Merge pull request #1285 from PZ157/PR-Branch

零碎补充
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Spmario233 2024-04-28 19:46:42 +08:00 committed by GitHub
commit d9532d354d
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14 changed files with 87 additions and 25 deletions

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@ -482,6 +482,7 @@ game.import("card", function () {
fullskin: true, fullskin: true,
type: "equip", type: "equip",
subtype: "equip2", subtype: "equip2",
cardcolor: "heart",
nomod: true, nomod: true,
nopower: true, nopower: true,
unique: true, unique: true,
@ -1059,6 +1060,7 @@ game.import("card", function () {
fullskin: true, fullskin: true,
type: "equip", type: "equip",
subtype: "equip2", subtype: "equip2",
cardcolor: "club",
skills: ["huxinjing"], skills: ["huxinjing"],
filterTarget: function (card, player, target) { filterTarget: function (card, player, target) {
if (get.mode() == "guozhan" && player != target) return false; if (get.mode() == "guozhan" && player != target) return false;

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@ -281,6 +281,7 @@ game.import("card", function () {
fullskin: true, fullskin: true,
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
cardcolor: "diamond",
distance: { attackFrom: -3 }, distance: { attackFrom: -3 },
ai: { ai: {
basic: { basic: {
@ -307,6 +308,7 @@ game.import("card", function () {
fullskin: true, fullskin: true,
type: "equip", type: "equip",
subtype: "equip2", subtype: "equip2",
cardcolor: "club",
ai: { ai: {
basic: { basic: {
equipValue: 2, equipValue: 2,
@ -331,6 +333,7 @@ game.import("card", function () {
fullskin: true, fullskin: true,
type: "equip", type: "equip",
subtype: "equip5", subtype: "equip5",
cardcolor: "club",
skills: ["tianjitu_skill"], skills: ["tianjitu_skill"],
onLose: function () { onLose: function () {
player.addTempSkill("tianjitu_skill_lose"); player.addTempSkill("tianjitu_skill_lose");
@ -355,6 +358,7 @@ game.import("card", function () {
fullskin: true, fullskin: true,
type: "equip", type: "equip",
subtype: "equip5", subtype: "equip5",
cardcolor: "spade",
ai: { ai: {
basic: { basic: {
equipValue: 3, equipValue: 3,

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@ -25,8 +25,7 @@ game.import("character", function () {
clan_wuqiao: ["male", "jin", 4, ["clanqiajue", "clanmuyin"], ["clan:陈留吴氏"]], clan_wuqiao: ["male", "jin", 4, ["clanqiajue", "clanmuyin"], ["clan:陈留吴氏"]],
clan_wangguang: ["male", "wei", 3, ["clanlilun", "clanjianji", "clanzhongliu"], ["clan:太原王氏"]], clan_wangguang: ["male", "wei", 3, ["clanlilun", "clanjianji", "clanzhongliu"], ["clan:太原王氏"]],
clan_wangmingshan: ["male", "wei", 3, ["clantanque", "clanshengmo", "clanzhongliu"], ["clan:太原王氏"]], clan_wangmingshan: ["male", "wei", 3, ["clantanque", "clanshengmo", "clanzhongliu"], ["clan:太原王氏"]],
//笑点解析——群雄 clan_zhongyao: ["male", "wei", 3, ["clanchengqi", "clanjieli", "clanbaozu"], ["clan:颍川钟氏"]],
clan_zhongyao: ["male", "qun", 3, ["clanchengqi", "clanjieli", "clanbaozu"], ["clan:颍川钟氏"]],
}, },
characterSort: { characterSort: {
clan: { clan: {

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@ -2270,6 +2270,7 @@ game.import("character", function () {
derivation: "sunwukong", derivation: "sunwukong",
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
cardcolor: "heart",
skills: ["ruyijingubang_skill", "ruyijingubang_effect"], skills: ["ruyijingubang_skill", "ruyijingubang_effect"],
equipDelay: false, equipDelay: false,
distance: { distance: {

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@ -14525,6 +14525,10 @@ game.import("character", function () {
content: function () { content: function () {
player.chooseToDiscard("h", true); player.chooseToDiscard("h", true);
}, },
ai: {
halfneg: true,
nokeep: true
},
}, },
//董白 //董白
relianzhu: { relianzhu: {

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@ -84,11 +84,6 @@ game.import("character", function () {
jsrg_zhugeliang: "建兴六年春,汉丞相诸葛亮使赵云、邓芝为先锋,马谡为副将拒箕谷,牵制曹真主力。自率三十万大军攻祁山,三郡叛魏应亮,关中响震。曹叡命张郃拒亮,亮使定军山降将姜维与郃战于街亭,张郃久攻不下。后曹真强攻赵云军,赵云死战,坚守箕谷,马谡、邓芝当场战死忠勇殉国。……既克张郃,曹真溃逃,曹叡弃守长安,迁都邺城。十月,司马懿击退孙权,回援曹真。而后三年,丞相所到之处,无不望风而降,皆箪食壶浆,以迎汉军。尽收豫、徐、兖、并之地,建兴十年春,司马懿父子三人死于诸葛武侯火计,同年,孙权上表称臣,至此四海清平,大汉一统。而后诸葛亮荐蒋琬为丞相,姜维为大将军,自回隆中归隐,后主挽留再三,皆不受。魏延亦辞官相随,侍奉左右。后主时有不决之事,便往隆中拜访相父,均未得面,童子答曰外出云游,遗数锦囊,拆而视之,皆治国之良策也。", jsrg_zhugeliang: "建兴六年春,汉丞相诸葛亮使赵云、邓芝为先锋,马谡为副将拒箕谷,牵制曹真主力。自率三十万大军攻祁山,三郡叛魏应亮,关中响震。曹叡命张郃拒亮,亮使定军山降将姜维与郃战于街亭,张郃久攻不下。后曹真强攻赵云军,赵云死战,坚守箕谷,马谡、邓芝当场战死忠勇殉国。……既克张郃,曹真溃逃,曹叡弃守长安,迁都邺城。十月,司马懿击退孙权,回援曹真。而后三年,丞相所到之处,无不望风而降,皆箪食壶浆,以迎汉军。尽收豫、徐、兖、并之地,建兴十年春,司马懿父子三人死于诸葛武侯火计,同年,孙权上表称臣,至此四海清平,大汉一统。而后诸葛亮荐蒋琬为丞相,姜维为大将军,自回隆中归隐,后主挽留再三,皆不受。魏延亦辞官相随,侍奉左右。后主时有不决之事,便往隆中拜访相父,均未得面,童子答曰外出云游,遗数锦囊,拆而视之,皆治国之良策也。",
}, },
characterTitle: {}, characterTitle: {},
characterFilter: {
jsrg_jiangwei(mode) {
return mode !== "guozhan";
},
},
perfectPair: {}, perfectPair: {},
card: { card: {
xumou_jsrg: { xumou_jsrg: {
@ -118,6 +113,7 @@ game.import("character", function () {
audio: true, audio: true,
fullskin: true, fullskin: true,
type: "basic", type: "basic",
cardcolor: "spade",
enable: false, enable: false,
destroy: "discardPile", destroy: "discardPile",
getYing: function (count) { getYing: function (count) {
@ -141,6 +137,9 @@ game.import("character", function () {
jsrg_xushao: function (mode) { jsrg_xushao: function (mode) {
return mode != "guozhan"; return mode != "guozhan";
}, },
jsrg_jiangwei(mode) {
return mode !== "guozhan";
},
}, },
skill: { skill: {
//江山如故·合 //江山如故·合
@ -8400,6 +8399,9 @@ game.import("character", function () {
}, },
}, },
}, },
ai: {
combo: "jsrgzhenglve"
},
}, },
//南华老仙 //南华老仙
jsrgshoushu: { jsrgshoushu: {

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@ -428,6 +428,7 @@ game.import("character", function () {
fullskin: true, fullskin: true,
//vanish:true, //vanish:true,
derivation: "liuye", derivation: "liuye",
cardcolor: "diamond",
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
distance: { attackFrom: -8 }, distance: { attackFrom: -8 },
@ -2743,7 +2744,12 @@ game.import("character", function () {
} }
} }
}, },
ai: { presha: true, pretao: true, nokeep: true }, ai: {
presha: true,
pretao: true,
neg: true,
nokeep: true
},
}, },
//庞统 //庞统
xinlianhuan: { xinlianhuan: {
@ -7011,6 +7017,10 @@ game.import("character", function () {
content: function () { content: function () {
player.loseHp(); player.loseHp();
}, },
ai: {
neg: true,
nokeep: true
},
mod: { mod: {
maxHandcard: function (player, num) { maxHandcard: function (player, num) {
return num - 3; return num - 3;
@ -7057,6 +7067,10 @@ game.import("character", function () {
content: function () { content: function () {
player.skip("phaseDraw"); player.skip("phaseDraw");
}, },
ai: {
neg: true,
nokeep: true
},
marktext: "金", marktext: "金",
intro: { intro: {
name: "金(拥蔽)", name: "金(拥蔽)",

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@ -56,6 +56,7 @@ game.import("character", function () {
card: { card: {
sizhaojian: { sizhaojian: {
derivation: "ol_sb_yuanshao", derivation: "ol_sb_yuanshao",
cardcolor: "diamond",
fullskin: true, fullskin: true,
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",

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@ -396,6 +396,7 @@ game.import("character", function () {
//蒲元衍生 //蒲元衍生
sanlve: { sanlve: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "spade",
type: "equip", type: "equip",
subtype: "equip5", subtype: "equip5",
ai: { ai: {
@ -408,6 +409,7 @@ game.import("character", function () {
}, },
zhaogujing: { zhaogujing: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "diamond",
type: "equip", type: "equip",
subtype: "equip5", subtype: "equip5",
ai: { ai: {
@ -420,6 +422,7 @@ game.import("character", function () {
}, },
shufazijinguan: { shufazijinguan: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "diamond",
type: "equip", type: "equip",
subtype: "equip5", subtype: "equip5",
modeimage: "boss", modeimage: "boss",
@ -433,6 +436,7 @@ game.import("character", function () {
}, },
xuwangzhimian: { xuwangzhimian: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "club",
type: "equip", type: "equip",
fullskin: true, fullskin: true,
subtype: "equip5", subtype: "equip5",
@ -444,6 +448,7 @@ game.import("character", function () {
}, },
hongmianbaihuapao: { hongmianbaihuapao: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "club",
type: "equip", type: "equip",
subtype: "equip2", subtype: "equip2",
modeimage: "boss", modeimage: "boss",
@ -457,6 +462,7 @@ game.import("character", function () {
}, },
guofengyupao: { guofengyupao: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "spade",
type: "equip", type: "equip",
fullskin: true, fullskin: true,
modeimage: "boss", modeimage: "boss",
@ -468,6 +474,7 @@ game.import("character", function () {
}, },
qimenbagua: { qimenbagua: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "spade",
type: "equip", type: "equip",
fullskin: true, fullskin: true,
modeimage: "boss", modeimage: "boss",
@ -479,6 +486,7 @@ game.import("character", function () {
}, },
linglongshimandai: { linglongshimandai: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "spade",
type: "equip", type: "equip",
subtype: "equip2", subtype: "equip2",
modeimage: "boss", modeimage: "boss",
@ -492,6 +500,7 @@ game.import("character", function () {
}, },
chixueqingfeng: { chixueqingfeng: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "spade",
type: "equip", type: "equip",
fullskin: true, fullskin: true,
modeimage: "boss", modeimage: "boss",
@ -504,6 +513,7 @@ game.import("character", function () {
}, },
guilongzhanyuedao: { guilongzhanyuedao: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "spade",
type: "equip", type: "equip",
fullskin: true, fullskin: true,
modeimage: "boss", modeimage: "boss",
@ -519,6 +529,7 @@ game.import("character", function () {
}, },
wushuangfangtianji: { wushuangfangtianji: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "diamond",
type: "equip", type: "equip",
modeimage: "boss", modeimage: "boss",
subtype: "equip1", subtype: "equip1",
@ -535,6 +546,7 @@ game.import("character", function () {
}, },
bintieshuangji: { bintieshuangji: {
derivation: "ol_puyuan", derivation: "ol_puyuan",
cardcolor: "diamond",
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
distance: { distance: {
@ -651,8 +663,8 @@ game.import("character", function () {
fullskin: true, fullskin: true,
vanish: true, vanish: true,
derivation: "fengfangnv", derivation: "fengfangnv",
cardcolor: "spade",
type: "equip", type: "equip",
suit: "spade",
subtype: "equip5", subtype: "equip5",
skills: ["zhuangshu_basic"], skills: ["zhuangshu_basic"],
forceDie: true, forceDie: true,
@ -677,8 +689,8 @@ game.import("character", function () {
fullskin: true, fullskin: true,
vanish: true, vanish: true,
derivation: "fengfangnv", derivation: "fengfangnv",
cardcolor: "club",
type: "equip", type: "equip",
suit: "club",
subtype: "equip5", subtype: "equip5",
forceDie: true, forceDie: true,
skills: ["zhuangshu_trick"], skills: ["zhuangshu_trick"],
@ -697,8 +709,8 @@ game.import("character", function () {
fullskin: true, fullskin: true,
vanish: true, vanish: true,
derivation: "fengfangnv", derivation: "fengfangnv",
cardcolor: "heart",
type: "equip", type: "equip",
suit: "heart",
subtype: "equip5", subtype: "equip5",
skills: ["zhuangshu_equip"], skills: ["zhuangshu_equip"],
forceDie: true, forceDie: true,
@ -13420,7 +13432,7 @@ game.import("character", function () {
var card = target.getEquip(name); var card = target.getEquip(name);
target.$give(card, trigger.player, false); target.$give(card, trigger.player, false);
} else { } else {
var card = game.createCard(name, lib.card[name].suit, 12); var card = game.createCard(name, lib.card[name].cardcolor, 12);
trigger.player.$gain2(card, false); trigger.player.$gain2(card, false);
} }
game.delayx(); game.delayx();
@ -13447,7 +13459,7 @@ game.import("character", function () {
if (result.bool) { if (result.bool) {
player.logSkill("zhuangshu"); player.logSkill("zhuangshu");
var name = result.links[0][2], var name = result.links[0][2],
card = game.createCard(name, lib.card[name].suit, 12); card = game.createCard(name, lib.card[name].cardcolor, 12);
player.$gain2(card, false); player.$gain2(card, false);
game.delayx(); game.delayx();
player.equip(card); player.equip(card);
@ -17918,7 +17930,12 @@ game.import("character", function () {
player.addMark("new_zhixi", 1, false); player.addMark("new_zhixi", 1, false);
if (get.type2(trigger.card) == "trick") player.storage.new_zhixi2 = true; if (get.type2(trigger.card) == "trick") player.storage.new_zhixi2 = true;
}, },
ai: { presha: true, pretao: true, nokeep: true }, ai: {
presha: true,
pretao: true,
neg: true,
nokeep: true
},
}, },
new_mumu2: { new_mumu2: {
charlotte: true, charlotte: true,

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@ -8701,6 +8701,9 @@ game.import("character", function () {
}, },
}, },
group: "panshi_damage", group: "panshi_damage",
ai: {
halfneg: true
},
}, },
panshi_damage: { panshi_damage: {
trigger: { source: "damageBegin1" }, trigger: { source: "damageBegin1" },

View File

@ -380,6 +380,7 @@ game.import("character", function () {
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
derivation: "tw_gexuan", derivation: "tw_gexuan",
cardcolor: "heart",
distance: { attackFrom: -2 }, distance: { attackFrom: -2 },
ai: { ai: {
basic: { basic: {
@ -393,6 +394,7 @@ game.import("character", function () {
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
derivation: "tw_gexuan", derivation: "tw_gexuan",
cardcolor: "heart",
distance: { attackFrom: -4 }, distance: { attackFrom: -4 },
ai: { ai: {
basic: { basic: {
@ -406,6 +408,7 @@ game.import("character", function () {
type: "equip", type: "equip",
subtype: "equip2", subtype: "equip2",
derivation: "tw_gexuan", derivation: "tw_gexuan",
cardcolor: "heart",
ai: { ai: {
basic: { basic: {
equipValue: 7, equipValue: 7,
@ -419,6 +422,7 @@ game.import("character", function () {
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
cardimage: "yinyueqiang", cardimage: "yinyueqiang",
cardcolor: "diamond",
derivation: "tw_zhaoxiang", derivation: "tw_zhaoxiang",
distance: { attackFrom: -2 }, distance: { attackFrom: -2 },
ai: { ai: {
@ -19421,7 +19425,7 @@ game.import("character", function () {
}); });
"step 1"; "step 1";
if (result.bool) { if (result.bool) {
var card = game.createCard2(result.links[0][2]); var card = game.createCard2(result.links[0][2], "heart", 1);
lib.inpile.add(result.links[0][2]); lib.inpile.add(result.links[0][2]);
player.storage.twsidao = card; player.storage.twsidao = card;
player.chooseUseTarget(card, "nopopup", true); player.chooseUseTarget(card, "nopopup", true);
@ -19821,7 +19825,6 @@ game.import("character", function () {
}, },
}, },
twyanqin: { twyanqin: {
forbid: ["guozhan"],
audio: 2, audio: 2,
trigger: { player: "phaseBegin" }, trigger: { player: "phaseBegin" },
direct: true, direct: true,
@ -19874,7 +19877,6 @@ game.import("character", function () {
}, },
chijie: { chijie: {
audio: true, audio: true,
forbid: ["guozhan"],
trigger: { trigger: {
global: "phaseBefore", global: "phaseBefore",
player: "enterGame", player: "enterGame",
@ -19984,7 +19986,6 @@ game.import("character", function () {
}, },
}, },
renshe: { renshe: {
forbid: ["guozhan"],
audio: 2, audio: 2,
trigger: { player: "damageEnd" }, trigger: { player: "damageEnd" },
direct: true, direct: true,
@ -20235,10 +20236,10 @@ game.import("character", function () {
twbaimei: "白眉", twbaimei: "白眉",
twbaimei_info: "锁定技,若你没有手牌,则防止你受到的所有属性伤害和锦囊牌造成的伤害。", twbaimei_info: "锁定技,若你没有手牌,则防止你受到的所有属性伤害和锦囊牌造成的伤害。",
chijie: "持节", chijie: "持节",
chijie_info: " 游戏开始时,你可以选择一个现存势力,你的势力视为该势力。", chijie_info: "游戏开始时,你可以选择一个现存势力,你的势力视为该势力。",
waishi: "外使", waishi: "外使",
waishi_info: waishi_info:
" 出牌阶段限一次你可以用至多X张牌交换一名其他角色等量的手牌X为现存势力数然后若其与你势力相同或手牌多于你你摸一张牌。", "出牌阶段限一次你可以用至多X张牌交换一名其他角色等量的手牌X为现存势力数然后若其与你势力相同或手牌多于你你摸一张牌。",
renshe: "忍涉", renshe: "忍涉",
renshe_info: renshe_info:
"当你受到伤害后,你可以选择一项:将势力改为现存的另一个势力;或可以额外发动一次“外使”直到你的下个出牌阶段结束;或与另一名其他角色各摸一张牌。", "当你受到伤害后,你可以选择一项:将势力改为现存的另一个势力;或可以额外发动一次“外使”直到你的下个出牌阶段结束;或与另一名其他角色各摸一张牌。",

View File

@ -18877,6 +18877,7 @@ game.import("character", function () {
pyzhuren_heart: { pyzhuren_heart: {
fullskin: true, fullskin: true,
derivation: "puyuan", derivation: "puyuan",
cardcolor: "heart",
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
distance: { attackFrom: -2 }, distance: { attackFrom: -2 },
@ -18895,6 +18896,7 @@ game.import("character", function () {
pyzhuren_diamond: { pyzhuren_diamond: {
fullskin: true, fullskin: true,
derivation: "puyuan", derivation: "puyuan",
cardcolor: "diamond",
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
distance: { attackFrom: -1 }, distance: { attackFrom: -1 },
@ -18913,6 +18915,7 @@ game.import("character", function () {
pyzhuren_club: { pyzhuren_club: {
fullskin: true, fullskin: true,
derivation: "puyuan", derivation: "puyuan",
cardcolor: "club",
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
distance: { attackFrom: -1 }, distance: { attackFrom: -1 },
@ -18944,6 +18947,7 @@ game.import("character", function () {
pyzhuren_spade: { pyzhuren_spade: {
fullskin: true, fullskin: true,
derivation: "puyuan", derivation: "puyuan",
cardcolor: "spade",
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
skills: ["pyzhuren_spade"], skills: ["pyzhuren_spade"],
@ -18961,6 +18965,7 @@ game.import("character", function () {
pyzhuren_shandian: { pyzhuren_shandian: {
fullskin: true, fullskin: true,
derivation: "puyuan", derivation: "puyuan",
cardcolor: "spade",
type: "equip", type: "equip",
subtype: "equip1", subtype: "equip1",
distance: { attackFrom: -3 }, distance: { attackFrom: -3 },
@ -18979,6 +18984,7 @@ game.import("character", function () {
dagongche: { dagongche: {
fullskin: true, fullskin: true,
derivation: "zhangfen", derivation: "zhangfen",
cardcolor: "spade",
type: "equip", type: "equip",
subtype: "equip5", subtype: "equip5",
skills: ["dagongche_skill"], skills: ["dagongche_skill"],
@ -19008,6 +19014,7 @@ game.import("character", function () {
fullskin: true, fullskin: true,
derivation: "dc_liuye", derivation: "dc_liuye",
cardimage: "ly_piliche", cardimage: "ly_piliche",
cardcolor: "diamond",
type: "equip", type: "equip",
subtype: "equip5", subtype: "equip5",
skills: ["pilitoushiche"], skills: ["pilitoushiche"],

View File

@ -2693,7 +2693,8 @@ game.import("character", function () {
return Math.random(); return Math.random();
}); });
"step 1"; "step 1";
var card = game.createCard(result.links[0][2]); var name = result.links[0][2],
card = game.createCard(name, lib.card[name].cardcolor, 5);
player.$gain2(card); player.$gain2(card);
player.equip(card); player.equip(card);
game.delay(); game.delay();
@ -2756,6 +2757,7 @@ game.import("character", function () {
cheliji_sichengliangyu: { cheliji_sichengliangyu: {
trigger: { global: "phaseJieshuBegin" }, trigger: { global: "phaseJieshuBegin" },
equipSkill: true, equipSkill: true,
cardcolor: "heart",
filter: function (event, player) { filter: function (event, player) {
return player.countCards("h") < player.hp && player.getEquip("cheliji_sichengliangyu"); return player.countCards("h") < player.hp && player.getEquip("cheliji_sichengliangyu");
}, },
@ -2770,6 +2772,7 @@ game.import("character", function () {
cheliji_tiejixuanyu: { cheliji_tiejixuanyu: {
trigger: { global: "phaseJieshuBegin" }, trigger: { global: "phaseJieshuBegin" },
equipSkill: true, equipSkill: true,
cardcolor: "club",
filter: function (event, player) { filter: function (event, player) {
return ( return (
player != event.player && player != event.player &&
@ -2793,6 +2796,7 @@ game.import("character", function () {
cheliji_feilunzhanyu: { cheliji_feilunzhanyu: {
trigger: { global: "phaseJieshuBegin" }, trigger: { global: "phaseJieshuBegin" },
equipSkill: true, equipSkill: true,
cardcolor: "spade",
filter: function (event, player) { filter: function (event, player) {
return ( return (
player != event.player && player != event.player &&

View File

@ -5045,10 +5045,13 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
async content(event, trigger, player) { async content(event, trigger, player) {
trigger.targets.length = 0; trigger.targets.length = 0;
trigger.all_excluded = true; trigger.all_excluded = true;
if (get.type(trigger.card) == "equip" && !get.owner(trigger.card)) { const cards = trigger.cards.filter(i => !get.owner(i));
await player.gain(trigger.card, "gain2"); if (cards.length && get.type(trigger.card) == "equip") {
if (get.owner(trigger.card) == player && player.hasUseTarget(trigger.card)) { await player.gain(cards, "gain2");
await player.chooseUseTarget(trigger.card); for (let i of cards) {
if (get.owner(i) == player && player.hasUseTarget(i)) {
await player.chooseUseTarget(i);
}
} }
} }
}, },