触屏操作

This commit is contained in:
libccy 2015-11-29 19:46:51 +08:00
parent cdfc53fdd7
commit d8fa5c6544
15 changed files with 533 additions and 310 deletions

View File

@ -1,11 +1,2 @@
1.6.1 1.6.1.1
bug修复 改进触屏操作
本轮不无懈按钮
编辑牌堆功能、牌堆按钮
皮肤菜单(右键)
珠联璧合提示
选将人数、高亮颜色选项
收藏录像
boss武将包
标记数量显示
精简版

View File

@ -375,6 +375,7 @@ card.extra={
audio:true, audio:true,
trigger:{source:'damageBegin'}, trigger:{source:'damageBegin'},
filter:function(event){ filter:function(event){
if(event.parent.name=='_lianhuan'||event.parent.name=='_lianhuan2') return false;
if(event.card&&event.card.name=='sha'){ if(event.card&&event.card.name=='sha'){
if(event.player.get('h').length==0) return true; if(event.player.get('h').length==0) return true;
} }

View File

@ -219,8 +219,9 @@ card.standard={
if(target.hp>2) return 0; if(target.hp>2) return 0;
if(target.hp==2){ if(target.hp==2){
for(var i=0;i<game.players.length;i++){ for(var i=0;i<game.players.length;i++){
if(target!=game.players[i]&&ai.get.attitude(target,game.players[i])>=3&&game.players[i].hp<=1){ if(target!=game.players[i]&&ai.get.attitude(target,game.players[i])>=3){
return 0; if(game.players[i].hp<=1) return 0;
if(lib.config.mode=='identity'&&game.players[i].isZhu&&game.players[i].hp<=2) return 0;
} }
} }
} }

View File

@ -646,7 +646,7 @@ character.standard={
position:'he', position:'he',
viewAs:{name:'sha'}, viewAs:{name:'sha'},
viewAsFilter:function(player){ viewAsFilter:function(player){
if(!player.num('h',{color:'red'})) return false; if(!player.num('he',{color:'red'})) return false;
}, },
prompt:'将一张红色牌当杀使用或打出', prompt:'将一张红色牌当杀使用或打出',
check:function(card){return 4-ai.get.value(card)}, check:function(card){return 4-ai.get.value(card)},
@ -1520,7 +1520,7 @@ character.standard={
qicai_info:'锁定技,你使用的锦囊牌无距离限制', qicai_info:'锁定技,你使用的锦囊牌无距离限制',
zhiheng_info:'出牌阶段你可以弃置任意张牌并摸等量的牌每阶段限1次', zhiheng_info:'出牌阶段你可以弃置任意张牌并摸等量的牌每阶段限1次',
jiuyuan_info:'锁定技,濒死阶段,吴势力角色对你使用的[桃]额外回复一点体力', jiuyuan_info:'锁定技,濒死阶段,吴势力角色对你使用的[桃]额外回复一点体力',
qixi_info:'你可以将一张黑色牌当[过河拆桥]使用', qixi_info:'你可以将一张黑色牌当[过河拆桥]使用',
keji_info:'若你在出牌阶段没有使用[杀],则可跳过弃牌阶段', keji_info:'若你在出牌阶段没有使用[杀],则可跳过弃牌阶段',
kurou_info:'出牌阶段,你可以流失一点体力并摸两张牌', kurou_info:'出牌阶段,你可以流失一点体力并摸两张牌',
yingzi_info:'摸牌阶段,你可以额外摸一张牌', yingzi_info:'摸牌阶段,你可以额外摸一张牌',

View File

@ -613,7 +613,10 @@ character.yijiang={
trigger:{player:'phaseBegin'}, trigger:{player:'phaseBegin'},
forced:true, forced:true,
content:function(){ content:function(){
'step 0'
player.phaseUse(); player.phaseUse();
'step 1'
player.getStat().card={};
} }
}, },
longyin:{ longyin:{
@ -681,9 +684,11 @@ character.yijiang={
jigong:{ jigong:{
trigger:{player:'phaseUseBegin'}, trigger:{player:'phaseUseBegin'},
check:function(event,player){ check:function(event,player){
var nh=player.num('h'); var nh=player.num('h')-player.num('h',{type:'equip'});
if(nh<=2) return true; if(nh<=1) return true;
if(nh==3&&!player.num('h','tao')) return Math.random()<0.5; if(player.num('h','tao')) return false;
if(nh<=2) return Math.random()<0.7;
if(nh<=3) return Math.random()<0.4;
return false; return false;
}, },
content:function(){ content:function(){
@ -1671,8 +1676,10 @@ character.yijiang={
return false; return false;
}, },
init:function(player){ init:function(player){
if(player.isZhu) player.markSkill('xingshuai'); if(player.isZhu){
player.storage.xingshuai=false; player.markSkill('xingshuai');
player.storage.xingshuai=false;
}
}, },
intro:{ intro:{
content:'limited' content:'limited'
@ -2542,7 +2549,7 @@ character.yijiang={
"step 0" "step 0"
player.draw(2); player.draw(2);
"step 1" "step 1"
player.chooseCard(2,true,'交给'+get.translation(trigger.player)+'两张牌').ai=function(card){ player.chooseCard(2,'he',true,'交给'+get.translation(trigger.player)+'两张牌').ai=function(card){
if(ui.selected.cards.length&&card.name==ui.selected.cards[0].name) return -1; if(ui.selected.cards.length&&card.name==ui.selected.cards[0].name) return -1;
if(get.tag(card,'damage')) return 1; if(get.tag(card,'damage')) return 1;
if(get.type(card)=='equip') return 1; if(get.type(card)=='equip') return 1;
@ -4076,6 +4083,7 @@ character.yijiang={
return 1; return 1;
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
if(player==target) return false;
var num=player.getStat().skill.danshou; var num=player.getStat().skill.danshou;
if(num){ if(num){
num++; num++;
@ -5579,7 +5587,7 @@ character.yijiang={
xinzhan_info:'出牌阶段限一次你可以观看牌堆顶的3张牌然后展示其中任意数量♥的牌并获得之', xinzhan_info:'出牌阶段限一次你可以观看牌堆顶的3张牌然后展示其中任意数量♥的牌并获得之',
huilei_info:'锁定技,杀死你的角色立即弃置所有的牌。', huilei_info:'锁定技,杀死你的角色立即弃置所有的牌。',
enyuan_info:'锁定技,其他角色每令你回复一点体力,该角色摸一张牌;其他角色每对你造成一次伤害须给你一张♥手牌否则该角色失去1点体力。', enyuan_info:'锁定技,其他角色每令你回复一点体力,该角色摸一张牌;其他角色每对你造成一次伤害须给你一张♥手牌否则该角色失去1点体力。',
xuanhuo_info:'你每次获得一名其他角色两张或更多的牌时可以令其摸一张牌每当你受到1点伤害后你可以令伤害来源选择一项交给你一张手牌或失去1点体力。', xuanhuo_info:'出牌阶段限一次,你可以将一张红桃手牌交给一名其他角色,获得该角色的一张牌,然后交给除该角色外的一名其他角色',
ganlu_info:'出牌阶段你可以选择两名角色交换他们装备区里的所有牌。以此法交换的装备数差不能超过X(X为你已损失体力值)。每回合限一次。', ganlu_info:'出牌阶段你可以选择两名角色交换他们装备区里的所有牌。以此法交换的装备数差不能超过X(X为你已损失体力值)。每回合限一次。',
buyi_info:'当有角色进入濒死状态时你可以展示该角色的一张手牌若此牌不为基本牌则该角色弃掉这张牌并回复1点体力。', buyi_info:'当有角色进入濒死状态时你可以展示该角色的一张手牌若此牌不为基本牌则该角色弃掉这张牌并回复1点体力。',
mingce_info:'出牌阶段你可以交给任一其他角色一张装备牌或【杀】该角色进行二选一1. 视为对其攻击范围内的另一名由你指定的角色使用一张【杀】。2. 摸一张牌。每回合限一次。', mingce_info:'出牌阶段你可以交给任一其他角色一张装备牌或【杀】该角色进行二选一1. 视为对其攻击范围内的另一名由你指定的角色使用一张【杀】。2. 摸一张牌。每回合限一次。',

View File

@ -125,6 +125,31 @@
name:'双击换肤', name:'双击换肤',
init:true init:true
}, },
swipe:{
name:'滑动手势',
init:true,
unfrequent:true,
},
swipe_down:{
name:'下划操作',
init:'system',
unfrequent:true,
item:{
system:'显示按钮',
menu:'打开菜单',
}
},
swipe_up:{
name:'上划操作',
init:'auto',
unfrequent:true,
item:{
system:'显示按钮',
menu:'打开菜单',
pause:'切换暂停',
auto:'切换托管'
}
},
game_speed:{ game_speed:{
name:'游戏速度', name:'游戏速度',
init:'mid', init:'mid',
@ -214,6 +239,7 @@
map.hoveration.hide(); map.hoveration.hide();
map.right_info.hide(); map.right_info.hide();
map.right_click.hide(); map.right_click.hide();
map.swipe.show();
} }
else{ else{
map.mousewheel.show(); map.mousewheel.show();
@ -228,6 +254,7 @@
map.hover_handcard.show(); map.hover_handcard.show();
map.hoveration.show(); map.hoveration.show();
} }
map.swipe.hide();
} }
} }
} }
@ -535,6 +562,31 @@
// }, // },
// unfrequent:true, // unfrequent:true,
// }, // },
show_roundmenu:{
name:'显示触屏按钮',
init:true,
unfrequent:true,
onclick:function(bool){
game.saveConfig('show_roundmenu',bool);
if(bool&&lib.config.touchscreen){
ui.roundmenu.style.display='';
}
else{
ui.roundmenu.style.display='none';
}
}
},
round_menu_func:{
name:'触屏按钮功能',
init:'system',
unfrequent:true,
item:{
system:'显示按钮',
menu:'打开菜单',
pause:'切换暂停',
auto:'切换托管'
}
},
show_replay:{ show_replay:{
name:'显示重来按钮', name:'显示重来按钮',
init:false, init:false,
@ -706,6 +758,14 @@
else{ else{
map.image_background_filter.show(); map.image_background_filter.show();
} }
if(lib.config.layout!='phone'){
map.round_menu_func.hide();
map.show_roundmenu.hide();
}
else{
map.round_menu_func.show();
map.show_roundmenu.show();
}
}, },
} }
}, },
@ -1860,7 +1920,7 @@
'游戏选项':'<ul><li>控制台命令<br>开启后可用浏览器控制台控制游戏<li>自动确认<br>开启后当候选目标仅有1个时点击目标无需再点击确定<li>'+ '游戏选项':'<ul><li>控制台命令<br>开启后可用浏览器控制台控制游戏<li>自动确认<br>开启后当候选目标仅有1个时点击目标无需再点击确定<li>'+
'触屏模式<br>可消除iOS等设备上300ms的点击延迟但开启后无法使用鼠标<li>滚轮控制手牌<br>开启后滚轮可控制手牌的左右滚动建议Mac等具备横向滚动功能的设备关闭此选项'+ '触屏模式<br>可消除iOS等设备上300ms的点击延迟但开启后无法使用鼠标<li>滚轮控制手牌<br>开启后滚轮可控制手牌的左右滚动建议Mac等具备横向滚动功能的设备关闭此选项'+
'<li>隐藏非全身皮肤<br>在新版布局中,若角色没有全身皮肤将被隐藏<li>游戏玩法<br>为游戏增加不同玩法,开启后可在帮助中查看介绍', '<li>隐藏非全身皮肤<br>在新版布局中,若角色没有全身皮肤将被隐藏<li>游戏玩法<br>为游戏增加不同玩法,开启后可在帮助中查看介绍',
'游戏操作':'<ul><li>长按/鼠标悬停/右键单击(需在设置中开启)显示信息<li>触屏模式中双指点击切换暂停<li>移动布局中,点击顶部的左半边或右半边可显示按钮,双击顶部可令界面下移(方便标身份)<li>键盘快捷键<br>'+ '游戏操作':'<ul><li>长按/鼠标悬停/右键单击(需在设置中开启)显示信息<li>触屏模式中双指点击切换暂停;下划显示菜单,上划切换托管<li>移动布局中,点击顶部的左半边或右半边可显示按钮,双击顶部可令界面下移(方便标身份)<li>键盘快捷键<br>'+
'<table><tr><td>a<td>切换托管<tr><td>c<td>打开设置<tr><td>w<td>切换不询问无懈<tr><td>▭<td>暂停</ul>', '<table><tr><td>a<td>切换托管<tr><td>c<td>打开设置<tr><td>w<td>切换不询问无懈<tr><td>▭<td>暂停</ul>',
'游戏命令':'<div style="margin:10px">变量名</div><ul style="margin-top:0"><li>场上角色<br>game.players<li>阵亡角色<br>game.dead'+ '游戏命令':'<div style="margin:10px">变量名</div><ul style="margin-top:0"><li>场上角色<br>game.players<li>阵亡角色<br>game.dead'+
'<li>玩家<br>game.me<li>玩家的上/下家<br>game.me.previous/next'+ '<li>玩家<br>game.me<li>玩家的上/下家<br>game.me.previous/next'+
@ -2222,6 +2282,12 @@
else{ else{
ui.arena.classList.remove('hpimage'); ui.arena.classList.remove('hpimage');
} }
if(lib.config.layout=='phone'){
ui.roundmenu.style.display='';
}
else{
ui.roundmenu.style.display='none';
}
setTimeout(function(){ setTimeout(function(){
layout.remove(); layout.remove();
ui.arena.show(); ui.arena.show();
@ -3800,11 +3866,11 @@
else if(event.nature=='thunder'){ else if(event.nature=='thunder'){
player.$thunder(); player.$thunder();
} }
player.$damagepop(-num,event.nature);
}
else{
player.popup(-num,event.nature);
} }
player.$damagepop(-num,event.nature);
// else{
// player.popup(-num,event.nature);
// }
} }
// if(source){ // if(source){
// if(player._damagetimeout!=source){ // if(player._damagetimeout!=source){
@ -3846,12 +3912,9 @@
if(num>0){ if(num>0){
player.changeHp(num,false); player.changeHp(num,false);
if(lib.config.animation&&!lib.config.low_performance){ if(lib.config.animation&&!lib.config.low_performance){
player.$damagepop(num,'wood');
player.$recover(); player.$recover();
} }
else{ player.$damagepop(num,'wood');
player.popup(num);
}
game.log(get.translation(player)+'回复了'+get.cnNumber(num)+'点体力') game.log(get.translation(player)+'回复了'+get.cnNumber(num)+'点体力')
} }
}, },
@ -7088,9 +7151,14 @@
this.appendChild(node); this.appendChild(node);
ui.refresh(node); ui.refresh(node);
node.classList.add('damageadded'); node.classList.add('damageadded');
setTimeout(function(){ node.addEventListener('webkitTransitionEnd',function(){
node.delete(); setTimeout(function(){
},500); node.delete();
},200);
});
// setTimeout(function(){
// node.delete();
// },500);
var that=this; var that=this;
setTimeout(function(){ setTimeout(function(){
that.damagepopups.shift(); that.damagepopups.shift();
@ -8335,6 +8403,7 @@
if(nodes[i]==ui.control) continue; if(nodes[i]==ui.control) continue;
if(nodes[i]==ui.mebg) continue; if(nodes[i]==ui.mebg) continue;
if(nodes[i]==ui.me) continue; if(nodes[i]==ui.me) continue;
if(nodes[i]==ui.roundmenu) continue;
nodes[i].remove(); nodes[i].remove();
} }
// ui.me.f.innerHTML=''; // ui.me.f.innerHTML='';
@ -10309,8 +10378,10 @@
var custom=event.custom||{}; var custom=event.custom||{};
var ok=true,auto=true; var ok=true,auto=true;
var player=event.player; var player=event.player;
// ui.roundmenu.show();
if(!event.filterButton&&!event.filterCard&&!event.filterTarget&&!event.skill) return; if(!event.filterButton&&!event.filterCard&&!event.filterTarget&&!event.skill) return;
if(event.filterButton){ if(event.filterButton){
// ui.roundmenu.hide();
var dialog=event.dialog; var dialog=event.dialog;
range=get.select(event.selectButton); range=get.select(event.selectButton);
if(range[0]!=range[1]||range[0]>1) auto=false; if(range[0]!=range[1]||range[0]>1) auto=false;
@ -10566,6 +10637,7 @@
return ok; return ok;
}, },
uncheck:function(){ uncheck:function(){
// ui.roundmenu.show();
var i,j; var i,j;
if(false){ if(false){
if(lib.config.mode=='chess'){ if(lib.config.mode=='chess'){
@ -11796,7 +11868,59 @@
ui.backgroundMusic.addEventListener('ended',game.playBackgroundMusic); ui.backgroundMusic.addEventListener('ended',game.playBackgroundMusic);
ui.window.appendChild(ui.backgroundMusic); ui.window.appendChild(ui.backgroundMusic);
ui.roundmenu=ui.create.div('#roundmenu.roundarenabutton.menubutton.round',ui.arena);
ui.roundmenu._position=[180,210];
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
ui.create.div(ui.roundmenu);
var resetround=function(e){
_status.draggingroundmenu=false;
ui.roundmenu.style.transform='';
ui.roundmenu._dragtransform=[0,0];
ui.roundmenu.style.transition='all 0.3s';
delete ui.roundmenu._dragtouches;
delete ui.roundmenu._dragorigin;
delete ui.roundmenu._dragorigintransform;
setTimeout(function(){
ui.roundmenu.style.transition='';
},500);
game.saveConfig('roundmenu_transform',[0,0]);
e.stopPropagation();
return false;
};
if(lib.config.touchscreen){
ui.roundmenu.addEventListener('touchstart',function(e){
_status.draggingroundmenu=true;
ui.roundmenu._dragorigin={
clientX:e.touches[0].clientX,
clientY:e.touches[0].clientY,
};
if(!ui.roundmenu._dragtransform){
ui.roundmenu._dragtransform=[0,0];
}
ui.roundmenu._dragorigintransform=ui.roundmenu._dragtransform.slice(0);
ui.roundmenu._resetTimeout=setTimeout(function(){
resetround();
delete ui.roundmenu._resetTimeout;
},1000);
});
// lib.setLongPress(ui.roundmenu,resetround);
}
else{
ui.roundmenu.oncontextmenu=resetround;
}
if(lib.config.roundmenu_transform){
var translate=lib.config.roundmenu_transform;
ui.roundmenu._dragtransform=translate;
ui.roundmenu.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
ui.click.checkroundtranslate();
}
if(lib.config.layout!='phone'){
ui.roundmenu.style.display='none';
}
ui.sidebar=ui.create.div('#sidebar'); ui.sidebar=ui.create.div('#sidebar');
ui.sidebar3=ui.create.div('#sidebar3'); ui.sidebar3=ui.create.div('#sidebar3');
@ -12613,18 +12737,18 @@
ui.system1=ui.create.div('#system1',ui.system); ui.system1=ui.create.div('#system1',ui.system);
ui.system2=ui.create.div('#system2',ui.system); ui.system2=ui.create.div('#system2',ui.system);
if(lib.config.touchscreen){ // if(lib.config.touchscreen){
ui.system1.addEventListener('touchstart',ui.click.system); // ui.system1.addEventListener('touchstart',ui.click.system);
// ui.system1.addEventListener('touchend',ui.click.system); // ui.system1.addEventListener('touchend',ui.click.system);
// ui.system1.addEventListener('touchmove',ui.click.system); // ui.system1.addEventListener('touchmove',ui.click.system);
ui.system2.addEventListener('touchstart',ui.click.system); // ui.system2.addEventListener('touchstart',ui.click.system);
// ui.system2.addEventListener('touchend',ui.click.system); // ui.system2.addEventListener('touchend',ui.click.system);
// ui.system2.addEventListener('touchmove',ui.click.system); // ui.system2.addEventListener('touchmove',ui.click.system);
} // }
else{ // else{
ui.system1.listen(ui.click.system); // ui.system1.listen(ui.click.system);
ui.system2.listen(ui.click.system); // ui.system2.listen(ui.click.system);
} // }
ui.replay=ui.create.system('重来',game.reload,true); ui.replay=ui.create.system('重来',game.reload,true);
ui.config2=ui.create.system('选项',ui.click.config); ui.config2=ui.create.system('选项',ui.click.config);
@ -14506,6 +14630,40 @@
if(this.nextSibling) this.nextSibling.classList.remove('shown'); if(this.nextSibling) this.nextSibling.classList.remove('shown');
if(this.previousSibling) this.previousSibling.classList.remove('shown'); if(this.previousSibling) this.previousSibling.classList.remove('shown');
}, },
roundmenu:function(){
switch(lib.config.round_menu_func){
case 'system':
if((_status.removinground&&lib.config.touchscreen)||
ui.system2.classList.contains('shown')){
// _status.removinground=false;
// game.pause2();
// ui.click.configMenu();
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
}
else{
ui.system1.classList.add('shown');
ui.system2.classList.add('shown');
}
break;
case 'menu':
game.pause2();
ui.click.configMenu();
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
break;
case 'pause':
ui.click.pause();
break;
case 'auto':
ui.click.auto();
if(!ui.system1.classList.contains('shown')){
ui.system1.classList.add('shown');
}
break;
}
_status.clicked=true;
},
pausehistory:function(){ pausehistory:function(){
if(!lib.config.auto_popped_history) return; if(!lib.config.auto_popped_history) return;
if(!ui.sidebar.childNodes.length) return; if(!ui.sidebar.childNodes.length) return;
@ -14796,193 +14954,141 @@
game.swapPlayer(this.link); game.swapPlayer(this.link);
}, },
windowtouchstart:function(e){ windowtouchstart:function(e){
_status.mousedown=true; if(e.touches[0]&&lib.config.swipe){
if(e.path){ _status._swipeorigin={
for(var i=0;i<e.path.length;i++){ clientX:e.touches[0].clientX,
var itemtype=get.itemtype(e.path[i]); clientY:e.touches[0].clientY,
if(itemtype=='button') break; time:get.currentTime()
if(itemtype=='dialog'&&
!e.path[i].classList.contains('popped')&&
!e.path[i].classList.contains('fixed')){
var ddialog=e.path[i];
_status.draggingdialog=ddialog;
ddialog._dragorigin=e;
if(!ddialog._dragtransform){
ddialog._dragtransform=[0,0];
}
return;
}
}
}
var evt=_status.event;
if(!lib.config.enable_drag) return;
if(!ui.arena.classList.contains('selecting')) return;
if(!evt.isMine()) return;
if(!Array.isArray(e.path)) return;
for(var i=0;i<e.path.length;i++){
var itemtype=get.itemtype(e.path[i]);
if(itemtype=='card'||itemtype=='button'||itemtype=='player'){
if(e.path[i].classList.contains('selectable')&&
!e.path[i].classList.contains('selected')&&
!e.path[i].classList.contains('noclick')){
_status.clicked=false;
ui.click[itemtype].call(e.path[i]);
if(e.path[i].classList.contains('selected')){
_status.mousedragging=e.touches[0];
_status.mousedragorigin=e.path[i];
_status.mouseleft=false;
_status.selectionfull=false;
_status.multitarget=false;
// if(ui.confirm&&ui.confirm.str=='c') ui.confirm.close();
}
}
return;
} }
} }
}, },
windowtouchmove:function(e){ windowtouchmove:function(e){
if(!Array.isArray(e.path)) return;
var dialogs=document.querySelectorAll('#window>.dialog.popped:not(.static)');
for(var i=0;i<dialogs.length;i++){
dialogs[i].delete();
}
var node=_status.currentmouseenter;
if(_status.mousedragging){
e.preventDefault();
ui.canvas.width=ui.arena.offsetWidth;
ui.canvas.height=ui.arena.offsetHeight;
var ctx=ui.ctx;
ctx.shadowBlur=5;
ctx.shadowColor='rgba(0,0,0,0.3)';
ctx.strokeStyle='white';
ctx.lineWidth=3;
ctx.setLineDash([8,2]);
ctx.beginPath();
ctx.moveTo(_status.mousedragging.clientX-ui.arena.offsetLeft,_status.mousedragging.clientY-ui.arena.offsetTop);
if(_status.multitarget){
for(var i=0;i<_status.lastdragchange.length;i++){
var exy=_status.lastdragchange[i]._lastdragchange;
ctx.lineTo(exy[0],exy[1]);
}
}
if(!_status.selectionfull){
ctx.lineTo(e.touches[0].clientX-ui.arena.offsetLeft,e.touches[0].clientY-ui.arena.offsetTop);
}
ctx.stroke();
if(!_status.multitarget){
for(var i=0;i<_status.lastdragchange.length;i++){
ctx.moveTo(_status.mousedragging.clientX-ui.arena.offsetLeft,_status.mousedragging.clientY-ui.arena.offsetTop);
var exy=_status.lastdragchange[i]._lastdragchange;
ctx.lineTo(exy[0],exy[1]);
ctx.stroke();
}
}
for(var i=0;i<e.path.length;i++){
// e.path.contains(_status.mousedragorigin)===true
if(e.path[i]==_status.mousedragorigin){
if(_status.mouseleft){
_status.mousedragging=null;
_status.mousedragorigin=null;
_status.clicked=false;
game.uncheck();
game.check();
ui.canvas.width=ui.arena.offsetWidth;
ui.canvas.height=ui.arena.offsetHeight;
_status.clicked=true;
}
return;
}
game.print(2);
var itemtype=get.itemtype(e.path[i]);
if(itemtype=='card'||itemtype=='button'||itemtype=='player'){
_status.mouseleft=true;
var item=e.path[i];
var ex=e.touches[0].clientX-ui.arena.offsetLeft;
var ey=e.touches[0].clientY-ui.arena.offsetTop;
var exx=ex,eyy=ey;
if(lib.config.mode=='chess'){
ex-=-ui.chessContainer.scrollLeft+ui.chess.offsetLeft;
ey-=-ui.chessContainer.scrollTop+ui.chess.offsetTop;
}
if(itemtype!='player'||(ex>item.offsetLeft&&ex<item.offsetLeft+item.offsetWidth&&
ey>item.offsetTop&&ey<item.offsetTop+item.offsetHeight)){
var targetfixed=false;
if(itemtype=='player'){
if(get.select(_status.event.selectTarget)[1]==-1){
targetfixed=true;
}
}
if(!targetfixed&&item.classList.contains('selectable')&&_status.dragstatuschanged!=item){
_status.mouseleft=true;
_status.dragstatuschanged=item;
_status.clicked=false;
var notbefore=itemtype=='player'&&!item.classList.contains('selected');
ui.click[itemtype].call(item);
if(item.classList.contains('selected')){
if(notbefore){
_status.lastdragchange.push(item);
e.path[i]._lastdragchange=[exx,eyy];
}
}
else{
_status.lastdragchange.remove(item);
}
_status.selectionfull=true;
if(_status.event.filterButton&&ui.selected.buttons.length<get.select(_status.event.selectButton)[1]){
_status.selectionfull=false;
}
else if(_status.event.filterCard&&ui.selected.cards.length<get.select(_status.event.selectCard)[1]){
_status.selectionfull=false;
}
else if(_status.event.filterTarget&&ui.selected.targets.length<get.select(_status.event.selectTarget)[1]){
_status.selectionfull=false;
}
}
}
return;
}
}
_status.mouseleft=true;
_status.dragstatuschanged=null;
}
e.preventDefault(); e.preventDefault();
if(_status.draggingroundmenu){
delete _status._swipeorigin;
if(ui.roundmenu._dragorigin&&ui.roundmenu._dragtransform&&e.touches.length){
var translate=ui.roundmenu._dragtransform.slice(0);
var dx=e.touches[0].clientX-ui.roundmenu._dragorigin.clientX;
var dy=e.touches[0].clientY-ui.roundmenu._dragorigin.clientY;
translate[0]+=dx;
translate[1]+=dy;
if(dx*dx+dy*dy>100){
if(ui.roundmenu._resetTimeout){
clearTimeout(ui.roundmenu._resetTimeout);
delete ui.roundmenu._resetTimeout;
}
}
ui.roundmenu._dragtouches=e.touches[0];
ui.click.checkroundtranslate(translate);
}
_status.clicked=true;
}
else if(_status._swipeorigin&&e.touches[0]){
_status._swipeorigin.touches=e.touches[0];
}
}, },
windowtouchend:function(e){ windowtouchend:function(e){
if(e.touches.length==1&&!_status.dragged){ if(e.touches.length==1&&!_status.dragged){
ui.click.pause(); ui.click.pause();
} }
else{ if(_status.draggingroundmenu){
var tmpflag=false; delete _status._swipeorigin;
_status.mousedown=false; if(ui.roundmenu._resetTimeout){
if(_status.mousedragging&&_status.mouseleft){ clearTimeout(ui.roundmenu._resetTimeout);
if(game.check()){ delete ui.roundmenu._resetTimeout;
if(ui.confirm){ }
ui.confirm.close(); if(ui.roundmenu._dragorigin&&ui.roundmenu._dragtransform&&ui.roundmenu._dragtouches){
} var dx=ui.roundmenu._dragtouches.clientX-ui.roundmenu._dragorigin.clientX;
ui.click.ok(); var dy=ui.roundmenu._dragtouches.clientY-ui.roundmenu._dragorigin.clientY;
if(dx*dx+dy*dy<1000){
ui.click.roundmenu();
ui.roundmenu._dragtransform=ui.roundmenu._dragorigintransform;
var translate=ui.roundmenu._dragtransform;
ui.roundmenu.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
} }
else{ else{
game.uncheck(); var translate=ui.roundmenu._dragtransform;
game.check(); translate[0]+=dx;
translate[1]+=dy;
ui.click.checkroundtranslate();
} }
delete ui.roundmenu._dragorigin;
} }
else if(_status.mousedragging&&_status.mousedragorigin){ else{
tmpflag=_status.mousedragorigin; ui.click.roundmenu();
}
_status.lastdragchange.length=0;
_status.mousedragging=null;
_status.mouseleft=false;
_status.mousedragorigin=null;
_status.dragstatuschanged=false;
ui.canvas.width=ui.arena.offsetWidth;
ui.canvas.height=ui.arena.offsetHeight;
if(tmpflag){
ui.click[get.itemtype(tmpflag)].call(tmpflag);
game.check();
} }
_status.clicked=false;
game.saveConfig('roundmenu_transform',translate);
delete _status.draggingroundmenu;
} }
else if(_status._swipeorigin&&!_status.paused2){
if(get.currentTime()-_status._swipeorigin.time<500){
var dx=_status._swipeorigin.touches.clientX-_status._swipeorigin.clientX;
var dy=_status._swipeorigin.touches.clientY-_status._swipeorigin.clientY;
if(Math.abs(dx)<100){
if(dy<-200){
switch(lib.config.swipe_up){
case 'system':
if(ui.system2.classList.contains('shown')){
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
}
else{
ui.system1.classList.add('shown');
ui.system2.classList.add('shown');
}
break;
case 'menu':
game.pause2();
ui.click.configMenu();
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
break;
case 'pause':
ui.click.pause();
break;
case 'auto':
ui.click.auto();
if(!ui.system1.classList.contains('shown')){
ui.system1.classList.add('shown');
}
break;
}
}
else if(dy>200){
if(lib.config.swipe_down=='menu'||
ui.system2.classList.contains('shown')||
lib.config.layout!='phone'){
game.pause2();
ui.click.configMenu();
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
}
else{
ui.system1.classList.add('shown');
ui.system2.classList.add('shown');
}
}
}
}
}
},
checkroundtranslate:function(translate){
var translate=translate||ui.roundmenu._dragtransform;
if(translate[1]+ui.roundmenu._position[1]+50+ui.arena.offsetTop>ui.window.offsetHeight){
translate[1]=ui.window.offsetHeight-(ui.roundmenu._position[1]+50)-ui.arena.offsetTop;
}
else if(translate[1]+ui.roundmenu._position[1]+ui.arena.offsetTop<0){
translate[1]=-ui.roundmenu._position[1]-ui.arena.offsetTop;
}
if(translate[0]+ui.roundmenu._position[0]+50+ui.arena.offsetLeft>ui.window.offsetWidth){
translate[0]=ui.window.offsetWidth-(ui.roundmenu._position[0]+50)-ui.arena.offsetLeft;
}
else if(translate[0]+ui.roundmenu._position[0]+ui.arena.offsetLeft<0){
translate[0]=-ui.roundmenu._position[0]-ui.arena.offsetLeft;
}
ui.roundmenu.style.transform='translate('+translate[0]+'px,'+translate[1]+'px)';
}, },
windowmousewheel:function(e){ windowmousewheel:function(e){
_status.tempunpopup=e; _status.tempunpopup=e;
@ -15143,6 +15249,15 @@
} }
_status.clicked=true; _status.clicked=true;
} }
if(_status.draggingroundmenu){
if(ui.roundmenu._dragorigin&&ui.roundmenu._dragtransform){
var translate=ui.roundmenu._dragtransform.slice(0);
translate[0]+=e.x-ui.roundmenu._dragorigin.x;
translate[1]+=e.y-ui.roundmenu._dragorigin.y;
ui.click.checkroundtranslate(translate);
}
_status.clicked=true;
}
} }
}, },
windowmousedown:function(e){ windowmousedown:function(e){
@ -15167,6 +15282,13 @@
} }
return; return;
} }
if(e.path[i]==ui.roundmenu){
_status.draggingroundmenu=true;
ui.roundmenu._dragorigin=e;
if(!ui.roundmenu._dragtransform){
ui.roundmenu._dragtransform=[0,0];
}
}
} }
} }
@ -15209,6 +15331,23 @@
} }
delete _status.draggingdialog; delete _status.draggingdialog;
} }
if(_status.draggingroundmenu){
if(ui.roundmenu._dragorigin&&ui.roundmenu._dragtransform){
var dx=e.x-ui.roundmenu._dragorigin.x;
var dy=e.y-ui.roundmenu._dragorigin.y;
if(dx*dx+dy*dy<25){
ui.click.roundmenu();
}
var translate=ui.roundmenu._dragtransform;
translate[0]+=dx;
translate[1]+=dy;
ui.click.checkroundtranslate();
delete ui.roundmenu._dragorigin;
}
game.saveConfig('roundmenu_transform',translate);
delete _status.draggingroundmenu;
}
if(e.button==2){ if(e.button==2){
if(_status.mousedragging){ if(_status.mousedragging){
_status.mousedragging=null; _status.mousedragging=null;
@ -15360,6 +15499,12 @@
} }
} }
if(lib.config.layout=='phone'&&ui.menuContainer.classList.contains('hidden')){ if(lib.config.layout=='phone'&&ui.menuContainer.classList.contains('hidden')){
if(ui.system2.classList.contains('shown')){
_status.removinground=true;
setTimeout(function(){
_status.removinground=false;
},200);
}
ui.arena.classList.remove('phonetop'); ui.arena.classList.remove('phonetop');
ui.system1.classList.remove('shown'); ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown'); ui.system2.classList.remove('shown');
@ -15918,6 +16063,8 @@
if(lib.config.config_menu){ if(lib.config.config_menu){
ui.click.configMenu(); ui.click.configMenu();
ui.system1.classList.remove('shown');
ui.system2.classList.remove('shown');
} }
else{ else{
ui.system.hide(); ui.system.hide();
@ -16007,11 +16154,12 @@
_status.dragged=true; _status.dragged=true;
} }
} }
if(this.scrollWidth<=this.offsetWidth&& if(this.scrollWidth<=this.offsetWidth+5&&
this.scrollHeight<=this.offsetHeight){ this.scrollHeight<=this.offsetHeight+5){
e.preventDefault(); e.preventDefault();
} }
else{ else{
delete _status._swipeorigin;
e.stopPropagation(); e.stopPropagation();
} }
}, },
@ -16493,7 +16641,20 @@
if(_status.clickedplayer){ if(_status.clickedplayer){
return false; return false;
} }
ui.click.intro.call(this,e); // if(this._mouseentercreated){
// this._mouseentercreated=false;
// ui.click.window();
// }
// else{
// ui.click.intro.call(this,e);
// }
if(this._mouseenterdialog&&this._mouseenterdialog.parentNode){
this._mouseenterdialog.delete();
}
else{
ui.click.intro.call(this,e);
}
_status.clickedplayer=true; _status.clickedplayer=true;
_status.clicked=false; _status.clicked=false;
ui.click.longpresscancel.call(this); ui.click.longpresscancel.call(this);
@ -16749,6 +16910,9 @@
return lib.getUTC(new Date())-lib.getUTC(lib.status.date)-lib.status.dateDelayed; return lib.getUTC(new Date())-lib.getUTC(lib.status.date)-lib.status.dateDelayed;
} }
}, },
currentTime:function(){
return lib.getUTC(new Date());
},
evtDistance:function(e1,e2){ evtDistance:function(e1,e2){
return Math.sqrt((e1.x-e2.x)*(e1.x-e2.x)+(e1.y-e2.y)*(e1.y-e2.y)); return Math.sqrt((e1.x-e2.x)*(e1.x-e2.x)+(e1.y-e2.y)*(e1.y-e2.y));
}, },
@ -17606,7 +17770,7 @@
if(num){ if(num){
if(!introadded){ if(!introadded){
introadded=true; introadded=true;
uiintro.add('更改皮肤'); uiintro.add('<div class="text center">更改皮肤</div>');
} }
var buttons=ui.create.div('.buttons.smallzoom'); var buttons=ui.create.div('.buttons.smallzoom');
for(var i=0;i<=num;i++){ for(var i=0;i<=num;i++){
@ -19028,17 +19192,9 @@
document.oncontextmenu=ui.click.right; document.oncontextmenu=ui.click.right;
} }
else{ else{
// document.ontouchstart=ui.click.windowtouchstart; document.ontouchstart=ui.click.windowtouchstart;
// document.ontouchend=ui.click.windowtouchend; document.ontouchend=ui.click.windowtouchend;
// document.ontouchmove=ui.click.windowtouchmove; document.ontouchmove=ui.click.windowtouchmove;
document.ontouchend=function(e){
if(e.touches.length==1&&!_status.dragged){
ui.click.pause();
}
}
document.ontouchmove = function(e) {
e.preventDefault();
};
} }
window.onbeforeunload=function(){ window.onbeforeunload=function(){
if(lib.config.confirm_exit&&!_status.reloading){ if(lib.config.confirm_exit&&!_status.reloading){

BIN
image/skin/re_caocao/2.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 33 KiB

View File

@ -55,6 +55,49 @@ table{table-layout: fixed;}
position: absolute; position: absolute;
left:8px; left:8px;
} }
.roundarenabutton{
/*width: 50px;
height: 50px;*/
left:180px;
top:210px;
position: absolute;
/*background: rgba(0,0,0,0.2);
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px;
border-radius:100%;*/
z-index: 7;
transition-property: opacity;
}
#roundmenu>div{
width: 26px;
height: 4px;
background: white;
position: absolute;
left: 12px;
border-radius: 2px;
box-shadow: black 0 0 2px;
}
#roundmenu>div:nth-of-type(even){
width: 20px;
left:18px;
}
#roundmenu>div:nth-of-type(odd){
width: 4px;
}
#roundmenu>div:nth-of-type(1),
#roundmenu>div:nth-of-type(2){
top:14px;
}
#roundmenu>div:nth-of-type(3),
#roundmenu>div:nth-of-type(4){
top:23px;
}
#roundmenu>div:nth-of-type(5),
#roundmenu>div:nth-of-type(6){
top:32px;
}
.linexy{ .linexy{
transition-property: transform,opacity; transition-property: transform,opacity;
width: 3px; width: 3px;
@ -88,7 +131,8 @@ table{table-layout: fixed;}
#arena.single-handcard #handcards1{width: 100%;} #arena.single-handcard #handcards1{width: 100%;}
#arena.single-handcard #handcards2{display: none;} #arena.single-handcard #handcards2{display: none;}
#system{padding: 6px;width: calc(100% - 12px);white-space: nowrap;z-index: 3;pointer-events: none} #system{padding: 6px;width: calc(100% - 12px);white-space: nowrap;z-index: 3;pointer-events: none}
#system>div{height: 100%;position: relative;margin: 0;padding: 0;pointer-events: auto} #system>div{height: 100%;position: relative;margin: 0;padding: 0;}
#system>div>div{pointer-events: auto}
#system>div:last-child{text-align: right;float:right} #system>div:last-child{text-align: right;float:right}
#system>div>div{position: relative;padding-top: 6px;padding-bottom: 6px;padding-left: 8px;padding-right: 8px;text-align: center;margin:4px;transition: all 0.1s} #system>div>div{position: relative;padding-top: 6px;padding-bottom: 6px;padding-left: 8px;padding-right: 8px;text-align: center;margin:4px;transition: all 0.1s}
#paused,#click{left: 0;top:0;width: 100%;height: 100%;z-index: 5;} #paused,#click{left: 0;top:0;width: 100%;height: 100%;z-index: 5;}

View File

@ -1,5 +1,5 @@
.menu-container{ .menu-container{
z-index:5; z-index:8;
} }
.menu-container div{ .menu-container div{
position: relative; position: relative;

View File

@ -46,9 +46,15 @@
#system>div:not(.shown)>div{ #system>div:not(.shown)>div{
pointer-events: none; pointer-events: none;
} }
/*#system1>div:first-child{
display: none !important;
}
#system1>div:last-child{
display: none !important;
}*/
.menu-container>.menu.main { .menu-container>.menu.main {
top: 55px !important; top: 12px !important;
left: 10px !important; left: 10px !important;
zoom:1.3; zoom:1.3;
} }

View File

@ -1563,6 +1563,7 @@ mode.chess={
ui.create.cards(); ui.create.cards();
game.finishCards(); game.finishCards();
ui.chessContainer=ui.create.div('#chess-container',ui.arena); ui.chessContainer=ui.create.div('#chess-container',ui.arena);
ui.chessContainer.ontouchstart = ui.click.touchStart;
ui.chessContainer.ontouchmove = ui.click.touchScroll; ui.chessContainer.ontouchmove = ui.click.touchScroll;
ui.chessContainer.style.WebkitOverflowScrolling='touch'; ui.chessContainer.style.WebkitOverflowScrolling='touch';
ui.chess=ui.create.div('#chess',ui.chessContainer); ui.chess=ui.create.div('#chess',ui.chessContainer);

View File

@ -93,81 +93,83 @@ mode.identity={
} }
}; };
var step3=function(){ var step3=function(){
if(lib.config.layout=='phone'){ if(lib.config.touchscreen){
clear(); clear();
ui.create.dialog('在移动布局后,点击顶部的左半边或右半边可以显示按钮'); ui.create.dialog('触屏模式中,下划可以显示菜单,上划可以切换托管,双指单击可以暂停');
var node=ui.create.div('.tutorial_tap',ui.window); ui.dialog.add('<div class="text center">你可以在选项-通用-中更改手势设置');
var nodefunc=function(){ ui.create.control('继续',step4);
setTimeout(function(){ // var node=ui.create.div('.tutorial_tap',ui.window);
node.style.top='20px'; // var nodefunc=function(){
node.style.left='10%'; // setTimeout(function(){
setTimeout(function(){ // node.style.top='20px';
node.style.transition='all 0.2s'; // node.style.left='10%';
node.style.opacity=0; // setTimeout(function(){
setTimeout(function(){ // node.style.transition='all 0.2s';
node.style.opacity=''; // node.style.opacity=0;
setTimeout(function(){ // setTimeout(function(){
node.style.transition=''; // node.style.opacity='';
},300); // setTimeout(function(){
},300); // node.style.transition='';
},1200); // },300);
setTimeout(function(){ // },300);
node.style.left='calc(90% - 30px)'; // },1200);
setTimeout(function(){ // setTimeout(function(){
node.style.transition='all 0.2s'; // node.style.left='calc(90% - 30px)';
node.style.opacity=0; // setTimeout(function(){
setTimeout(function(){ // node.style.transition='all 0.2s';
node.style.opacity=''; // node.style.opacity=0;
setTimeout(function(){ // setTimeout(function(){
node.style.transition=''; // node.style.opacity='';
},300); // setTimeout(function(){
},300); // node.style.transition='';
},1200); // },300);
setTimeout(function(){ // },300);
node.style.top=''; // },1200);
node.style.left=''; // setTimeout(function(){
},2000); // node.style.top='';
},2000); // node.style.left='';
},1000); // },2000);
}; // },2000);
nodefunc(); // },1000);
var interval=setInterval(nodefunc,7000); // };
var interval2,node2; // nodefunc();
var double=true; // var interval=setInterval(nodefunc,7000);
ui.create.control('继续',function(){ // var interval2,node2;
if(double){ // var double=true;
node2=ui.create.div('.tutorial_tap',ui.window); // ui.create.control('继续',function(){
ui.refresh(node2); // if(double){
node2.style.top='20px'; // node2=ui.create.div('.tutorial_tap',ui.window);
node2.style.left='calc(50% - 15px)'; // ui.refresh(node2);
interval2=setInterval(function(){ // node2.style.top='20px';
node2.style.transition='all 0.2s'; // node2.style.left='calc(50% - 15px)';
node2.style.opacity=0; // interval2=setInterval(function(){
setTimeout(function(){ // node2.style.transition='all 0.2s';
node2.style.opacity=''; // node2.style.opacity=0;
setTimeout(function(){ // setTimeout(function(){
node2.style.opacity=0; // node2.style.opacity='';
setTimeout(function(){ // setTimeout(function(){
node2.style.opacity=''; // node2.style.opacity=0;
setTimeout(function(){ // setTimeout(function(){
node2.style.transition=''; // node2.style.opacity='';
},300); // setTimeout(function(){
},300); // node2.style.transition='';
},300); // },300);
},300); // },300);
},3000); // },300);
clearInterval(interval); // },300);
node.delete(); // },3000);
double=false; // clearInterval(interval);
ui.dialog.close(); // node.delete();
ui.create.dialog('双击顶部可令界面下移,方便进行标身份等操作'); // double=false;
} // ui.dialog.close();
else{ // ui.create.dialog('双击顶部可令界面下移,方便进行标身份等操作');
clearInterval(interval2); // }
node2.delete(); // else{
step4(); // clearInterval(interval2);
} // node2.delete();
}); // step4();
// }
// });
} }
else{ else{
step4(); step4();

View File

@ -86,8 +86,11 @@ mode.versus={
lib.setPopped(ui.versushs,game.versusHoverHandcards); lib.setPopped(ui.versushs,game.versusHoverHandcards);
} }
} }
_status.friendCount=ui.create.system('我方阵亡:'+get.cnNumber(0),null,true); _status.friendCount=ui.create.system('友军: '+get.cnNumber(_status.friend.length,true),null,true);
_status.enemyCount=ui.create.system('敌方阵亡:'+get.cnNumber(0),null,true); _status.enemyCount=ui.create.system('敌军: '+get.cnNumber(_status.friend.length,true),null,true);
// _status.friendCount=ui.create.system('友方',null,true);
// _status.enemyCount=ui.create.system('敌方',null,true);
lib.setPopped(_status.friendCount,game.versusHoverFriend); lib.setPopped(_status.friendCount,game.versusHoverFriend);
lib.setPopped(_status.enemyCount,game.versusHoverEnemy); lib.setPopped(_status.enemyCount,game.versusHoverEnemy);
@ -1100,12 +1103,12 @@ mode.versus={
this.dieSpeak(); this.dieSpeak();
if(this.side==game.me.side){ if(this.side==game.me.side){
_status.friendDied.push(this.name); _status.friendDied.push(this.name);
_status.friendCount.innerHTML='友军: '+get.cnNumber(Math.max(0,_status.friend.length-1),true);
} }
else{ else{
_status.enemyDied.push(this.name); _status.enemyDied.push(this.name);
_status.enemyCount.innerHTML='敌军: '+get.cnNumber(Math.max(0,_status.enemy.length-1),true);
} }
_status.friendCount.innerHTML='我方阵亡:'+get.cnNumber(_status.friendDied.length,true);
_status.enemyCount.innerHTML='敌方阵亡:'+get.cnNumber(_status.enemyDied.length,true);
var list=(this.side==game.me.side)?_status.friend:_status.enemy; var list=(this.side==game.me.side)?_status.friend:_status.enemy;
if((list.length==0&&lib.storage.noreplace_end)|| if((list.length==0&&lib.storage.noreplace_end)||

View File

@ -48,6 +48,12 @@ body{
background: url('card.png'); background: url('card.png');
background-size:cover; background-size:cover;
} }
.card .markcount{
box-shadow: rgba(0, 0, 0, 0.8) 0 0 0 1px, rgba(0, 0, 0, 0.2) 0 3px 10px;
background: url('card.png');
background-size: cover;
/*color: white;*/
}
#me>div>div>.card,#arena>.card:not(*:empty){ #me>div>div>.card,#arena>.card:not(*:empty){
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.45) 0 3px 10px; box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 0, 0, 0.45) 0 3px 10px;
} }

View File

@ -46,6 +46,10 @@ html{
text-shadow:none; text-shadow:none;
border-radius:4px; border-radius:4px;
} }
#roundmenu>div{
background:rgba(77, 60, 51,0.8);
box-shadow:none;
}
#system>div>.pressdown2{ #system>div>.pressdown2{
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(0, 133, 255, 0.8) 0 0 0 2px, rgba(0, 133, 255, 1) 0 0 5px !important; box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(0, 133, 255, 0.8) 0 0 0 2px, rgba(0, 133, 255, 1) 0 0 5px !important;
} }