こんなにも美しい嘘じゃない本当の仆らをありがとう
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@ -98,7 +98,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy:{
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diy:{
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diy_tieba:["diy_wenyang","ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua","ns_zhangwei"],
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diy_tieba:["diy_wenyang","ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua","ns_zhangwei"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_kagari","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_kagari","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo"],
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},
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},
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},
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},
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characterIntro:{
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characterIntro:{
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@ -2600,7 +2600,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.dialog) event.dialog.close();
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if(event.dialog) event.dialog.close();
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if(event.control) event.control.close();
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if(event.control) event.control.close();
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var top=[];
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var top=[];
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var judges=player.node.judges.childNodes;
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var judges=player.getCards('j');
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var stopped=false;
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var stopped=false;
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if(!player.hasWuxie()){
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if(!player.hasWuxie()){
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for(var i=0;i<judges.length;i++){
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for(var i=0;i<judges.length;i++){
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@ -5448,7 +5448,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rejinjiu3:'禁酒',
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rejinjiu3:'禁酒',
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ol_xiahouyuan:'界夏侯渊',
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ol_xiahouyuan:'界夏侯渊',
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shebian:'设变',
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shebian:'设变',
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shebian_info:'当你的武将牌翻面后,你可以移动场上的一张牌。',
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shebian_info:'当你的武将牌翻面后,你可以移动场上的一张装备牌。',
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cangzhuo:'藏拙',
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cangzhuo:'藏拙',
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cangzhuo_info:'弃牌阶段开始时,若你本回合内没有使用过锦囊牌,则你的锦囊牌不计入手牌上限。',
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cangzhuo_info:'弃牌阶段开始时,若你本回合内没有使用过锦囊牌,则你的锦囊牌不计入手牌上限。',
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@ -6390,6 +6390,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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ai:{
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ai:{
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save:true,
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save:true,
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mingzhi:true,
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skillTagFilter:function(player){
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skillTagFilter:function(player){
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if(player.hp>0) return false;
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if(player.hp>0) return false;
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},
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},
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@ -1164,10 +1164,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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//花鬘
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//花鬘
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manyi:{audio:2},
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hmmanyi:{
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hmmanyi:{
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trigger:{target:'useCardToBefore'},
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trigger:{target:'useCardToBefore'},
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forced:true,
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forced:true,
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audio:2,
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audio:'manyi',
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filter:function(event,player){
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filter:function(event,player){
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return event.card.name=='nanman';
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return event.card.name=='nanman';
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},
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},
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@ -8352,7 +8353,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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list.push('cancel2');
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list.push('cancel2');
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if(list.length){
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if(list.length){
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player.chooseControl(list).set('prompt',get.prompt2('xinzhengnan')).set('ai',function(){
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player.chooseControl(list).set('prompt',get.prompt2('xinzhengnan')).set('ai',function(){
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if(list.contains('new_rewusheng')) return 1;
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if(list.contains('xindangxian')) return 'xindangxian';
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return 0;
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return 0;
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});
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});
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}
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}
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@ -1175,7 +1175,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.dialog) event.dialog.close();
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if(event.dialog) event.dialog.close();
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if(event.control) event.control.close();
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if(event.control) event.control.close();
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var top=[];
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var top=[];
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var judges=player.node.judges.childNodes;
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var judges=player.getCards('j');
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var stopped=false;
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var stopped=false;
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if(!player.hasWuxie()){
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if(!player.hasWuxie()){
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for(var i=0;i<judges.length;i++){
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for(var i=0;i<judges.length;i++){
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@ -3482,12 +3482,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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popup:false,
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popup:false,
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audio:false,
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audio:false,
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content:function(){
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content:function(){
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"step 0"
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if(player.storage.xinsidi4.isAlive()&&!player.getHistory('useCard',function(evt){
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if(player.storage.xinsidi4.isAlive()&&!player.getHistory('useCard',function(evt){
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return evt.card.name=='sha';
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return evt.card.name=='sha';
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}).length&&player.storage.xinsidi4.canUse({name:'sha',isCard:true},player,false)){
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}).length&&player.storage.xinsidi4.canUse({name:'sha',isCard:true},player,false)){
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player.storage.xinsidi4.logSkill('xinsidi',player);
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player.storage.xinsidi4.logSkill('xinsidi',player);
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player.storage.xinsidi4.useCard({name:'sha',isCard:true},player);
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player.storage.xinsidi4.useCard({name:'sha',isCard:true},player);
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}
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}
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"step 1"
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delete player.storage.xinsidi2;
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delete player.storage.xinsidi2;
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delete player.storage.xinsidi3;
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delete player.storage.xinsidi3;
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delete player.storage.xinsidi4;
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delete player.storage.xinsidi4;
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@ -2383,6 +2383,10 @@ window.noname_asset_list=[
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'audio/skill/shebian2.mp3',
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'audio/skill/shebian2.mp3',
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'audio/skill/shensu1_ol_xiahouyuan1.mp3',
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'audio/skill/shensu1_ol_xiahouyuan1.mp3',
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'audio/skill/shensu1_ol_xiahouyuan2.mp3',
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'audio/skill/shensu1_ol_xiahouyuan2.mp3',
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'audio/skill/jianshu1.mp3',
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'audio/skill/jianshu2.mp3',
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'audio/skill/yongdi1.mp3',
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'audio/skill/yongdi2.mp3',
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'font/huangcao.ttf',
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'font/huangcao.ttf',
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'font/shousha.ttf',
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'font/shousha.ttf',
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@ -20958,7 +20958,7 @@
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}
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}
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var range=get.subtype(name);
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var range=get.subtype(name);
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if(this.isDisabled(range)) return false;
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if(this.isDisabled(range)) return false;
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if(['equip3','equip4'].contains(range)&&!this.isEmpty(6)) return false;
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if(['equip3','equip4'].contains(range)&&!this.isDisabled(6)) return false;
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if(!replace&&!this.isEmpty(range)) return false;
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if(!replace&&!this.isEmpty(range)) return false;
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return true;
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return true;
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},
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},
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@ -1,6 +1,6 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.98.5',
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version:'1.9.98.5.1',
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update:'1.9.98.4.5',
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update:'1.9.98.5',
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changeLog:[
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changeLog:[
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'The final...「My Song」...',
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'The final...「My Song」...',
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],
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],
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@ -8,7 +8,7 @@ window.noname_update={
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//'card/extra.js',
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//'card/extra.js',
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//'card/huanlekapai.js',
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//'card/huanlekapai.js',
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//'card/sp.js',
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//'card/sp.js',
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'card/standard.js',
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//'card/standard.js',
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//'card/swd.js',
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//'card/swd.js',
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//'card/mtg.js',
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//'card/mtg.js',
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//'card/guozhan.js',
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//'card/guozhan.js',
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@ -22,14 +22,14 @@ window.noname_update={
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//'character/gujian.js',
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//'character/gujian.js',
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//'character/gwent.js',
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//'character/gwent.js',
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//'character/hearth.js',
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//'character/hearth.js',
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'character/mobile.js',
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//'character/mobile.js',
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//'character/mtg.js',
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//'character/mtg.js',
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'character/old.js',
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//'character/old.js',
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'character/refresh.js',
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'character/refresh.js',
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'character/shenhua.js',
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'character/shenhua.js',
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'character/sp.js',
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'character/sp.js',
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//'character/tw.js',
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//'character/tw.js',
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//'character/standard.js',
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'character/standard.js',
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//'character/swd.js',
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//'character/swd.js',
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//'character/xianjian.js',
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//'character/xianjian.js',
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//'character/xinghuoliaoyuan.js',
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//'character/xinghuoliaoyuan.js',
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@ -457,7 +457,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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var list=[
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var list=[
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'sha','tao','jiu',
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'sha','tao','jiu',
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'taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman',
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'taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman',
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'xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying','zhibi'
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'xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying','zhibi','yiyi'
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];
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];
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var list2=[];
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var list2=[];
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for(var i=0;i<list.length;i++){
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for(var i=0;i<list.length;i++){
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@ -2609,7 +2609,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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skillAnimation:true,
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skillAnimation:true,
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animationColor:'wood',
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animationColor:'wood',
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audio:"hunshang",
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audio:"hunshang",
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derivation:["reyingzi","gzyinghun"],
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derivation:["baka_yingzi","baka_yinghun"],
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viceSkill:true,
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viceSkill:true,
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init:function (player){
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init:function (player){
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if(player.checkViceSkill('baka_hunshang')&&!player.viceChanged){
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if(player.checkViceSkill('baka_hunshang')&&!player.viceChanged){
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@ -4176,7 +4176,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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dialog:function(){
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dialog:function(){
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var list=[
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var list=[
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'taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman',
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'taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman',
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'xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying','zhibi',
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'xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying','zhibi','yiyi',
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];
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];
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for(var i=0;i<list.length;i++){
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for(var i=0;i<list.length;i++){
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list[i]=['锦囊','',list[i]];
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list[i]=['锦囊','',list[i]];
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return {
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return {
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filterCard:function(){return false},
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filterCard:function(){return false},
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selectCard:-1,
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selectCard:-1,
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viewAs:{name:'sha'},
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viewAs:{name:'sha',cards:links},
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cards:links,
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cards:links,
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onuse:function(result,player){
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onuse:function(result,player){
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result.cards=lib.skill[result.skill].cards;
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result.cards=lib.skill[result.skill].cards;
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@ -8508,7 +8508,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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var toidentity=to.identity;
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var toidentity=to.identity;
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if(toidentity=='unknown'){
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if(toidentity=='unknown'){
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toidentity=lib.character[to.name1][1];
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toidentity=lib.character[to.name1][1];
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if(get.population(toidentity)>=get.population()-2){
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if(!to.wontYe()){
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toidentity='ye';
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toidentity='ye';
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}
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}
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}
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}
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intro:{
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intro:{
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content:'准备阶段开始时,可以观看牌堆顶的三张牌,然后将这些牌以任意顺序置于牌堆顶或牌堆底'
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content:'准备阶段开始时,可以观看牌堆顶的三张牌,然后将这些牌以任意顺序置于牌堆顶或牌堆底'
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},
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},
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseZhunbeiBegin'},
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silent:true,
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silent:true,
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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if(event.dialog) event.dialog.close();
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if(event.dialog) event.dialog.close();
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if(event.control) event.control.close();
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if(event.control) event.control.close();
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var top=[];
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var top=[];
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var judges=player.node.judges.childNodes;
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var judges=player.getCards('j');
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var stopped=false;
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var stopped=false;
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if(!player.countCards('h','wuxie')){
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if(!player.countCards('h','wuxie')){
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for(var i=0;i<judges.length;i++){
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for(var i=0;i<judges.length;i++){
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