v1.9.95.0.1
This commit is contained in:
parent
b814c80491
commit
dd20b4a35d
|
@ -2957,10 +2957,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jiang:{
|
||||
audio:2,
|
||||
audioname:['sp_lvmeng'],
|
||||
trigger:{global:['useCard']},
|
||||
trigger:{
|
||||
player:'useCardToPlayered',
|
||||
target:'useCardToTargeted',
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(!(event.card.name=='juedou'||(event.card.name=='sha'&&get.color(event.card)=='red'))) return false;
|
||||
return player==event.player||event.targets.contains(player);
|
||||
return player==event.target||event.getParent().triggeredTargets3.length==1;
|
||||
},
|
||||
frequent:true,
|
||||
content:function(){
|
||||
|
@ -4317,15 +4320,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return 0.5;
|
||||
},
|
||||
maixie:true,
|
||||
effect:{
|
||||
target:function(card,player,target){
|
||||
if(target.maxHp<=3) return;
|
||||
if(get.tag(card,'damage')){
|
||||
if(target.hp==target.maxHp) return [0,1];
|
||||
}
|
||||
if(get.tag(card,'recover')&&player.hp>=player.maxHp-1) return [0,0];
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
jiuchi:{
|
||||
|
|
|
@ -570,6 +570,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
skill:{
|
||||
//新1v1
|
||||
yanhuo:{
|
||||
audio:2,
|
||||
trigger:{player:'die'},
|
||||
forceDie:true,
|
||||
filter:function(event,player){
|
||||
|
@ -603,6 +604,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
mouzhu:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filterTarget:function(card,player,target){
|
||||
|
@ -648,6 +650,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
viewAs:{name:'sha'},
|
||||
filterCard:{color:'black'},
|
||||
position:'he',
|
||||
check:function(card){return 5-get.value(card)},
|
||||
},
|
||||
cuorui:{
|
||||
audio:2,
|
||||
|
@ -666,6 +669,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player:'phaseJudgeBefore',
|
||||
},
|
||||
forced:true,
|
||||
audio:'cuorui',
|
||||
filter:function(event,player){
|
||||
return !player.storage.cuorui&&(get.is.single()||player.countCards('j'));
|
||||
},
|
||||
|
@ -719,9 +723,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:'lianhua',
|
||||
sub:true,
|
||||
trigger:{player:'phaseBegin'},
|
||||
filter:function(event,player){
|
||||
return player.storage.lianhua&&player.storage.lianhua.red+player.storage.lianhua.black>0;
|
||||
},
|
||||
//filter:function(event,player){
|
||||
// return player.storage.lianhua&&player.storage.lianhua.red+player.storage.lianhua.black>0;
|
||||
//},
|
||||
forced:true,
|
||||
content:function(){
|
||||
var cards=[];
|
||||
|
|
|
@ -4960,7 +4960,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
filter:function (event,player){
|
||||
if(event.name=='dying') return true;
|
||||
return event.bySelf!=true;
|
||||
return event.player!=player&&event.bySelf!=true;
|
||||
},
|
||||
check:function (event,player){
|
||||
return get.attitude(player,event.player)>0;
|
||||
|
|
Loading…
Reference in New Issue