This commit is contained in:
parent
a78cc0d861
commit
d808fe8863
|
@ -109,7 +109,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
type:'spell',
|
||||
subtype:'spell_gold',
|
||||
vanish:true,
|
||||
enable:true,
|
||||
enable:function(card,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=player&¤t.countCards('ej');
|
||||
});
|
||||
},
|
||||
notarget:true,
|
||||
contentBefore:function(){
|
||||
player.$skill('蝴蝶舞','legend','metal');
|
||||
|
@ -1255,7 +1259,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
player.updateMarks();
|
||||
},
|
||||
intro:{
|
||||
content:'在下一个结束阶段,你随机弃置#张牌'
|
||||
content:'在当前回合的结束阶段,你随机弃置#张牌'
|
||||
},
|
||||
content:function(){
|
||||
player.randomDiscard(player.storage.gw_dieyi);
|
||||
|
@ -1274,6 +1278,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
nopop:true,
|
||||
trigger:{player:'phaseBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
|
@ -1392,14 +1397,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
gw_dieyi_equip4:'蝶翼·防',
|
||||
gw_dieyi_equip5:'蝶翼·宝',
|
||||
gw_dieyi_judge:'蝶翼·判',
|
||||
gw_dieyi_equip1_info:'在你从装备区中失去此牌后,你于下一个结束阶段随机弃置一张牌',
|
||||
gw_dieyi_equip2_info:'在你从装备区中失去此牌后,你于下一个结束阶段随机弃置一张牌',
|
||||
gw_dieyi_equip3_info:'在你从装备区中失去此牌后,你于下一个结束阶段随机弃置一张牌',
|
||||
gw_dieyi_equip4_info:'在你从装备区中失去此牌后,你于下一个结束阶段随机弃置一张牌',
|
||||
gw_dieyi_equip5_info:'在你从装备区中失去此牌后,你于下一个结束阶段随机弃置一张牌',
|
||||
gw_dieyi_judge_info:'判定阶段移去此牌,并于下一个结束阶段随机弃置一张牌',
|
||||
gw_dieyi_equip1_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
|
||||
gw_dieyi_equip2_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
|
||||
gw_dieyi_equip3_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
|
||||
gw_dieyi_equip4_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
|
||||
gw_dieyi_equip5_info:'在你从装备区中失去此牌后,你于当前回合的结束阶段段随机弃置一张牌',
|
||||
gw_dieyi_judge_info:'判定阶段移去此牌,并于当前回合的结束阶段随机弃置一张牌',
|
||||
gw_hudiewu:'蝴蝶舞',
|
||||
gw_hudiewu_info:'将其他角色在场上的所有牌替换为蝶翼(在你失去蝶翼后,你于下一个结束阶段随机弃置一张牌),然后结束出牌阶段',
|
||||
gw_hudiewu_info:'将其他角色在场上的所有牌替换为蝶翼(在你失去蝶翼后,你于当前回合的结束阶段随机弃置一张牌),然后结束出牌阶段',
|
||||
gw_yigeniyin:'伊格尼印',
|
||||
gw_yigeniyin_info:'对敌方角色中体力值最大的一名随机角色造成一点火焰伤害,然后对场上体力值最大的所有角色各造成一点火焰伤害,然后结束出牌阶段',
|
||||
gw_leizhoushu:'雷咒术',
|
||||
|
|
|
@ -36,7 +36,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
// gw_luobo:['male','wu',4,[]],
|
||||
// gw_mieren:['male','wu',4,[]],
|
||||
// gw_sanhanya:['male','wu',4,[]],
|
||||
// gw_shanhu:['male','wu',4,[]],
|
||||
gw_shanhu:['female','qun',3,['shuijian']],
|
||||
// gw_zhangyujushou:['male','wu',4,[]],
|
||||
// gw_zhuoertan:['male','wu',4,[]],
|
||||
},
|
||||
|
@ -54,6 +54,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
|
||||
},
|
||||
skill:{
|
||||
shuijian:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var targets=player.getEnemies();
|
||||
var num=0;
|
||||
for(var i=0;i<targets.length;i++){
|
||||
num+=get.sgn(get.effect(targets[i],{name:'wanjian'},player,player));
|
||||
}
|
||||
event.targets=targets;
|
||||
player.chooseToDiscard(get.prompt('shuijian')).set('ai',function(card){
|
||||
if(num>=3) return 10-get.value(card);
|
||||
if(num>=2) return 9-get.value(card);
|
||||
if(num>=1) return 7-get.value(card);
|
||||
return 0;
|
||||
}).logSkill='shuijian';
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
for(var i=0;i<event.targets.length;i++){
|
||||
event.targets[i].addExpose(0.1);
|
||||
}
|
||||
player.useCard({name:'wanjian'},event.targets);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
threaten:1.6
|
||||
}
|
||||
},
|
||||
yunhuo:{
|
||||
trigger:{player:'phaseBegin'},
|
||||
filter:function(event,player){
|
||||
|
@ -964,6 +996,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gw_zhangyujushou:'章鱼巨兽',
|
||||
gw_zhuoertan:'卓尔坦',
|
||||
|
||||
shuijian:'水箭',
|
||||
shuijian_info:'准备阶段,你可以弃置一张手牌视为对所有敌方角色使用一张万箭齐发',
|
||||
yunhuo:'陨火',
|
||||
yunhuo_info:'锁定技,准备阶段,若游戏轮数为4的倍数,你令所有敌方角色随机弃置一张手牌(若没有手牌改为受到一点火焰伤害),然后在此回合结束后获得一个额外回合',
|
||||
yinzhang:'银杖',
|
||||
|
|
Loading…
Reference in New Issue