This commit is contained in:
libccy 2017-03-31 08:53:06 +08:00
parent 8bf5d190ab
commit d87ec24fdb
12 changed files with 140 additions and 48 deletions

View File

@ -23,7 +23,7 @@ character.gwent={
gw_jieluote:['male','qun',6,['fayin']],
gw_yenaifa:['female','qun',3,['xuezhou']],
gw_telisi:['female','wei',3,['huandie']],
gw_xili:['female','qun',3,['fengjian']],
gw_xili:['female','wu',3,['fengjian']],
gw_luoqi:['male','wei',4,['gwzhanjiang']],
gw_yioufeisi:['male','wu',4,['gwchuanxin']],
},
@ -173,7 +173,7 @@ character.gwent={
result:{
target:function(player,target){
if(player.getEquip('tengjia')||player.getEquip('bagua')) return -1;
if(ai.get.effect(target,{name:'sha'},player,player)>=0) return -1;
if(ai.get.effect(player,{name:'sha'},target,player)>=0) return -1;
if(!player.hasShan()){
if(ui.selected.targets.length) return 0;
if(player.hp>=4) return -1;
@ -372,11 +372,10 @@ character.gwent={
direct:true,
filter:function(event,player){
var type=get.type(event.card,'trick');
return (type=='trick'||type=='equip')&&game.hasPlayer(function(current){
return type=='trick'&&game.hasPlayer(function(current){
return player.canUse('sha',current,false)&&!event.targets.contains(current);
});
},
usable:2,
content:function(){
"step 0"
player.chooseTarget(get.prompt('fengjian'),function(card,player,target){
@ -388,26 +387,27 @@ character.gwent={
if(result.bool){
player.logSkill('fengjian');
player.useCard({name:'sha',nature:'thunder'},result.targets,false);
player.addTempSkill('qianxing',{player:'phaseBegin'});
}
},
ai:{
expose:0.2,
threaten:1.5
},
group:'fengjian_hide',
subSkill:{
hide:{
trigger:{source:'damageEnd'},
forced:true,
popup:false,
filter:function(event,player){
return event.getParent(3).name=='fengjian';
},
content:function(){
player.addTempSkill('qianxing',{player:'phaseBegin'});
}
}
}
// group:'fengjian_hide',
// subSkill:{
// hide:{
// trigger:{source:'damageEnd'},
// forced:true,
// popup:false,
// filter:function(event,player){
// return event.getParent(3).name=='fengjian';
// },
// content:function(){
// player.addTempSkill('qianxing',{player:'phaseBegin'});
// }
// }
// }
},
huandie:{
trigger:{player:'phaseBegin'},
@ -838,7 +838,7 @@ character.gwent={
gwchuanxin:'穿心',
gwchuanxin_info:'每当你对一名角色使用杀结算完毕后,你可以进行一判定,若结果为黑色,视为对目标再使用一张杀',
fengjian:'风剑',
fengjian_info:'每当你使用一张锦囊牌或装备牌,你可以视为对一名不是此牌目标的角色使用一张雷杀;若此杀造成伤害,你获得潜行直到下一回合开始,每回合最多发动两次',
fengjian_info:'每当你使用一张锦囊牌,你可以视为对一名不是此牌目标的角色使用一张雷杀,若如此做,你获得潜行直到下一回合开始',
huandie:'幻蝶',
huandie_info:'准备阶段,你可以摸一张牌,并令任意名其他角色摸两张牌,若如此做,此回合结束时,所有手牌数大于体力值的角色需弃置两张手牌',
xuezhou:'血咒',

View File

@ -39,7 +39,7 @@ character.hearth={
hs_ysera:['female','wu',4,['chenshui']],
hs_alextrasza:['female','shu',5,['fushi']],
hs_nozdormu:['male','qun',5,['shixu']],
// hs_sapphiron:['male','wei',4,['bingdong','stuxi']],
hs_sapphiron:['male','wei',4,['bingdong','stuxi']],
hs_kchromaggus:['male','wei',4,['fenlie']],
hs_lreno:['male','shu',4,['tanmi']],
hs_brann:['male','shu',3,['qianghua']],
@ -59,13 +59,13 @@ character.hearth={
hs_huzhixiannv:['female','wu',3,['jingmeng','qingliu']],
// hs_tgolem:['male','wu',4,['xinwuyan','guozai']],
hs_totemic:['male','wu',3,['peiyu']],
// hs_wujiyuansu:['male','wu',3,['s_tuteng']],
hs_wujiyuansu:['male','wei',3,['hswuji']],
hs_xsylvanas:['female','qun',3,['busi','xshixin','xmojian']],
hs_siwangzhiyi:['male','qun',12,['mieshi']],
hs_bilanyoulong:['male','wei',4,['lingzhou']],
hs_jinglinglong:['male','wu',3,['mianyi']],
// hs_ruanniguai:['male','wu',3,['nianfu']],
// hs_hudunren:['male','shu',3,['hhudun']],
hs_hudunren:['male','shu',2,['hhudun']],
hs_nate:['male','wu',4,['chuidiao']],
hs_jiaziruila:['male','wu',4,['hannu']],
// hs_shifazhe:['male','wei',3,['jizhi','shifa']],
@ -170,6 +170,20 @@ character.hearth={
hs_malfurion:['hs_malorne'],
},
skill:{
lianzhan:{
trigger:{source:'damageEnd'},
forced:true,
content:function(){
if(player.getStat().damage>trigger.num){
player.gainMaxHp();
player.recover();
}
else{
player.draw(2);
}
}
},
lianzhan2:{},
kuixin:{
trigger:{player:'phaseEnd'},
direct:true,
@ -2878,15 +2892,37 @@ character.hearth={
},
},
hhudun:{
trigger:{player:'phaseBegin'},
trigger:{global:'phaseBegin'},
forced:true,
filter:function(event,player){
return player.hujia<3;
return !player.hujia;
},
content:function(){
player.changeHujia();
player.update();
},
group:'hhudun_hujia',
subSkill:{
hujia:{
trigger:{player:'damageZero'},
filter:function(event){
return event.hujia;
},
forced:true,
content:function(){
player.draw();
}
}
},
ai:{
threaten:function(player,target){
if(target.hujia){
return 0.5;
}
else{
return 2;
}
}
}
},
fenlie:{
audio:2,
@ -3102,20 +3138,61 @@ character.hearth={
stuxi:{
trigger:{player:'phaseEnd'},
forced:true,
filter:function(event,player){
var enemies=player.getEnemies();
for(var i=0;i<enemies.length;i++){
if(!enemies[i].hasSkill('stuxi2')) return true;
}
return false;
},
content:function(){
'step 0'
event.targets=get.players();
'step 1'
if(event.targets.length){
var target=event.targets.shift();
if(!target.isTurnedOver()&&target.countCards('he')){
target.chooseToDiscard(true);
var enemies=player.getEnemies();
for(var i=0;i<enemies.length;i++){
if(enemies[i].hasSkill('stuxi2')){
enemies.splice(i--,1);
}
event.redo();
}
var target=enemies.randomGet();
if(target){
player.line(target,'green');
target.addExpose(0.2);
target.addSkill('stuxi2');
}
},
ai:{
expose:0.2
}
},
stuxi2:{
trigger:{player:'phaseDrawBegin'},
forced:true,
mark:true,
intro:{
content:'下个摸牌阶段摸牌数-1'
},
filter:function(event){
return event.num>0;
},
content:function(){
trigger.num--;
player.removeSkill('stuxi2');
}
},
bingdong:{
trigger:{source:'damageEnd'},
forced:true,
usable:1,
filter:function(event,player){
if(!lib.card.hslingjian_jinjilengdong){
return false;
}
return true;
},
content:function(){
player.gain(game.createCard('hslingjian_jinjilengdong'),'gain2');
}
},
bingdong_old:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
@ -3825,7 +3902,7 @@ character.hearth={
threaten:1.5
}
},
lianzhan:{
hswuji:{
trigger:{player:'phaseUseEnd'},
frequent:true,
filter:function(event,player){
@ -4224,7 +4301,6 @@ character.hearth={
filter:function(event,player){
return !player.storage.anying&&player.countCards('he',{color:'black'})>1;
},
selectCard:2,
filterCard:{color:'black'},
position:'he',
check:function(card){
@ -4239,7 +4315,12 @@ character.hearth={
ai:{
order:1,
result:{
player:1
player:function(player){
if(player.hasUnknown()) return 0;
return !game.hasPlayer(function(current){
return ai.get.attitude(player,current)>0&&current.isDamaged()&&current.hp<=2;
});
}
}
}
},
@ -5968,6 +6049,7 @@ character.hearth={
hs_khadgar:'卡德加',
hs_tyrande:'泰兰德',
hs_fenjie:'芬杰',
hs_wujiyuansu:'无羁元素',
fuhua:'腐化',
fuhua2:'腐化',
@ -6108,6 +6190,8 @@ character.hearth={
hsyaoshui:'药水',
hsqingyu:'青玉',
lianzhan:'连斩',
lianzhan_info:'每当你造成一次伤害,若此伤害是你本回合第一次造成伤害,你摸两张牌;否则你增加一点体力上限并 回复一点体力',
shifa:'嗜法',
shifa_info:'锁定技,出牌阶段开始时,你令场上所有角色各获得一张随机锦囊牌',
yuanzheng:'远征',
@ -6129,7 +6213,7 @@ character.hearth={
fushi:'缚誓',
fushi_info:'出牌阶段,你可以令一名已受伤角色失去一点体力上限并回复一点体力',
hhudun:'护盾',
hhudun_info:'锁定技,准备阶段若你的护甲值小于3你获得一点护甲',
hhudun_info:'锁定技,在每名角色的准备阶段,若你没有护甲,你获得一点护甲;每当你的护甲抵消一次伤害,你摸一张牌',
fenlie:'分裂',
fenlie_info:'锁定技,每当你于摸牌阶段外获得非特殊卡牌,你获得一张此牌的复制,每回合最多发动两次',
nianfu:'粘附',
@ -6143,9 +6227,11 @@ character.hearth={
biri:'蔽日',
biri_info:'每当距离你1以内的一名其他角色成为杀的惟一目标时若杀的使用者不是你你可以弃置一张闪取消之',
stuxi:'吐息',
stuxi_info:'锁定技,结束阶段,你令所有未翻面角色各弃置一张牌',
stuxi2:'吐息',
stuxi2_bg:'息',
stuxi_info:'锁定技,结束阶段,你令一名随机敌人下一个摸牌阶段摸牌数-1',
bingdong:'冰冻',
bingdong_info:'出牌阶段限一次,若你的武将牌正面朝上,你可以选择一名未翻面的角色与其同时将武将牌翻至背面',
bingdong_info:'锁定技,你在一个回合内首次造成伤害后,获得一个冰冻零件',
ronghuo:'熔火',
ronghuo_info:'锁定技,你的普通杀均视为火杀',
luoshi:'落石',
@ -6219,8 +6305,8 @@ character.hearth={
jingmeng_info:'每当你于回合内使用第一张牌时,你可以从牌堆中随机获得一张与之类型相同的牌',
kuixin:'窥心',
kuixin_info:'结束阶段,你可以获得一名手牌数不少于你的角色的一张手牌',
lianzhan:'连斩',
lianzhan_info:'出牌阶段结束时你可以摸X张牌X为你本回合使用的卡牌数',
hswuji:'无羁',
hswuji_info:'出牌阶段结束时你可以摸X张牌X为你本回合使用的卡牌数',
yanshu:'炎舞',
yanshu_info:'每回合限一次,当你弃置非基本牌后,你可以获得一张流星火雨',
bingshuang:'冰枪',

View File

@ -212,7 +212,7 @@ character.ow={
else{
eff=ai.get.effect(player,trigger.card,trigger.player,trigger.player);
}
trigger.player.chooseToDiscard(function(card){
trigger.player.chooseToDiscard('享乐:弃置一张基本牌,否则杀对'+get.translation(player)+'无效',function(card){
return get.type(card)=='basic';
}).set('ai',function(card){
if(_status.event.eff>0){

View File

@ -54,6 +54,7 @@ window.characterRank={
'hs_tyrande',
],
a:[
'hs_sapphiron',
'gw_airuiting',
'gw_dagong',
'gw_huoge',
@ -160,6 +161,7 @@ window.characterRank={
'gw_kaerweite',
'yxs_napolun',
'hs_aedwin',
'hs_wujiyuansu',
'ow_kuangshu',
'old_wangyi',
'hs_shaku',
@ -249,6 +251,7 @@ window.characterRank={
],
bp:[
'zoushi',
'hs_hudunren',
'diy_lukang',
'yxs_meixi',
'yxs_lanlinwang',

View File

@ -633,7 +633,7 @@ character.shenhua={
content:function(){
"step 0"
var eff=ai.get.effect(player,trigger.card,trigger.player,trigger.player);
trigger.player.chooseToDiscard(function(card){
trigger.player.chooseToDiscard('享乐:弃置一张基本牌,否则杀对'+get.translation(player)+'无效',function(card){
return get.type(card)=='basic';
}).set('ai',function(card){
if(_status.event.eff>0){

View File

@ -3315,7 +3315,7 @@ character.swd={
effect:{
player:function(card,player,target){
if(player!=target) return;
if(get.type(card)=='equip'&&player.countCards('h')<=player.hp){
if(get.type(card)=='equip'&&!player.needsToDiscard()){
return [0,0,0,0];
}
}

View File

@ -2535,6 +2535,7 @@ window.noname_skin_list={
guyong:2,
handang:2,
hetaihou:2,
hs_kazhakusi:1,
huanggai:1,
huangyueying:2,
huangzhong:1,

View File

@ -11303,11 +11303,13 @@
if(num>0&&player.hujia&&!player.hasSkillTag('nohujia')){
if(num>=player.hujia){
num-=player.hujia;
event.hujia=player.hujia;
game.log(player,'的护甲抵挡了'+get.cnNumber(player.hujia)+'点伤害');
player.hujia=0;
}
else{
player.hujia-=num;
event.hujia=num;
game.log(player,'的护甲抵挡了'+get.cnNumber(num)+'点伤害');
num=0;
}

View File

@ -12,8 +12,8 @@ window.noname_update={
// 'game/asset.js',
// 'card/*',
// 'card/swd.js',
// 'character/*',
'character/sp.js',
'character/*',
// 'character/sp.js',
// 'mode/boss.js',
'mode/versus.js',
// 'mode/guozhan.js',

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