1.8.1.1
This commit is contained in:
parent
758f2fa54c
commit
dc5a9759ae
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@ -1,11 +1,12 @@
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window.noname_asset_list=[
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'1.8.0',
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'1.8.1',
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'image/background/huangtian_bg.jpg',
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'image/background/shengshi_bg.jpg',
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'image/background/xueji_bg.jpg',
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'image/background/yinxiang_bg.jpg',
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'image/background/zhulian_bg.jpg',
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'image/background/zhulin_bg.jpg',
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'image/skin/caocao/1.jpg',
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'image/card/spell_jingshenkongzhi.jpg',
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'image/card/bagua.png',
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'image/card/baiyin.png',
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@ -208,6 +208,8 @@ window.config={
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hiddenCharacterPack:[],
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hiddenCardPack:[],
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hiddenPlayPack:[],
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favouriteCharacter:[],
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recentCharacter:[],
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theme:'woodden',
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layout:'mobile',
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100
game/game.js
100
game/game.js
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@ -57,6 +57,14 @@
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onover:[],
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arenaReady:[],
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packageReady:[],
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characterDialogGroup:{
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'收藏':function(name,capt){
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return lib.config.favouriteCharacter.contains(name)?capt:null;
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},
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'最近':function(name,capt){
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return lib.config.recentCharacter.contains(name)?capt:null;
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}
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},
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onDB:function(func){
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if(lib.db){
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func();
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@ -827,14 +835,19 @@
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},
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character_dialog_tool:{
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name:'自由选将显示',
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init:'recent',
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init:'最近',
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item:{
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favourite:'收藏',
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recent:'最近',
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diy:'自创',
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'收藏':'收藏',
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'最近':'最近',
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'自创':'自创',
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all:'全部'
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},
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unfrequent:true,
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},
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show_favourite:{
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name:'显示添加收藏',
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init:true,
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unfrequent:true
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},
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hide_card_image:{
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name:'隐藏卡牌背景',
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@ -3114,12 +3127,6 @@
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game.getDB('character',null,function(list){
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for(var i in list){
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if(!list[i][4]) list[i][4]=[];
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// for(var j=0;j<list[i][3].length;j++){
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// if(!lib.skill[list[i][3][j]]){
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// alert(list[i][3][j]);
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// list[i][3].splice(j--,1);
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// }
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// }
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lib.character[i]=list[i];
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lib.customCharacters.push(i);
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lib.setTranslate(i);
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@ -3659,7 +3666,7 @@
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}
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delete lib.packageReady;
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ui.create.arena();
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if(lib.db&&!_status.characterLoaded){
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if(indexedDB&&!_status.characterLoaded){
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_status.waitingForCharacters=true;
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}
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else{
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@ -12308,6 +12315,17 @@
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mode[name]=info;
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}
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},
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addRecentCharacter:function(){
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for(var i=0;i<arguments.length;i++){
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if(lib.character[arguments[i]]){
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lib.config.recentCharacter.unshift(arguments[i]);
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}
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}
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if(lib.config.recentCharacter.length>20){
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lib.config.recentCharacter.splice(0,20);
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}
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game.saveConfig('recentCharacter',lib.config.recentCharacter);
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},
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createCard:function(name,suit,number,nature){
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if(typeof name=='object'){
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nature=name.nature;
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@ -14494,8 +14512,9 @@
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if(!thisiscard){
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namecapt.remove('自创');
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namecapt.push('newline');
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namecapt.push('收藏');
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namecapt.push('最近');
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for(var i in lib.characterDialogGroup){
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namecapt.push(i);
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}
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namecapt.push('自创');
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}
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var newlined=false;
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@ -14563,11 +14582,7 @@
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span.link=namecapt[i];
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span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
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newlined.appendChild(span);
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switch(namecapt[i]){
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case '收藏':node.favourite=span;break;
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case '最近':node.recent=span;break;
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case '自创':node.diy=span;break;
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}
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node[namecapt[i]]=span;
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}
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else{
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var span=document.createElement('span');
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@ -14619,7 +14634,9 @@
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});
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dialog=ui.create.dialog('hidden');
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dialog.getCurrentCapt=function(link,capt){
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if(this.currentcapt=='收藏'&&(capt=='j'||capt=='t')) return capt;
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if(lib.characterDialogGroup[this.currentcapt]){
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return lib.characterDialogGroup[this.currentcapt](link,capt);
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}
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return this.currentcapt;
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}
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if(str){
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@ -14661,7 +14678,8 @@
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}
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}
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if(!thisiscard&&['favourite','recent','diy'].contains(lib.config.character_dialog_tool)){
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if(!thisiscard&&(lib.characterDialogGroup[lib.config.character_dialog_tool]||
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lib.config.character_dialog_tool=='自创')){
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clickCapt.call(node[lib.config.character_dialog_tool]);
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}
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return dialog;
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@ -18469,6 +18487,18 @@
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},
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},
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click:{
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favouriteCharacter:function(e){
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if(this.innerHTML=='添加收藏'){
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this.innerHTML='移除收藏';
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lib.config.favouriteCharacter.add(this.link);
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}
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else{
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this.innerHTML='添加收藏';
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lib.config.favouriteCharacter.remove(this.link);
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}
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game.saveConfig('favouriteCharacter',lib.config.favouriteCharacter);
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e.stopPropagation();
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},
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dragtouchdialog:function(e){
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if(e.touches.length>1&&
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!this.classList.contains('popped')&&
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@ -22153,6 +22183,20 @@
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uiintro.add('<div><div class="skill">『'+translation+'』</div><div>'+'已禁用'+'</div></div>');
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}
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}
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if(lib.config.show_favourite&&lib.character[node.name]){
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var addFavourite=ui.create.div('.text.center');
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addFavourite.link=node.link;
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if(lib.config.favouriteCharacter.contains(node.name)){
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addFavourite.innerHTML='移除收藏';
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}
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else{
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addFavourite.innerHTML='添加收藏';
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}
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addFavourite.listen(ui.click.favouriteCharacter)
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uiintro.add(addFavourite);
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}
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if(!simple||lib.config.touchscreen){
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var storage=node.storage;
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for(i in storage){
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@ -22208,6 +22252,7 @@
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uiintro.content.appendChild(table);
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}
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if(lib.config.change_skin&&(
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!node.classList.contains('unseen')||!node.classList.contains('unseen2')
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)){
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@ -22407,7 +22452,22 @@
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uiintro.add('<div><div class="skill">【'+translation+'】</div><div>'+lib.translate[skills[i]+'_info']+'</div></div>');
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}
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}
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if((node.parentNode.classList.contains('menu-buttons')||lib.config.show_favourite)&&lib.character[node.link]){
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var addFavourite=ui.create.div('.text.center');
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addFavourite.link=node.link;
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addFavourite.style.marginBottom='15px';
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if(lib.config.favouriteCharacter.contains(node.link)){
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addFavourite.innerHTML='移除收藏';
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}
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else{
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addFavourite.innerHTML='添加收藏';
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}
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addFavourite.listen(ui.click.favouriteCharacter)
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uiintro.add(addFavourite);
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}
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else{
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uiintro.add(ui.create.div('.placeholder.slim'));
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}
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}
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else if(node.classList.contains('identity')&&node.dataset.career){
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var career=node.dataset.career;
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@ -1,8 +1,6 @@
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window.noname_update={
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version:'1.8.1',
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version:'1.8.1.1',
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changeLog:[
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'游戏内安装新版本和素材',
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'bug修复',
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'自由选将改进'
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]
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}
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10
mode/boss.js
10
mode/boss.js
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@ -332,6 +332,16 @@ mode.boss={
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game.bossinfo.init();
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}
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"step 5"
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if(get.config('single_control')){
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].side==game.me.side){
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game.addRecentCharacter(game.players[i].name);
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}
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}
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}
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else{
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game.addRecentCharacter(game.me.name);
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}
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event.trigger('gameStart');
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game.gameDraw(game.boss);
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game.bossPhaseLoop();
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@ -406,6 +406,7 @@ mode.guozhan={
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if(result.buttons){
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game.me.init(result.buttons[0].link,result.buttons[1].link,false);
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}
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game.addRecentCharacter(game.me.name,game.me.name2);
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game.me.setIdentity(game.me.group);
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event.list.remove(game.me.name);
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event.list.remove(game.me.name2);
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@ -746,6 +746,7 @@ mode.identity={
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else{
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game.me.init(result.buttons[0].link)
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}
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game.addRecentCharacter(game.me.name,game.me.name2);
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event.list.remove(game.me.name);
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event.list.remove(game.me.name2);
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if(game.me==game.zhu&&game.players.length>4){
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@ -452,6 +452,7 @@ mode.versus={
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}
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}
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}
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game.addRecentCharacter(game.me.name,game.me.name2);
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};
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},
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chooseCharacterFour:function(){
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if(event.xdialog){
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event.xdialog.close();
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}
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game.addRecentCharacter(game.me.name,game.me.name2);
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}
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},
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chooseCharacter:function(){
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