This commit is contained in:
libccy 2015-12-16 14:49:43 +08:00
parent 38f93922e1
commit db1ac90264
7 changed files with 100 additions and 42 deletions

View File

@ -17,16 +17,12 @@
};
var lib={
version:1.71,
changeLog:[
'bug修复',
'双指拖动对话框',
'对决模式调整',
'炉石构筑模式',
'战绩',
'金币系统(在选项-玩法中开启,暂无实际用途)',
],
changeLog:[],
configprefix:'noname_0.9_',
updates:[],
updates:[
'DIY命名规则修改冒号改为竖线|',
'记住对话框位置'
],
canvasUpdates:[],
video:[],
arenaReady:[],
@ -45,11 +41,11 @@
}
},
setTranslate:function(name){
if(name.indexOf(':')==-1){
if(name.indexOf('|')==-1){
lib.translate[name]=name;
}
else{
lib.translate[name]=name.slice(name.indexOf(':')+1);
lib.translate[name]=name.slice(name.indexOf('|')+1);
}
},
checkCharacterName:function(name){
@ -665,6 +661,31 @@
init:false,
unfrequent:true,
},
remember_dialog:{
name:'记住对话框位置',
init:true,
unfrequent:true,
},
reset_dialog:{
name:'重置对话框位置',
clear:true,
unfrequent:true,
onclick:function(){
if(ui.dialog){
var dialog=ui.dialog;
dialog.style.transform='';
dialog._dragtransform=[0,0];
dialog.style.transition='all 0.3s';
dialog._dragtouches;
dialog._dragorigin;
dialog._dragorigintransform;
setTimeout(function(){
dialog.style.transition='';
},500);
}
game.saveConfig('dialog_transform',[0,0]);
}
},
hide_card_image:{
name:'隐藏卡牌背景',
init:false,
@ -2693,7 +2714,9 @@
lib.setTranslate(i);
lib.translate[i+'_info']=skills[i].description;
}
game.finishCards();
if(_status.cardsFinished){
game.finishCards();
}
}
game.getDB('character',null,function(list){
for(var i in list){
@ -8384,9 +8407,31 @@
else ui.dialogs[i].hide();
}
ui.dialog=this;
if(lib.config.remember_dialog&&lib.config.dialog_transform&&!this.classList.contains('fixed')){
var translate=lib.config.dialog_transform;
this._dragtransform=translate;
this.style.transform='translate('+translate[0]+'px,'+translate[1]+'px) scale(0.8)';
}
else{
this.style.transform='scale(0.8)';
}
this.style.transitionProperty='opacity,transform';
this.style.opacity=0;
ui.arena.appendChild(this);
ui.dialogs.unshift(this);
ui.update();
ui.refresh(this);
if(lib.config.remember_dialog&&lib.config.dialog_transform&&!this.classList.contains('fixed')){
this.style.transform='translate('+translate[0]+'px,'+translate[1]+'px) scale(1)';
}
else{
this.style.transform='scale(1)';
}
this.style.opacity=1;
var that=this;
setTimeout(function(){
that.style.transitionProperty='';
},500);
return this;
},
close:function(){
@ -11804,6 +11849,7 @@
}
},
finishCards:function(){
_status.cardsFinished=true;
var i,j,k;
for(i in lib.card){
var card=lib.card[i];
@ -11877,6 +11923,9 @@
continue;
}
if(lib.skill[i].viewAs){
if(typeof lib.skill[i].viewAs=='string'){
lib.skill[i].viewAs={name:lib.skill[i].viewAs};
}
if(lib.skill[i].ai==undefined) lib.skill[i].ai={};
var skill=lib.skill[i].ai;
if(!lib.card[lib.skill[i].viewAs.name]){
@ -14517,8 +14566,8 @@
node=ui.create.div(skillList.firstChild);
node.skill=name;
var name2=name;
if(name.indexOf(':')!=-1){
name2=name2.slice(name2.indexOf(':')+1);
if(name.indexOf('|')!=-1){
name2=name2.slice(name2.indexOf('|')+1);
}
ui.create.div('',name2,node,editnode);
ui.create.div('','×',node,deletenode);
@ -15213,7 +15262,7 @@
textstr='';
// perserveMenu=false;
try{
eval('text.value='+text.value);
eval(text.value);
}
catch(e){
text.value=e;
@ -16286,7 +16335,7 @@
translate[0]+=dx;
translate[1]+=dy;
_status.draggingtouchdialog._dragtouches=e.touches[0];
_status.draggingtouchdialog.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
ui.click.checkdialogtranslate(translate,_status.draggingtouchdialog);
}
_status.clicked=true;
}
@ -16489,11 +16538,12 @@
var translate=_status.draggingtouchdialog._dragtransform;
translate[0]+=dx;
translate[1]+=dy;
_status.draggingtouchdialog.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
ui.click.checkdialogtranslate(null,_status.draggingtouchdialog);
delete _status.draggingtouchdialog._dragorigin;
}
_status.clicked=false;
game.saveConfig('dialog_transform',translate);
delete _status.draggingtouchdialog;
_status.justdragged=true;
setTimeout(function(){
@ -16604,6 +16654,10 @@
}
ui.roundmenu.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
},
checkdialogtranslate:function(translate,dialog){
var translate=translate||dialog._dragtransform;
dialog.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
},
windowmousewheel:function(e){
_status.tempunpopup=e;
},
@ -16761,7 +16815,7 @@
var translate=ddialog._dragtransform.slice(0);
translate[0]+=e.x-ddialog._dragorigin.x;
translate[1]+=e.y-ddialog._dragorigin.y;
ddialog.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)'
ui.click.checkdialogtranslate(translate,ddialog);
}
_status.clicked=true;
}
@ -16877,9 +16931,10 @@
var translate=ddialog._dragtransform;
translate[0]+=e.x-ddialog._dragorigin.x;
translate[1]+=e.y-ddialog._dragorigin.y;
ddialog.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
ui.click.checkdialogtranslate(null,ddialog);
delete ddialog._dragorigin;
}
game.saveConfig('dialog_transform',translate);
delete _status.draggingdialog;
}
if(_status.draggingroundmenu){
@ -16895,7 +16950,6 @@
ui.click.checkroundtranslate();
delete ui.roundmenu._dragorigin;
}
game.saveConfig('roundmenu_transform',translate);
delete _status.draggingroundmenu;
}

View File

@ -419,7 +419,7 @@ div:not(.handcards)>.card>.name,
display: block !important;
}
/*--------窗口--------*/
.dialog{text-align: center;z-index:4;transition-property:opacity,background,box-shadow,top}
.dialog{text-align: center;z-index:4;transition-property:opacity,background,box-shadow}
.dialog{width: calc(90% - 420px);height: calc(100% / 3 - 160px / 3 + 120px);}
.dialog.fullheight{height:calc(100% - 80px) !important;top:40px !important}
.dialog.fullwidth{left:calc(5% + 60px) !important;width:calc(90% - 120px) !important}
@ -435,10 +435,7 @@ div:not(.handcards)>.card>.name,
background: rgba(0,0,0,0.2);
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
border-radius:6px;
transition: all 0.3s;
animation:dialog_start2 0.2s;
-webkit-animation:dialog_start2 0.2s;
transition-property:opacity;
transition: opacity 0.3s;
}
#window>.dialog.popped>.bar{
display:none !important;
@ -841,14 +838,9 @@ margin-bottom: 5px;
animation: card_start 0.5s;
-webkit-animation: card_start 0.5s;
}
.dialog{
animation: dialog_start2 0.5s;
-webkit-animation: dialog_start2 0.5s;
}
.dialog.noslide{
animation: dialog_start2 0.5s;
-webkit-animation: dialog_start2 0.5s;
transition-property:opacity,background,box-shadow
.dialog.popped{
animation: dialog_start2 0.3s;
-webkit-animation: dialog_start2 0.3s;
}
.dialog.removing{top: 100px}
.card.drawing{

View File

@ -78,6 +78,8 @@
background: rgba(0,0,0,0.2);
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
border-radius:8px;
animation: dialog_start2 0.5s;
-webkit-animation: dialog_start2 0.5s;
}
.bosschongzheng{

View File

@ -50,6 +50,9 @@
left:6px;
right: auto;
}
.player .equips{
z-index: 4;
}
#arena:not(.chess).mobile .player[data-position='0']:not(.minskin)>.identity{
left: 102px;

View File

@ -356,9 +356,6 @@
bottom:185px;
height:calc(100% - 385px);
z-index:4;
transition-property:opacity,background,box-shadow;
animation: dialog_start2 0.5s;
-webkit-animation: dialog_start2 0.5s;
}
.dialog.nobutton{
bottom:auto !important;

View File

@ -438,6 +438,7 @@ mode.boss={
}
list.randomSort();
var dialog=ui.create.dialog('选择参战角色','hidden');
dialog.classList.add('fixed');
ui.window.appendChild(dialog);
dialog.classList.add('bosscharacter');
dialog.add('0/3');
@ -462,6 +463,7 @@ mode.boss={
_status.event.dialog=ui.create.dialog('选择参战角色','hidden');
ui.window.appendChild(_status.event.dialog);
_status.event.dialog.classList.add('bosscharacter');
_status.event.dialog.classList.add('fixed');
_status.event.dialog.add('0/3');
_status.event.dialog.add([list.slice(0,20),'character']);
game.uncheck();
@ -474,6 +476,7 @@ mode.boss={
};
event.dialogxx=ui.create.characterDialog();
event.dialogxx.classList.add('bosscharacter');
event.dialogxx.classList.add('fixed');
ui.create.cheat2=function(){
_status.createControl=event.asboss;
ui.cheat2=ui.create.control('自由选将',function(){

View File

@ -2274,11 +2274,11 @@ mode.chess={
}
}
game.leaderLord=['leader_caocao','leader_liubei','leader_sunquan'];
var dialog1=ui.create.dialog('选择君主');
var dialog1=ui.create.dialog('选择君主','hidden');
event.dialog1=dialog1;
dialog1.classList.add('fixed');
dialog1.classList.add('fullheight');
dialog1.classList.add('halfleft');
dialog1.classList.add('fixed');
dialog1.add([game.leaderLord,'character']);
var i;
for(i=0;i<dialog1.buttons.length;i++){
@ -2356,11 +2356,13 @@ mode.chess={
dialog1.buttons[i].area='character';
fixButton(dialog1.buttons[i]);
}
var dialog2=ui.create.dialog('战斗难度');
dialog1.open();
var dialog2=ui.create.dialog('战斗难度','hidden');
event.dialog2=dialog2;
dialog2.classList.add('fixed');
dialog2.classList.add('fullheight');
dialog2.classList.add('halfright');
dialog2.classList.add('fixed');
dialog2.add([[
['','','leader_easy'],
['','','leader_medium'],
@ -2394,6 +2396,7 @@ mode.chess={
dialog2.buttons[i].area='challenge';
fixButton(dialog2.buttons[i])
}
dialog2.open();
var selected={
lord:[],
@ -3543,9 +3546,10 @@ mode.chess={
bossbuttons[i].classList.add('noclick');
bossbuttons[i].listen(clickBoss);
}
var dialog=ui.create.dialog('选择出场角色');
var dialog=ui.create.dialog('选择出场角色','hidden');
dialog.classList.add('fullwidth');
dialog.classList.add('fullheight');
dialog.classList.add('fixed');
dialog.add('0/'+get.config('battle_number'));
dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+5),'character']);
if(bossbuttons.length){
@ -3599,16 +3603,18 @@ mode.chess={
}
list.randomSort();
_status.event.dialog.close();
var dialog=ui.create.dialog('选择出场角色');
var dialog=ui.create.dialog('选择出场角色','hidden');
_status.event.dialog=dialog;
dialog.classList.add('fullwidth');
dialog.classList.add('fullheight');
dialog.classList.add('fixed');
dialog.add('0/'+_status.event.selectButton());
dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+5),'character']);
if(bossbuttons.length){
dialog.add('挑战魔王');
dialog.add(bosses);
}
dialog.open();
game.uncheck();
game.check();
};
@ -3620,6 +3626,7 @@ mode.chess={
event.dialogxx=ui.create.characterDialog();
event.dialogxx.classList.add('fullwidth');
event.dialogxx.classList.add('fullheight');
event.dialogxx.classList.add('fixed');
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){