Merge pull request #1152 from mengxinzxz/PR-Branch

技能调整;配音补充
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Spmario233 2024-04-02 19:23:46 +08:00 committed by GitHub
commit d938dea616
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19 changed files with 50 additions and 28 deletions

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@ -3038,6 +3038,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
olcangxin:{
audio:2,
trigger:{player:'damageBegin4'},
filter(event,player){
return game.getGlobalHistory('everything',evt=>{
return evt.name=='damage'&&evt.player==player;
},event).indexOf(event)==0;
},
checkx:function(event,player){
var target=event.source;
return get.damageEffect(player,target,target)<=0;
@ -3046,17 +3051,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){
'step 0'
var cards=get.bottomCards(3,true);
player.chooseButton(['###藏心:请选择要弃置的牌###若以此法弃置了红桃牌,则防止此伤害',cards],[1,cards.length],true).set('ai',function(button){
player.chooseButton(['###藏心:请选择要弃置的牌###若以此法弃置了红桃牌,则减少弃置红桃牌数的伤害',cards],[1,cards.length],true).set('ai',function(button){
if(!_status.event.bool&&get.suit(button.link,false)=='heart') return 0;
if(get.suit(button.link,false)!='heart') return 1;
if(!ui.selected.buttons.some(but=>get.suit(but.link,false)=='heart')) return 1;
const num=get.event().getTrigger().num;
if(num>ui.selected.buttons.filter(but=>get.suit(but.link,false)=='heart').length) return 1;
return 0;
}).set('bool',lib.skill.olcangxin.checkx(trigger,player));
'step 1'
if(result.bool){
player.$throw(result.links,1000);
game.cardsDiscard(result.links);
if(result.links.some(card=>get.suit(card,false)=='heart')) trigger.cancel();
const num=result.links.filter(card=>get.suit(card,false)=='heart').length;
if(num) trigger.num-=Math.min(trigger.num,num);
}
else event.finish();
'step 2'
@ -27676,7 +27683,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ol_luyusheng:'OL陆郁生',
ol_luyusheng_prefix:'OL',
olcangxin:'藏心',
olcangxin_info:'锁定技。①当你受到伤害时,你观看牌堆底的三张牌并弃置其中任意张牌,若你以此法弃置了红桃牌,则防止此伤害。②摸牌阶段开始时你展示牌堆底的三张牌然后摸X张牌X为其中红桃牌的数量。',
olcangxin_info:'锁定技。①当你每回合第一次受到伤害时,你观看牌堆底的三张牌并弃置其中任意张牌,然后此伤害-X。②摸牌阶段开始时你展示牌堆底的三张牌然后摸X张牌X为其中红桃牌的数量。',
olrunwei:'润微',
olrunwei_info:'其他角色的弃牌阶段开始时,若其已受伤,则你可以选择一项:①令其弃置一张牌,其本回合手牌上限+1②令其摸一张牌其本回合手牌上限-1。',
caoxi:'曹羲',

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@ -693,32 +693,47 @@ game.import('character',function(lib,game,ui,get,ai,_status){
twxiayong:{
audio:2,
audioname:['tw_yanliang'],
trigger:{global:'damageBegin1'},
filter(event,player){
if(event.getParent().type!='card'||event.card.name!='juedou'||!event.player.isIn()) return false;
const evt=game.getGlobalHistory('useCard',evt=>evt.card==event.card)[0];
if(evt&&evt.targets&&(event.player!=player||player.countCards('h'))){
if(evt.player==player){
return evt.targets.includes(event.player)&&event.player!=player;
}
return evt.targets.includes(player)&&evt.player!=player;
}
return false;
},
forced:true,
logTarget:'player',
async content(event,trigger,player){
if(trigger.player===player){
const cards=player.getCards('h',card=>{
return lib.filter.cardDiscardable(card,player,'twxiayong');
});
if(cards.length>0) player.discard(cards.randomGet());
}
else{
trigger.increase('num');
}
locked:true,
group:'twxiayong_effect',
subSkill:{
effect:{
trigger:{global:'damageBegin1'},
filter(event,player){
if(event.getParent().type!='card'||event.card.name!='juedou'||!event.player.isIn()) return false;
const evt=game.getGlobalHistory('useCard',evt=>evt.card==event.card)[0];
if(evt&&evt.targets&&(event.player!=player||player.countCards('h'))){
if(evt.player==player){
return evt.targets.includes(event.player)&&event.player!=player;
}
return evt.targets.includes(player)&&evt.player!=player;
}
return false;
},
forced:true,
popup:false,
async content(event,trigger,player){
player.logSkill('twxiayong'+(trigger.player===player?'1':'2'),trigger.player);
if(trigger.player===player){
const cards=player.getCards('h',card=>{
return lib.filter.cardDiscardable(card,player,'twxiayong');
});
if(cards.length>0) player.discard(cards.randomGet());
}
else{
trigger.increase('num');
}
},
},
},
},
twxiayong1:{
audio:true,
audioname:['tw_yanliang'],
sourceSkill:'twxiayong',
},
twxiayong2:{
inherit:'twxiayong1',
},
//袁谭
twqiaosi:{
audio:2,