commit
d9532d354d
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@ -482,6 +482,7 @@ game.import("card", function () {
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fullskin: true,
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type: "equip",
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subtype: "equip2",
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cardcolor: "heart",
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nomod: true,
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nopower: true,
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unique: true,
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@ -1059,6 +1060,7 @@ game.import("card", function () {
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fullskin: true,
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type: "equip",
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subtype: "equip2",
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cardcolor: "club",
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skills: ["huxinjing"],
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filterTarget: function (card, player, target) {
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if (get.mode() == "guozhan" && player != target) return false;
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@ -281,6 +281,7 @@ game.import("card", function () {
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fullskin: true,
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type: "equip",
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subtype: "equip1",
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cardcolor: "diamond",
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distance: { attackFrom: -3 },
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ai: {
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basic: {
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@ -307,6 +308,7 @@ game.import("card", function () {
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fullskin: true,
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type: "equip",
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subtype: "equip2",
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cardcolor: "club",
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ai: {
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basic: {
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equipValue: 2,
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@ -331,6 +333,7 @@ game.import("card", function () {
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fullskin: true,
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type: "equip",
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subtype: "equip5",
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cardcolor: "club",
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skills: ["tianjitu_skill"],
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onLose: function () {
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player.addTempSkill("tianjitu_skill_lose");
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@ -355,6 +358,7 @@ game.import("card", function () {
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fullskin: true,
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type: "equip",
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subtype: "equip5",
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cardcolor: "spade",
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ai: {
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basic: {
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equipValue: 3,
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@ -25,8 +25,7 @@ game.import("character", function () {
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clan_wuqiao: ["male", "jin", 4, ["clanqiajue", "clanmuyin"], ["clan:陈留吴氏"]],
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clan_wangguang: ["male", "wei", 3, ["clanlilun", "clanjianji", "clanzhongliu"], ["clan:太原王氏"]],
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clan_wangmingshan: ["male", "wei", 3, ["clantanque", "clanshengmo", "clanzhongliu"], ["clan:太原王氏"]],
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//笑点解析——群雄
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clan_zhongyao: ["male", "qun", 3, ["clanchengqi", "clanjieli", "clanbaozu"], ["clan:颍川钟氏"]],
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clan_zhongyao: ["male", "wei", 3, ["clanchengqi", "clanjieli", "clanbaozu"], ["clan:颍川钟氏"]],
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},
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characterSort: {
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clan: {
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@ -2270,6 +2270,7 @@ game.import("character", function () {
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derivation: "sunwukong",
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type: "equip",
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subtype: "equip1",
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cardcolor: "heart",
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skills: ["ruyijingubang_skill", "ruyijingubang_effect"],
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equipDelay: false,
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distance: {
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@ -14525,6 +14525,10 @@ game.import("character", function () {
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content: function () {
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player.chooseToDiscard("h", true);
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},
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ai: {
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halfneg: true,
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nokeep: true
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},
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},
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//董白
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relianzhu: {
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@ -84,11 +84,6 @@ game.import("character", function () {
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jsrg_zhugeliang: "建兴六年春,汉丞相诸葛亮使赵云、邓芝为先锋,马谡为副将拒箕谷,牵制曹真主力。自率三十万大军攻祁山,三郡叛魏应亮,关中响震。曹叡命张郃拒亮,亮使定军山降将姜维与郃战于街亭,张郃久攻不下。后曹真强攻赵云军,赵云死战,坚守箕谷,马谡、邓芝当场战死忠勇殉国。……既克张郃,曹真溃逃,曹叡弃守长安,迁都邺城。十月,司马懿击退孙权,回援曹真。而后三年,丞相所到之处,无不望风而降,皆箪食壶浆,以迎汉军。尽收豫、徐、兖、并之地,建兴十年春,司马懿父子三人死于诸葛武侯火计,同年,孙权上表称臣,至此四海清平,大汉一统。而后诸葛亮荐蒋琬为丞相,姜维为大将军,自回隆中归隐,后主挽留再三,皆不受。魏延亦辞官相随,侍奉左右。后主时有不决之事,便往隆中拜访相父,均未得面,童子答曰外出云游,遗数锦囊,拆而视之,皆治国之良策也。",
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},
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characterTitle: {},
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characterFilter: {
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jsrg_jiangwei(mode) {
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return mode !== "guozhan";
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},
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},
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perfectPair: {},
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card: {
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xumou_jsrg: {
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@ -118,6 +113,7 @@ game.import("character", function () {
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audio: true,
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fullskin: true,
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type: "basic",
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cardcolor: "spade",
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enable: false,
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destroy: "discardPile",
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getYing: function (count) {
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@ -141,6 +137,9 @@ game.import("character", function () {
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jsrg_xushao: function (mode) {
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return mode != "guozhan";
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},
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jsrg_jiangwei(mode) {
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return mode !== "guozhan";
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},
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},
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skill: {
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//江山如故·合
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@ -8400,6 +8399,9 @@ game.import("character", function () {
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},
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},
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},
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ai: {
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combo: "jsrgzhenglve"
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},
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},
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//南华老仙
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jsrgshoushu: {
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@ -428,6 +428,7 @@ game.import("character", function () {
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fullskin: true,
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//vanish:true,
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derivation: "liuye",
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cardcolor: "diamond",
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type: "equip",
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subtype: "equip1",
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distance: { attackFrom: -8 },
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@ -2743,7 +2744,12 @@ game.import("character", function () {
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}
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}
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},
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ai: { presha: true, pretao: true, nokeep: true },
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ai: {
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presha: true,
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pretao: true,
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neg: true,
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nokeep: true
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},
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},
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//庞统
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xinlianhuan: {
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@ -7011,6 +7017,10 @@ game.import("character", function () {
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content: function () {
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player.loseHp();
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},
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ai: {
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neg: true,
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nokeep: true
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},
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mod: {
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maxHandcard: function (player, num) {
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return num - 3;
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@ -7057,6 +7067,10 @@ game.import("character", function () {
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content: function () {
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player.skip("phaseDraw");
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},
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ai: {
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neg: true,
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nokeep: true
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},
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marktext: "金",
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intro: {
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name: "金(拥蔽)",
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@ -56,6 +56,7 @@ game.import("character", function () {
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card: {
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sizhaojian: {
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derivation: "ol_sb_yuanshao",
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cardcolor: "diamond",
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fullskin: true,
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type: "equip",
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subtype: "equip1",
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@ -396,6 +396,7 @@ game.import("character", function () {
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//蒲元衍生
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sanlve: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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subtype: "equip5",
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ai: {
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@ -408,6 +409,7 @@ game.import("character", function () {
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},
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zhaogujing: {
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derivation: "ol_puyuan",
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cardcolor: "diamond",
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type: "equip",
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subtype: "equip5",
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ai: {
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@ -420,6 +422,7 @@ game.import("character", function () {
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},
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shufazijinguan: {
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derivation: "ol_puyuan",
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cardcolor: "diamond",
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type: "equip",
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subtype: "equip5",
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modeimage: "boss",
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@ -433,6 +436,7 @@ game.import("character", function () {
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},
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xuwangzhimian: {
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derivation: "ol_puyuan",
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cardcolor: "club",
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type: "equip",
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fullskin: true,
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subtype: "equip5",
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@ -444,6 +448,7 @@ game.import("character", function () {
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},
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hongmianbaihuapao: {
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derivation: "ol_puyuan",
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cardcolor: "club",
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type: "equip",
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subtype: "equip2",
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modeimage: "boss",
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@ -457,6 +462,7 @@ game.import("character", function () {
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},
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guofengyupao: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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fullskin: true,
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modeimage: "boss",
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@ -468,6 +474,7 @@ game.import("character", function () {
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},
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qimenbagua: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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fullskin: true,
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modeimage: "boss",
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@ -479,6 +486,7 @@ game.import("character", function () {
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},
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linglongshimandai: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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subtype: "equip2",
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modeimage: "boss",
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@ -492,6 +500,7 @@ game.import("character", function () {
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},
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chixueqingfeng: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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fullskin: true,
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modeimage: "boss",
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@ -504,6 +513,7 @@ game.import("character", function () {
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},
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guilongzhanyuedao: {
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derivation: "ol_puyuan",
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cardcolor: "spade",
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type: "equip",
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fullskin: true,
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modeimage: "boss",
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@ -519,6 +529,7 @@ game.import("character", function () {
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},
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wushuangfangtianji: {
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derivation: "ol_puyuan",
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cardcolor: "diamond",
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type: "equip",
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modeimage: "boss",
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subtype: "equip1",
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@ -535,6 +546,7 @@ game.import("character", function () {
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},
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bintieshuangji: {
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derivation: "ol_puyuan",
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cardcolor: "diamond",
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type: "equip",
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subtype: "equip1",
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distance: {
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@ -651,8 +663,8 @@ game.import("character", function () {
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fullskin: true,
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vanish: true,
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derivation: "fengfangnv",
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cardcolor: "spade",
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type: "equip",
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suit: "spade",
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subtype: "equip5",
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skills: ["zhuangshu_basic"],
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forceDie: true,
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@ -677,8 +689,8 @@ game.import("character", function () {
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fullskin: true,
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vanish: true,
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derivation: "fengfangnv",
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cardcolor: "club",
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type: "equip",
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suit: "club",
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subtype: "equip5",
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forceDie: true,
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skills: ["zhuangshu_trick"],
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@ -697,8 +709,8 @@ game.import("character", function () {
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fullskin: true,
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vanish: true,
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derivation: "fengfangnv",
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cardcolor: "heart",
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type: "equip",
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suit: "heart",
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subtype: "equip5",
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skills: ["zhuangshu_equip"],
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forceDie: true,
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@ -13420,7 +13432,7 @@ game.import("character", function () {
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var card = target.getEquip(name);
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target.$give(card, trigger.player, false);
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} else {
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var card = game.createCard(name, lib.card[name].suit, 12);
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var card = game.createCard(name, lib.card[name].cardcolor, 12);
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trigger.player.$gain2(card, false);
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}
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game.delayx();
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@ -13447,7 +13459,7 @@ game.import("character", function () {
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if (result.bool) {
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player.logSkill("zhuangshu");
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var name = result.links[0][2],
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card = game.createCard(name, lib.card[name].suit, 12);
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card = game.createCard(name, lib.card[name].cardcolor, 12);
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player.$gain2(card, false);
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game.delayx();
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player.equip(card);
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@ -17918,7 +17930,12 @@ game.import("character", function () {
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player.addMark("new_zhixi", 1, false);
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if (get.type2(trigger.card) == "trick") player.storage.new_zhixi2 = true;
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},
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ai: { presha: true, pretao: true, nokeep: true },
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ai: {
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presha: true,
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pretao: true,
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neg: true,
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nokeep: true
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},
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},
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new_mumu2: {
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charlotte: true,
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@ -8701,6 +8701,9 @@ game.import("character", function () {
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},
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},
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group: "panshi_damage",
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ai: {
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halfneg: true
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},
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},
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panshi_damage: {
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trigger: { source: "damageBegin1" },
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@ -380,6 +380,7 @@ game.import("character", function () {
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type: "equip",
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subtype: "equip1",
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derivation: "tw_gexuan",
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cardcolor: "heart",
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distance: { attackFrom: -2 },
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ai: {
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basic: {
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@ -393,6 +394,7 @@ game.import("character", function () {
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type: "equip",
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subtype: "equip1",
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derivation: "tw_gexuan",
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cardcolor: "heart",
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distance: { attackFrom: -4 },
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ai: {
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basic: {
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@ -406,6 +408,7 @@ game.import("character", function () {
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type: "equip",
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subtype: "equip2",
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derivation: "tw_gexuan",
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cardcolor: "heart",
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ai: {
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basic: {
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equipValue: 7,
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@ -419,6 +422,7 @@ game.import("character", function () {
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type: "equip",
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subtype: "equip1",
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cardimage: "yinyueqiang",
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cardcolor: "diamond",
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derivation: "tw_zhaoxiang",
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distance: { attackFrom: -2 },
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ai: {
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@ -19421,7 +19425,7 @@ game.import("character", function () {
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});
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"step 1";
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if (result.bool) {
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var card = game.createCard2(result.links[0][2]);
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var card = game.createCard2(result.links[0][2], "heart", 1);
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lib.inpile.add(result.links[0][2]);
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player.storage.twsidao = card;
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player.chooseUseTarget(card, "nopopup", true);
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@ -19821,7 +19825,6 @@ game.import("character", function () {
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},
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},
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twyanqin: {
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forbid: ["guozhan"],
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audio: 2,
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trigger: { player: "phaseBegin" },
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direct: true,
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@ -19874,7 +19877,6 @@ game.import("character", function () {
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},
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chijie: {
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audio: true,
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forbid: ["guozhan"],
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trigger: {
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global: "phaseBefore",
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player: "enterGame",
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@ -19984,7 +19986,6 @@ game.import("character", function () {
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},
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},
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renshe: {
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forbid: ["guozhan"],
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audio: 2,
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trigger: { player: "damageEnd" },
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direct: true,
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@ -20235,10 +20236,10 @@ game.import("character", function () {
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twbaimei: "白眉",
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twbaimei_info: "锁定技,若你没有手牌,则防止你受到的所有属性伤害和锦囊牌造成的伤害。",
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chijie: "持节",
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chijie_info: " 游戏开始时,你可以选择一个现存势力,你的势力视为该势力。",
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chijie_info: "游戏开始时,你可以选择一个现存势力,你的势力视为该势力。",
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waishi: "外使",
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waishi_info:
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" 出牌阶段限一次,你可以用至多X张牌交换一名其他角色等量的手牌(X为现存势力数),然后若其与你势力相同或手牌多于你,你摸一张牌。",
|
||||
"出牌阶段限一次,你可以用至多X张牌交换一名其他角色等量的手牌(X为现存势力数),然后若其与你势力相同或手牌多于你,你摸一张牌。",
|
||||
renshe: "忍涉",
|
||||
renshe_info:
|
||||
"当你受到伤害后,你可以选择一项:将势力改为现存的另一个势力;或可以额外发动一次“外使”直到你的下个出牌阶段结束;或与另一名其他角色各摸一张牌。",
|
||||
|
|
|
@ -18877,6 +18877,7 @@ game.import("character", function () {
|
|||
pyzhuren_heart: {
|
||||
fullskin: true,
|
||||
derivation: "puyuan",
|
||||
cardcolor: "heart",
|
||||
type: "equip",
|
||||
subtype: "equip1",
|
||||
distance: { attackFrom: -2 },
|
||||
|
@ -18895,6 +18896,7 @@ game.import("character", function () {
|
|||
pyzhuren_diamond: {
|
||||
fullskin: true,
|
||||
derivation: "puyuan",
|
||||
cardcolor: "diamond",
|
||||
type: "equip",
|
||||
subtype: "equip1",
|
||||
distance: { attackFrom: -1 },
|
||||
|
@ -18913,6 +18915,7 @@ game.import("character", function () {
|
|||
pyzhuren_club: {
|
||||
fullskin: true,
|
||||
derivation: "puyuan",
|
||||
cardcolor: "club",
|
||||
type: "equip",
|
||||
subtype: "equip1",
|
||||
distance: { attackFrom: -1 },
|
||||
|
@ -18944,6 +18947,7 @@ game.import("character", function () {
|
|||
pyzhuren_spade: {
|
||||
fullskin: true,
|
||||
derivation: "puyuan",
|
||||
cardcolor: "spade",
|
||||
type: "equip",
|
||||
subtype: "equip1",
|
||||
skills: ["pyzhuren_spade"],
|
||||
|
@ -18961,6 +18965,7 @@ game.import("character", function () {
|
|||
pyzhuren_shandian: {
|
||||
fullskin: true,
|
||||
derivation: "puyuan",
|
||||
cardcolor: "spade",
|
||||
type: "equip",
|
||||
subtype: "equip1",
|
||||
distance: { attackFrom: -3 },
|
||||
|
@ -18979,6 +18984,7 @@ game.import("character", function () {
|
|||
dagongche: {
|
||||
fullskin: true,
|
||||
derivation: "zhangfen",
|
||||
cardcolor: "spade",
|
||||
type: "equip",
|
||||
subtype: "equip5",
|
||||
skills: ["dagongche_skill"],
|
||||
|
@ -19008,6 +19014,7 @@ game.import("character", function () {
|
|||
fullskin: true,
|
||||
derivation: "dc_liuye",
|
||||
cardimage: "ly_piliche",
|
||||
cardcolor: "diamond",
|
||||
type: "equip",
|
||||
subtype: "equip5",
|
||||
skills: ["pilitoushiche"],
|
||||
|
|
|
@ -2693,7 +2693,8 @@ game.import("character", function () {
|
|||
return Math.random();
|
||||
});
|
||||
"step 1";
|
||||
var card = game.createCard(result.links[0][2]);
|
||||
var name = result.links[0][2],
|
||||
card = game.createCard(name, lib.card[name].cardcolor, 5);
|
||||
player.$gain2(card);
|
||||
player.equip(card);
|
||||
game.delay();
|
||||
|
@ -2756,6 +2757,7 @@ game.import("character", function () {
|
|||
cheliji_sichengliangyu: {
|
||||
trigger: { global: "phaseJieshuBegin" },
|
||||
equipSkill: true,
|
||||
cardcolor: "heart",
|
||||
filter: function (event, player) {
|
||||
return player.countCards("h") < player.hp && player.getEquip("cheliji_sichengliangyu");
|
||||
},
|
||||
|
@ -2770,6 +2772,7 @@ game.import("character", function () {
|
|||
cheliji_tiejixuanyu: {
|
||||
trigger: { global: "phaseJieshuBegin" },
|
||||
equipSkill: true,
|
||||
cardcolor: "club",
|
||||
filter: function (event, player) {
|
||||
return (
|
||||
player != event.player &&
|
||||
|
@ -2793,6 +2796,7 @@ game.import("character", function () {
|
|||
cheliji_feilunzhanyu: {
|
||||
trigger: { global: "phaseJieshuBegin" },
|
||||
equipSkill: true,
|
||||
cardcolor: "spade",
|
||||
filter: function (event, player) {
|
||||
return (
|
||||
player != event.player &&
|
||||
|
|
|
@ -5045,10 +5045,13 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
|
|||
async content(event, trigger, player) {
|
||||
trigger.targets.length = 0;
|
||||
trigger.all_excluded = true;
|
||||
if (get.type(trigger.card) == "equip" && !get.owner(trigger.card)) {
|
||||
await player.gain(trigger.card, "gain2");
|
||||
if (get.owner(trigger.card) == player && player.hasUseTarget(trigger.card)) {
|
||||
await player.chooseUseTarget(trigger.card);
|
||||
const cards = trigger.cards.filter(i => !get.owner(i));
|
||||
if (cards.length && get.type(trigger.card) == "equip") {
|
||||
await player.gain(cards, "gain2");
|
||||
for (let i of cards) {
|
||||
if (get.owner(i) == player && player.hasUseTarget(i)) {
|
||||
await player.chooseUseTarget(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue