yunchou.js卡牌修复
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@ -712,6 +712,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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type:'delay',
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cardcolor:'red',
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cardnature:'fire',
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toself:true,
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modTarget:function(card,player,target){
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return lib.filter.judge(card,player,target);
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},
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@ -724,7 +725,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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selectTarget:[-1,-1],
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judge:function(card){
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if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6;
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return 0;
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return 1;
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},
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judge2:function(result){
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if(result.bool==false) return true;
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return false;
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},
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effect:function(){
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if(result.bool==false){
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@ -764,6 +769,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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hongshui:{
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type:'delay',
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toself:true,
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enable:function(card,player){
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return player.canAddJudge(card);
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},
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@ -776,7 +782,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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selectTarget:[-1,-1],
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judge:function(card){
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if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3;
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return 0;
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return 1;
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},
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judge2:function(result){
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if(result.bool==false) return true;
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return false;
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},
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fullskin:true,
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effect:function(){
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@ -932,7 +942,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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huoshan:'火山',
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huoshan_info:'出牌阶段,对自己使用。若判定结果为红桃2~9,则目标角色受到2点火焰伤害,距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9,将之移动到下家的判定区里。',
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hongshui:'洪水',
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hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色随机弃置三张牌,距离该角色为X的角色随机弃置3-X张牌,若没有牌则失去1点体力。',
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hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色随机弃置三张牌,距离该角色为X的角色随机弃置3-X张牌,若没有牌则失去1点体力。若判定不为梅花2~9,将之移动到下家的判定区里。',
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},
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list:[
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['heart',6,'huoshan','fire'],
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