修改视为造成伤害的结算
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@ -5848,6 +5848,7 @@ export class Player extends HTMLDivElement {
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return get.is.sameNature(natures, naturesx);
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};
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if (next.hasNature("poison")) delete next._triggered;
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else if(next.unreal) next._triggered = 2;
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next.setContent("damage");
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next.filterStop = function () {
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if (this.source && this.source.isDead()) delete this.source;
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