canSave
This commit is contained in:
parent
5d1915fe20
commit
dd76e7e2b8
|
@ -8482,15 +8482,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
if(get.attitude(player,event.player)<4) return false;
|
||||
if(player.countCards('h',function(card){
|
||||
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||
if(mod2!='unchanged') return mod2;
|
||||
var mod=game.checkMod(card,player,event.player,'unchanged','cardSavable',player);
|
||||
if(mod!='unchanged') return mod;
|
||||
var savable=get.info(card).savable;
|
||||
if(typeof savable=='function') savable=savable(card,player,event.player);
|
||||
return savable;
|
||||
})>=1+event.num-event.player.hp) return false;
|
||||
if(player.countCards('hs',card=>player.canSaveCard(card,target))>=1+event.num-event.player.hp) return false;
|
||||
if(event.player==player||event.player==get.zhu(player)) return true;
|
||||
return !player.hasUnknown();
|
||||
},
|
||||
|
@ -10155,15 +10147,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{global:'dying'},
|
||||
check:function(event,player){
|
||||
if(get.attitude(player,event.player)<4) return false;
|
||||
if(player.countCards('h',function(card){
|
||||
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||
if(mod2!='unchanged') return mod2;
|
||||
var mod=game.checkMod(card,player,event.player,'unchanged','cardSavable',player);
|
||||
if(mod!='unchanged') return mod;
|
||||
var savable=get.info(card).savable;
|
||||
if(typeof savable=='function') savable=savable(card,player,event.player);
|
||||
return savable;
|
||||
})>=1-event.player.hp) return false;
|
||||
if(player.countCards('hs',card=>player.canSaveCard(card,target))>=1-event.player.hp) return false;
|
||||
if(event.player==player||event.player==get.zhu(player)) return true;
|
||||
if(_status.currentPhase&&get.damageEffect(_status.currentPhase,player,player)<0) return false;
|
||||
return !player.hasUnknown();
|
||||
|
|
Loading…
Reference in New Issue