族钟繇原画
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@ -230,9 +230,18 @@ game.import("character", function () {
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event.result = await player.chooseTarget(get.prompt("clanjieli"), "观看一名角色的牌名字数最多的手牌" + str, (card, player, target) => {
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event.result = await player.chooseTarget(get.prompt("clanjieli"), "观看一名角色的牌名字数最多的手牌" + str, (card, player, target) => {
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return target.countCards("h");
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return target.countCards("h");
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}).set('ai', target => {
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}).set('ai', target => {
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const player = get.event("player");
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const player = get.event("player"), num = get.event('num');
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return get.effect(target, { name: "draw" }, player, player);
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let map = {};
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}).forResult();
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for (const i of target.getCards("h")) {
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if (!map[get.cardNameLength(i)]) {
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map[get.cardNameLength(i)] = 0;
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}
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map[get.cardNameLength(i)]++;
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}
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const num2 = Object.keys(map).sort((a, b) => map[b] - map[a])[0];
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if (num >= num2) return target.countCards('h') * 5 * get.sgn(get.sgn(get.attitude(player, target)) - 0.5);
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return -target.countCards('h');
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}).set('num', num).forResult();
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},
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},
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async content(event, trigger, player) {
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async content(event, trigger, player) {
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const target = event.targets[0];
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const target = event.targets[0];
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@ -1366,7 +1375,7 @@ game.import("character", function () {
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str = "";
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str = "";
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if (player.getDamagedHp() > 0)
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if (player.getDamagedHp() > 0)
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str += ",然后摸" + get.cnNumber(player.getDamagedHp()) + "张牌";
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str += ",然后摸" + get.cnNumber(player.getDamagedHp()) + "张牌";
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event.result=await player
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event.result = await player
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.chooseToDiscard(
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.chooseToDiscard(
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get.prompt("clanxieshu"),
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get.prompt("clanxieshu"),
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"横置武将牌并弃置" + get.cnNumber(num) + "张牌" + str,
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"横置武将牌并弃置" + get.cnNumber(num) + "张牌" + str,
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