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@ -217,6 +217,7 @@ card.standard={
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},
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},
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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// if(player==target&&player.hp<=0) return 2;
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var nh=target.num('h');
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var nh=target.num('h');
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var keep=false;
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var keep=false;
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if(nh<=target.hp){
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if(nh<=target.hp){
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@ -249,6 +250,7 @@ card.standard={
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if(num>2) return 2;
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if(num>2) return 2;
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}
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}
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}
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}
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if(num>1&&player==target) return 2;
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return 0;
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return 0;
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}
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}
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}
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}
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@ -103,9 +103,10 @@ character.mountain={
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effect:{
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effect:{
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target:function(card,player,target,current){
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target:function(card,player,target,current){
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if(card.name=='sha'){
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if(card.name=='sha'){
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if(player.num('h',{type:'basic'})<2) return 0;
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if(_status.event.name=='xiangle') return;
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var bs=player.num('h',{type:'basic'});
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var bs=player.get('h',{type:'basic'});
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if(bs.length<2) return 0;
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if(bs.length<2) return 0;
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if(player.skills.contains('jiu')||player.skills.contains('tianxianjiu')) return;
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if(bs.length<=3&&player.num('h','sha')<=1){
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if(bs.length<=3&&player.num('h','sha')<=1){
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for(var i=0;i<bs.length;i++){
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for(var i=0;i<bs.length;i++){
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if(bs[i].name!='sha'&&ai.get.value(bs[i])<7){
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if(bs[i].name!='sha'&&ai.get.value(bs[i])<7){
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@ -19,12 +19,13 @@ character.refresh={
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re_luxun:['male','wu',3,['reqianxun','relianying']],
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re_luxun:['male','wu',3,['reqianxun','relianying']],
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re_daqiao:['female','wu',3,['reguose','liuli']],
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re_daqiao:['female','wu',3,['reguose','liuli']],
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re_huanggai:['male','wu',4,['rekurou','zhaxiang']],
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re_huanggai:['male','wu',4,['rekurou','zhaxiang']],
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re_lvbu:['male','qun',5,['wushuang','linu']],
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re_lvbu:['male','qun',5,['wushuang','liyu']],
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re_gongsunzan:['male','qun',4,['qiaomeng','reyicong']],
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re_gongsunzan:['male','qun',4,['qiaomeng','reyicong']],
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re_huatuo:['male','qun',3,['chulao','jijiu']],
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re_huatuo:['male','qun',3,['chulao','jijiu']],
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},
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},
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skill:{
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skill:{
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linu:{
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liyu:{
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audio:2,
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trigger:{source:'damageEnd'},
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trigger:{source:'damageEnd'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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@ -34,13 +35,13 @@ character.refresh={
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'step 0'
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'step 0'
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trigger.player.chooseTarget(function(card,playerx,target){
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trigger.player.chooseTarget(function(card,playerx,target){
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return player.canUse({name:'juedou'},target)&&target!=trigger.player;
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return player.canUse({name:'juedou'},target)&&target!=trigger.player;
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},'是否发动【利奴】?').ai=function(target){
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},'是否发动【利驭】?').ai=function(target){
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return ai.get.effect(target,{name:'juedou'},player,trigger.player)-2;
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return ai.get.effect(target,{name:'juedou'},player,trigger.player)-2;
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};
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};
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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player.gainPlayerCard(trigger.player,'he',true);
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player.gainPlayerCard(trigger.player,'he',true);
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player.logSkill('linu');
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player.logSkill('liyu');
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event.target=result.targets[0];
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event.target=result.targets[0];
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trigger.player.line(player,'green');
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trigger.player.line(player,'green');
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}
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}
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@ -1291,8 +1292,8 @@ character.refresh={
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fenwei:'奋威',
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fenwei:'奋威',
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chulao:'除痨',
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chulao:'除痨',
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rejizhi:'集智',
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rejizhi:'集智',
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linu:'利驭',
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liyu:'利驭',
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linu_info:'当你使用【杀】对一名其他角色造成伤害后,该角色可令你获得其一张牌,若如此做,则视为你对其选择的另一名角色使用一张【决斗】',
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liyu_info:'当你使用【杀】对一名其他角色造成伤害后,该角色可令你获得其一张牌,若如此做,则视为你对其选择的另一名角色使用一张【决斗】',
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rejizhi_info:'当你使用一张装备牌或锦囊牌时,你可以摸一张牌并展示之,若此牌是基本牌,你须弃置一张手牌',
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rejizhi_info:'当你使用一张装备牌或锦囊牌时,你可以摸一张牌并展示之,若此牌是基本牌,你须弃置一张手牌',
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xunxun_info:'摸牌阶段,你可以放弃摸牌,改为观看牌堆顶的四张牌,然后获得其中的两张牌,将其余的牌以任意顺序置于牌堆底。',
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xunxun_info:'摸牌阶段,你可以放弃摸牌,改为观看牌堆顶的四张牌,然后获得其中的两张牌,将其余的牌以任意顺序置于牌堆底。',
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wangxi_info:'每当你对其他角色造成1点伤害后,或受到其他角色造成的1点伤害后,你可与该角色各摸一张牌。',
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wangxi_info:'每当你对其他角色造成1点伤害后,或受到其他角色造成的1点伤害后,你可与该角色各摸一张牌。',
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@ -49,6 +49,7 @@ character.sp={
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},
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},
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skill:{
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skill:{
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qirang:{
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qirang:{
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audio:2,
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trigger:{player:'equipEnd'},
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trigger:{player:'equipEnd'},
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frequent:true,
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frequent:true,
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content:function(){
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content:function(){
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@ -68,6 +69,7 @@ character.sp={
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yuhua:{
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yuhua:{
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trigger:{player:'phaseDiscardBegin'},
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trigger:{player:'phaseDiscardBegin'},
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forced:true,
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forced:true,
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audio:2,
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filter:function(event,player){
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filter:function(event,player){
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return player.num('h',{type:'basic'})<player.num('h');
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return player.num('h',{type:'basic'})<player.num('h');
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},
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},
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@ -92,6 +94,7 @@ character.sp={
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group:'yuhua2'
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group:'yuhua2'
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},
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},
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yuhua2:{
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yuhua2:{
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audio:false,
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trigger:{player:'phaseDiscardEnd'},
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trigger:{player:'phaseDiscardEnd'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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