闪】响应且你本回合使用【杀】的次数上限+1,为基本牌,该角色获得此【杀】',
|
||||
re_taishici:'界太史慈',
|
||||
hanzhan:'酣战',
|
||||
hanzhan_info:'当你发起拼点时,或成为拼点的目标时,你可以令对方选择拼点牌的方式改为随机选择一张手牌。',
|
||||
hanzhan_gain:'酣战',
|
||||
hanzhan_info:'当你发起拼点时,或成为拼点的目标时,你可以令对方选择拼点牌的方式改为随机选择一张手牌。当你拼点结束后,你可以获得双方拼点牌中点数最大的【杀】。',
|
||||
re_jianyong:'界简雍',
|
||||
xin_xusheng:'界徐盛',
|
||||
decadepojun:'破军',
|
||||
|
@ -7643,7 +7886,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_liubiao:'界刘表',
|
||||
rezishou:'自守',
|
||||
rezishou2:'自守',
|
||||
rezishou_info:'摸牌阶段,你可以多摸X张牌。若如此做,本回合你对其他角色造成伤害时,防止此伤害,且结束阶段,若你本回合没有使用牌指定其他角色为目标,则你可以将场上的一张装备牌移动到自己的装备区。(X为场上势力数)',
|
||||
//rezishou_info:'摸牌阶段,你可以多摸X张牌。若如此做,本回合你对其他角色造成伤害时,防止此伤害,且结束阶段,若你本回合没有使用牌指定其他角色为目标,则你可以将场上的一张装备牌移动到自己的装备区。(X为场上势力数)',
|
||||
rezishou_info:'摸牌阶段,你可以多摸X张牌。若如此做,本回合你对其他角色造成伤害时,防止此伤害。',
|
||||
rezongshi:'宗室',
|
||||
rezongshi_info:'锁定技,你的手牌上限+X(X为势力数)。准备阶段,若你的手牌数大于体力值,则你本回合内使用【杀】无次数限制。',
|
||||
ol_dongzhuo:'界董卓',
|
||||
|
@ -7654,7 +7898,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_bulianshi:'界步练师',
|
||||
reanxu:'安恤',
|
||||
reanxu_info:'出牌阶段限一次,你可以选择两名其他角色,令其中一名角色获得另一名角色的一张牌。若以此法移动的牌不来自装备区,则你摸一张牌。然后你可以令二者中手牌数较少的一名角色摸一张牌。',
|
||||
xin_gongsunzan:'界公孙瓒',
|
||||
xinyicong:'义从',
|
||||
xinyicong_info:'锁定技,你计算与其他角色的距离时-X,其他角色计算与你的距离时+Y。(X为你的体力值-1,Y为你的已损失体力值-1)',
|
||||
oltianxiang:'天香',
|
||||
|
@ -7666,10 +7909,30 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
decadelihuo:'疠火',
|
||||
decadelihuo2:'疠火',
|
||||
decadelihuo3:'疠火',
|
||||
decadelihuo_info:'当你声明使用普【杀】时,你可以将此【杀】改为火【杀】。你使用的火【杀】结算完成后,若此【杀】的目标数大于1且你因此【杀】造成过伤害,则你失去1点体力。',
|
||||
decadelihuo_info:'当你声明使用普【杀】时,你可以将此【杀】改为火【杀】。当你使用火【杀】选择目标时,可以选择一个额外目标。你使用的火【杀】结算完成后,若此【杀】的目标数大于1且你因此【杀】造成过伤害,则你失去1点体力。',
|
||||
decadechunlao:'醇醪',
|
||||
decadechunlao2:'醇醪',
|
||||
decadechunlao_info:'你可以对其他角色使用【酒(使用方法②)】。当你需要使用【酒】时,若你的武将牌未横置,则你可以将武将牌横置,然后视为使用【酒】。当你受到或造成伤害后,若伤害值大于1且你的武将牌横置,则你可以重置武将牌。',
|
||||
re_yufan:'界虞翻',
|
||||
rezongxuan:'纵玄',
|
||||
rezongxuan_place:'纵玄',
|
||||
rezongxuan_info:'当你的牌因弃置而进入弃牌堆后,你可以将其以任意顺序置于牌堆顶。出牌阶段限一次,你可以摸一张牌,然后将一张牌置于牌堆顶。',
|
||||
re_liru:'界李儒',
|
||||
rejuece:'绝策',
|
||||
rejuece_info:'结束阶段,你可以对一名本回合内失去过牌的角色造成1点伤害。',
|
||||
remieji:'灭计',
|
||||
remieji_info:'出牌阶段限一次,你可以将一张黑色锦囊牌置于牌堆顶,然后令一名有牌的其他角色选择一项:交给你一张锦囊牌,或依次弃置两张非锦囊牌。',
|
||||
re_manchong:'界满宠',
|
||||
rejunxing:'峻刑',
|
||||
rejunxing_info:'出牌阶段限一次,你可以弃置任意张手牌并选择一名其他角色。该角色选择一项:1.弃置X张牌并失去1点体力。2.翻面并摸X张牌。(X为你弃置的牌数)',
|
||||
re_gongsunzan:'界公孙瓒',
|
||||
reqiaomeng:'趫猛',
|
||||
reqiaomeng_info:'当你使用【杀】对一名角色造成伤害后,你可以弃置该角色区域内的一张牌。若此牌是坐骑牌,你于此牌置入弃牌堆时获得之。',
|
||||
ol_dengai:'界邓艾',
|
||||
oltuntian:'屯田',
|
||||
olzaoxian:'凿险',
|
||||
oltuntian_info:'当你于回合外失去牌后,或于弃牌阶段因弃置而失去【杀】后,你可以进行判定。若判定结果不为♥,则你将此牌置于你的武将牌上,称之为【田】。锁定技,你计算与其他角色的距离时-X(X为你武将牌上【田】的数目)',
|
||||
olzaoxian_info:'觉醒技,准备阶段,若你武将牌上【田】的数量达到3张或更多,则你减1点体力上限,并获得技能〖急袭〗。你于当前回合结束后进行一个额外的回合。',
|
||||
|
||||
refresh_standard:'界限突破·标',
|
||||
refresh_feng:'界限突破·风',
|
||||
|
|
|
@ -3150,12 +3150,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audioname:['gz_dengai'],
|
||||
trigger:{
|
||||
player:'loseAfter',
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
if(player==_status.currentPhase) return false;
|
||||
if(event.name=='gain'&&event.player==player) return false;
|
||||
var evt=event.getl(player);
|
||||
return evt&&evt.cards2&&evt.cards2.length>0;
|
||||
},
|
||||
|
@ -3303,7 +3303,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
jixi:{
|
||||
audio:2,
|
||||
audioname:['re_dengai','gz_dengai'],
|
||||
audioname:['re_dengai','gz_dengai','ol_dengai'],
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return player.storage.tuntian.length>0&&event.filterCard({name:'shunshou'},player,event);
|
||||
|
|
|
@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
connect:true,
|
||||
characterSort:{
|
||||
sp:{
|
||||
sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang'],
|
||||
sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao'],
|
||||
sp_zhongdan:["cuiyan","huangfusong"],
|
||||
sp_star:["sp_xiahoushi","jsp_zhaoyun","huangjinleishi","sp_pangtong","sp_daqiao","sp_ganning","sp_xiahoudun","sp_lvmeng","sp_zhangfei","sp_liubei"],
|
||||
sp_sticker:['sp_gongsunzan','sp_simazhao','sp_wangyuanji','sp_xinxianying','sp_liuxie'],
|
||||
|
@ -17,7 +17,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
characterFilter:{},
|
||||
character:{
|
||||
caoshuang:['male','wei',4,['tuogu','shanzhuan']],
|
||||
sp_zhangliao:['male','qun',4,['mubing','ziqu','diaoling']],
|
||||
caoshuang:['male','wei',4,['retuogu','shanzhuan']],
|
||||
ol_zhangchangpu:['female','wei',3,['yanjiao','olxingshen']],
|
||||
zhangling:['male','qun',4,['zlhuji','zlshoufu'],['unseen']],
|
||||
caiyang:['male','qun',1,['yinka'],['forbidai','unseen']],
|
||||
|
@ -50,7 +51,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yuanshu:['male','qun',4,['yongsi','weidi']],
|
||||
sp_diaochan:['female','qun',3,['lihun','rebiyue']],
|
||||
sp_zhaoyun:['male','qun',3,['ollongdan','chongzhen']],
|
||||
jsp_zhaoyun:['male','qun',3,['chixin','yicong','suiren']],
|
||||
jsp_zhaoyun:['male','qun',3,['chixin','reyicong','suiren']],
|
||||
liuxie:['male','qun',3,['tianming','mizhao']],
|
||||
zhugejin:['male','wu',3,['hongyuan','huanshi','mingzhe']],
|
||||
zhugeke:['male','wu',3,['aocai','duwu']],
|
||||
|
@ -596,6 +597,45 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},result.control);
|
||||
},
|
||||
},
|
||||
retuogu:{
|
||||
audio:2,
|
||||
trigger:{global:'die'},
|
||||
filter:function(event,player){
|
||||
return event.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
|
||||
var info=get.info(skill);
|
||||
return info&&!info.juexingji&&!info.zhuSkill&&!info.charlotte&&!info.limited;
|
||||
}).length>0;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=trigger.player.getStockSkills('仲村由理','天下第一').filter(function(skill){
|
||||
var info=get.info(skill);
|
||||
return info&&!info.juexingji&&!info.zhuSkill&&!info.charlotte&&!info.limited;
|
||||
});
|
||||
if(!list.length) event._result={control:list[0]};
|
||||
else trigger.player.chooseControl(list).set('prompt','选择令'+get.translation(player)+'获得一个技能').set('forceDie',true).set('ai',function(){
|
||||
return list.randomGet();
|
||||
});
|
||||
'step 1'
|
||||
if(player.storage.retuogu) player.removeSkill(player.storage.retuogu);
|
||||
player.storage.retuogu=result.control;
|
||||
player.markSkill('retuogu');
|
||||
player.addSkillLog(result.control);
|
||||
game.broadcastAll(function(skill){
|
||||
var list=[skill];
|
||||
game.expandSkills(list);
|
||||
for(var i of list){
|
||||
var info=lib.skill[i];
|
||||
if(!info) continue;
|
||||
if(!info.audioname2) info.audioname2={};
|
||||
info.audioname2.caoshuang='tuogu';
|
||||
}
|
||||
},result.control);
|
||||
},
|
||||
mark:true,
|
||||
intro:{content:'当前托孤技能:$'},
|
||||
},
|
||||
shanzhuan:{
|
||||
trigger:{source:'damageSource'},
|
||||
audio:2,
|
||||
|
@ -6115,8 +6155,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{
|
||||
player:['loseAfter','gainAfter'],
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
@ -11681,13 +11720,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sijian:{
|
||||
trigger:{
|
||||
player:'loseAfter',
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
direct:true,
|
||||
audio:2,
|
||||
filter:function(event,player){
|
||||
if(player.countCards('h')) return false;
|
||||
if(event.name=='gain'&&event.player==player) return false;
|
||||
var evt=event.getl(player);
|
||||
return evt&&evt.hs&&evt.hs.length>0;
|
||||
},
|
||||
|
@ -13175,7 +13214,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.storage.suiren=true;
|
||||
player.awakenSkill('suiren');
|
||||
player.logSkill('suiren',result.targets);
|
||||
player.removeSkill('yicong');
|
||||
player.removeSkill('reyicong');
|
||||
player.gainMaxHp();
|
||||
player.recover();
|
||||
result.targets[0].draw(3);
|
||||
|
@ -15365,6 +15404,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
caoshuang:'曹爽',
|
||||
tuogu:'托孤',
|
||||
tuogu_info:'限定技,一名角色死亡时,你可以令其选择其武将牌上的一个技能(主公技,限定技,觉醒技等特殊技能除外),然后你获得其选择的技能。',
|
||||
retuogu:'托孤',
|
||||
retuogu_info:'一名角色死亡时,你可以令其选择其武将牌上的一个技能(主公技,限定技,觉醒技等特殊技能除外),然后你获得其选择的技能并失去上次因〖托孤〗获得的技能。',
|
||||
shanzhuan:'擅专',
|
||||
shanzhuan_info:'当你对其他角色造成伤害后,若其判定区没有牌,则你你可以将其的一张牌置于其的判定区。若此牌不为延时锦囊牌且此牌为:红色,此牌视为【乐不思蜀】;黑色,此牌视为【兵粮寸断】。回合结束时,若你本回合内未造成伤害,你可摸一张牌。',
|
||||
spniluan:'逆乱',
|
||||
|
|
|
@ -13,7 +13,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ol_yujin:['male','wei',4,['rezhenjun']],
|
||||
ol_xinxianying:['female','wei',3,['caishi','zhongjian']],
|
||||
caobuxing:['male','wu',3,['moying','juanhui'],[]],
|
||||
//sp_zhangliao:['male','qun',4,['mubing','diaoling']],
|
||||
re_sunluyu:['female','wu',3,['remeibu','remumu']],
|
||||
re_liuzan:['male','wu',4,['refenyin','liji']],
|
||||
wenyang:['male','wei',5,['xinlvli','choujue']],
|
||||
|
@ -398,12 +397,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{
|
||||
player:'loseAfter',
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(player==_status.currentPhase||event.getParent().name=='useCard') return false;
|
||||
if(event.name=='gain'&&event.player==player) return false;
|
||||
var evt=event.getl(player);
|
||||
return evt&&evt.cards2&&evt.cards2.length==1&&
|
||||
['equip','trick'].contains(get.type2(evt.cards2[0],(evt.type=='discard'&&evt.hs.contains(evt.cards2[0]))?player:false))&&
|
||||
|
@ -855,6 +854,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return event.player!=player&&!player.getStorage('ziqu').contains(event.player)&&
|
||||
event.player.countCards('he')>0;
|
||||
},
|
||||
check:function(event,player){
|
||||
var target=event.player;
|
||||
var eff=get.damageEffect(target,player,player);
|
||||
if(get.attitude(player,target)>0){
|
||||
if(eff>=0) return false;
|
||||
return true;
|
||||
}
|
||||
if(eff<=0) return true;
|
||||
if(target.hp==1) return false;
|
||||
if(event.num>1) return false;
|
||||
var cards=target.getCards('he');
|
||||
for(var i=0;i<cards.length;i++){
|
||||
if(get.number(cards[i])>10) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
'step 0'
|
||||
|
@ -870,7 +885,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 1'
|
||||
if(result.bool&&result.cards&&result.cards.length) player.gain(result.cards,trigger.player,'giveAuto');
|
||||
},
|
||||
intro:{content:'已对#发动过'},
|
||||
intro:{content:'已对$发动过'},
|
||||
},
|
||||
mubing_rewrite:{
|
||||
mark:true,
|
||||
|
@ -1099,7 +1114,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return (player.getStat().skill.liji||0)<(event.liji_num||0);
|
||||
},
|
||||
onChooseToUse:function(event){
|
||||
if(game.online) return
|
||||
if(game.online) return;
|
||||
var num=0;
|
||||
var evt2=event.getParent();
|
||||
if(!evt2.liji_all) evt2.liji_all=(game.players.length>4?8:4);
|
||||
|
@ -4402,8 +4417,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.storage.guju++;
|
||||
player.markSkill('guju');
|
||||
'step 1'
|
||||
if(player.hasZhuSkill('bingzhao',trigger.player)&&trigger.player.group==player.storage.bingzhao){
|
||||
trigger.player.chooseBool(get.prompt2('bingzhao',player)).ai=function(){
|
||||
if(player.hasZhuSkill('bingzhao',trigger.player)&&trigger.player.group==player.storage.bingzhao&&trigger.player.isAlive()){
|
||||
trigger.player.chooseBool('是否对'+get.translation(player)+'发动【秉诏】?').ai=function(){
|
||||
return get.attitude(trigger.player,player)>1;
|
||||
};
|
||||
}
|
||||
|
@ -5791,7 +5806,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
remumu:'穆穆',
|
||||
remumu_info:'出牌阶段开始时,你可以选择一项:1.弃置一名其他角色装备区里的一张牌,然后你本回合可使用【杀】的次数+1;2.获得一名角色装备区里的一张防具牌,然后你本回合可使用【杀】的次数-1。',
|
||||
sp_zhangliao:'SP张辽',
|
||||
//这俩技能给SP仲村由理毫无违和感好吗!!!
|
||||
//这仨技能给SP仲村由理毫无违和感好吗!!!
|
||||
mubing:'募兵',
|
||||
mubing_info:'出牌阶段开始时,你可以展示牌堆顶的三张牌。你可弃置任意张手牌,并可获得任意张点数之和不大于你弃置的牌点数之和的牌。',
|
||||
ziqu:'资取',
|
||||
|
|
|
@ -2065,8 +2065,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{
|
||||
player:'loseAfter',
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
|
@ -2097,8 +2096,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audioname:['sp_sunshangxiang','re_sunshangxiang'],
|
||||
trigger:{
|
||||
player:'loseAfter',
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
|
|
|
@ -441,8 +441,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:'qinguo_use',
|
||||
trigger:{
|
||||
player:'loseAfter',
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
prompt:'是否发动【勤国】回复1点体力?',
|
||||
filter:function (event,player){
|
||||
|
|
|
@ -7,7 +7,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
characterSort:{
|
||||
yijiang:{
|
||||
yijiang_2011:['caozhi','re_yujin','zhangchunhua','fazheng','xin_masu','xin_xushu','xusheng','lingtong','wuguotai','chengong','gaoshun'],
|
||||
yijiang_2012:['old_wangyi','xunyou','zhonghui','madai','liaohua','old_guanzhang','bulianshi','handang','chengpu','liubiao','old_huaxiong','caozhang','re_gongsunzan'],
|
||||
yijiang_2012:['old_wangyi','xunyou','zhonghui','madai','liaohua','old_guanzhang','bulianshi','handang','chengpu','liubiao','old_huaxiong','caozhang'],
|
||||
yijiang_2013:['manchong','guohuai','caochong','guanping','liufeng','jianyong','yufan','panzhangmazhong','zhuran','xin_liru','fuhuanghou'],
|
||||
yijiang_2014:['hanhaoshihuan','chenqun','caozhen','zhangsong','wuyi','zhoucang','zhuhuan','guyong','sunluban','yj_jushou','caifuren'],
|
||||
yijiang_2015:['caoxiu','caorui','zhongyao','xiahoushi','liuchen','zhangyi','zhuzhi','quancong','sunxiu','gongsunyuan','guotufengji'],
|
||||
|
@ -16,7 +16,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
character:{
|
||||
re_gongsunzan:['male','qun',4,['qiaomeng','reyicong']],
|
||||
fazheng:['male','shu',3,['enyuan','xuanhuo']],
|
||||
old_guanzhang:['male','shu',4,['old_fuhun']],
|
||||
old_wangyi:['female','wei',3,['oldzhenlie','oldmiji']],
|
||||
|
@ -42,7 +41,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jianyong:['male','shu',3,['qiaoshui','jyzongshi']],
|
||||
madai:['male','shu',4,['mashu','oldqianxi']],
|
||||
liufeng:['male','shu',4,['xiansi']],
|
||||
manchong:['male','wei',3,['xinjunxing','yuce']],
|
||||
manchong:['male','wei',3,['junxing','yuce']],
|
||||
chenqun:['male','wei',3,['pindi','faen']],
|
||||
sunluban:['female','wu',3,['chanhui','jiaojin']],
|
||||
guyong:['male','wu',3,['shenxing','bingyi']],
|
||||
|
@ -290,8 +289,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:'shangshi',
|
||||
trigger:{
|
||||
player:['loseAfter','changeHp','gainMaxHpAfter','loseMaxHpAfter'],
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
frequent:true,
|
||||
prompt:function(event,player){
|
||||
|
@ -4809,6 +4807,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
skillAnimation:'epic',
|
||||
animationColor:'gray',
|
||||
audio:2,
|
||||
audioname:['re_liru'],
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return !player.storage.xinfencheng;
|
||||
|
@ -10076,8 +10075,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
return false;
|
||||
},
|
||||
frequent:true,
|
||||
popup:false,
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var cards=[];
|
||||
|
@ -10095,13 +10093,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
while(cards.length){
|
||||
ui.cardPile.insertBefore(cards.pop(),ui.cardPile.firstChild);
|
||||
}
|
||||
player.logSkill('zongxuan');
|
||||
player.logSkill(event.name);
|
||||
}
|
||||
},
|
||||
},
|
||||
zhiyan:{
|
||||
audio:2,
|
||||
audioname:['gexuan'],
|
||||
audioname:['gexuan','re_yufan'],
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
|
@ -10906,8 +10904,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audioname:['boss_lvbu3','re_heqi'],
|
||||
trigger:{
|
||||
player:['loseAfter','phaseDiscardEnd'],
|
||||
source:'gainAfter',
|
||||
global:['equipAfter','addJudgeAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter'],
|
||||
},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
@ -11526,6 +11523,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
yuce:{
|
||||
audio:2,
|
||||
audioname:['re_manchong'],
|
||||
trigger:{player:'damageAfter'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
@ -12676,7 +12674,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
reshangshi:'伤逝',
|
||||
reshangshi_2nd:'伤逝',
|
||||
reshangshi_info:'当你受到伤害时,你可以弃置一张牌。当你的手牌数小于X时,你可以将手牌摸至X张。(X为你已损失的体力值)',
|
||||
re_gongsunzan:'公孙瓒',
|
||||
rejingce:'精策',
|
||||
rejingce2:'精策',
|
||||
rejingce_add:'精策',
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.105.5',
|
||||
'v1.9.105.6',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -626,6 +626,11 @@ window.noname_asset_list=[
|
|||
'audio/die/sunqian.mp3',
|
||||
'audio/die/wuxian.mp3',
|
||||
'audio/die/re_liuzan.mp3',
|
||||
'audio/die/dingyuan.mp3',
|
||||
'audio/die/re_liru.mp3',
|
||||
'audio/die/re_manchong.mp3',
|
||||
'audio/die/re_yufan.mp3',
|
||||
'audio/die/xin_jianyong.mp3',
|
||||
|
||||
'audio/skill/anguo1.mp3',
|
||||
'audio/skill/anguo2.mp3',
|
||||
|
@ -2756,6 +2761,27 @@ window.noname_asset_list=[
|
|||
'audio/skill/liji2.mp3',
|
||||
'audio/skill/refenyin1.mp3',
|
||||
'audio/skill/refenyin2.mp3',
|
||||
'audio/skill/beizhu1.mp3',
|
||||
'audio/skill/beizhu2.mp3',
|
||||
'audio/skill/beizhu3.mp3',
|
||||
'audio/skill/rejuece1.mp3',
|
||||
'audio/skill/rejuece2.mp3',
|
||||
'audio/skill/rejunxing1.mp3',
|
||||
'audio/skill/rejunxing2.mp3',
|
||||
'audio/skill/remieji1.mp3',
|
||||
'audio/skill/remieji2.mp3',
|
||||
'audio/skill/rezongxuan1.mp3',
|
||||
'audio/skill/rezongxuan2.mp3',
|
||||
'audio/skill/xinfencheng_re_liru1.mp3',
|
||||
'audio/skill/xinfencheng_re_liru2.mp3',
|
||||
'audio/skill/xinjyzongshi1.mp3',
|
||||
'audio/skill/xinjyzongshi2.mp3',
|
||||
'audio/skill/xinqiaoshui1.mp3',
|
||||
'audio/skill/xinqiaoshui2.mp3',
|
||||
'audio/skill/yuce_re_manchong1.mp3',
|
||||
'audio/skill/yuce_re_manchong2.mp3',
|
||||
'audio/skill/zhiyan_re_yufan1.mp3',
|
||||
'audio/skill/zhiyan_re_yufan2.mp3',
|
||||
|
||||
'font/huangcao.ttf',
|
||||
'font/shousha.ttf',
|
||||
|
@ -3387,6 +3413,13 @@ window.noname_asset_list=[
|
|||
'image/character/key_godan.jpg',
|
||||
'image/character/shen_diaochan.jpg',
|
||||
'image/character/key_yuu.jpg',
|
||||
'image/character/dingyuan.jpg',
|
||||
'image/character/re_liru.jpg',
|
||||
'image/character/re_manchong.jpg',
|
||||
'image/character/re_yufan.jpg',
|
||||
'image/character/sp_zhangliao.jpg',
|
||||
'image/character/xin_jianyong.jpg',
|
||||
'image/character/zhangyì.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
window.noname_update={
|
||||
version:'1.9.105.5.1',
|
||||
update:'1.9.105.5',
|
||||
version:'1.9.105.6',
|
||||
update:'1.9.105.5.1',
|
||||
changeLog:[
|
||||
'SP仲村由理调整',
|
||||
'界满宠、手杀简雍、界虞翻、界李儒、丁原、SP张辽',
|
||||
'曹爽、刘表、界孙坚、界太史慈、界公孙瓒调整',
|
||||
'bug修复',
|
||||
|
||||
],
|
||||
files:[
|
||||
'card/extra.js',
|
||||
//'card/extra.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/sp.js',
|
||||
//'card/standard.js',
|
||||
|
@ -18,9 +19,9 @@ window.noname_update={
|
|||
//'card/gwent.js',
|
||||
//'card/yunchou.js',
|
||||
//'card/zhenfa.js',
|
||||
'card/zhulu.js',
|
||||
//'card/zhulu.js',
|
||||
'character/diy.js',
|
||||
//'character/extra.js',
|
||||
'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
|
@ -29,14 +30,14 @@ window.noname_update={
|
|||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
'character/xinghuoliaoyuan.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
|
@ -44,16 +45,16 @@ window.noname_update={
|
|||
//'layout/nova/layout.css',
|
||||
//'mode/identity.js',
|
||||
//'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/guozhan.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/tafang.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/versus.js',
|
||||
'mode/versus.js',
|
||||
//'mode/boss.js',
|
||||
'game/game.js',
|
||||
'game/keyWords.js',
|
||||
//'game/keyWords.js',
|
||||
//'game/server.js',
|
||||
//'game/NoSleep.js',
|
||||
//'game/config.js',
|
||||
|
|
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|
@ -2597,7 +2597,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
_status.firstAct=game.falseZhu;
|
||||
game.delay(0,5000);
|
||||
"step 1"
|
||||
event.falseList=['xunyu','xunyou','re_guojia','re_zhangliao','re_xuhuang','yujin_yujin','caohong','jsp_guanyu','liuye','litong','zangba','manchong','hanhaoshihuan','chengyu','caoren'].filter(function(name){
|
||||
event.falseList=['xunyu','xunyou','re_guojia','re_zhangliao','re_xuhuang','yujin_yujin','caohong','jsp_guanyu','liuye','litong','zangba','re_manchong','re_hanhaoshihuan','chengyu','caoren'].filter(function(name){
|
||||
if(!Array.isArray(lib.character[name])) return false;
|
||||
lib.character[name][1]='wei';
|
||||
return true;
|
||||
|
@ -2673,7 +2673,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},evt);
|
||||
game.me.chooseControl('ok').set('prompt','###本局特殊事件:'+get.translation(evt)+'###'+get.translation(evt+'_info'));
|
||||
'step 1'
|
||||
event.falseList=['xunyu','xunyou','re_guojia','re_zhangliao','re_xuhuang','yujin_yujin','caohong','jsp_guanyu','liuye','litong','zangba','manchong','hanhaoshihuan','chengyu','caoren'].filter(function(name){
|
||||
event.falseList=['xunyu','xunyou','re_guojia','re_zhangliao','re_xuhuang','yujin_yujin','caohong','jsp_guanyu','liuye','litong','zangba','re_manchong','re_hanhaoshihuan','chengyu','caoren'].filter(function(name){
|
||||
if(!Array.isArray(lib.character[name])) return false;
|
||||
lib.character[name][1]='wei';
|
||||
return true;
|
||||
|
|
Loading…
Reference in New Issue