为本体使用mayHaveShan响应杀的地方忽略杀命中手牌
砍非卖血将命中后,目标角色的这些手牌会加上'sha_notshan'标签,便于告知场上AI这些牌里“没有闪”
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75c997b2bf
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@ -235,7 +235,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(get.cardtag(card,'yingbian_hit')){
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if(get.cardtag(card,'yingbian_hit')){
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hit=true;
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hit=true;
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if(targets.some(target=>{
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if(targets.some(target=>{
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return target.mayHaveShan(viewer,'use')&&get.attitude(viewer,target)<0&&get.damageEffect(target,player,viewer,get.natureList(card))>0;
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return target.mayHaveShan(viewer,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))&&get.attitude(viewer,target)<0&&get.damageEffect(target,player,viewer,get.natureList(card))>0;
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})) base+=5;
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})) base+=5;
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}
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}
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if(get.cardtag(card,'yingbian_add')){
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if(get.cardtag(card,'yingbian_add')){
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@ -245,7 +247,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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}
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if(get.cardtag(card,'yingbian_damage')){
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if(get.cardtag(card,'yingbian_damage')){
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if(targets.some(target=>{
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if(targets.some(target=>{
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return get.attitude(player,target)<0&&(hit||!target.mayHaveShan(viewer,'use')||player.hasSkillTag('directHit_ai',true,{
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return get.attitude(player,target)<0&&(hit||!target.mayHaveShan(viewer,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))||player.hasSkillTag('directHit_ai',true,{
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target:target,
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target:target,
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card:card,
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card:card,
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},true))&&!target.hasSkillTag('filterDamage',null,{
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},true))&&!target.hasSkillTag('filterDamage',null,{
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@ -3516,7 +3516,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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list.remove(player.storage.kyou_zhidian);
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list.remove(player.storage.kyou_zhidian);
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player.chooseControl(list).set('prompt','掷典:请为'+get.translation(trigger.card)+'选择一种效果').set('choice',function(){
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player.chooseControl(list).set('prompt','掷典:请为'+get.translation(trigger.card)+'选择一种效果').set('choice',function(){
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if(list.includes('不计入次数')&&player.hasSha()) return '不计入次数';
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if(list.includes('不计入次数')&&player.hasSha()) return '不计入次数';
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if(list.includes('不可被响应')&&trigger.target.mayHaveShan()) return '不可被响应';
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if(list.includes('不可被响应')&&trigger.target.mayHaveShan(player,'use',trigger.target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))) return '不可被响应';
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if(list.includes('伤害+1')) return '伤害+1';
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if(list.includes('伤害+1')) return '伤害+1';
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return list.randomGet();
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return list.randomGet();
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}()).set('ai',()=>_status.event.choice);
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}()).set('ai',()=>_status.event.choice);
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@ -1257,7 +1257,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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var hasRuanshizi=game.hasPlayer(function(target){
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var hasRuanshizi=game.hasPlayer(function(target){
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return target!=player&&player.canUse('sha',target,null,true)&&!target.mayHaveShan(player,'use')&&get.attitude(player,target)<0&&get.effect(target,{name:'sha'},player,player)>0;
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return target!=player&&player.canUse('sha',target,null,true)&&!target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))&&get.attitude(player,target)<0&&get.effect(target,{name:'sha'},player,player)>0;
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})
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})
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for(var card of hs){
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for(var card of hs){
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var name=get.name(card);
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var name=get.name(card);
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@ -4847,7 +4847,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var d1=true;
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var d1=true;
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if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false
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if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false
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for(var target of trigger.targets){
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for(var target of trigger.targets){
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if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
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if(!target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))||trigger.player.hasSkillTag('directHit_ai',true,{
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target:target,
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target:target,
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card:trigger.card,
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card:trigger.card,
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},true)){
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},true)){
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@ -11113,7 +11115,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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let ph=player.countCards('h');
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let ph=player.countCards('h');
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if(game.hasPlayer(i=>{
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if(game.hasPlayer(i=>{
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if(!player.canUse('sha',i,true,true)||get.effect(i,{name:'sha'},player,player)<=0) return false;
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if(!player.canUse('sha',i,true,true)||get.effect(i,{name:'sha'},player,player)<=0) return false;
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return !ph||!i.mayHaveShan(player,'use');
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return !ph||!i.mayHaveShan(player,'use',i.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}));
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})) return 1;
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})) return 1;
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}
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}
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return 0;
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return 0;
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@ -4269,7 +4269,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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var eff=get.effect(target,{name:'sha',nature:'fire'},player,target)/30;
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var eff=get.effect(target,{name:'sha',nature:'fire'},player,target)/30;
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if(!target.mayHaveShan(player,'use')) eff*=2;
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if(!target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))) eff*=2;
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var del=target.countCards('h')-player.countCards('h')+1.5;
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var del=target.countCards('h')-player.countCards('h')+1.5;
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eff*=Math.sqrt(del);
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eff*=Math.sqrt(del);
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return eff;
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return eff;
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@ -7121,7 +7123,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(_status.event.all) return 1;
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if(_status.event.all) return 1;
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if(ui.selected.buttons.length) return 0;
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if(ui.selected.buttons.length) return 0;
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return Math.random();
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return Math.random();
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}).set('all',!target.mayHaveShan(player,'use')&&Math.random()<0.75).set('forceAuto',true);
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}).set('all',!target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))&&Math.random()<0.75).set('forceAuto',true);
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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var cards=result.cards;
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var cards=result.cards;
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@ -9137,7 +9137,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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]).set('ai',function(){
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]).set('ai',function(){
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var target=_status.event.getTrigger().target;
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var target=_status.event.getTrigger().target;
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var player=_status.event.player;
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var player=_status.event.player;
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var num=target.mayHaveShan(player,'use')?0:1;
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var num=target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))?0:1;
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if(get.attitude(player,target)>0) num=1-num;
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if(get.attitude(player,target)>0) num=1-num;
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return num;
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return num;
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});
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});
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@ -168,7 +168,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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d1=true;
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d1=true;
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if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false;
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if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false;
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for(var target of trigger.targets){
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for(var target of trigger.targets){
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if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
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if(!target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))||trigger.player.hasSkillTag('directHit_ai',true,{
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target:target,
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target:target,
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card:trigger.card,
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card:trigger.card,
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},true)){
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},true)){
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@ -297,7 +299,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var effect=0;
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var effect=0;
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for(var target of trigger.targets){
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for(var target of trigger.targets){
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var eff=get.effect(target,trigger.card,trigger.player,player);
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var eff=get.effect(target,trigger.card,trigger.player,player);
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if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
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if(!target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))||trigger.player.hasSkillTag('directHit_ai',true,{
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target:target,
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target:target,
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card:trigger.card,
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card:trigger.card,
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},true)){
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},true)){
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@ -11141,7 +11141,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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if(!target.isHealthy()) club+=2;
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if(!target.isHealthy()) club+=2;
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if(!club&&!spade) return 1;
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if(!club&&!spade) return 1;
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if(!target.mayHaveShan(player)) return 1-0.1*Math.min(5,target.countCards('hs'));
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if(name==='sha'){
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if(!target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))) return;
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}
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else if(!target.mayHaveShan(player)) return 1-0.1*Math.min(5,target.countCards('hs'));
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if(!target.hasSkillTag('rejudge')) return [1,(club+spade)/4];
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if(!target.hasSkillTag('rejudge')) return [1,(club+spade)/4];
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let pos=(player==target||player.hasSkillTag('viewHandcard',null,target,true))?'hes':'e',better=club>spade?'club':'spade',max=0;
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let pos=(player==target||player.hasSkillTag('viewHandcard',null,target,true))?'hes':'e',better=club>spade?'club':'spade',max=0;
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target.hasCard(function(cardx){
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target.hasCard(function(cardx){
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@ -3676,7 +3676,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ai:{
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ai:{
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effect:{
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effect:{
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target:function(card,player,target,current){
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target:function(card,player,target,current){
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if(typeof card==='object'&&get.name(card)==='sha'&&target.mayHaveShan(player,'use')) return [0.6,0.75];
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if(typeof card==='object'&&get.name(card)==='sha'&&target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))) return [0.6,0.75];
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if(!target.hasFriend()&&!player.hasUnknown()) return;
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if(!target.hasFriend()&&!player.hasUnknown()) return;
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if(_status.currentPhase==target||get.type(card)==='delay') return;
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if(_status.currentPhase==target||get.type(card)==='delay') return;
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if(card.name!='shuiyanqijunx'&&get.tag(card,'loseCard')&&target.countCards('he')){
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if(card.name!='shuiyanqijunx'&&get.tag(card,'loseCard')&&target.countCards('he')){
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@ -6218,7 +6220,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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if(!target.isHealthy()) club+=2;
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if(!target.isHealthy()) club+=2;
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if(!club&&!spade) return 1;
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if(!club&&!spade) return 1;
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if(!target.mayHaveShan(player)) return 1-0.1*Math.min(5,target.countCards('hs'));
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if(card.name==='sha'){
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if(!target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))) return;
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}
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else if(!target.mayHaveShan(player)) return 1-0.1*Math.min(5,target.countCards('hs'));
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if(!target.hasSkillTag('rejudge')) return [1,(club+spade)/4];
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if(!target.hasSkillTag('rejudge')) return [1,(club+spade)/4];
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let pos=player.hasSkillTag('viewHandcard',null,target,true)?'hes':'e',better=club>spade?'club':'spade',max=0;
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let pos=player.hasSkillTag('viewHandcard',null,target,true)?'hes':'e',better=club>spade?'club':'spade',max=0;
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target.hasCard(function(cardx){
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target.hasCard(function(cardx){
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@ -7201,7 +7208,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},true)&&game.hasPlayer(function(current){
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},true)&&game.hasPlayer(function(current){
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return get.attitude(target,current)<0&&get.damageEffect(current,target,target,'thunder')>0;
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return get.attitude(target,current)<0&&get.damageEffect(current,target,target,'thunder')>0;
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})){
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})){
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if(!target.mayHaveShan(player)) return 1-0.1*Math.min(5,target.countCards('hs'));
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if(card.name==='sha'){
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if(!target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))) return;
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}
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else if(!target.mayHaveShan(player)) return 1-0.1*Math.min(5,target.countCards('hs'));
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if(!target.hasSkillTag('rejudge')) return [1,1];
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if(!target.hasSkillTag('rejudge')) return [1,1];
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let pos=player.hasSkillTag('viewHandcard',null,target,true)?'hes':'e';
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let pos=player.hasSkillTag('viewHandcard',null,target,true)?'hes':'e';
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if(target.hasCard(function(cardx){
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if(target.hasCard(function(cardx){
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@ -5453,25 +5453,41 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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result:{
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result:{
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target:function(player,target,card,isLink){
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target:function(player,target,card,isLink){
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var eff = function () {
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let eff=-1.5,odds=1.35,num=1;
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if(!isLink && player.hasSkill('jiu')) {
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if(isLink){
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if(!target.hasSkillTag('filterDamage', null, {
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let cache=_status.event.getTempCache('sha_result','eff');
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player: player,
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if(typeof cache!=='object'||cache.card!==get.translation(card)) return eff;
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card: card,
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if(cache.odds<1.35&&cache.bool) return 1.35*cache.eff;
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jiu: true
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return cache.odds*cache.eff;
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})){
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if(get.attitude(player, target) > 0) return -7;
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return -4;
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}
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}
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return -0.5;
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if(player.hasSkill('jiu')||player.hasSkillTag('damageBonus',true,{
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}
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return -1.5;
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}();
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if(!isLink && target.mayHaveShan(player,'use') && !player.hasSkillTag('directHit_ai', true, {
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target:target,
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target:target,
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card:card
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card:card
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}, true)) return eff * 0.6;
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})){
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return eff;
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if(target.hasSkillTag('filterDamage',null,{
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player:player,
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card:card,
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jiu:true,
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})) eff=-0.5;
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else{
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num=2;
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if(get.attitude(player,target)>0) eff=-7;
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else eff=-4;
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}
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}
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if(!player.hasSkillTag('directHit_ai',true,{
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target:target,
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card:card,
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},true)) odds-=0.7*target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}),'odds');
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_status.event.putTempCache('sha_result','eff',{
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bool:target.hp>num&&get.attitude(player,target)>0,
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card:get.translation(card),
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eff:eff,
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odds:odds
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});
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return odds*eff;
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}
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}
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},
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},
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respondSha:true,
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respondSha:true,
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@ -7258,7 +7274,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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else{
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else{
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var target=trigger.target;
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var target=trigger.target;
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if(trigger.targets.length>1||target.mayHaveShan(player,'use')) return 0;
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if(trigger.targets.length>1||target.mayHaveShan(player,'use',target.getCards(i=>{
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return i.hasGaintag('sha_notshan');
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}))) return 0;
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}
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}
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var num=trigger.getParent().baseDamage;
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var num=trigger.getParent().baseDamage;
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var map=trigger.getParent().customArgs,id=target.playerid;
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var map=trigger.getParent().customArgs,id=target.playerid;
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@ -14756,14 +14774,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(num>=delta) return 'zeroplayertarget';
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if(num>=delta) return 'zeroplayertarget';
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}
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}
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else if(get.tag(card,'respondShan')>0){
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else if(get.tag(card,'respondShan')>0){
|
||||||
if(current<0&&used==target.getAttackRange()-1&&target.mayHaveShan(player)){
|
if(current<0&&used==target.getAttackRange()-1){
|
||||||
return 0.6;
|
if(card.name==='sha'){
|
||||||
|
if(!target.mayHaveShan(player,'use',target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))) return;
|
||||||
|
}
|
||||||
|
else if(!target.mayHaveShan(player)) return 0.9;
|
||||||
|
return [1,(used+1)/2];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(get.tag(card,'respondSha')>0){
|
else if(get.tag(card,'respondSha')>0){
|
||||||
if(current<0&&used==target.getAttackRange()-1&&target.mayHaveSha(player)){
|
if(current<0&&used==target.getAttackRange()-1&&target.mayHaveSha(player)) return [1,(used+1)/2];
|
||||||
return 0.6;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
|
@ -5030,7 +5030,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
})) return 3;
|
})) return 3;
|
||||||
return Math.sqrt(target.countCards('he'));
|
return Math.sqrt(target.countCards('he'));
|
||||||
}
|
}
|
||||||
if(target.mayHaveShan(player,'use')&&player.countCards('hs',function(card){
|
if(target.mayHaveShan(player,'use',target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))&&player.countCards('hs',function(card){
|
||||||
return !ui.selected.cards.includes(card)&&get.name(card)=='sha'&&player.canUse(card,target)&&get.effect(target,card,player,player)!=0;
|
return !ui.selected.cards.includes(card)&&get.name(card)=='sha'&&player.canUse(card,target)&&get.effect(target,card,player,player)!=0;
|
||||||
})) return -Math.sqrt(Math.abs(get.attitude(player,target)))/2;
|
})) return -Math.sqrt(Math.abs(get.attitude(player,target)))/2;
|
||||||
return 0.1;
|
return 0.1;
|
||||||
|
@ -5362,7 +5364,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.addSkill('mouni2');
|
player.addSkill('mouni2');
|
||||||
player.chooseTarget(get.prompt2('mouni'),lib.filter.notMe).set('ai',function(target){
|
player.chooseTarget(get.prompt2('mouni'),lib.filter.notMe).set('ai',function(target){
|
||||||
var player=_status.event.player,cards=player.getCards('h','sha');
|
var player=_status.event.player,cards=player.getCards('h','sha');
|
||||||
if(get.attitude(player,target)>=0||!player.canUse(cards[0],target,false)||(!player.hasJudge('lebu')&&target.mayHaveShan(player,'use')&&!player.hasSkillTag('directHit_ai',true,{
|
if(get.attitude(player,target)>=0||!player.canUse(cards[0],target,false)||(!player.hasJudge('lebu')&&target.mayHaveShan(player,'use',target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))&&!player.hasSkillTag('directHit_ai',true,{
|
||||||
target:target,
|
target:target,
|
||||||
card:cards[0],
|
card:cards[0],
|
||||||
},true))) return 0;
|
},true))) return 0;
|
||||||
|
|
|
@ -384,7 +384,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}).set('goon',function(){
|
}).set('goon',function(){
|
||||||
var d1=true;
|
var d1=true;
|
||||||
if(player.hasSkill('jueqing')||player.hasSkill('gangzhi')) d1=false;
|
if(player.hasSkill('jueqing')||player.hasSkill('gangzhi')) d1=false;
|
||||||
if(!target.mayHaveShan(player,'use')||player.hasSkillTag('directHit_ai',true,{
|
if(!target.mayHaveShan(player,'use',target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))||player.hasSkillTag('directHit_ai',true,{
|
||||||
target:target,
|
target:target,
|
||||||
card:trigger.card,
|
card:trigger.card,
|
||||||
},true)){
|
},true)){
|
||||||
|
@ -2984,7 +2986,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
expose:0.2,
|
expose:0.2,
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:function(player,target){
|
||||||
if(target.countCards('h')<=target.hp&&!target.mayHaveShan(player,'use')&&get.effect(target,{name:'sha',isCard:true},player,player)>0) return -1;
|
if(target.countCards('h')<=target.hp&&!target.mayHaveShan(player,'use',target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))&&get.effect(target,{name:'sha',isCard:true},player,player)>0) return -1;
|
||||||
else if(target.countCards('h')>target.hp&&target.hp>2&&target.hasShan()) return 1;
|
else if(target.countCards('h')>target.hp&&target.hp>2&&target.hasShan()) return 1;
|
||||||
return 0;
|
return 0;
|
||||||
},
|
},
|
||||||
|
@ -6558,7 +6562,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
if(player.hp+player.countCards('hs',{name:['tao','jiu']})<=1) return -1;
|
if(player.hp+player.countCards('hs',{name:['tao','jiu']})<=1) return -1;
|
||||||
var num=1;
|
var num=1;
|
||||||
if((!target.mayHaveShan(player,'use')||player.hasSkillTag('directHit_ai',true,{
|
if((!target.mayHaveShan(player,'use',target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))||player.hasSkillTag('directHit_ai',true,{
|
||||||
target:target,
|
target:target,
|
||||||
card:{name:'sha'},
|
card:{name:'sha'},
|
||||||
},true))&&!target.hasSkillTag('filterDamage',null,{
|
},true))&&!target.hasSkillTag('filterDamage',null,{
|
||||||
|
@ -11075,7 +11081,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var d1=true;
|
var d1=true;
|
||||||
if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false;
|
if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false;
|
||||||
for(var target of trigger.targets){
|
for(var target of trigger.targets){
|
||||||
if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
|
if(!target.mayHaveShan(player,'use',target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))||trigger.player.hasSkillTag('directHit_ai',true,{
|
||||||
target:target,
|
target:target,
|
||||||
card:trigger.card,
|
card:trigger.card,
|
||||||
},true)){
|
},true)){
|
||||||
|
@ -13275,7 +13283,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var d1=true;
|
var d1=true;
|
||||||
if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false
|
if(trigger.player.hasSkill('jueqing')||trigger.player.hasSkill('gangzhi')) d1=false
|
||||||
for(var target of trigger.targets){
|
for(var target of trigger.targets){
|
||||||
if(!target.mayHaveShan(player,'use')||trigger.player.hasSkillTag('directHit_ai',true,{
|
if(!target.mayHaveShan(player,'use',target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))||trigger.player.hasSkillTag('directHit_ai',true,{
|
||||||
target:target,
|
target:target,
|
||||||
card:trigger.card,
|
card:trigger.card,
|
||||||
},true)){
|
},true)){
|
||||||
|
|
|
@ -2228,7 +2228,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
case 2:{
|
case 2:{
|
||||||
var num=1.3;
|
var num=1.3;
|
||||||
if(event.card.name=='sha'&&event.targets.filter(function(current){
|
if(event.card.name=='sha'&&event.targets.filter(function(current){
|
||||||
if(current.mayHaveShan(player,'use')&&get.attitude(player,current)<=0){
|
if(current.mayHaveShan(player,'use',current.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))&&get.attitude(player,current)<=0){
|
||||||
if(current.hasSkillTag('useShan')) num=1.9;
|
if(current.hasSkillTag('useShan')) num=1.9;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -3530,7 +3530,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
]).set('prompt',get.prompt('gzliegong',trigger.target)).setHiddenSkill('gzliegong').set('ai',function(){
|
]).set('prompt',get.prompt('gzliegong',trigger.target)).setHiddenSkill('gzliegong').set('ai',function(){
|
||||||
var player=_status.event.player,target=_status.event.getTrigger().target;
|
var player=_status.event.player,target=_status.event.getTrigger().target;
|
||||||
if(get.attitude(player,target)>0) return 2;
|
if(get.attitude(player,target)>0) return 2;
|
||||||
return target.mayHaveShan(player,'use')?1:0;
|
return target.mayHaveShan(player,'use',target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))?1:0;
|
||||||
});
|
});
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.control!='cancel2'){
|
if(result.control!='cancel2'){
|
||||||
|
@ -10656,7 +10658,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
goon=false;
|
goon=false;
|
||||||
}
|
}
|
||||||
else if(trigger.card.name=='sha'){
|
else if(trigger.card.name=='sha'){
|
||||||
if(trigger.target.mayHaveShan(player,'use')||trigger.target.hp>=3){
|
if(trigger.target.mayHaveShan(player,'use',trigger.target.getCards(i=>{
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}))||trigger.target.hp>=3){
|
||||||
goon=false;
|
goon=false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10320,7 +10320,9 @@ export class Library extends Uninstantable {
|
||||||
if (game.hasPlayer(current => {
|
if (game.hasPlayer(current => {
|
||||||
if (!player.canUse(card, current)) return false;
|
if (!player.canUse(card, current)) return false;
|
||||||
const storage = player.storage, zhibi = storage.zhibi;
|
const storage = player.storage, zhibi = storage.zhibi;
|
||||||
return (zhibi && !zhibi.includes(current) || get.effect(current, card, player, player) >= 2 - Math.max(0, (storage.stratagem_fury || 0) - 1)) && current.mayHaveShan(player, 'use') && player.hasSkill('jiu');
|
return (zhibi && !zhibi.includes(current) || get.effect(current, card, player, player) >= 2 - Math.max(0, (storage.stratagem_fury || 0) - 1)) && current.mayHaveShan(player, 'use', current.getCards(i => {
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
})) && player.hasSkill('jiu');
|
||||||
})) return 1;
|
})) return 1;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -10391,7 +10393,9 @@ export class Library extends Uninstantable {
|
||||||
if (game.hasPlayer(current => {
|
if (game.hasPlayer(current => {
|
||||||
if (!player.canUse(card, current)) return false;
|
if (!player.canUse(card, current)) return false;
|
||||||
const storage = player.storage, zhibi = storage.zhibi;
|
const storage = player.storage, zhibi = storage.zhibi;
|
||||||
return (zhibi && !zhibi.includes(current) || (get.effect(current, card, player, player) >= 2 - Math.max(0, (storage.stratagem_fury || 0) - 1))) && current.mayHaveShan(player, 'use');
|
return (zhibi && !zhibi.includes(current) || (get.effect(current, card, player, player) >= 2 - Math.max(0, (storage.stratagem_fury || 0) - 1))) && current.mayHaveShan(player, 'use', current.getCards(i => {
|
||||||
|
return i.hasGaintag('sha_notshan');
|
||||||
|
}));
|
||||||
})) return get.order(card, player) + 0.5;
|
})) return get.order(card, player) + 0.5;
|
||||||
}
|
}
|
||||||
else if (cardName == 'tao' && player.hp <= 2 && player.getDamagedHp() >= 2) return get.order(card, player) + 0.5;
|
else if (cardName == 'tao' && player.hp <= 2 && player.getDamagedHp() >= 2) return get.order(card, player) + 0.5;
|
||||||
|
|
Loading…
Reference in New Issue