崔毛、吕凡、李郭,臧霸分包调整
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'huicui',
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connect:true,
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character:{
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zangba:['male','wei',4,['rehengjiang']],
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dc_simashi:['male','wei',3,['dcsanshi','dczhenrao','dcchenlve']],
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dc_wangling:['male','wei',4,['dcjichou','dcmouli'],['clan:太原王氏']],
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dc_jiangji:['male','wei',3,['dcshiju','dcyingshi']],
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@ -108,7 +109,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_baigei:['re_panfeng','xingdaorong','caoxing','re_chunyuqiong','xiahoujie','dc_caiyang','zhoushan'],
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sp_caizijiaren:['dc_kongrong','re_dongbai','re_sunluyu','heyan','zhaoyan','wangtao','wangyue','zhangxuan','tengyin','zhangyao','xiahoulingnv','dc_sunru','pangshanmin','kuaiqi'],
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sp_zhilan:['dc_liuli','liuyong','wanniangongzhu','zhanghu','lvlingqi','tenggongzhu','panghui','dc_zhaotongzhaoguang','yuantanyuanxiyuanshang','yuechen','dc_lingcao'],
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sp_guixin:['re_kanze','re_chendeng','caimaozhangyun','dc_lvkuanglvxiang','dc_gaolan','yinfuren','chengui','chenjiao','dc_sp_jiaxu','qinlang','dc_dongzhao'],
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sp_guixin:['zangba','re_kanze','re_chendeng','caimaozhangyun','dc_lvkuanglvxiang','dc_gaolan','yinfuren','chengui','chenjiao','dc_sp_jiaxu','qinlang','dc_dongzhao'],
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sp_daihan:['mamidi','dc_jiling','zhangxun','dc_yuejiu','wanglie','leibo','qiaorui','dongwan','yuanyin'],
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sp_jianghu:['guanning','huzhao','dc_huangchengyan','mengjie'],
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sp_zongheng:['huaxin','luyusheng','re_xunchen','re_miheng','fengxi','re_dengzhi','dc_yanghu','zongyu'],
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@ -922,6 +922,9 @@ window.noname_character_rank={
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'tw_mayunlu',
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'tw_hucheer',
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'sp_lvfan',
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'lvfan',
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'cuimao',
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'liqueguosi',
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're_chendeng',
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'wuyan',
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'wangyue',
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@ -10,7 +10,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_tianzhu:['liyi','zhangyan','niujin','hejin','hansui',"wutugu","yanbaihu","shamoke","zhugedan",'huangzu','gaogan',"tadun","fanjiangzhangda","ahuinan","dongtuna",'ol_wenqin'],
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sp_nvshi:['ol_dingshangwan',"lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu',"daxiaoqiao","jin_guohuai",'ol_hujinding'],
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sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','zhangzhi','lushi'],
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sp_huben:['duanjiong','ol_mengda',"caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian','ol_huban','haopu','ol_qianzhao'],
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sp_huben:['duanjiong','ol_mengda',"caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian','ol_huban','haopu','ol_qianzhao'],
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sp_liesi:['lvboshe','mizhu','weizi','ol_liuba','zhangshiping'],
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sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'],
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sp_qifu:['ol_feiyi',"caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv','jin_zhouchu'],
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@ -186,16 +186,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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kanze:['male','wu',3,['xiashu','kuanshi']],
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heqi:['male','wu',4,['olqizhou','olshanxi']],
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//mifuren:['female','shu',3,['guixiu','cunsi']],
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yuejin:['male','wei',4,['xiaoguo']],
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sp_dongzhuo:['male','qun',5,['hengzheng']],
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hetaihou:['female','qun',3,['zhendu','qiluan']],
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dingfeng:['male','wu',4,['reduanbing','refenxun']],
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shamoke:['male','shu',4,['gzjili']],
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//liqueguosi:['male','qun',4,['xiongsuan']],
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//cuimao:['male','wei',3,['zhengbi','fengying']],
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zangba:['male','wei',4,['rehengjiang']],
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zhangren:['male','qun',4,['chuanxin','zfengshi']],
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wangyun:['male','qun',4,['xinlianji','xinmoucheng'],['clan:太原王氏']],
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@ -15142,21 +15138,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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}
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},
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xiongsuan:{
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audio:2,
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},
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diancai:{
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audio:2,
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},
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diaodu:{
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audio:2,
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},
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zhengbi:{
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audio:2,
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},
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fengying:{
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audio:2,
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},
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//新服曹笨
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xinshanjia:{
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group:["xinshanjia_count"],
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@ -26338,9 +26319,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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bianfuren:'卞夫人',
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ol_bianfuren:'卞夫人',
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shamoke:'沙摩柯',
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lvfan:'吕范',
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liqueguosi:'李傕郭汜',
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cuimao:'崔琰毛玠',
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caoying:"曹婴",
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simahui:"司马徽",
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@ -26438,16 +26416,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wanwei_info:'当你因被其他角色获得或弃置而失去牌时,你可以改为自己选择失去的牌。',
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gzjili:'蒺藜',
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gzjili_info:'当你于一回合内使用或打出第X张牌时,你可以摸X张牌(X为你的攻击范围)。',
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xiongsuan:'凶算',
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xiongsuan_info:'限定技,出牌阶段,你可以弃置一张手牌并选择一名角色,对其造成1点伤害,然后你摸三张牌。若该角色有已发动的限定技,则你选择其中一个限定技。此回合结束后,视为该限定技未发动过。',
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diaodu:"调度",
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diaodu_info:"当你使用装备牌时,你可以摸一张牌;出牌阶段开始时,你可以获得一名其他角色装备区里的一张牌,然后你可以将此牌交给另一名角色。",
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diancai:'典财',
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diancai_info:'其他角色的出牌阶段结束时,若你于此阶段失去了X张或更多的牌,则你可以将手牌摸至体力上限。(X为你的体力值)',
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zhengbi:'征辟',
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zhengbi_info:'出牌阶段开始时,你可以选择一项:选择一名未受伤的其他角色,你对其使用的牌无距离限制且不计入使用次数直到回合结束;或将一张基本牌交给一名其他角色,然后其交给你一张非基本牌或两张基本牌。',
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fengying:'奉迎',
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fengying_info:'限定技,出牌阶段,你可以弃置所有手牌。若如此做,你可以令等量的角色将手牌摸至X张(X为其体力上限且至多为5)。然后,你结束出牌阶段,并在当前回合结束后进行一个新的回合。',
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qingzhong:'清忠',
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qingzhong_info:'出牌阶段开始时,你可以摸两张牌,若如此做,此阶段结束时,你与手牌数最少的角色交换手牌。',
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sp2',
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connect:true,
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character:{
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liqueguosi:['male','qun',4,['xiongsuan']],
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star_zhangchunhua:['female','wei',3,['starliangyan','starminghui']],
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star_yuanshao:['male','qun',4,['starxiaoyan','starzongshi','starjiaowang','staraoshi'],['zhu']],
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star_dongzhuo:['male','qun',5,['starweilin','starzhangrong','starhaoshou'],['zhu']],
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@ -97,7 +98,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterSort:{
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sp2:{
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sp_whlw:["xurong","lijue","zhangji","fanchou","guosi","duanwei","liangxing","zhangheng",'tangji','niufu','dongxie'],
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sp_whlw:["xurong","lijue","zhangji","fanchou","guosi","duanwei","liangxing","zhangheng",'tangji','niufu','dongxie','liqueguosi'],
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sp_zlzy:["zhangqiying","lvkai","zhanggong","weiwenzhugezhi","beimihu"],
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sp_longzhou:["xf_tangzi","xf_huangquan","xf_sufei","sp_liuqi"],
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sp_zizouqi:["mangyachang","xugong","zhangchangpu"],
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@ -118,6 +119,32 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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//李傕郭汜
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xiongsuan:{
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audio:2,
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enable:'phaseUse',
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filterTarget:true,
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filterCard:lib.filter.cardDiscardable,
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position:'h',
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usable:1,
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async content(event,trigger,player){
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const target=event.target;
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await target.damage();
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await player.draw(3);
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if(target!=player) await player.loseHp();
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},
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ai:{
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order:9,
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result:{
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target(player,target){
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const num=get.sgn(get.attitude(player,target));
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if(num*get.damageEffect(target,player,player)>0) return num*get.damageEffect(target,player,player);
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if(target==player&&player.getHp()>1) return 0.00001;
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return 0;
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},
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},
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},
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},
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//张春华
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starliangyan:{
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audio:2,
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@ -11605,6 +11632,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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starliangyan_info:'出牌阶段限一次。你可以选择一名其他角色,你摸/弃置至多两张牌,令其弃置/摸等量的牌。然后若你与其手牌数相同,以此法摸牌的角色跳过其下一个弃牌阶段。',
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starminghui:'明慧',
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starminghui_info:'一名角色的回合结束时,若你的手牌数:最少,你可以视为使用一张无距离限制的【杀】;最多,你可以将手牌弃置至你手牌数不为最多,然后令一名角色回复1点体力。',
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liqueguosi:'李傕郭汜',
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xiongsuan:'凶算',
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xiongsuan_info:'出牌阶段限一次,你可以弃置一张手牌并对一名角色造成1点伤害,然后你摸三张牌。若该角色不为你,你失去1点体力。',
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sp_whlw:"文和乱武",
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sp_zlzy:"逐鹿中原",
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@ -4,6 +4,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'xianding',
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connect:true,
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character:{
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lvfan:['male','wu',3,['diaodu','diancai']],
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cuimao:['male','wei',3,['zhengbi','fengying']],
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huzun:['male','wei',4,['dczhantao','dcanjing']],
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zhugemengxue:['female','wei',3,['dcjichun','dchanying']],
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bailingyun:['female','wei',3,['dclinghui','dcxiace','dcyuxin']],
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@ -98,14 +100,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xianding:{
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sp2_huben:['wangshuang','wenyang','re_liuzan','dc_huangzu','wulan','leitong','chentai','dc_duyu','dc_wangjun','dc_xiahouba','old_huangfusong','huzun'],
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sp2_shengun:["puyuan","guanlu","gexuan",'wufan','re_zhangbao','dukui','zhaozhi','zhujianping','dc_zhouxuān','zerong'],
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sp2_bizhe:['dc_luotong','dc_wangchang','chengbing','dc_yangbiao','ruanji'],
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sp2_bizhe:['dc_luotong','dc_wangchang','chengbing','dc_yangbiao','ruanji','cuimao'],
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sp2_huangjia:['caomao','liubian','dc_liuyu','quanhuijie','dingshangwan','yuanji','xielingyu','sunyu','ganfurenmifuren','dc_ganfuren','dc_mifuren','dc_shixie'],
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sp2_zhangtai:['guozhao','fanyufeng','ruanyu','yangwan','re_panshu'],
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sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger','zhangfen','zhugeruoxue','caoxian','dc_qinghegongzhu','zhugemengxue'],
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sp2_yinyu:['zhouyi','luyi','sunlingluan','caoyi'],
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sp2_wangzhe:['dc_daxiaoqiao','dc_sp_machao'],
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sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi','malingli','bailingyun'],
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sp2_jichu:['zhaoang','dc_liuye','dc_wangyun','yanghong','huanfan','xizheng'],
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sp2_jichu:['zhaoang','dc_liuye','dc_wangyun','yanghong','huanfan','xizheng','lvfan'],
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sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi','dc_xujing'],
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sp2_qifu:['dc_guansuo','xin_baosanniang','dc_zhaoxiang'],
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sp2_gaoshan:['wanglang','liuhui','zhangjian'],
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@ -114,6 +116,152 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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//吕范
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diaodu:{
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audio:2,
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trigger:{player:['phaseUseBegin','logSkill']},
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filter(event,player){
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if(event.name=='logSkill'&&event.skill!='diancai') return false;
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return game.hasPlayer(target=>{
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return get.distance(player,target)<=1&&target.countGainableCards(player,'e');
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});
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},
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direct:true,
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async content(event,trigger,player){
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const {result:{bool,targets}}=await player.chooseTarget(get.prompt2('diaodu'),(card,player,target)=>{
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return get.distance(player,target)<=1&&target.countGainableCards(player,'e');
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}).set('ai',target=>{
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const player=get.event('player'),att=get.attitude(player,target);
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let num=0;
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if(target.hasSkill('gzxiaoji')) num+=2.5;
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if(target.isDamaged()&&target.getEquip('baiyin')) num+=2.5;
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if(target.hasSkill('xuanlve')) num+=2;
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return get.sgn(att)*num+(target==player?1:0);
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});
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if(bool){
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const aim=targets[0];
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player.logSkill('diaodu',aim);
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const {result:{bool,cards}}=await player.gainPlayerCard(aim,'e',true);
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if(bool&&game.hasPlayer(target=>target!=aim)){
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const card=cards[0];
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const {result:{bool,targets}}=await player.chooseTarget('调度:将'+get.translation(card)+'交给另一名角色',(card,player,target)=>{
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return target!=get.event('aim');
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},true).set('ai',target=>{
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const player=get.event('player');
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return att=get.attitude(player,target);
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}).set('aim',aim);
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if(bool&&get.owner(card)==player){
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const target=targets[0];
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player.line(target,'green');
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await player.give([card],target);
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if(get.owner(card)==target){
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const {result:{bool}}=await target.chooseUseTarget(card);
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if(bool) await player.draw();
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else await target.draw();
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}
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}
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}
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}
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},
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},
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diancai:{
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audio:2,
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inherit:'mbdiancai',
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filter(event,player){
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if(!player.getHp()||_status.currentPhase===player) return false;
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let num=player.getHistory('lose',evt=>{
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return evt.cards2&&evt.cards2.length&&evt.getParent('phaseUse')==event;
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}).reduce((sum,evt)=>{
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return sum+evt.cards2.length;
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},0);
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return num>=Math.min(5,player.getHp());
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},
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},
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//崔琰毛玠
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zhengbi:{
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audio:2,
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trigger:{player:'phaseUseBegin'},
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filter(event,player){
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return game.hasPlayer(target=>target!=player);
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},
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direct:true,
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async content(event,trigger,player){
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const {result:{bool,targets}}=await player.chooseTarget(get.prompt2('zhengbi'),lib.filter.notMe).set('ai',target=>{
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const player=get.event('player');
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return -get.attitude(player,target)*target.countCards('he');
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});
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if(bool){
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const target=targets[0],str=get.translation(target);
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player.logSkill('zhengbi',target);
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let choiceList=['此阶段结束时,若'+str+'本阶段获得过牌,则你获得其手牌区和装备区各一张牌'];
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if(player.countCards('h',{type:'basic'})) choiceList.push('交给'+str+'一张基本牌,然后其交给你一张非基本牌或两张基本牌');
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const {result:{index}}=await player.chooseControl().set('choiceList',choiceList).set('ai',()=>get.event('controls').length-1);
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if(index==0){
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player.line(target);
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player.when('phaseUseEnd').filter(evt=>evt==trigger).then(()=>{
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||||
if(target.isIn()&&target.getHistory('gain',evt=>evt.getParent('phaseUse')==trigger).length){
|
||||
player.line(target);
|
||||
let num=(target.countGainableCards(player,'h')>0)+(target.countCardsGainableCards(player,'e')>0);
|
||||
if(num){
|
||||
player.gainPlayerCard(target,num,'he',true).set('filterButton',button=>{
|
||||
return !ui.selected.buttons.some(but=>get.position(button.link)==get.position(but.link));
|
||||
});
|
||||
}
|
||||
}
|
||||
}).vars({target:target});
|
||||
}
|
||||
else{
|
||||
const {result:{bool}}=await player.chooseToGive(target,{type:'basic'},true).set('prompt','征辟:交给'+str+'一张基本牌');
|
||||
if(bool){
|
||||
let choices=[];
|
||||
if(target.countCards('he',{type:['trick','delay','equip']})) choices.push('一张非基本牌');
|
||||
if(target.countCards('h',{type:'basic'})>1) choices.push('两张基本牌');
|
||||
if(choices.length){
|
||||
const {result:{control}}=await target.chooseControl(choices).set('ai',function(event,player){
|
||||
if(choices.length>1){
|
||||
if(player.countCards('he',{type:['trick','delay','equip']},function(card){return get.value(card)<7})) return 0;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}).set('prompt','征辟:交给'+get.translation(player)+'…</div>');
|
||||
const check=(control=='一张非基本牌');
|
||||
await target.chooseToGive('he',(check?1:2),{type:(check?['trick','delay','equip']:'basic')},true).set('prompt','征辟:交给'+get.translation(player)+control);
|
||||
}
|
||||
else if(target.countCards('h')) await target.give(target.getCards('h'),player);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
fengying:{
|
||||
unique:true,
|
||||
limited:true,
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
filter(event,player){
|
||||
return player.countCards('h')&&player.countCards('h')==player.countDiscardableCards(player,'h');
|
||||
},
|
||||
skillAnimation:true,
|
||||
animationColor:'thunder',
|
||||
async content(event,trigger,player){
|
||||
player.awakenSkill('fengying');
|
||||
await player.discard(player.getCards('h'));
|
||||
const evt=player.insertPhase();
|
||||
player.when('phaseBegin').filter(evtx=>evtx==evt).then(()=>{
|
||||
if(player.isMinHp()&&player.maxHp>0&&player.countCards('h')<player.maxHp){
|
||||
player.drawTo(player.maxHp);
|
||||
}
|
||||
})
|
||||
},
|
||||
ai:{
|
||||
order:0.0001,
|
||||
result:{
|
||||
player(player){
|
||||
return player.isMinHp()?1:0;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//胡遵
|
||||
dczhantao:{
|
||||
audio:2,
|
||||
|
@ -13815,6 +13963,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
characterIntro:{
|
||||
cuimao:'请分别查看“崔琰”和“毛玠”的武将介绍。',
|
||||
bailingyun:'柏灵筠,女,是电视剧《大军师司马懿之军师联盟》、《虎啸龙吟》中的主要角色之一,由张钧甯饰演。20岁,是曹丕赏赐司马懿的美人,也是曹丕的眼线,被送入司马府中为妾室。柔弱美貌、心机极深。',
|
||||
caoxian:'曹宪(生卒年不详),女,沛国谯县(今安徽省亳州市)人。东汉末年历史人物,汉献帝刘协嫔妃,魏武帝曹操女儿。建安十八年,嫁给汉献帝刘协,受封为贵人。黄初元年(220年),兄弟曹丕称帝后,汉献帝成为山阳公,不知所终。',
|
||||
zhangjian:'张臶(136年-240年),字子明,钜鹿人。汉末三国时期隐士、音乐家,精通谶纬之学。张臶生活的年代从东汉一直到曹魏齐王时期,受到朝廷多次征召,一直回避,不愿做官。他活了一百零五岁,是三国时期有可靠记载的最长寿的人之一。',
|
||||
|
@ -14517,6 +14666,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dczhantao_info:'当你或你攻击范围内的角色受到伤害后,若你不为伤害来源,你可以判定,若造成此伤害的渠道为牌且此牌有点数且判定结果点数大于此牌的点数,你视为对来源使用一张【杀】。',
|
||||
dcanjing:'安境',
|
||||
dcanjing_info:'每回合限一次。当你造成伤害后,你可以令至多X名已受伤的角色各摸一张牌,然后其中体力值最少的角色回复1点体力(X为你本局游戏发动〖安境〗的次数)。',
|
||||
cuimao:'崔琰毛玠',
|
||||
zhengbi:'征辟',
|
||||
zhengbi_info:'出牌阶段开始时,你可以选择一名其他角色并选择一项:①本阶段结束时,若其本阶段得到过牌,则你获得其手牌区和装备区各一张牌;②将一张基本牌交给该角色,然后其交给你一张非基本牌或两张基本牌。',
|
||||
fengying:'奉迎',
|
||||
fengying_info:'限定技,出牌阶段,你可以弃置所有手牌。若如此做,你于本回合结束后进行一个额外回合,此额外回合开始时,若你的体力值为全场最低,则你将手牌数摸至体力上限。',
|
||||
lvfan:'吕范',
|
||||
diaodu:'调度',
|
||||
diaodu_info:'出牌阶段开始时,或当你发动〖典财〗后,你可以获得一名距离不大于1的一名角色A装备区里的一张牌,然后你将此牌交给另一名角色B,然后B选择是否使用此牌,若B使用/不使用,则你/B摸一张牌。',
|
||||
diancai:'典财',
|
||||
diancai_info:'其他角色的出牌阶段结束时,若你于此阶段失去了至少X张牌,则你可以将手牌摸至体力上限(X为你的体力值且X至多为5)。',
|
||||
|
||||
sp2_yinyu:'隐山之玉',
|
||||
sp2_huben:'百战虎贲',
|
||||
|
|
Loading…
Reference in New Issue