Merge pull request #1195 from PZ157/PR-Branch

combo和语音添加
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Spmario233 2024-04-13 22:37:24 +08:00 committed by GitHub
commit dcb703b240
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GPG Key ID: B5690EEEBB952194
9 changed files with 19 additions and 1 deletions

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@ -2762,7 +2762,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
next.set('ai',function(card){ next.set('ai',function(card){
var evt=_status.event.getTrigger(); var evt=_status.event.getTrigger();
if(get.attitude(evt.player,evt.target)<0){ if(get.attitude(evt.player,evt.target)<0){
if(player.needsToDiscard()) return 15-get.value(card); if(evt.player.needsToDiscard()) return 15-get.value(card);
if(evt.baseDamage+evt.extraDamage>=Math.min(2,evt.target.hp)) return 8-get.value(card); if(evt.baseDamage+evt.extraDamage>=Math.min(2,evt.target.hp)) return 8-get.value(card);
return 5-get.value(card); return 5-get.value(card);
} }

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@ -2424,6 +2424,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
}, },
ai:{
combo:'twjichou'
}
}, },
//李遗 //李遗
jiaohua:{ jiaohua:{

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@ -5593,6 +5593,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.loseMaxHp(); player.loseMaxHp();
player.addSkills('xinpaiyi'); player.addSkills('xinpaiyi');
}, },
ai:{
combo:'xinquanji'
}
}, },
xinpaiyi:{ xinpaiyi:{
audio:2, audio:2,

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@ -1974,6 +1974,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target.addMark('nzry_huaiju',1); target.addMark('nzry_huaiju',1);
target.addSkill('nzry_huaiju_ai'); target.addSkill('nzry_huaiju_ai');
}, },
ai:{
combo:'nzry_huaiju'
}
}, },
"nzry_zhenglun":{ "nzry_zhenglun":{
audio:2, audio:2,
@ -1990,6 +1993,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger.cancel(); trigger.cancel();
player.addMark('nzry_huaiju',1); player.addMark('nzry_huaiju',1);
}, },
ai:{
combo:'nzry_huaiju'
}
}, },
"nzry_kuizhu":{ "nzry_kuizhu":{
audio:2, audio:2,

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@ -806,6 +806,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addExpose(0.1); player.addExpose(0.1);
} }
}, },
ai:{
combo:'duwang'
},
subSkill:{ subSkill:{
fullyReady:{ fullyReady:{
trigger:{global:'phaseEnd'}, trigger:{global:'phaseEnd'},
@ -10956,6 +10959,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"step 1" "step 1"
player.loseMaxHp(); player.loseMaxHp();
player.addSkills('paiyi'); player.addSkills('paiyi');
},
ai:{
combo:'quanji'
} }
}, },
paiyi:{ paiyi:{