This commit is contained in:
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54e99bd8e8
commit
dc5e57afdb
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@ -576,7 +576,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.triggername=='phaseBegin'){
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if(event.triggername=='phaseBegin'){
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player.storage.lieqi=target;
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player.storage.lieqi=target;
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}
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}
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var hs=target.get('h').randomSort();
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var hs=target.getCards('h').randomSort();
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if(hs.length){
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if(hs.length){
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var list2=[];
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var list2=[];
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for(var i=0;i<hs.length;i++){
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for(var i=0;i<hs.length;i++){
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@ -599,8 +599,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.chooseCardButton(true,'猜测哪张牌为'+get.translation(target)+'的手牌',
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player.chooseCardButton(true,'猜测哪张牌为'+get.translation(target)+'的手牌',
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[card,game.createCard(list.randomRemove()),game.createCard(list.randomRemove())].randomSort()).ai=function(button){
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[card,game.createCard(list.randomRemove()),game.createCard(list.randomRemove())].randomSort()).ai=function(button){
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if(get.value(button.link)<0) return -10;
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if(get.value(button.link)<0) return -10;
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if(!_status.event.rand) _status.event.rand=Math.random();
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if(_status.event.getRand()<0.7){
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if(_status.event.rand<0.7){
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return button.link==card?1:-1;
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return button.link==card?1:-1;
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}
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}
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else{
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else{
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@ -665,7 +664,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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check:function(button){
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check:function(button){
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var player=_status.event.player;
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var player=_status.event.player;
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var card={name:button.link[2],nature:button.link[3]};
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var card={name:button.link[2],nature:button.link[3]};
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if(!_status.event.rand) _status.event.rand=Math.random();
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if(game.hasPlayer(function(current){
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if(game.hasPlayer(function(current){
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return player.canUse(card,current)&&get.effect(current,card,player,player)>0;
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return player.canUse(card,current)&&get.effect(current,card,player,player)>0;
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})){
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})){
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@ -678,7 +676,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else if(button.link[3]=='fire') return 2.92;
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else if(button.link[3]=='fire') return 2.92;
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else return 2.9;
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else return 2.9;
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break;
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break;
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default:return 2+_status.event.rand*2;
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default:return 2+_status.event.getRand()*2;
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}
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}
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}
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}
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return 0;
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return 0;
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@ -770,7 +768,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addSkill('qianfu2');
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player.addSkill('qianfu2');
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player.hp=1;
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player.hp=1;
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player.update();
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player.update();
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player.discard(player.get('he'));
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player.discard(player.getCards('he'));
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player.setAvatar('hs_selajin','hs_selajin2');
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player.setAvatar('hs_selajin','hs_selajin2');
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},
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},
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ai:{
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ai:{
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@ -1147,7 +1145,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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player.discard(player.get('hej'));
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player.discard(player.getCards('hej'));
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'step 1'
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'step 1'
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player.link(false);
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player.link(false);
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'step 2'
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'step 2'
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@ -7571,13 +7571,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.addSkill('duwu3');
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target.damage();
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target.damage();
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if(target.hp>1){
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event.finish();
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}
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"step 1"
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"step 1"
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player.addSkill('duwu2');
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if(!player.hasSkill('duwu3')){
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player.loseHp();
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player.addSkill('duwu2');
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player.loseHp();
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}
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else{
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player.removeSkill('duwu3');
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}
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},
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},
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ai:{
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ai:{
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order:2,
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order:2,
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@ -7599,6 +7602,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.removeSkill('duwu2');
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player.removeSkill('duwu2');
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}
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}
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},
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},
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duwu3:{
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trigger:{global:'dying'},
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priority:15,
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return event.reason&&event.reason.getParent().name=='duwu';
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},
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content:function(){
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player.removeSkill('duwu3');
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}
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},
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yicong:{
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yicong:{
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mod:{
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mod:{
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globalFrom:function(from,to,current){
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globalFrom:function(from,to,current){
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@ -4878,40 +4878,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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alter:true,
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alter:true,
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group:['kunlunjing1','kunlunjing2'],
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group:['kunlunjing1','kunlunjing2'],
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video:function(player,data){
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video:function(player,data){
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if(data){
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for(var i in data){
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for(var i in data){
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var current=game.playerMap[i];
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var current=game.playerMap[i];
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current.node.handcards1.innerHTML='';
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current.node.handcards1.innerHTML='';
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current.node.handcards2.innerHTML='';
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current.node.handcards2.innerHTML='';
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current.node.equips.innerHTML='';
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current.node.equips.innerHTML='';
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current.node.judges.innerHTML='';
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current.node.judges.innerHTML='';
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current.directgain(get.infoCards(data[i].h));
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current.directgain(get.infoCards(data[i].h));
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var es=get.infoCards(data[i].e);
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var es=get.infoCards(data[i].e);
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for(var j=0;j<es.length;j++){
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for(var j=0;j<es.length;j++){
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current.$equip(es[j]);
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current.$equip(es[j]);
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}
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}
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var js=get.infoCards(data[i].j);
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var js=get.infoCards(data[i].j);
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for(var j=0;j<js.length;j++){
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for(var j=0;j<js.length;j++){
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current.node.judges.appendChild(js[j]);
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current.node.judges.appendChild(js[j]);
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}
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}
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}
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}
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ui.window.classList.remove('zoomout3');
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ui.window.classList.add('zoomin3');
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document.body.appendChild(ui.window);
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setTimeout(function(){
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ui.window.show();
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ui.window.classList.remove('zoomin3');
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setTimeout(function(){
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ui.window.style.transition='';
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},500);
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},100);
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}
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else{
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ui.window.style.transition='all 0.5s';
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ui.window.classList.add('zoomout3');
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ui.window.delete();
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ui.window.hide();
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}
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},
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},
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},
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},
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kunlunjing1:{
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kunlunjing1:{
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@ -4944,30 +4926,29 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 0"
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"step 0"
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game.delay(0.5);
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game.delay(0.5);
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"step 1"
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"step 1"
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ui.window.style.transition='all 0.5s';
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game.animate.window(1);
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ui.window.classList.add('zoomout3');
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ui.window.delete();
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ui.window.hide();
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game.delay(0,500);
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game.addVideo('skill',event.player,'kunlunjing');
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"step 2"
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"step 2"
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var storage=event.player.storage.kunlunjing;
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var storage=event.player.storage.kunlunjing;
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for(var i=0;i<storage.length;i++){
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for(var i=0;i<storage.length;i++){
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var player=storage[i].player;
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var player=storage[i].player;
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if(player.isIn()){
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if(player.isAlive()){
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player.lose(player.getCards('hej'))._triggered=null;
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var cards=player.getCards('hej');
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for(var j=0;j<cards.length;j++){
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cards[j].discard();
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}
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player.removeEquipTrigger();
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}
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}
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}
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}
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"step 3"
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"step 3"
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var storage=event.player.storage.kunlunjing;
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var storage=event.player.storage.kunlunjing;
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var player,frag;
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var player;
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var i,j;
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var i,j;
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for(i=0;i<storage.length;i++){
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for(i=0;i<storage.length;i++){
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player=storage[i].player;
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player=storage[i].player;
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if(player.isIn()){
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if(player.isAlive()){
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for(j=0;j<storage[i].handcards1.length;j++){
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for(j=0;j<storage[i].handcards1.length;j++){
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if(storage[i].handcards1[j].parentNode==ui.discardPile||
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if(storage[i].handcards1[j].parentNode==ui.discardPile||
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storage[i].handcards1[j].parentNode==ui.cardPile){
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storage[i].handcards1[j].parentNode==ui.cardPile){
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player.node.handcards1.appendChild(storage[i].handcards1[j]);
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player.node.handcards1.appendChild(storage[i].handcards1[j]);
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}
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}
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else{
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else{
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}
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}
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for(j=0;j<storage[i].handcards2.length;j++){
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for(j=0;j<storage[i].handcards2.length;j++){
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if(storage[i].handcards2[j].parentNode==ui.discardPile||
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if(storage[i].handcards2[j].parentNode==ui.discardPile||
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storage[i].handcards2[j].parentNode==ui.cardPile){
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storage[i].handcards2[j].parentNode==ui.cardPile){
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player.node.handcards2.appendChild(storage[i].handcards2[j]);
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player.node.handcards2.appendChild(storage[i].handcards2[j]);
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}
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}
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else{
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else{
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@ -4985,7 +4966,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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for(j=0;j<storage[i].equips.length;j++){
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for(j=0;j<storage[i].equips.length;j++){
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if(storage[i].equips[j].parentNode==ui.discardPile||
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if(storage[i].equips[j].parentNode==ui.discardPile||
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storage[i].equips[j].parentNode==ui.cardPile){
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storage[i].equips[j].parentNode==ui.cardPile){
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storage[i].equips[j].style.transform='';
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storage[i].equips[j].style.transform='';
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player.$equip(storage[i].equips[j]);
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player.$equip(storage[i].equips[j]);
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}
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}
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@ -4995,7 +4976,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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for(j=0;j<storage[i].judges.length;j++){
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for(j=0;j<storage[i].judges.length;j++){
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if(storage[i].judges[j].parentNode==ui.discardPile||
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if(storage[i].judges[j].parentNode==ui.discardPile||
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storage[i].judges[j].parentNode==ui.cardPile){
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storage[i].judges[j].parentNode==ui.cardPile){
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storage[i].judges[j].style.transform='';
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storage[i].judges[j].style.transform='';
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storage[i].judges[j].viewAs=storage[i].viewAs[j];
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storage[i].judges[j].viewAs=storage[i].viewAs[j];
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if(storage[i].judges[j].viewAs&&storage[i].judges[j].viewAs!=storage[i].judges[j].name&&storage[i].judges[j].classList.contains('fullskin')){
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if(storage[i].judges[j].viewAs&&storage[i].judges[j].viewAs!=storage[i].judges[j].name&&storage[i].judges[j].classList.contains('fullskin')){
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@ -5008,10 +4989,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.update();
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player.update();
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}
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}
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}
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}
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game.delay(0,100);
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ui.window.classList.remove('zoomout3');
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ui.window.classList.add('zoomin3');
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document.body.appendChild(ui.window);
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var data={};
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var data={};
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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data[game.players[i].dataset.position]={
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data[game.players[i].dataset.position]={
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@ -5021,16 +4998,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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game.addVideo('skill',event.player,['kunlunjing',data]);
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game.addVideo('skill',event.player,['kunlunjing',data]);
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"step 4"
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game.animate.window(2);
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ui.window.show();
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ui.window.classList.remove('zoomin3');
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setTimeout(function(){
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ui.window.style.transition='';
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game.resume();
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},500);
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game.pause();
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'step 5'
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ui.updatehl();
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ui.updatehl();
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"step 4"
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if(get.is.altered('kunlunjing')){
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if(get.is.altered('kunlunjing')){
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player.loseHp();
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player.loseHp();
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}
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}
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@ -7746,7 +7716,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return !target.hasJudge(button.link[2]);
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return !target.hasJudge(button.link[2]);
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};
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};
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"step 1"
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"step 1"
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// console.log(result.links[0][2]);
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target.addJudge(result.links[0][2],cards);
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target.addJudge(result.links[0][2],cards);
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},
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},
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ai:{
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ai:{
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@ -39,8 +39,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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pal_xia:['female','shu',3,['zongyu','fanling']],
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pal_xia:['female','shu',3,['zongyu','fanling']],
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pal_jiangcheng:['male','qun',4,['yanzhan','fenshi']],
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pal_jiangcheng:['male','qun',4,['yanzhan','fenshi']],
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pal_yuejinzhao:['male','qun',4,[]],
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pal_yuejinzhao:['male','wei',4,['ywuhun','yingfeng']],
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pal_yueqi:['female','qun',4,[]],
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pal_yueqi:['female','wei',4,[]],
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pal_mingxiu:['female','qun',4,[]],
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pal_mingxiu:['female','qun',4,[]],
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pal_xianqing:['male','qun',4,[]],
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pal_xianqing:['male','qun',4,[]],
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pal_luozhaoyan:['female','qun',4,[]],
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pal_luozhaoyan:['female','qun',4,[]],
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@ -84,6 +84,301 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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pal_jiangcheng:'折剑山庄庄主欧阳英的得意门生,但因其蚩尤后人魔族的身份,令他无法被容于人界;再加上人界半魔同族饱受人类迫害,故最终成为净天教教主魔君“姜世离”,毅然肩负起保护同族的重任。',
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pal_jiangcheng:'折剑山庄庄主欧阳英的得意门生,但因其蚩尤后人魔族的身份,令他无法被容于人界;再加上人界半魔同族饱受人类迫害,故最终成为净天教教主魔君“姜世离”,毅然肩负起保护同族的重任。',
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},
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},
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skill:{
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skill:{
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yingfeng:{
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trigger:{player:'useCardAfter'},
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filter:function(event,player){
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if(event.card.name!='sha') return false;
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if(event.parent.name=='yingfeng') return false;
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var enemies=player.getEnemies();
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return game.hasPlayer(function(current){
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return enemies.contains(current)&&!event.targets.contains(current)&&player.canUse('sha',current,false);
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});
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},
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forced:true,
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content:function(){
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var enemies=player.getEnemies();
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enemies.remove(trigger.targets);
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if(enemies.length){
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player.useCard({name:'sha'},enemies.randomGet().addExpose(0.2));
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}
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},
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},
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ywuhun:{
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||||||
|
trigger:{player:'phaseBefore'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event){
|
||||||
|
return event.parent.name!='ywuhun';
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
content:'回合结束后,场上及牌堆中的牌将恢复到回合前的状态'
|
||||||
|
},
|
||||||
|
video:function(player,data){
|
||||||
|
for(var i in data){
|
||||||
|
var current=game.playerMap[i];
|
||||||
|
current.node.handcards1.innerHTML='';
|
||||||
|
current.node.handcards2.innerHTML='';
|
||||||
|
current.node.equips.innerHTML='';
|
||||||
|
current.node.judges.innerHTML='';
|
||||||
|
current.directgain(get.infoCards(data[i].h));
|
||||||
|
var es=get.infoCards(data[i].e);
|
||||||
|
for(var j=0;j<es.length;j++){
|
||||||
|
current.$equip(es[j]);
|
||||||
|
}
|
||||||
|
var js=get.infoCards(data[i].j);
|
||||||
|
for(var j=0;j<js.length;j++){
|
||||||
|
current.node.judges.appendChild(js[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var handcards1,handcards2,judges,equips,viewAs,i,j;
|
||||||
|
event.data=[];
|
||||||
|
event.cardPile=[];
|
||||||
|
|
||||||
|
for(i=0;i<game.players.length;i++){
|
||||||
|
viewAs=[];
|
||||||
|
handcards1=[];
|
||||||
|
handcards2=[];
|
||||||
|
judges=[];
|
||||||
|
equips=[];
|
||||||
|
|
||||||
|
for(j=0;j<game.players[i].node.handcards1.childNodes.length;j++)
|
||||||
|
handcards1.push(game.players[i].node.handcards1.childNodes[j]);
|
||||||
|
|
||||||
|
for(j=0;j<game.players[i].node.handcards2.childNodes.length;j++)
|
||||||
|
handcards2.push(game.players[i].node.handcards2.childNodes[j]);
|
||||||
|
|
||||||
|
for(j=0;j<game.players[i].node.judges.childNodes.length;j++){
|
||||||
|
viewAs.push(game.players[i].node.judges.childNodes[j].viewAs);
|
||||||
|
judges.push(game.players[i].node.judges.childNodes[j]);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(j=0;j<game.players[i].node.equips.childNodes.length;j++)
|
||||||
|
equips.push(game.players[i].node.equips.childNodes[j]);
|
||||||
|
|
||||||
|
event.data.push({
|
||||||
|
player:game.players[i],
|
||||||
|
handcards1:handcards1,
|
||||||
|
handcards2:handcards2,
|
||||||
|
judges:judges,
|
||||||
|
equips:equips,
|
||||||
|
viewAs:viewAs,
|
||||||
|
value:handcards1.length+handcards2.length+equips.length-judges.length
|
||||||
|
});
|
||||||
|
}
|
||||||
|
for(var i=0;i<ui.cardPile.childElementCount;i++){
|
||||||
|
event.cardPile.push(ui.cardPile.childNodes[i]);
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
player.markSkill('ywuhun');
|
||||||
|
player.phase();
|
||||||
|
'step 2'
|
||||||
|
game.delay(0.5);
|
||||||
|
'step 3'
|
||||||
|
game.animate.window(1);
|
||||||
|
'step 4'
|
||||||
|
player.unmarkSkill('ywuhun');
|
||||||
|
var storage=event.data;
|
||||||
|
for(var i=0;i<storage.length;i++){
|
||||||
|
var current=storage[i].player;
|
||||||
|
if(current.isAlive()){
|
||||||
|
var cards=current.getCards('hej');
|
||||||
|
for(var j=0;j<cards.length;j++){
|
||||||
|
cards[j].discard();
|
||||||
|
}
|
||||||
|
current.removeEquipTrigger();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
'step 5'
|
||||||
|
var storage=event.data;
|
||||||
|
var current;
|
||||||
|
var i,j;
|
||||||
|
for(i=0;i<storage.length;i++){
|
||||||
|
current=storage[i].player;
|
||||||
|
if(current.isAlive()){
|
||||||
|
for(j=0;j<storage[i].handcards1.length;j++){
|
||||||
|
if(storage[i].handcards1[j].parentNode==ui.discardPile||
|
||||||
|
storage[i].handcards1[j].parentNode==ui.cardPile){
|
||||||
|
current.node.handcards1.appendChild(storage[i].handcards1[j]);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
current.node.handcards1.appendChild(game.createCard(storage[i].handcards1[j]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(j=0;j<storage[i].handcards2.length;j++){
|
||||||
|
if(storage[i].handcards2[j].parentNode==ui.discardPile||
|
||||||
|
storage[i].handcards2[j].parentNode==ui.cardPile){
|
||||||
|
current.node.handcards2.appendChild(storage[i].handcards2[j]);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
current.node.handcards2.appendChild(game.createCard(storage[i].handcards2[j]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(j=0;j<storage[i].equips.length;j++){
|
||||||
|
if(storage[i].equips[j].parentNode==ui.discardPile||
|
||||||
|
storage[i].equips[j].parentNode==ui.cardPile){
|
||||||
|
storage[i].equips[j].style.transform='';
|
||||||
|
current.$equip(storage[i].equips[j]);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
current.$equip(game.createCard(storage[i].equips[j]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(j=0;j<storage[i].judges.length;j++){
|
||||||
|
if(storage[i].judges[j].parentNode==ui.discardPile||
|
||||||
|
storage[i].judges[j].parentNode==ui.cardPile){
|
||||||
|
storage[i].judges[j].style.transform='';
|
||||||
|
storage[i].judges[j].viewAs=storage[i].viewAs[j];
|
||||||
|
if(storage[i].judges[j].viewAs&&storage[i].judges[j].viewAs!=storage[i].judges[j].name&&storage[i].judges[j].classList.contains('fullskin')){
|
||||||
|
storage[i].judges[j].classList.add('fakejudge');
|
||||||
|
storage[i].judges[j].node.background.innerHTML=lib.translate[storage[i].judges[j].viewAs+'_bg']||get.translation(storage[i].judges[j].viewAs)[0]
|
||||||
|
}
|
||||||
|
current.node.judges.appendChild(storage[i].judges[j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
current.update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var data={};
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
data[game.players[i].dataset.position]={
|
||||||
|
h:get.cardsInfo(game.players[i].getCards('h')),
|
||||||
|
e:get.cardsInfo(game.players[i].getCards('e')),
|
||||||
|
j:get.cardsInfo(game.players[i].getCards('j'))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
game.addVideo('skill',event.player,['ywuhun',data]);
|
||||||
|
game.animate.window(2);
|
||||||
|
while(ui.cardPile.childElementCount){
|
||||||
|
ui.discardPile.appendChild(ui.cardPile.firstChild);
|
||||||
|
}
|
||||||
|
for(var i=0;i<event.cardPile.length;i++){
|
||||||
|
if(event.cardPile[i].parentNode==ui.discardPile){
|
||||||
|
ui.cardPile.appendChild(event.cardPile[i]);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
ui.cardPile.appendChild(game.createCard(event.cardPile[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ui.updatehl();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
cuikong:{
|
||||||
|
trigger:{player:'phaseUseBefore'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var hs=player.getCards('h');
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
if(current!=player){
|
||||||
|
for(var i=0;i<hs.length;i++){
|
||||||
|
if(get.info(hs[i]).multitarget) continue;
|
||||||
|
if(lib.filter.targetEnabled2(hs[i],player,current)){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var hs=player.getCards('h');
|
||||||
|
player.chooseTarget(get.prompt('cuikong'),function(card,player,target){
|
||||||
|
if(player==target) return false;
|
||||||
|
for(var i=0;i<hs.length;i++){
|
||||||
|
if(get.info(hs[i]).multitarget) continue;
|
||||||
|
if(lib.filter.targetEnabled2(hs[i],player,target)){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}).ai=function(target){
|
||||||
|
var num=0,eff=0,damaged=false;
|
||||||
|
for(var i=0;i<hs.length;i++){
|
||||||
|
if(get.info(hs[i]).multitarget) continue;
|
||||||
|
var hef;
|
||||||
|
if(get.tag(hs[i],'damage')&&damaged){
|
||||||
|
hef=-1;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
hef=ai.get.effect(target,hs[i],player,player);
|
||||||
|
}
|
||||||
|
if(lib.filter.targetEnabled2(hs[i],player,target)&&hef>0){
|
||||||
|
num++;
|
||||||
|
if(get.attitude(player,target)>0){
|
||||||
|
hef/=1.5;
|
||||||
|
if(get.tag(hs[i],'damage')){
|
||||||
|
damaged=true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
eff+=hef;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!player.needsToDiscard(-num)){
|
||||||
|
return eff;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
};
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
event.target=result.targets[0];
|
||||||
|
var num=0;
|
||||||
|
player.chooseCard([1,Infinity],'按顺序选择对'+get.translation(result.targets)+'使用的牌',function(card){
|
||||||
|
return lib.filter.targetEnabled2(card,player,event.target);
|
||||||
|
}).ai=function(card){
|
||||||
|
if(ai.get.effect(event.target,card,player,player)>0){
|
||||||
|
if(get.attitude(player,event.target)>0&&get.tag(card,'damage')){
|
||||||
|
for(var i=0;i<ui.selected.cards.length;i++){
|
||||||
|
if(get.tag(ui.selected.cards[i]),'damage'){
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ai.get.order(card);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
if(result.bool){
|
||||||
|
player.logSkill('cuikong',event.target);
|
||||||
|
player.addTempSkill('cuikong_draw','phaseUseCancelled');
|
||||||
|
player.storage.cuikong_draw=event.target;
|
||||||
|
trigger.untrigger();
|
||||||
|
trigger.finish();
|
||||||
|
event.cards=result.cards.slice(0);
|
||||||
|
player.lose(event.cards,ui.special);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 3'
|
||||||
|
if(event.cards.length){
|
||||||
|
player.useCard(event.cards.shift(),event.target);
|
||||||
|
event.redo();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
draw:{
|
||||||
|
trigger:{global:'damageEnd'},
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.player==player.storage.cuikong_draw;
|
||||||
|
},
|
||||||
|
onremove:true,
|
||||||
|
content:function(){
|
||||||
|
player.draw(trigger.num);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.3
|
||||||
|
}
|
||||||
|
},
|
||||||
zongyu:{
|
zongyu:{
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
usable:1,
|
usable:1,
|
||||||
|
@ -391,7 +686,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return ai.get.effect(current,{name:'yuansuhuimie'},player,player);
|
return ai.get.effect(current,{name:'yuansuhuimie'},player,player);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
console.log(num1,num2);
|
|
||||||
if(num1>0&&num2>0) return 3;
|
if(num1>0&&num2>0) return 3;
|
||||||
}
|
}
|
||||||
if(player.storage.husha>1){
|
if(player.storage.husha>1){
|
||||||
|
@ -2891,6 +3185,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
pal_mingxiu:'明绣',
|
pal_mingxiu:'明绣',
|
||||||
pal_jushifang:'居十方',
|
pal_jushifang:'居十方',
|
||||||
|
|
||||||
|
ywuhun:'雾魂',
|
||||||
|
ywuhun_info:'锁定技,回合开始前,你获得一个额外的回合,并在此回合结束后将场上及牌堆的所有牌恢复至回合前的状态',
|
||||||
|
feichen:'飞尘',
|
||||||
|
feichen_info:'',
|
||||||
|
yingfeng:'影锋',
|
||||||
|
yingfeng_info:'锁定技,每当你使用一张杀结算完毕后,你随机对一名不是此杀目标的敌方角色使用一张杀',
|
||||||
|
cuikong:'摧空',
|
||||||
|
cuikong_info:'你可以放弃出牌阶段,改为指定一名其他角色并选择任意张手牌,依次对该角色使用,若如此做,此阶段内该角色每受到一点伤害,你摸一张牌',
|
||||||
zongyu:'纵雨',
|
zongyu:'纵雨',
|
||||||
zongyu_info:'出牌阶段限一次,你可以弃置一张黑色牌,视为使用一张飞镖,随机指定两名敌方角色为目标',
|
zongyu_info:'出牌阶段限一次,你可以弃置一张黑色牌,视为使用一张飞镖,随机指定两名敌方角色为目标',
|
||||||
fanling:'返灵',
|
fanling:'返灵',
|
||||||
|
|
80
game/game.js
80
game/game.js
|
@ -5664,7 +5664,7 @@
|
||||||
position=[];
|
position=[];
|
||||||
for(var i=0;i<arguments.length;i++) position.push(arguments[i]);
|
for(var i=0;i<arguments.length;i++) position.push(arguments[i]);
|
||||||
}
|
}
|
||||||
else if(arguments.length==1&&get.objtype(arguments[0])=='array'&&arguments[0].length==4){
|
else if(arguments.length==1&&Array.isArray(arguments[0])&&arguments[0].length==4){
|
||||||
position=arguments[0];
|
position=arguments[0];
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -5740,7 +5740,7 @@
|
||||||
return this;
|
return this;
|
||||||
};
|
};
|
||||||
Array.prototype.remove=function(item){
|
Array.prototype.remove=function(item){
|
||||||
if(get.objtype(item)=='array'){
|
if(Array.isArray(item)){
|
||||||
for(var i=0;i<item.length;i++) this.remove(item[i]);
|
for(var i=0;i<item.length;i++) this.remove(item[i]);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -7085,7 +7085,7 @@
|
||||||
if(i=='onreinit') continue;
|
if(i=='onreinit') continue;
|
||||||
if(i=='start') continue;
|
if(i=='start') continue;
|
||||||
if(i=='startBefore') continue;
|
if(i=='startBefore') continue;
|
||||||
if(lib[i]==undefined) lib[i]=(get.objtype(mode[lib.config.mode][i])=='array')?[]:{};
|
if(lib[i]==undefined) lib[i]=(Array.isArray(mode[lib.config.mode][i]))?[]:{};
|
||||||
for(j in mode[lib.config.mode][i]){
|
for(j in mode[lib.config.mode][i]){
|
||||||
lib[i][j]=mode[lib.config.mode][i][j];
|
lib[i][j]=mode[lib.config.mode][i][j];
|
||||||
}
|
}
|
||||||
|
@ -8093,7 +8093,7 @@
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
var card=target.getEquip(cards[i]);
|
var card=target.getEquip(cards[i]);
|
||||||
if(card){
|
if(card){
|
||||||
ui.discardPile.appendChild(card);
|
card.discard();
|
||||||
target.removeEquipTrigger(card);
|
target.removeEquipTrigger(card);
|
||||||
}
|
}
|
||||||
target.$equip(cards[i]);
|
target.$equip(cards[i]);
|
||||||
|
@ -8445,7 +8445,7 @@
|
||||||
var player=game.players[num];
|
var player=game.players[num];
|
||||||
var cards=player.getCards('hej');
|
var cards=player.getCards('hej');
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
player.update();
|
player.update();
|
||||||
},
|
},
|
||||||
|
@ -8661,7 +8661,7 @@
|
||||||
}
|
}
|
||||||
var hs=game.me.getCards('h');
|
var hs=game.me.getCards('h');
|
||||||
for(var i=0;i<hs.length;i++){
|
for(var i=0;i<hs.length;i++){
|
||||||
ui.discardPile.appendChild(hs[i]);
|
hs[i].discard(false);
|
||||||
}
|
}
|
||||||
game.me.directgain(get.cards(hs.length));
|
game.me.directgain(get.cards(hs.length));
|
||||||
event.goto(2);
|
event.goto(2);
|
||||||
|
@ -9109,7 +9109,7 @@
|
||||||
if(result&&result.bool){
|
if(result&&result.bool){
|
||||||
var hs=game.me.getCards('h')
|
var hs=game.me.getCards('h')
|
||||||
for(var i=0;i<hs.length;i++){
|
for(var i=0;i<hs.length;i++){
|
||||||
ui.discardPile.appendChild(hs[i]);
|
hs[i].discard(false);
|
||||||
}
|
}
|
||||||
game.me.directgain(get.cards(hs.length));
|
game.me.directgain(get.cards(hs.length));
|
||||||
}
|
}
|
||||||
|
@ -9125,7 +9125,7 @@
|
||||||
var hs=player.getCards('h')
|
var hs=player.getCards('h')
|
||||||
game.broadcastAll(function(player,hs){
|
game.broadcastAll(function(player,hs){
|
||||||
for(var i=0;i<hs.length;i++){
|
for(var i=0;i<hs.length;i++){
|
||||||
ui.discardPile.appendChild(hs[i]);
|
hs[i].discard(false);
|
||||||
}
|
}
|
||||||
},player,hs);
|
},player,hs);
|
||||||
player.directgain(get.cards(hs.length));
|
player.directgain(get.cards(hs.length));
|
||||||
|
@ -9612,10 +9612,10 @@
|
||||||
event.dialog.addText(event.prompt2);
|
event.dialog.addText(event.prompt2);
|
||||||
}
|
}
|
||||||
if(Array.isArray(event.selectCard)){
|
if(Array.isArray(event.selectCard)){
|
||||||
event.promptbar=event.dialog.add('0/'+get.numStr(event.selectCard[1]));
|
event.promptbar=event.dialog.add('0/'+get.numStr(event.selectCard[1],'card'));
|
||||||
event.custom.add.card=function(){
|
event.custom.add.card=function(){
|
||||||
_status.event.promptbar.innerHTML=
|
_status.event.promptbar.innerHTML=
|
||||||
ui.selected.cards.length+'/'+get.numStr(_status.event.selectCard[1]);
|
ui.selected.cards.length+'/'+get.numStr(_status.event.selectCard[1],'card');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10138,10 +10138,10 @@
|
||||||
str+='牌';
|
str+='牌';
|
||||||
}
|
}
|
||||||
event.dialog=ui.create.dialog(str);
|
event.dialog=ui.create.dialog(str);
|
||||||
event.dialog.add('0/'+get.numStr(event.selectCard[1]));
|
event.dialog.add('0/'+get.numStr(event.selectCard[1],'card'));
|
||||||
event.custom.add.card=function(){
|
event.custom.add.card=function(){
|
||||||
_status.event.dialog.content.childNodes[1].innerHTML=
|
_status.event.dialog.content.childNodes[1].innerHTML=
|
||||||
ui.selected.cards.length+'/'+get.numStr(_status.event.selectCard[1]);
|
ui.selected.cards.length+'/'+get.numStr(_status.event.selectCard[1],'card');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10194,10 +10194,10 @@
|
||||||
str+='个目标';
|
str+='个目标';
|
||||||
}
|
}
|
||||||
event.dialog=ui.create.dialog(str);
|
event.dialog=ui.create.dialog(str);
|
||||||
event.dialog.add('0/'+get.numStr(get.select(event.selectTarget)[1]));
|
event.dialog.add('0/'+get.numStr(get.select(event.selectTarget)[1],'target'));
|
||||||
event.custom.add.target=function(){
|
event.custom.add.target=function(){
|
||||||
_status.event.dialog.content.childNodes[1].innerHTML=
|
_status.event.dialog.content.childNodes[1].innerHTML=
|
||||||
ui.selected.targets.length+'/'+get.numStr(get.select(event.selectTarget)[1]);
|
ui.selected.targets.length+'/'+get.numStr(get.select(event.selectTarget)[1],'target');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(get.itemtype(event.dialog)=='dialog'){
|
else if(get.itemtype(event.dialog)=='dialog'){
|
||||||
|
@ -12195,7 +12195,7 @@
|
||||||
"step 2"
|
"step 2"
|
||||||
if(player.isMin()){
|
if(player.isMin()){
|
||||||
event.finish();
|
event.finish();
|
||||||
ui.discardPile.appendChild(card);
|
card.discard();
|
||||||
delete player.equiping;
|
delete player.equiping;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -12253,7 +12253,7 @@
|
||||||
delete cards[0]._transform;
|
delete cards[0]._transform;
|
||||||
var viewAs=typeof card=='string'?card:card.name;
|
var viewAs=typeof card=='string'?card:card.name;
|
||||||
if(!lib.card[viewAs]||!lib.card[viewAs].effect){
|
if(!lib.card[viewAs]||!lib.card[viewAs].effect){
|
||||||
ui.discardPile.appendChild(cards[0]);
|
cards[0].discard();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
cards[0].style.transform='';
|
cards[0].style.transform='';
|
||||||
|
@ -14002,7 +14002,7 @@
|
||||||
next.controls.push(arguments[i]);
|
next.controls.push(arguments[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(get.objtype(arguments[i])=='array'){
|
else if(Array.isArray(arguments[i])){
|
||||||
next.controls=next.controls.concat(arguments[i]);
|
next.controls=next.controls.concat(arguments[i]);
|
||||||
}
|
}
|
||||||
else if(typeof arguments[i]=='function'){
|
else if(typeof arguments[i]=='function'){
|
||||||
|
@ -14918,7 +14918,7 @@
|
||||||
target=target.next;
|
target=target.next;
|
||||||
}
|
}
|
||||||
if(target==this){
|
if(target==this){
|
||||||
ui.discardPile.appendChild(card);
|
card.discard();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(card.name!=name){
|
if(card.name!=name){
|
||||||
|
@ -15339,7 +15339,7 @@
|
||||||
if(get.itemtype(this.storage[name])=='cards'){
|
if(get.itemtype(this.storage[name])=='cards'){
|
||||||
this.$throw(this.storage[name]);
|
this.$throw(this.storage[name]);
|
||||||
while(this.storage[name].length){
|
while(this.storage[name].length){
|
||||||
ui.discardPile.appendChild(this.storage[name].shift());
|
this.storage[name].shift().discard();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15583,7 +15583,7 @@
|
||||||
return this;
|
return this;
|
||||||
},
|
},
|
||||||
addSkill:function(skill,checkConflict,nobroadcast){
|
addSkill:function(skill,checkConflict,nobroadcast){
|
||||||
if(get.objtype(skill)=='array'){
|
if(Array.isArray(skill)){
|
||||||
for(var i=0;i<skill.length;i++){
|
for(var i=0;i<skill.length;i++){
|
||||||
this.addSkill(skill[i]);
|
this.addSkill(skill[i]);
|
||||||
}
|
}
|
||||||
|
@ -15855,7 +15855,7 @@
|
||||||
}
|
}
|
||||||
if(this.onremove=='discard'||this.onremove=='lose'){
|
if(this.onremove=='discard'||this.onremove=='lose'){
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
delete this.storage[skill];
|
delete this.storage[skill];
|
||||||
}
|
}
|
||||||
|
@ -18106,7 +18106,12 @@
|
||||||
if(skill) this.storage.uncheck.remove(skill);
|
if(skill) this.storage.uncheck.remove(skill);
|
||||||
else this.storage.uncheck.length=0;
|
else this.storage.uncheck.length=0;
|
||||||
if(this.storage.uncheck.length==0) this.classList.remove('uncheck');
|
if(this.storage.uncheck.length==0) this.classList.remove('uncheck');
|
||||||
}
|
},
|
||||||
|
discard:function(){
|
||||||
|
ui.discardPile.appendChild(this);
|
||||||
|
this.fix();
|
||||||
|
this.classList.remove('glow');
|
||||||
|
}
|
||||||
},
|
},
|
||||||
button:{
|
button:{
|
||||||
exclude:function(){
|
exclude:function(){
|
||||||
|
@ -18211,8 +18216,8 @@
|
||||||
return this.getParent()._trigger;
|
return this.getParent()._trigger;
|
||||||
},
|
},
|
||||||
getRand:function(){
|
getRand:function(){
|
||||||
if(!this.rand) this.rand=Math.random();
|
if(!this._rand) this._rand=Math.random();
|
||||||
return this.rand;
|
return this._rand;
|
||||||
},
|
},
|
||||||
backup:function(skill){
|
backup:function(skill){
|
||||||
this._backup={
|
this._backup={
|
||||||
|
@ -18630,7 +18635,7 @@
|
||||||
|
|
||||||
while(this.childNodes.length) this.firstChild.remove();
|
while(this.childNodes.length) this.firstChild.remove();
|
||||||
var i,controls;
|
var i,controls;
|
||||||
if(get.objtype(arguments[0])=='array') controls=arguments[0];
|
if(Array.isArray(arguments[0])) controls=arguments[0];
|
||||||
else controls=arguments;
|
else controls=arguments;
|
||||||
delete this.custom;
|
delete this.custom;
|
||||||
for(i=0;i<controls.length;i++){
|
for(i=0;i<controls.length;i++){
|
||||||
|
@ -19211,6 +19216,9 @@
|
||||||
else{
|
else{
|
||||||
player.phaseSkipped=false;
|
player.phaseSkipped=false;
|
||||||
}
|
}
|
||||||
|
if(player==_status.roundStart&&!trigger.skill){
|
||||||
|
game.roundNumber++;
|
||||||
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
_phasebegin:{
|
_phasebegin:{
|
||||||
|
@ -19239,9 +19247,6 @@
|
||||||
}
|
}
|
||||||
_status.currentPhase=player;
|
_status.currentPhase=player;
|
||||||
game.phaseNumber++;
|
game.phaseNumber++;
|
||||||
if(player==_status.roundStart&&!trigger.skill){
|
|
||||||
game.roundNumber++;
|
|
||||||
}
|
|
||||||
game.syncState();
|
game.syncState();
|
||||||
game.addVideo('phaseChange',player);
|
game.addVideo('phaseChange',player);
|
||||||
if(game.phaseNumber==1&&lib.configOL.observe){
|
if(game.phaseNumber==1&&lib.configOL.observe){
|
||||||
|
@ -19455,7 +19460,7 @@
|
||||||
}
|
}
|
||||||
"step 1"
|
"step 1"
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
ui.discardPile.appendChild(cards[i]);
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -25039,7 +25044,7 @@
|
||||||
if(i=='config') continue;
|
if(i=='config') continue;
|
||||||
if(i=='start') continue;
|
if(i=='start') continue;
|
||||||
if(i=='startBefore') continue;
|
if(i=='startBefore') continue;
|
||||||
if(lib[i]==undefined) lib[i]=(get.objtype(mode[lib.config.mode][i])=='array')?[]:{};
|
if(lib[i]==undefined) lib[i]=(Array.isArray(mode[lib.config.mode][i]))?[]:{};
|
||||||
for(j in mode[lib.config.mode][i]){
|
for(j in mode[lib.config.mode][i]){
|
||||||
lib[i][j]=mode[lib.config.mode][i][j];
|
lib[i][j]=mode[lib.config.mode][i][j];
|
||||||
}
|
}
|
||||||
|
@ -34548,7 +34553,7 @@
|
||||||
// }
|
// }
|
||||||
var i,controls;
|
var i,controls;
|
||||||
var nozoom=false;
|
var nozoom=false;
|
||||||
if(get.objtype(arguments[0])=='array') controls=arguments[0];
|
if(Array.isArray(arguments[0])) controls=arguments[0];
|
||||||
else controls=arguments;
|
else controls=arguments;
|
||||||
var control=ui.create.div('.control');
|
var control=ui.create.div('.control');
|
||||||
ui.control.insertBefore(control,_status.createControl||ui.confirm);
|
ui.control.insertBefore(control,_status.createControl||ui.confirm);
|
||||||
|
@ -40288,8 +40293,12 @@
|
||||||
}
|
}
|
||||||
return str2;
|
return str2;
|
||||||
},
|
},
|
||||||
numStr:function(num){
|
numStr:function(num,method){
|
||||||
if(num==Infinity) return '∞';
|
if(num==Infinity){
|
||||||
|
if(method=='card') return get.selectableCards().length;
|
||||||
|
if(method=='target') return get.selectableTargets().length;
|
||||||
|
return '∞';
|
||||||
|
}
|
||||||
return num.toString();
|
return num.toString();
|
||||||
},
|
},
|
||||||
slimName:function(str){
|
slimName:function(str){
|
||||||
|
@ -40333,8 +40342,7 @@
|
||||||
}
|
}
|
||||||
if(lib.nature.contains(obj)) return 'nature';
|
if(lib.nature.contains(obj)) return 'nature';
|
||||||
}
|
}
|
||||||
if(get.objtype(obj)=='array'&&obj.length){
|
if(Array.isArray(obj)&&obj.length){
|
||||||
|
|
||||||
var isPlayers=true;
|
var isPlayers=true;
|
||||||
for(i=0;i<obj.length;i++){
|
for(i=0;i<obj.length;i++){
|
||||||
if(get.itemtype(obj[i])!='player') {isPlayers=false;break;}
|
if(get.itemtype(obj[i])!='player') {isPlayers=false;break;}
|
||||||
|
@ -42028,7 +42036,7 @@
|
||||||
return value(card,player,geti());
|
return value(card,player,geti());
|
||||||
}
|
}
|
||||||
if(typeof value=='number') return value;
|
if(typeof value=='number') return value;
|
||||||
if(get.objtype(value)=='array'){
|
if(Array.isArray(value)){
|
||||||
if(method=='raw') return value[0];
|
if(method=='raw') return value[0];
|
||||||
var num=geti();
|
var num=geti();
|
||||||
if(num<value.length) return value[num];
|
if(num<value.length) return value[num];
|
||||||
|
|
13
mode/boss.js
13
mode/boss.js
|
@ -1079,7 +1079,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
if(game.players[i].side) continue;
|
if(game.players[i].side) continue;
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].get('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
ui.discardPile.appendChild(hej[j]);
|
||||||
}
|
}
|
||||||
|
@ -1156,7 +1156,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
if(game.players[i].side) continue;
|
if(game.players[i].side) continue;
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].get('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
ui.discardPile.appendChild(hej[j]);
|
||||||
}
|
}
|
||||||
|
@ -1249,7 +1249,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
if(game.players[i].side) continue;
|
if(game.players[i].side) continue;
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].get('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
ui.discardPile.appendChild(hej[j]);
|
||||||
}
|
}
|
||||||
|
@ -1326,7 +1326,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
if(game.players[i].side) continue;
|
if(game.players[i].side) continue;
|
||||||
game.players[i].removeEquipTrigger();
|
game.players[i].removeEquipTrigger();
|
||||||
var hej=game.players[i].get('hej');
|
var hej=game.players[i].getCards('hej');
|
||||||
for(var j=0;j<hej.length;j++){
|
for(var j=0;j<hej.length;j++){
|
||||||
ui.discardPile.appendChild(hej[j]);
|
ui.discardPile.appendChild(hej[j]);
|
||||||
}
|
}
|
||||||
|
@ -1716,10 +1716,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
if(player.hp<=3&&game.hasPlayer(function(current){
|
if(player.hp<=3&&game.hasPlayer(function(current){
|
||||||
return current.name=='boss_shujing'&¤t.hp==1;
|
return current.name=='boss_shujing'&¤t.hp==1;
|
||||||
})){
|
})){
|
||||||
if(!_status.event.rand){
|
if(_status.event.getRand()<0.4){
|
||||||
_status.event.rand=Math.random();
|
|
||||||
}
|
|
||||||
if(_status.event.rand<0.4){
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue