diff --git a/character/extra.js b/character/extra.js index 8a1177d65..a76d86b50 100644 --- a/character/extra.js +++ b/character/extra.js @@ -233,33 +233,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){ } }, baonu:{ - audio:2, - mark:true, - marktext:'暴怒', - init:function(player){ - player.storage.baonu=2; - player.markSkill('baonu'); - player.syncStorage('baonu'); - }, - trigger:{source:'damageEnd',player:'damageEnd'}, - forced:true, - filter:function(event){ + audio:2, + mark:true, + marktext:'暴怒', + init:function(player){ + player.storage.baonu=2; + player.markSkill('baonu'); + player.syncStorage('baonu'); + }, + trigger:{source:'damageEnd',player:'damageEnd'}, + forced:true, + filter:function(event){ return event.num>0; - }, - content:function(){ - player.storage.baonu+=trigger.num; - player.markSkill('baonu'); - player.syncStorage('baonu'); - }, - intro:{ + }, + content:function(){ + player.storage.baonu+=trigger.num; + player.markSkill('baonu'); + player.syncStorage('baonu'); + }, + intro:{ content:'mark' - }, - ai:{ + }, + ai:{ combo:'shenfen', maixie:true, maixie_hp:true - } - }, + } + }, shenfen:{ audio:2, unique:true, @@ -652,12 +652,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){ content:function (){ "step 0" player.chooseTarget(true,get.prompt('wuhun2'),function(card,player,target){ + if(player==target) return false; if(!target.storage.wuhun_mark) return false; - for(var i=0;itarget.storage.wuhun_mark){ - return false; + for(var i=0;itarget.storage.wuhun_mark){ + return false; + } } - } return true; }).set('ai',function(target){ return -ai.get.attitude(_status.event.player,target); @@ -699,7 +700,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ return -2; }) "step 1" - if(result.judge==2){ + if(result.judge==-2){ player.die(); } player.removeSkill('wuhun3'); @@ -1480,10 +1481,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){ kuangfeng3:'狂风', kuangfeng_info:'结束阶段,你可以弃掉1枚“星”指定一名角色:直到你的下回合开始,该角色每次受到的火焰伤害+1。', baonu:'狂暴', -<<<<<<< HEAD baonu_bg:'暴', -======= ->>>>>>> f0ffe0d256b6b804a130740339a50835b2b6437d baonu_info:'锁定技,游戏开始时,你获得两枚暴怒标记,每当你造成或受到一点伤害,你获得一枚暴怒标记', shenfen:'神愤', shenfen_info:'限定技,出牌阶段,你可以弃置6枚暴怒标记,对场上所有其他角色造成一点伤害,然后令其弃置4张牌',