新菜单
This commit is contained in:
parent
0b74d9227a
commit
db0fa18e0f
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@ -1,2 +1,3 @@
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1.3.3
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弹出菜单改进
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新选项菜单
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Binary file not shown.
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@ -143,6 +143,7 @@ window.config={
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image_background_config:'游戏背景',
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image_background_filter_config:'背景效果',
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config_menu_config:'选项菜单',
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show_playerids_config:'显示身份按钮',
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bottom_line_config:'指示线置底',
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line_dash_config:'虚线指示线',
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@ -195,6 +196,7 @@ window.config={
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volumn_background:8,
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volumn_audio:8,
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config_menu:true,
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auto_popped:true,
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auto_skill:true,
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auto_confirm:true,
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@ -252,7 +254,7 @@ window.config={
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mode_config:{
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global:{
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player_number:8,
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auto_identity:'关闭',
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auto_identity:'off',
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double_character:false,
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save_progress:true,
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free_choose:true,
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2716
game/game.js
2716
game/game.js
File diff suppressed because it is too large
Load Diff
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@ -138,6 +138,8 @@ body>.background{z-index:-2}
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background: rgba(0,0,0,0.2);
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box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
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border-radius:6px;
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transition: all 0.3s;
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-webkit-animation:none;
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-webkit-animation:dialog_start2 0.2s;
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transition-property:opacity;
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}
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@ -846,6 +848,7 @@ div[data-color="unknownm"]{
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/*--------其它--------*/
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@font-face {font-family: 'xiaozhuan';src: url('../../font/xiaozhuan.ttf');}
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@font-face {font-family: 'huangcao';src: url('../../font/huangcao.ttf');}
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@font-face {font-family: 'xinwei';src: url('../../font/xinwei.ttf');}
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::-webkit-scrollbar{display: none;}
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@media screen and (min-height: 800px) {
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@ -0,0 +1,327 @@
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.menu-container{
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z-index:5;
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}
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.menu-container div{
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position: relative;
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}
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.menu-container.hidden{
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pointer-events: none;
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}
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#menu-button{
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z-index:6;
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}
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.popup-container{
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z-index:10;
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}
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.menu-container,.popup-container{
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width:100%;
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height:100%;
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left:0;
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top:0;
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position: absolute;
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}
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.menu-container>.menu.main{
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left: 15px;
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top: 52px;
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}
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.menu-container>.menu.main.center{
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left:calc(50% - 200px);
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top:calc(50% - 150px);
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}
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.menu.main.slideup{
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-webkit-animation:menuslideup 0.5s forwards;
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}
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.menu.main.slidedown{
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-webkit-animation:menuslidedown 0.5s forwards;
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}
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.menu.main.zoomin{
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-webkit-animation:menuzoomin 0.3s forwards;
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}
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.menu.main.zoomout{
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-webkit-animation:menuzoomout 0.3s forwards;
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}
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.menu.main{
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width: 400px;
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height:300px;
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position: absolute;
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overflow:hidden;
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padding:0;
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}
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.menu.main>.menu-tab{
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height:37px;
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text-align:center;
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width:calc(100% - 30px);
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padding-left:15px;
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padding-right:15px;
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position:relative;
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text-align:center;
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border-width: 0 0 1px;
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border-style:solid;
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border-image:linear-gradient(to right, transparent,rgba(0,0,0,0.2) 10%,rgba(0,0,0,0.2) 90%,transparent) 0 1 100%;
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}
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.menu.main>.menu-tab-bar{
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width:45px;
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height:2px;
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top:35px;
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position:absolute;
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background-color:rgb(0, 133, 255);
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transition:left 0.3s;
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}
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.menu.main>.menu-tab>div{
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display:inline-block;
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height:32px;
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line-height:30px;
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padding-top:5px;
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width:45px;
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margin-left:5px;
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margin-right:5px;
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transition:color 0.5s;
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}
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.menu.main>.menu-tab>div:not(.active):not(*:hover){
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color:rgba(255,255,255,0.6);
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}
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.menu.main>.menu-content{
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height:calc(100% - 38px);
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position:relative;
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width:100%;
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}
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.menu.main>.menu-content>div{
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width:100%;
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height:100%;
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}
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.menu.main>.menu-content>div>.pane{
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position:absolute;
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display:inline-block;
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height:100%;
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}
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.menu.main>.menu-content>div>.left.pane{
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width:34%;
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left:0;
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overflow: scroll;
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}
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.menu.main>.menu-content>div>.left.pane>div{
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width:calc(100% - 30px);
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margin-top:9px;
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margin-left:10px;
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transition:all 0.3s;
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height: 23px;
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font-size: 26px;
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line-height: 26px;
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}
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.menu.main>.menu-content>div>.left.pane.dim>div:not(.active){
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color:rgba(255,255,255,0.5);
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}
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.menu.main>.menu-content>div>.right.pane{
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left:34%;
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width:66%;
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overflow:scroll;
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}
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.menu.main>.menu-content>div>.right.pane>div{
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width:calc(100% - 5px);
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position:absolute;
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top:0;
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left:0;
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padding-left:5px;
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padding-top:5px;
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}
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.menu.main>.menu-content>div>.right.pane>.expanded{
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padding-bottom:80px;
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}
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.menu.main>.menu-content>div>.right.pane>div>.config{
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left:2px;
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margin-top:10px;
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transition:all 0.3s;
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width:calc(100% - 10px);
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overflow: visible;
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}
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.menu.main>.menu-content>div>.right.pane>div>.config.toggle{
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left:2px !important;
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text-align: left !important;
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}
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.menu.main>.menu-content>div>.right.pane>div:not(.expanded)>.config.auto-hide,
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.menu.main>.menu-content>div>.right.pane>div>.config.hidden{
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margin-top:-25px;
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opacity:0;
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z-index:-1;
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}
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.menu.main>.menu-content>div>.menubutton.round{
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left:335px;
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top:197px;
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z-index:1;
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transition-property: color, box-shadow;
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transition-duration:0.3s;
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position:absolute;
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}
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.menu.main>.menu-content>div>.menubutton.round.glowing{
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box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(0, 133, 255, 0.8) 0 0 10px, rgba(0, 133, 255, 0.8) 0 0 15px !important;
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}
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.popup-container.hidden{
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display:none;
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}
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.popup-container>.menu{
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position:absolute;
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overflow:hidden;
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}
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.popup-container>.menu>div{
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padding-top:5px;
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padding-bottom:5px;
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padding-left:10px;
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padding-right:10px;
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position: relative;
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display: block;
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transition: all 0s;
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}
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.popup-container>.menu>div:first-child{
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margin-top:5px;
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}
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.popup-container>.menu>div:last-child{
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margin-bottom:5px;
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}
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.config{
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height:25px;
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line-height:25px;
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position:relative;
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}
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.config.switcher>div,
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.config.toggle>div{
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position:absolute;
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right:0;
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left:auto;
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display:inline-block;
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transition:all 0.3s;
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height:25px;
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}
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.config.switcher>div{
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border-bottom-width:2px;
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border-bottom-style:solid;
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border-bottom-color:transparent;
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margin-right: 4px;
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}
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.config.switcher.on>div{
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border-bottom-color:rgb(0, 133, 255);
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}
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.config.toggle>div{
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width:60px;
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}
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.config.toggle>div>div{
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display:inline-block;
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position:relative;
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width:25px;
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height:25px;
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top:0;
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left:0;
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transition:all 0.3s;
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padding: 0;
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}
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.config.toggle.on>div>div{
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left:calc(100% - 25px);
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}
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.config.more{
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z-index:1;
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}
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.config.more>div{
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display:inline-block;
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transition:transform 0.3s
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}
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.config.more>div{
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transform:translateY(-2px);
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font-family: 'huangcao';
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}
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.config.more.on>div{
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transform:rotate(90deg) translateX(-2px);
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}
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.menubutton{
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text-align:center;
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display:inline-block;
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padding:5px;
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}
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.menubutton.large{
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font-size:30px;
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line-height:30px;
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font-family:'STXinwei','xinwei';
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}
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.menubutton.round{
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width:40px;
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height:40px;
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border-radius:100%;
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font-size:36px;
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line-height:40px;
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font-family:'xinwei'
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}
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.menubutton.left{
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float:left;
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}
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.menubutton.right{
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float:right;
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}
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.menubutton.search{
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text-align:left;
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}
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.menubutton.search:not(.focus){
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color:rgba(255,255,255,0.5);
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}
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.menubutton.dim{
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color:rgba(255,255,255,0.5);
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}
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@-webkit-keyframes fadein{from{opacity:0}}
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@-webkit-keyframes menuslideup{from{top:100%}}
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@-webkit-keyframes menuslidedown{to{top:100%}}
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@-webkit-keyframes menuzoomin{from{transform:scale(0.5);opacity:0;transform-origin:2px -35px}to{transform-origin:2px -35px}}
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@-webkit-keyframes menuzoomout{from{transform-origin:2px -35px}to{transform:scale(0.5);opacity:0;transform-origin:2px -35px}}
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.menubutton{
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box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 3px 10px;
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border-radius:8px;
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background-image: linear-gradient(rgba(75,75,75,1), rgba(70,70,70,1));
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}
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.menubutton{
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border-radius:4px;
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}
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.menubutton.active{
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background-image: linear-gradient(rgba(47,101,150,1), rgba(43, 90, 132,1));
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}
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.menubutton.highlight{
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background-image: linear-gradient(rgba(150, 47, 47, 1), rgba(132, 43, 43, 1));
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}
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.menubutton.large.active,
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.menubutton.large.lighlight{
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box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.3) 0 3px 10px;
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}
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.config.toggle>div{
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border-radius:25px;
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box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 0 10px inset;
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}
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.config.toggle.on>div{
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background-color:rgba(47,101,150,1);
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}
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.config.toggle>div>div{
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border-radius:25px;
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background-image: linear-gradient(rgba(75,75,75,1), rgba(70,70,70,1));
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box-shadow: rgba(51, 51, 51, 1) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 3px 10px;
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}
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.popup-container>.menu>div:hover{
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color:white;
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background-image: linear-gradient(rgba(47,101,150,1), rgba(43, 90, 132,1));
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box-shadow: rgba(0,0,0,0.2) 0 0 0 1px;
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}
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@ -48,8 +48,8 @@ mode.boss={
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}
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var bosslistlinks={};
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var toggleBoss=function(bool){
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game.saveConfig(this.name,bool,true);
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var node=bosslistlinks[this.name];
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game.saveConfig(this._link.config._name,bool,true);
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var node=bosslistlinks[this._link.config._name];
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if(bool){
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node.style.display='';
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}
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@ -80,6 +80,11 @@ mode.boss={
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}
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lib.translate[cfg+'_config']=lib.translate[i];
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lib.config.current_mode.push([cfg,get.config(cfg),toggleBoss]);
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lib.mode.boss.config[cfg]={
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name:get.translation(i),
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onclick:toggleBoss,
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init:true,
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}
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var player=ui.create.player(bosslist).init(i);
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list.push(player);
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player.node.hp.classList.add('text');
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@ -903,7 +903,7 @@ mode.chess={
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ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
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var chessscroll=function(){
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var direction=this.direction;
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var speed=get.config('chessscroll_speed');
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var speed=parseInt(get.config('chessscroll_speed'));
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if(!speed) return;
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var interval=setInterval(function(){
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ui.chessContainer.scrollLeft+=speed*direction;
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@ -1095,8 +1095,6 @@ mode.chess={
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var next=game.createEvent('leaderView',false);
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next.content=function(){
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'step 0'
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var script=lib.init.js('character','rank');
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script.addEventListener('load',game.resume);
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var save=get.config('chess_leader_save');
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if(!save){
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save='save1';
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@ -1120,9 +1118,7 @@ mode.chess={
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ui.money.childNodes[2].style.color='#FFE600';
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ui.money.childNodes[3].style.fontFamily='huangcao';
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ui.money.style.letterSpacing='4px';
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game.pause();
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'step 1'
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game.rank=window.characterRank;
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game.rank.all=game.rank.s.
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concat(game.rank.ap).
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concat(game.rank.a).
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@ -1415,7 +1411,7 @@ mode.chess={
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['','','leader_hard']
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],'vcard']);
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for(i=0;i<dialog2.buttons.length;i++){
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dialog2.buttons[i].node.name.style.fontFamily='huangcao';
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dialog2.buttons[i].node.name.style.fontFamily='xinwei';
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dialog2.buttons[i].node.name.style.fontSize='30px';
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dialog2.buttons[i].node.name.style.left='4px';
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dialog2.buttons[i].node.name.dataset.color='unknownm';
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@ -1432,7 +1428,7 @@ mode.chess={
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for(;i<dialog2.buttons.length;i++){
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dialog2.buttons[i].style.background='rgba(0,0,0,0.2)';
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dialog2.buttons[i].style.boxShadow='rgba(0, 0, 0, 0.3) 0 0 0 1px';
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dialog2.buttons[i].node.background.style.fontFamily='huangcao';
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dialog2.buttons[i].node.background.style.fontFamily='xinwei';
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dialog2.buttons[i]._nopup=true;
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dialog2.buttons[i].area='number';
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}
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@ -2590,7 +2586,7 @@ mode.chess={
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dialog.classList.add('fullwidth');
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dialog.classList.add('fullheight');
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dialog.add('0/'+get.config('battle_number'));
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dialog.add([list.slice(0,get.config('battle_number')*4+5),'character']);
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dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+5),'character']);
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if(bossbuttons.length){
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dialog.add('挑战魔王');
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dialog.add(bosses);
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@ -2605,7 +2601,7 @@ mode.chess={
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if(bossnum){
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return 3*bossnum;
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}
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return get.config('battle_number');
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return parseInt(get.config('battle_number'));
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};
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next.custom.add.button=addToButton;
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next.custom.add.window=function(clicked){
|
||||
|
@ -2636,7 +2632,7 @@ mode.chess={
|
|||
dialog.classList.add('fullwidth');
|
||||
dialog.classList.add('fullheight');
|
||||
dialog.add('0/'+_status.event.selectButton());
|
||||
dialog.add([list.slice(0,get.config('battle_number')*4+5),'character']);
|
||||
dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+5),'character']);
|
||||
if(bossbuttons.length){
|
||||
dialog.add('挑战魔王');
|
||||
dialog.add(bosses);
|
||||
|
@ -3963,7 +3959,7 @@ mode.chess={
|
|||
'每人在出牌阶段有一次移动的机会,若一名角色在移动之前使用过指定其他角色为目标的牌,该回合可移动的最大距离为2,否则最大距离为1<li>'+
|
||||
'任何卡牌或技能无法指定位置相隔8个格以上的角色为目标<li>'+
|
||||
'杀死对方阵营的角色可摸一张牌,杀死本方阵营无惩罚<li>'+
|
||||
'开启指定行动顺序后,双方将交替行动,在一方行动完毕进行下一轮行动时,若其人数比另一方少,另一方可指定至多X名角色名摸一张牌,X为人数之差</ul>'+
|
||||
'开启交替行动后,在一方所有角色行动完毕进行下一轮行动时,若其人数比另一方少,另一方可指定至多X名角色名摸一张牌,X为人数之差</ul>'+
|
||||
'统率:<ul><li>收集武将进行战斗,根据战斗难度及我方出场武将的强度,战斗胜利后将获得数量不等的金钱。没有君主出场时,获得的金钱较多<li>'+
|
||||
'金钱可以用来招募随机武将,招到已有武将,或遣返不需要的武将时可得到招募令<li>'+
|
||||
'战斗中有君主出场时可招降敌将,成功率取决于敌将的稀有度、剩余体力值以及手牌数。成功后战斗立即结束且没有金钱奖励。每发动一次招降,无论成功还是失败,都会扣除10招募令<li>'+
|
||||
|
|
|
@ -403,7 +403,7 @@ mode.guozhan={
|
|||
this.classList.remove('unseen2');
|
||||
break;
|
||||
}
|
||||
var initdraw=get.config('initshow_draw');
|
||||
var initdraw=parseInt(get.config('initshow_draw'));
|
||||
if(!_status.initshown&&initdraw&&this.isAlive()){
|
||||
this.popup('首亮');
|
||||
game.log(get.translation(this)+'首先明置武将,得到奖励');
|
||||
|
@ -449,6 +449,7 @@ mode.guozhan={
|
|||
}
|
||||
},
|
||||
perfectPair:function(){
|
||||
if(!get.config('zhulian')) return false;
|
||||
var name1=this.name1;
|
||||
var name2=this.name2;
|
||||
var list=['re','diy','sp','jsp','shen','jg','xin'];
|
||||
|
|
|
@ -4,7 +4,7 @@ html{
|
|||
background: url('grid.png'),linear-gradient(#333333, #222222) fixed;
|
||||
}
|
||||
#system>div>div,#mebg,.control,.player,.card,.avatar,.avatar2,.button,#window>.dialog.popped,
|
||||
.player.unseen .equips:not(*:empty){
|
||||
.player.unseen .equips:not(*:empty),.menu{
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 3px 10px;
|
||||
background-image: linear-gradient(#4b4b4b, #464646);
|
||||
border-radius: 8px;
|
||||
|
|
|
@ -20,6 +20,11 @@ body{
|
|||
background-image: linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4));
|
||||
border-radius: 8px;
|
||||
}
|
||||
.menu{
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 3px 10px;
|
||||
background-image: linear-gradient(#4b4b4b, #464646);
|
||||
border-radius: 8px;
|
||||
}
|
||||
#window>.dialog.popped{
|
||||
border-radius: 6px;
|
||||
}
|
||||
|
|
|
@ -3,11 +3,14 @@ html{
|
|||
text-shadow: black 0 0 2px;
|
||||
background: url('grid.png'),linear-gradient(#6c7989, #434b55) fixed;
|
||||
}
|
||||
#system>div>div,#mebg,.control,.player,.card,.avatar,.avatar2,.button,.dialog>.bar{
|
||||
#system>div>div,#mebg,.control,.player,.card,.avatar,.avatar2,.button,.dialog>.bar,.menu{
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.45) 0 3px 10px;
|
||||
border-radius: 8px;
|
||||
}
|
||||
#window>.dialog.popped{
|
||||
.menu.main>.menu-tab>div:not(.active):not(*:hover){
|
||||
color: rgba(77, 60, 51,0.5);
|
||||
}
|
||||
#window>.dialog.popped,.menu{
|
||||
background:url('wood2.png');
|
||||
color:rgba(77, 60, 51,0.8);
|
||||
text-shadow:none;
|
||||
|
@ -40,9 +43,36 @@ html{
|
|||
.judges>div,.marks>div{
|
||||
border-radius:4px;
|
||||
}
|
||||
#mebg{
|
||||
#mebg,.menubutton,.menubutton.highlight,.menubutton.active{
|
||||
background: url('wood.png');
|
||||
}
|
||||
.menubutton.large{
|
||||
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(0, 0, 0, 0.3) 0 0 5px !important;
|
||||
}
|
||||
.menubutton.large.active{
|
||||
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(0, 133, 255, 0.4) 0 0 0 2px, rgba(0, 133, 255, 1) 0 0 5px !important;
|
||||
}
|
||||
.config.toggle>div>div{
|
||||
background: url('wood.png');
|
||||
box-shadow: rgba(151, 151, 151, 1) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 3px 10px;
|
||||
}
|
||||
.config.toggle.on>div{
|
||||
background-color: transparent;
|
||||
}
|
||||
.config.toggle.on>div::before{
|
||||
content:'开';
|
||||
position: absolute;
|
||||
left: 13px;
|
||||
opacity: 0.5;
|
||||
font-size: 14px;
|
||||
line-height: 26px;
|
||||
font-family: 'xinwei'
|
||||
}
|
||||
.popup-container>.menu>div:hover{
|
||||
color:white;
|
||||
background-image: linear-gradient(rgb(0, 133, 255), rgb(5, 119, 220));
|
||||
box-shadow: none;
|
||||
}
|
||||
.control,#system>div>div,.popup,.dialog>.bar{
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 2px 10px;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,553 @@
|
|||
// gameconfig.push(ui.create.switcher('cheat',lib.config.cheat,ui.click.sidebar.cheat));
|
||||
// gameconfig.push(ui.create.switcher('auto_confirm',lib.config.auto_confirm,ui.click.sidebar.global));
|
||||
// gameconfig.push(ui.create.switcher('enable_drag',lib.config.enable_drag,ui.click.sidebar.global));
|
||||
// ui.wuxie_self=ui.create.switcher('wuxie_self',lib.config.wuxie_self,ui.click.sidebar.global);
|
||||
// gameconfig.push(ui.wuxie_self);
|
||||
gameconfig.push(ui.create.switcher('duration',[500,700,1000],lib.config.duration,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.switcher('hoveration',[700,1000,1500],lib.config.hoveration,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.div('.placeholder'));
|
||||
gameconfig.push(ui.create.switcher('right_click',['pause','config','auto'],lib.config.right_click,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.switcher('right_info',lib.config.right_info,ui.click.sidebar.global2));
|
||||
gameconfig.push(ui.create.switcher('hover_all',lib.config.hover_all,ui.click.sidebar.hover_all));
|
||||
ui.hoverhandcardconfig=ui.create.switcher('hover_handcard',lib.config.hover_handcard,ui.click.sidebar.global);
|
||||
gameconfig.push(ui.hoverhandcardconfig);
|
||||
if(!lib.config.hover_all) ui.hoverhandcardconfig.classList.add('disabled');
|
||||
gameconfig.push(ui.create.switcher('touchscreen',lib.config.touchscreen,ui.click.sidebar.touchscreen));
|
||||
// gameconfig.push(ui.create.switcher('no_ios_zoom',lib.config.no_ios_zoom,ui.click.sidebar.global));
|
||||
ui.handcardmousewheel=ui.create.switcher('mousewheel',lib.config.mousewheel,ui.click.sidebar.mousewheel);
|
||||
if(lib.config.touchscreen) ui.handcardmousewheel.classList.add('disabled');
|
||||
gameconfig.push(ui.handcardmousewheel);
|
||||
|
||||
gameconfig.push(ui.create.div('.placeholder'));
|
||||
gameconfig.push(ui.create.switcher('background_music',lib.config.all.background_music,lib.config.background_music,ui.click.sidebar.background_music));
|
||||
gameconfig.push(ui.create.switcher('background_audio',lib.config.background_audio,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.switcher('background_speak',lib.config.background_speak,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.switcher('background_ogg',lib.config.background_ogg,ui.click.sidebar.global));
|
||||
gameconfig.push(ui.create.div('.placeholder'));
|
||||
|
||||
if(lib.config.gameconfig){
|
||||
for(i=0;i<gameconfig.length;i++){
|
||||
ui.config.appendChild(gameconfig[i]);
|
||||
}
|
||||
}
|
||||
switch(lib.config.ui_zoom){
|
||||
case '极小':ui.window.style.zoom=0.8;break;
|
||||
case '很小':ui.window.style.zoom=0.9;break;
|
||||
case '较小':ui.window.style.zoom=0.95;break;
|
||||
case '较大':ui.window.style.zoom=1.05;break;
|
||||
case '很大':ui.window.style.zoom=1.1;break;
|
||||
default:ui.window.style.zoom=1;
|
||||
}
|
||||
if(true||lib.config.no_ios_zoom){
|
||||
var meta=document.createElement('meta');
|
||||
meta.name='viewport';
|
||||
meta.content="user-scalable=0";
|
||||
document.head.appendChild(meta);
|
||||
}
|
||||
|
||||
var appearence=[];
|
||||
appearence._configstr='appearence';
|
||||
folditems.push(appearence);
|
||||
ui.config.appendChild(ui.create.line2('外观选项',function(){
|
||||
if(this.clicked) return;
|
||||
if(lib.config.appearence){
|
||||
game.saveConfig('appearence',false);
|
||||
fold(appearence);
|
||||
}
|
||||
else{
|
||||
game.saveConfig('appearence',true);
|
||||
unfold(this,appearence);
|
||||
}
|
||||
}));
|
||||
appearence.push(ui.create.switcher('theme',lib.config.all.theme,lib.config.theme,ui.click.sidebar.theme));
|
||||
var layoutconfig=ui.create.switcher('layout',lib.config.all.layout,lib.config.layout,ui.click.sidebar.layout);
|
||||
appearence.push(layoutconfig);
|
||||
if(lib.config.layoutfixed.contains(lib.config.mode)){
|
||||
layoutconfig.classList.add('disabled');
|
||||
}
|
||||
appearence.push(ui.create.switcher('image_background',lib.config.all.image_background,lib.config.image_background,ui.click.sidebar.image_background));
|
||||
appearence.push(ui.create.switcher('image_background_filter',lib.config.all.image_background_filter,lib.config.image_background_filter,ui.click.sidebar.image_background_filter));
|
||||
appearence.push(ui.create.switcher('ui_zoom',['极小','很小','较小','原始','较大','很大'],lib.config.ui_zoom,ui.click.sidebar.ui_zoom));
|
||||
|
||||
appearence.push(ui.create.div('.placeholder'));
|
||||
appearence.push(ui.create.switcher('auto_popped',lib.config.auto_popped,ui.click.sidebar.global));
|
||||
appearence.push(ui.create.switcher('only_fullskin',lib.config.only_fullskin,ui.click.sidebar.global2));
|
||||
appearence.push(ui.create.switcher('hide_card_image',lib.config.hide_card_image,ui.click.sidebar.global2));
|
||||
appearence.push(ui.create.switcher('bottom_line',lib.config.bottom_line,ui.click.sidebar.bottom_line));
|
||||
appearence.push(ui.create.switcher('line_dash',lib.config.line_dash,ui.click.sidebar.global2));
|
||||
appearence.push(ui.create.switcher('show_name',lib.config.show_name,ui.click.sidebar.show_name));
|
||||
appearence.push(ui.create.switcher('show_replay',lib.config.show_replay,ui.click.sidebar.show_replay));
|
||||
appearence.push(ui.create.switcher('show_playerids',lib.config.show_playerids,ui.click.sidebar.show_playerids));
|
||||
appearence.push(ui.create.switcher('show_pause',lib.config.show_pause,ui.click.sidebar.show_pause));
|
||||
appearence.push(ui.create.switcher('show_auto',lib.config.show_auto,ui.click.sidebar.show_auto));
|
||||
appearence.push(ui.create.switcher('show_volumn',lib.config.show_volumn,ui.click.sidebar.show_volumn));
|
||||
appearence.push(ui.create.switcher('show_wuxie',lib.config.show_wuxie,ui.click.sidebar.show_wuxie));
|
||||
appearence.push(ui.create.switcher('show_wuxie_self',lib.config.show_wuxie_self,ui.click.sidebar.global));
|
||||
appearence.push(ui.create.switcher('show_discardpile',lib.config.show_discardpile,ui.click.sidebar.global));
|
||||
appearence.push(ui.create.div('.placeholder'));
|
||||
appearence.push(ui.create.switcher('title',lib.config.title,ui.click.sidebar.title));
|
||||
|
||||
appearence.push(ui.create.switcher('fold_card',lib.config.fold_card,ui.click.sidebar.fold_card));
|
||||
appearence.push(ui.create.switcher('threed_card',lib.config.threed_card,ui.click.sidebar.threed_card));
|
||||
appearence.push(ui.create.switcher('blur_ui',lib.config.blur_ui,ui.click.sidebar.blur_ui));
|
||||
appearence.push(ui.create.switcher('right_sidebar',lib.config.right_sidebar,ui.click.sidebar.right_sidebar));
|
||||
appearence.push(ui.create.switcher('animation',lib.config.animation,ui.click.sidebar.global));
|
||||
appearence.push(ui.create.switcher('config_menu',lib.config.config_menu,ui.click.sidebar.global));
|
||||
|
||||
// appearence.push(ui.create.div('.placeholder'));
|
||||
// appearence.push(ui.create.switcher('intro',['⦿','☯','●','❖','✻','i'],lib.config.intro,ui.click.sidebar.intro));
|
||||
|
||||
// appearence.push(ui.create.switcher('sort',['type_sort','suit_sort','number_sort'],lib.config.sort,ui.click.sidebar.sort));
|
||||
|
||||
if(lib.config.appearence){
|
||||
for(i=0;i<appearence.length;i++){
|
||||
ui.config.appendChild(appearence[i]);
|
||||
}
|
||||
}
|
||||
ui.config.appendChild(ui.create.div('.placeholder'));
|
||||
var characterpack=[];
|
||||
folditems.push(characterpack);
|
||||
ui.config.appendChild(ui.create.line2('选择武将',function(){
|
||||
if(this.clicked) return;
|
||||
if(characterpack.fold){
|
||||
characterpack.fold=false;
|
||||
fold(characterpack);
|
||||
}
|
||||
else{
|
||||
characterpack.fold=true;
|
||||
unfold(this,characterpack);
|
||||
}
|
||||
|
||||
}));
|
||||
var characters=lib.config.all.characters;
|
||||
for(i=0;i<characters.length;i++){
|
||||
var node=ui.create.switcher(characters[i]+'_character',
|
||||
lib.config.characters.contains(characters[i]),ui.click.sidebar.characters);
|
||||
node.link=characters[i]+'_character';
|
||||
characterpack[i]=node;
|
||||
}
|
||||
var reset_characterpack=ui.create.div('.config');
|
||||
reset_characterpack.innerHTML='恢复默认';
|
||||
reset_characterpack.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
game.saveConfig('characters',lib.config.defaultcharacters);
|
||||
for(var i=0;i<characterpack.length;i++){
|
||||
if(characterpack[i].link){
|
||||
var pnme=characterpack[i].link.slice(0,characterpack[i].link.indexOf('_character'));
|
||||
if(lib.config.defaultcharacters.contains(pnme)){
|
||||
if(!characterpack[i].lastChild.classList.contains('on')){
|
||||
characterpack[i].querySelector('.toggle').link=true;
|
||||
characterpack[i].lastChild.classList.add('on');
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(characterpack[i].lastChild.classList.contains('on')){
|
||||
characterpack[i].querySelector('.toggle').link=false;
|
||||
characterpack[i].lastChild.classList.remove('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.sidebarrestart.classList.add('thundertext');
|
||||
});
|
||||
var all_characterpack=ui.create.div('.config');
|
||||
all_characterpack.innerHTML='全部开启';
|
||||
all_characterpack.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
game.saveConfig('characters',lib.config.all.characters);
|
||||
for(var i=0;i<characterpack.length;i++){
|
||||
if(characterpack[i].link){
|
||||
if(!characterpack[i].lastChild.classList.contains('on')){
|
||||
characterpack[i].querySelector('.toggle').link=true;
|
||||
characterpack[i].lastChild.classList.add('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.sidebarrestart.classList.add('thundertext');
|
||||
});
|
||||
characterpack.push(reset_characterpack);
|
||||
characterpack.push(all_characterpack);
|
||||
|
||||
var cardpack=[];
|
||||
folditems.push(cardpack);
|
||||
ui.config.appendChild(ui.create.line2('选择卡牌',function(){
|
||||
if(this.clicked) return;
|
||||
if(cardpack.fold){
|
||||
cardpack.fold=false;
|
||||
fold(cardpack);
|
||||
}
|
||||
else{
|
||||
cardpack.fold=true;
|
||||
unfold(this,cardpack);
|
||||
}
|
||||
|
||||
}));
|
||||
var cards=lib.config.all.cards;
|
||||
for(i=0;i<cards.length;i++){
|
||||
var node=ui.create.switcher(cards[i]+'_card',
|
||||
lib.config.cards.contains(cards[i]),ui.click.sidebar.cards);
|
||||
node.link=cards[i]+'_card';
|
||||
cardpack[i]=node;
|
||||
}
|
||||
var reset_cardpack=ui.create.div('.config');
|
||||
reset_cardpack.innerHTML='恢复默认';
|
||||
reset_cardpack.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
game.saveConfig('cards',lib.config.defaultcards);
|
||||
for(var i=0;i<cardpack.length;i++){
|
||||
if(cardpack[i].link){
|
||||
var pnme=cardpack[i].link.slice(0,cardpack[i].link.indexOf('_card'));
|
||||
if(lib.config.defaultcards.contains(pnme)){
|
||||
if(!cardpack[i].lastChild.classList.contains('on')){
|
||||
cardpack[i].querySelector('.toggle').link=true;
|
||||
cardpack[i].lastChild.classList.add('on');
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(cardpack[i].lastChild.classList.contains('on')){
|
||||
cardpack[i].querySelector('.toggle').link=false;
|
||||
cardpack[i].lastChild.classList.remove('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.sidebarrestart.classList.add('thundertext');
|
||||
});
|
||||
var all_cardpack=ui.create.div('.config');
|
||||
all_cardpack.innerHTML='全部开启';
|
||||
all_cardpack.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
game.saveConfig('cards',lib.config.all.cards);
|
||||
for(var i=0;i<cardpack.length;i++){
|
||||
if(cardpack[i].link){
|
||||
if(!cardpack[i].lastChild.classList.contains('on')){
|
||||
cardpack[i].querySelector('.toggle').link=true;
|
||||
cardpack[i].lastChild.classList.add('on');
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.sidebarrestart.classList.add('thundertext');
|
||||
});
|
||||
cardpack.push(reset_cardpack);
|
||||
cardpack.push(all_cardpack);
|
||||
|
||||
var playpack=[];
|
||||
folditems.push(playpack);
|
||||
ui.config.appendChild(ui.create.line2('游戏玩法',function(){
|
||||
if(this.clicked) return;
|
||||
if(playpack.fold){
|
||||
playpack.fold=false;
|
||||
fold(playpack);
|
||||
}
|
||||
else{
|
||||
playpack.fold=true;
|
||||
unfold(this,playpack);
|
||||
}
|
||||
|
||||
}));
|
||||
var plays=lib.config.all.plays;
|
||||
for(i=0;i<plays.length;i++){
|
||||
var node=ui.create.switcher(plays[i]+'_play',
|
||||
lib.config.plays.contains(plays[i]),ui.click.sidebar.plays);
|
||||
node.link=plays[i]+'_play';
|
||||
playpack[i]=node;
|
||||
}
|
||||
ui.config.appendChild(ui.create.div('.placeholder'));
|
||||
|
||||
var cardlist=[];
|
||||
folditems.push(cardlist);
|
||||
ui.config.appendChild(ui.create.line2('游戏资料',function(){
|
||||
if(this.clicked) return;
|
||||
if(cardlist.fold){
|
||||
cardlist.fold=false;
|
||||
fold(cardlist);
|
||||
}
|
||||
else{
|
||||
cardlist.fold=true;
|
||||
unfold(this,cardlist);
|
||||
}
|
||||
|
||||
}));
|
||||
ui.cardviewdialog=(function(){
|
||||
var dialog=ui.create.cardDialog(true);
|
||||
dialog.classList.add('fullheight');
|
||||
var stopprop=function(e){e.stopPropagation();return false;};
|
||||
var clickpop=function(){
|
||||
this.delete();
|
||||
if(dialog.popped==this) delete dialog.popped;
|
||||
}
|
||||
var clickbutt=function(e){
|
||||
if(dialog.popped){
|
||||
dialog.popped.delete();
|
||||
if(dialog.popped.node==this&&dialog.popped.parentNode){
|
||||
delete dialog.popped;
|
||||
return;
|
||||
}
|
||||
}
|
||||
var uiintro=get.nodeintro(this);
|
||||
uiintro.classList.add('popped');
|
||||
uiintro.classList.add('static');
|
||||
uiintro.addEventListener(lib.config.touchscreen?'touchend':'click',clickpop);
|
||||
ui.window.appendChild(uiintro);
|
||||
lib.placePoppedDialog(uiintro,e);
|
||||
|
||||
dialog.popped=uiintro;
|
||||
dialog.popped.node=this;
|
||||
};
|
||||
for(var i=0;i<dialog.buttons.length;i++){
|
||||
dialog.buttons[i].listen(clickbutt);
|
||||
}
|
||||
dialog.listen(stopprop);
|
||||
dialog.oncontextmenu=stopprop;
|
||||
dialog.origin='card';
|
||||
dialog.style.zIndex=6;
|
||||
dialog.classList.add('scroll1');
|
||||
dialog.classList.add('scroll2');
|
||||
return dialog;
|
||||
}());
|
||||
cardlist.push(ui.create.line('卡牌一览',function(){
|
||||
if(ui.gameviewdialog){
|
||||
if(ui.gameviewdialog.popped){
|
||||
ui.gameviewdialog.popped.delete();
|
||||
delete ui.gameviewdialog.popped;
|
||||
}
|
||||
ui.gameviewdialog.close();
|
||||
ui.arena.classList.remove('paused2');
|
||||
if(ui.gameviewdialog.origin=='card'){
|
||||
this.classList.remove('thundertext');
|
||||
delete ui.gameviewdialog;
|
||||
return;
|
||||
}
|
||||
}
|
||||
this.classList.add('thundertext');
|
||||
ui.currentgameview=this;
|
||||
this.parentNode.nextSibling.firstChild.classList.remove('thundertext');
|
||||
ui.arena.classList.add('paused2');
|
||||
ui.gameviewdialog=ui.cardviewdialog;
|
||||
ui.configbg.appendChild(ui.cardviewdialog);
|
||||
}));
|
||||
ui.characterviewdialog=(function(){
|
||||
var dialog=ui.create.characterDialog(true);
|
||||
dialog.classList.add('fullheight');
|
||||
var stopprop=function(e){e.stopPropagation();return false;};
|
||||
var clickpop=function(){
|
||||
this.delete();
|
||||
if(dialog.popped==this) delete dialog.popped;
|
||||
}
|
||||
var clickbutt=function(e){
|
||||
if(dialog.popped){
|
||||
dialog.popped.delete();
|
||||
if(dialog.popped.node==this&&dialog.popped.parentNode){
|
||||
delete dialog.popped;
|
||||
return;
|
||||
}
|
||||
}
|
||||
var uiintro=get.nodeintro(this);
|
||||
uiintro.classList.add('popped');
|
||||
uiintro.classList.add('static');
|
||||
uiintro.addEventListener(lib.config.touchscreen?'touchend':'click',clickpop);
|
||||
ui.window.appendChild(uiintro);
|
||||
lib.placePoppedDialog(uiintro,e);
|
||||
|
||||
dialog.popped=uiintro;
|
||||
dialog.popped.node=this;
|
||||
};
|
||||
for(var i=0;i<dialog.buttons.length;i++){
|
||||
dialog.buttons[i].listen(clickbutt);
|
||||
}
|
||||
dialog.listen(stopprop);
|
||||
dialog.oncontextmenu=stopprop;
|
||||
dialog.origin='character';
|
||||
dialog.style.zIndex=6;
|
||||
dialog.classList.add('scroll1');
|
||||
dialog.classList.add('scroll2');
|
||||
return dialog;
|
||||
}());
|
||||
cardlist.push(ui.create.line('武将一览',function(){
|
||||
if(ui.gameviewdialog){
|
||||
if(ui.gameviewdialog.popped){
|
||||
ui.gameviewdialog.popped.delete();
|
||||
delete ui.gameviewdialog.popped;
|
||||
}
|
||||
ui.gameviewdialog.close();
|
||||
ui.arena.classList.remove('paused2');
|
||||
if(ui.gameviewdialog.origin=='character'){
|
||||
this.classList.remove('thundertext');
|
||||
delete ui.gameviewdialog;
|
||||
return;
|
||||
}
|
||||
}
|
||||
this.classList.add('thundertext');
|
||||
ui.currentgameview=this;
|
||||
this.parentNode.previousSibling.firstChild.classList.remove('thundertext');
|
||||
ui.arena.classList.add('paused2');
|
||||
ui.gameviewdialog=ui.characterviewdialog;
|
||||
ui.configbg.appendChild(ui.characterviewdialog);
|
||||
}));
|
||||
|
||||
folditems.push(autoskill);
|
||||
ui.config.appendChild(ui.create.line2('自动发动',function(){
|
||||
if(this.clicked) return;
|
||||
var sks=[];
|
||||
if(game.players){
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]==game.me||game.players[i].isUnderControl()){
|
||||
sks=sks.concat(game.expandSkills(game.players[i].get('s')));
|
||||
}
|
||||
}
|
||||
}
|
||||
for(var i=0;i<autoskill.length-1;i++){
|
||||
if(!sks.contains(autoskill[i].link)){
|
||||
autoskill[i].style.display='none';
|
||||
}
|
||||
else{
|
||||
autoskill[i].style.display='';
|
||||
}
|
||||
}
|
||||
autoskillempty.classList.remove('underlined');
|
||||
if(autoskill.fold){
|
||||
autoskill.fold=false;
|
||||
fold(autoskill);
|
||||
}
|
||||
else{
|
||||
autoskill.fold=true;
|
||||
unfold(this,autoskill);
|
||||
}
|
||||
|
||||
}));
|
||||
|
||||
var autoskillempty=ui.create.div('.config');
|
||||
autoskillempty.listen(function(){
|
||||
var sks=[];
|
||||
if(game.players){
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]==game.me||game.players[i].isUnderControl()){
|
||||
sks=sks.concat(game.expandSkills(game.players[i].get('s')));
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.classList.contains('underlined')){
|
||||
this.classList.remove('underlined');
|
||||
for(var i=0;i<autoskill.length-1;i++){
|
||||
if(!sks.contains(autoskill[i].link)){
|
||||
autoskill[i].style.display='none';
|
||||
}
|
||||
else{
|
||||
autoskill[i].style.display='';
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
this.classList.add('underlined');
|
||||
for(var i=0;i<autoskill.length-1;i++){
|
||||
autoskill[i].style.display='';
|
||||
}
|
||||
}
|
||||
});
|
||||
autoskill.push(autoskillempty);
|
||||
ui.create.div(autoskillempty).innerHTML='显示所有技能';
|
||||
|
||||
var forbidskill=[];
|
||||
folditems.push(forbidskill);
|
||||
ui.config.appendChild(ui.create.line2('技能禁配',function(){
|
||||
if(this.clicked) return;
|
||||
if(forbidskill.fold){
|
||||
forbidskill.fold=false;
|
||||
fold(forbidskill);
|
||||
}
|
||||
else{
|
||||
forbidskill.fold=true;
|
||||
unfold(this,forbidskill);
|
||||
}
|
||||
|
||||
}));
|
||||
var forbid=lib.config.forbid;
|
||||
if(!lib.config.forbidlist){
|
||||
var list=[];
|
||||
for(i=0;i<forbid.length;i++){
|
||||
list.push(true);
|
||||
}
|
||||
game.saveConfig('forbidlist',list);
|
||||
}
|
||||
var str,node,omit;
|
||||
for(i=0;i<forbid.length;i++){
|
||||
str='';
|
||||
omit=false;
|
||||
for(j=0;j<forbid[i].length;j++){
|
||||
if(!lib.skill[forbid[i][j]]){
|
||||
omit=true;break;
|
||||
}
|
||||
str+=get.translation(forbid[i][j])+'+';
|
||||
}
|
||||
if(omit) continue;
|
||||
lib.translate['forbid'+i+'_forbid_config']=str.slice(0,str.length-1);
|
||||
node=ui.create.switcher('forbid'+i+'_forbid',
|
||||
lib.config.forbidlist[i],ui.click.sidebar.forbid);
|
||||
node.link=i;
|
||||
forbidskill[i]=node;
|
||||
}
|
||||
// ui.config.appendChild(ui.create.div('.placeholder'));
|
||||
|
||||
var skilllist=[];
|
||||
folditems.push(skilllist);
|
||||
foldsubitems.push(skilllist);
|
||||
ui.config.appendChild(ui.create.line2('游戏帮助',function(){
|
||||
if(this.clicked) return;
|
||||
if(skilllist.fold){
|
||||
skilllist.fold=false;
|
||||
fold(skilllist);
|
||||
}
|
||||
else{
|
||||
skilllist.fold=true;
|
||||
unfold(this,skilllist);
|
||||
}
|
||||
}));
|
||||
var skillinfo,skillinfo2;
|
||||
var clickskillinfo=function(){
|
||||
var node=this.parentNode.link;
|
||||
if(node.classList.contains('hidden')){
|
||||
node.show();
|
||||
setTimeout(function(){
|
||||
node.parentNode.style.height=(30+node.parentNode.lastChild.offsetHeight)+'px';
|
||||
})
|
||||
}
|
||||
else{
|
||||
node.hide();
|
||||
node.parentNode.style.height='20px';
|
||||
}
|
||||
};
|
||||
for(i in lib.help){
|
||||
skillinfo=ui.create.line(i,clickskillinfo);
|
||||
skillinfo.style.height='20px';
|
||||
skillinfo2=ui.create.div('.configinfo');
|
||||
skillinfo2.innerHTML=lib.help[i];
|
||||
skillinfo2.hide();
|
||||
skillinfo.link=skillinfo2;
|
||||
skillinfo.appendChild(skillinfo2);
|
||||
skilllist.push(skillinfo);
|
||||
}
|
||||
ui.config.appendChild(ui.create.div('.placeholder'));
|
||||
|
||||
var node=ui.create.div('.config.line2',ui.config);
|
||||
ui.create.div(node).innerHTML='重置游戏';
|
||||
node.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||||
if(_status.dragged) return;
|
||||
if(_status.reset){
|
||||
this.firstChild.innerHTML='重置游戏';
|
||||
_status.reset=false;
|
||||
}
|
||||
else{
|
||||
this.firstChild.innerHTML+=' ●';
|
||||
_status.reset=true;
|
||||
}
|
||||
});
|
||||
|
||||
var node=ui.create.div('.config.line2',ui.config);
|
||||
ui.sidebarrestart=node;
|
||||
ui.create.div(node).innerHTML='重新开始';
|
||||
node.listen(function(){
|
||||
if(_status.reset) localStorage.clear();
|
||||
ui.arena.hide();
|
||||
ui.config.hide();
|
||||
setTimeout(game.reload,500);
|
||||
});
|
Loading…
Reference in New Issue