This commit is contained in:
parent
1580af3a5e
commit
dba00a2865
|
@ -75,7 +75,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
|
|
||||||
hs_fandral:['male','shu',4,['nuyan','chouhuo']],
|
hs_fandral:['male','shu',4,['nuyan','chouhuo']],
|
||||||
hs_hallazeal:['male','wei',4,['shengteng','yuansu']],
|
hs_hallazeal:['male','wei',4,['shengteng','yuansu']],
|
||||||
hs_enzoth:['male','qun',4,['mengye']],
|
hs_enzoth:['male','qun',3,['mengye']],
|
||||||
hs_walian:['male','shu',4,['wzhanyi']],
|
hs_walian:['male','shu',4,['wzhanyi']],
|
||||||
// hs_pengpeng:['male','qun',4,['zhadan']],
|
// hs_pengpeng:['male','qun',4,['zhadan']],
|
||||||
// hs_yashaji:['male','wei',3,[]],
|
// hs_yashaji:['male','wei',3,[]],
|
||||||
|
@ -172,6 +172,37 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
mengye:{
|
mengye:{
|
||||||
|
trigger:{player:'phaseEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var enemies=player.getEnemies();
|
||||||
|
for(var i=0;i<enemies.length;i++){
|
||||||
|
if(enemies[i].countCards('h')) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var enemies=player.getEnemies();
|
||||||
|
for(var i=0;i<enemies.length;i++){
|
||||||
|
if(!enemies[i].countCards('h')){
|
||||||
|
enemies.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(enemies.length){
|
||||||
|
var target=enemies.randomGet();
|
||||||
|
player.line(target,'green');
|
||||||
|
var card=target.getCards('h').randomGet();
|
||||||
|
if(card){
|
||||||
|
card.init([card.suit,card.number,'du']);
|
||||||
|
game.log(target,'将一张手牌转化为',{name:'du'});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
mengye_old:{
|
||||||
trigger:{player:'phaseAfter'},
|
trigger:{player:'phaseAfter'},
|
||||||
priority:-50,
|
priority:-50,
|
||||||
direct:true,
|
direct:true,
|
||||||
|
@ -6236,8 +6267,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
hs_wujiyuansu:'无羁元素',
|
hs_wujiyuansu:'无羁元素',
|
||||||
|
|
||||||
mengye:'梦魇',
|
mengye:'梦魇',
|
||||||
mengye2:'梦魇',
|
mengye_info:'锁定技,结束阶段,你将一名随机敌人的一张随机手牌转化为毒',
|
||||||
mengye_info:'回合结束后,你可以翻面并指定一名的非主公角色,由你控制其进行一个额外的回合。在此回合中,你的本体不参与游戏',
|
mengye_old:'梦魇',
|
||||||
|
mengye_old2:'梦魇',
|
||||||
|
mengye_old_info:'回合结束后,你可以翻面并指定一名的非主公角色,由你控制其进行一个额外的回合。在此回合中,你的本体不参与游戏',
|
||||||
fuhua:'腐化',
|
fuhua:'腐化',
|
||||||
fuhua2:'腐化',
|
fuhua2:'腐化',
|
||||||
fuhua_info:'出牌阶段,你可以将一张毒交给一名没有魔血技能的其他角色,该角色选择一项:1. 获得技能魔血,此后每个出牌阶段开始时需交给你一张牌;2. 视为你对其使用一张决斗,若你因此受到伤害,本局不能再对其发动腐化',
|
fuhua_info:'出牌阶段,你可以将一张毒交给一名没有魔血技能的其他角色,该角色选择一项:1. 获得技能魔血,此后每个出牌阶段开始时需交给你一张牌;2. 视为你对其使用一张决斗,若你因此受到伤害,本局不能再对其发动腐化',
|
||||||
|
|
Loading…
Reference in New Issue