资料卡修改-删除多余注释
This commit is contained in:
parent
d4455d3f40
commit
dc15005824
|
@ -3470,8 +3470,7 @@ export class Click {
|
||||||
clickSkill.call(skillnode, "init");
|
clickSkill.call(skillnode, "init");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
// if(e!=='init') game.trySkillAudio(this.link,playername);
|
|
||||||
// 有bug,先用旧版
|
|
||||||
if (lib.config.background_speak && e !== "init") {
|
if (lib.config.background_speak && e !== "init") {
|
||||||
let audio,
|
let audio,
|
||||||
skillnode = this;
|
skillnode = this;
|
||||||
|
@ -3628,6 +3627,7 @@ export class Click {
|
||||||
const htmlParser = document.createElement("body");
|
const htmlParser = document.createElement("body");
|
||||||
htmlParser.innerHTML = get.characterIntro(name);
|
htmlParser.innerHTML = get.characterIntro(name);
|
||||||
Array.from(htmlParser.childNodes).forEach((value) => introduction.appendChild(value));
|
Array.from(htmlParser.childNodes).forEach((value) => introduction.appendChild(value));
|
||||||
|
|
||||||
//添加技能语音部分
|
//添加技能语音部分
|
||||||
const dieAudios = game.parseDieTextMap(name).filter(i => "text" in i);
|
const dieAudios = game.parseDieTextMap(name).filter(i => "text" in i);
|
||||||
const skillAudioMap = new Map();
|
const skillAudioMap = new Map();
|
||||||
|
@ -3671,6 +3671,7 @@ export class Click {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const introduction2 = ui.create.div(".characterintro.intro2", uiintro);
|
const introduction2 = ui.create.div(".characterintro.intro2", uiintro);
|
||||||
var list = get.character(name).skills;
|
var list = get.character(name).skills;
|
||||||
var skills = ui.create.div(".characterskill", uiintro);
|
var skills = ui.create.div(".characterskill", uiintro);
|
||||||
|
@ -3795,8 +3796,7 @@ export class Click {
|
||||||
clickSkill.call(skillnode, "init");
|
clickSkill.call(skillnode, "init");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
// if(e!=='init') game.trySkillAudio(this.link,playername);
|
|
||||||
// 有bug,先用旧版
|
|
||||||
if (lib.config.background_speak && e !== "init") {
|
if (lib.config.background_speak && e !== "init") {
|
||||||
let audio,
|
let audio,
|
||||||
skillnode = this;
|
skillnode = this;
|
||||||
|
|
Loading…
Reference in New Issue