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mengxinzxz 2023-09-07 12:52:01 +08:00 committed by GitHub
parent 5d1915fe20
commit dd76e7e2b8
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 2 additions and 18 deletions

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@ -8482,15 +8482,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
logTarget:'player', logTarget:'player',
check:function(event,player){ check:function(event,player){
if(get.attitude(player,event.player)<4) return false; if(get.attitude(player,event.player)<4) return false;
if(player.countCards('h',function(card){ if(player.countCards('hs',card=>player.canSaveCard(card,target))>=1+event.num-event.player.hp) return false;
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
if(mod2!='unchanged') return mod2;
var mod=game.checkMod(card,player,event.player,'unchanged','cardSavable',player);
if(mod!='unchanged') return mod;
var savable=get.info(card).savable;
if(typeof savable=='function') savable=savable(card,player,event.player);
return savable;
})>=1+event.num-event.player.hp) return false;
if(event.player==player||event.player==get.zhu(player)) return true; if(event.player==player||event.player==get.zhu(player)) return true;
return !player.hasUnknown(); return !player.hasUnknown();
}, },
@ -10155,15 +10147,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{global:'dying'}, trigger:{global:'dying'},
check:function(event,player){ check:function(event,player){
if(get.attitude(player,event.player)<4) return false; if(get.attitude(player,event.player)<4) return false;
if(player.countCards('h',function(card){ if(player.countCards('hs',card=>player.canSaveCard(card,target))>=1-event.player.hp) return false;
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
if(mod2!='unchanged') return mod2;
var mod=game.checkMod(card,player,event.player,'unchanged','cardSavable',player);
if(mod!='unchanged') return mod;
var savable=get.info(card).savable;
if(typeof savable=='function') savable=savable(card,player,event.player);
return savable;
})>=1-event.player.hp) return false;
if(event.player==player||event.player==get.zhu(player)) return true; if(event.player==player||event.player==get.zhu(player)) return true;
if(_status.currentPhase&&get.damageEffect(_status.currentPhase,player,player)<0) return false; if(_status.currentPhase&&get.damageEffect(_status.currentPhase,player,player)<0) return false;
return !player.hasUnknown(); return !player.hasUnknown();