1.8.2.9
This commit is contained in:
parent
459098ab87
commit
d7a52b8c80
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@ -128,16 +128,21 @@ card.refresh={
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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var dialog=ui.create.dialog('木牛流马',player.get('e','5').cards);
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player.chooseButton(['木牛流马',player.get('e','5').cards]).set('filterButton',function(button){
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player.chooseButton(dialog).filterButton=function(button){
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var evt=_status.event.getParent()._trigger;
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return trigger.filterCard(button.link);
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if(evt&&evt.filterCard){
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};
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return evt.filterCard(button.link,_status.event.player);
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}
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return true;
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});
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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trigger.untrigger();
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trigger.untrigger();
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trigger.responded=true;
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trigger.responded=true;
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trigger.result={bool:true,card:result.buttons[0].link};
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trigger.result={bool:true,card:result.links[0]};
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player.get('e','5').cards.remove(result.buttons[0].link);
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var muniu=player.get('e','5');
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muniu.cards.remove(result.links[0]);
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lib.skill.muniu_skill.sync(muniu);
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}
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}
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},
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},
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ai:{
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ai:{
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@ -148,7 +153,6 @@ card.refresh={
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},
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},
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muniu_skill4:{
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muniu_skill4:{
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enable:'chooseToUse',
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enable:'chooseToUse',
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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var muniu=player.get('e','5');
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var muniu=player.get('e','5');
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if(!muniu.cards) return false;
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if(!muniu.cards) return false;
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@ -158,12 +162,18 @@ card.refresh={
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}
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}
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return false;
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return false;
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},
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},
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delay:0,
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chooseButton:{
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content:function(){
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dialog:function(event,player){
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"step 0"
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return ui.create.dialog('木牛流马',player.get('e','5').cards,'hidden');
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var dialog=ui.create.dialog('木牛流马',player.get('e','5').cards);
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},
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var trigger=event.parent.parent;
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filter:function(button,player){
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player.chooseButton(dialog,function(button){
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var evt=_status.event.getParent();
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if(evt&&evt.filterCard){
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return evt.filterCard(button.link,player,_status.event.getParent());
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}
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return true;
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},
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check:function(button){
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var player=_status.event.player;
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var player=_status.event.player;
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if(get.select(get.info(button.link).selectTarget)[1]==-1){
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if(get.select(get.info(button.link).selectTarget)[1]==-1){
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if(get.type(button.link)=='delay') return -1;
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if(get.type(button.link)=='delay') return -1;
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@ -182,28 +192,29 @@ card.refresh={
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return -1;
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return -1;
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}
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}
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return 1;
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return 1;
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}).filterButton=function(button){
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},
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return trigger.filterCard(button.link,player,trigger);
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backup:function(links,player){
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};
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return {
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player.addTempSkill('muniu_skill8',['useCardAfter','phaseAfter']);
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filterCard:function(){return false},
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"step 1"
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selectCard:-1,
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if(result.bool){
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viewAs:links[0],
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lib.skill.muniu_skill5.viewAs=result.buttons[0].link;
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onuse:function(result,player){
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event.parent.parent.backup('muniu_skill5');
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var muniu=player.get('e','5');
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event.parent.parent.step=0;
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if(muniu&&muniu.cards){
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if(event.isMine()){
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muniu.cards.remove(result.card);
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event.parent.parent.openskilldialog='选择'+get.translation(result.buttons[0].link)+'的目标';
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lib.skill.muniu_skill.sync(muniu);
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}
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}
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}
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}
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}
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},
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else{
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prompt:function(links,player){
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event.parent.parent.step=0;
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return '选择'+get.translation(links)+'的目标';
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}
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}
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},
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},
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ai:{
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ai:{
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order:4,
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order:4,
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result:{
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result:{
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player:function(player){
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player:function(player){
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if(player.skills.contains('muniu_skill8')) return 0;
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if(_status.dying) return ai.get.attitude(player,_status.dying);
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if(_status.dying) return ai.get.attitude(player,_status.dying);
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return 1;
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return 1;
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}
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}
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@ -212,12 +223,7 @@ card.refresh={
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value:-1
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value:-1
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}
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}
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},
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},
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muniu_skill5:{
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filterCard:function(){return false},
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selectCard:-1
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},
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muniu_skill6:{},
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muniu_skill6:{},
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muniu_skill8:{},
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muniu_skill7:{
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muniu_skill7:{
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filter:function(){return false},
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filter:function(){return false},
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hiddenCard:function(player,name){
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hiddenCard:function(player,name){
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@ -273,8 +279,8 @@ card.refresh={
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muniu_skill2:'流马',
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muniu_skill2:'流马',
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muniu_skill3:'流马',
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muniu_skill3:'流马',
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muniu_skill4:'流马',
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muniu_skill4:'流马',
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muniu_skill5:'流马',
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muniu_skill6:'流马',
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muniu_skill6:'流马',
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muniu_skill4_backup:'流马',
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muniu_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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muniu_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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muniu_skill_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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muniu_skill_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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},
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},
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@ -1383,6 +1383,12 @@ card.standard={
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event.state=true;
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event.state=true;
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event.card=trigger.card;
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event.card=trigger.card;
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event._global_waiting=true;
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event._global_waiting=true;
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event.filterCard=function(card,player){
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if(card.name!='wuxie') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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if(mod!='unchanged') return mod;
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return true;
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};
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event.send=function(player,state,isJudge,card,source,target,targets,id){
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event.send=function(player,state,isJudge,card,source,target,targets,id){
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state=state?1:-1;
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state=state?1:-1;
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var str='';
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var str='';
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@ -2749,7 +2749,6 @@ character.shenhua={
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player.storage.buqu.push(event.card);
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player.storage.buqu.push(event.card);
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game.addVideo('storage',player,['buqu',get.cardsInfo(player.storage.buqu),'cards']);
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game.addVideo('storage',player,['buqu',get.cardsInfo(player.storage.buqu),'cards']);
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player.showCards(player.storage.buqu,'不屈')
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player.showCards(player.storage.buqu,'不屈')
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game.log(player,'的不屈牌为',player.storage.buqu);
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player.markSkill('buqu');
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player.markSkill('buqu');
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"step 1"
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"step 1"
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for(var i=0;i<player.storage.buqu.length-1;i++){
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for(var i=0;i<player.storage.buqu.length-1;i++){
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@ -2214,7 +2214,7 @@ character.sp={
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},
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},
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content:function(){
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content:function(){
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player.storage.mozhi.add(trigger.card);
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player.storage.mozhi.add(trigger.card);
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player.markSkill('mozhi');
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if(player.get('s').contains('mozhi')) player.markSkill('mozhi');
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}
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}
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},
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},
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chenqing2:{},
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chenqing2:{},
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122
game/game.js
122
game/game.js
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@ -3768,14 +3768,14 @@
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game.saveConfig('mode',this.link);
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game.saveConfig('mode',this.link);
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splash.delete();
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splash.delete();
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delete window.inSplash;
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delete window.inSplash;
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var scriptnode=lib.init.js(lib.assetURL+'mode',lib.config.mode);
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lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
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if(scriptnode){
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scriptnode.onload=proceed;
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}
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else{
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proceed();
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}
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}
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}
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var downNode=function(){
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this.classList.add('glow');
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}
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var upNode=function(){
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this.classList.remove('glow');
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}
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var splash=ui.create.div('#splash',document.body);
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var splash=ui.create.div('#splash',document.body);
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for(var i=0;i<lib.config.all.mode.length;i++){
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for(var i=0;i<lib.config.all.mode.length;i++){
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var node=ui.create.div(splash,'.hidden',clickNode);
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var node=ui.create.div(splash,'.hidden',clickNode);
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@ -3787,6 +3787,16 @@
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else{
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else{
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ui.create.div(node,'.avatar').setBackgroundDB(lib.mode[lib.config.all.mode[i]].splash);
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ui.create.div(node,'.avatar').setBackgroundDB(lib.mode[lib.config.all.mode[i]].splash);
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}
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}
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if(lib.config.touchscreen){
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node.addEventListener('touchstart',downNode);
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node.addEventListener('touchend',upNode);
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node.addEventListener('mouseleave',upNode);
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}
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else{
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node.addEventListener('mousedown',downNode);
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node.addEventListener('mouseup',upNode);
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node.addEventListener('mouseleave',upNode);
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}
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ui.refresh(node);
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ui.refresh(node);
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setTimeout((function(node){
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setTimeout((function(node){
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return function(){
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return function(){
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@ -4246,6 +4256,10 @@
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var skill=event.skill;
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var skill=event.skill;
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ui.click.cancel();
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ui.click.cancel();
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event.aiexclude.add(skill);
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event.aiexclude.add(skill);
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var info=get.info(skill);
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if(info.aiexclude){
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event.aiexclude.add(info.aiexclude);
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}
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}
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}
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else{
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else{
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get.card().aiexclude();
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get.card().aiexclude();
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@ -4271,21 +4285,55 @@
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}
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}
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}
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}
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"step 2"
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"step 2"
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if(event.result){
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if(event.result.skill){
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var info=get.info(event.result.skill);
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if(info&&info.chooseButton){
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if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
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var dialog=info.chooseButton.dialog(event,player);
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var next=player.chooseButton(dialog);
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next.set('ai',info.chooseButton.check||function(){return 0;});
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next.set('filterButton',info.chooseButton.filter||function(){return true;});
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event.buttoned=event.result.skill;
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}
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}
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}
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"step 3"
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if(event.buttoned){
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if(result.bool){
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var info=get.info(event.buttoned).chooseButton;
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lib.skill[event.buttoned+'_backup']=info.backup(result.links,player);
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lib.skill[event.buttoned+'_backup'].aiexclude=event.buttoned;
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if(game.online){
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event._sendskill=[event.buttoned+'_backup',lib.skill[event.buttoned+'_backup']];
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}
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event.backup(event.buttoned+'_backup');
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if(info.prompt){
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event.openskilldialog=info.prompt(result.links,player);
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}
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}
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else{
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event.aiexclude.add(event.buttoned);
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}
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event.goto(0);
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delete event.buttoned;
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}
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"step 4"
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delete _status.noclearcountdown;
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delete _status.noclearcountdown;
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if(event.skillDialog&&get.objtype(event.skillDialog)=='div'){
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if(event.skillDialog&&get.objtype(event.skillDialog)=='div'){
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event.skillDialog.close();
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event.skillDialog.close();
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}
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}
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if(event.onresult){
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event.onresult(event.result);
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}
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if(event.result.bool&&!game.online&&!event.nouse){
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if(event.result.bool&&!game.online&&!event.nouse){
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player.useResult(event.result,event);
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player.useResult(event.result,event);
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}
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}
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else if(event._sendskill){
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event.result._sendskill=event._sendskill;
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}
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if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
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if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
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if(!_status.noclearcountdown){
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if(!_status.noclearcountdown){
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game.stopCountChoose();
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game.stopCountChoose();
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}
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}
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"step 3"
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"step 5"
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if(event._result&&event.result){
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if(event._result&&event.result){
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event.result.result=event._result;
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event.result.result=event._result;
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}
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}
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@ -5420,6 +5468,9 @@
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next.preResult=event.preResult;
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next.preResult=event.preResult;
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}
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}
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"step 5"
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"step 5"
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if(event._result){
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event.result=event._result;
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}
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delete player.using;
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delete player.using;
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if(document.getElementsByClassName('thrown').length){
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if(document.getElementsByClassName('thrown').length){
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if(event.delayx!==false) game.delayx();
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if(event.delayx!==false) game.delayx();
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@ -5435,9 +5486,6 @@
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ui.tempnowuxie.close();
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ui.tempnowuxie.close();
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delete ui.tempnowuxie;
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delete ui.tempnowuxie;
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}
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}
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if(event._result){
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event.result=event._result;
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}
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},
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},
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useSkill:function(){
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useSkill:function(){
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"step 0"
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"step 0"
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@ -7698,8 +7746,20 @@
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},
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},
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useResult:function(result,event){
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useResult:function(result,event){
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event=event||_status.event;
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event=event||_status.event;
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if(result.skill&&get.info(result.skill).direct){
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if(result._sendskill){
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_status.noclearcountdown=true;
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lib.skill[result._sendskill[0]]=result._sendskill[1];
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}
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if(event.onresult){
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event.onresult(result);
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}
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if(result.skill){
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var info=get.info(result.skill);
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if(info.onuse){
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info.onuse(result,this);
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}
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if(info.direct){
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_status.noclearcountdown=true;
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}
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}
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}
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if(event.logSkill){
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if(event.logSkill){
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if(typeof event.logSkill=='string'){
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if(typeof event.logSkill=='string'){
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@ -10234,6 +10294,7 @@
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var skills={
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var skills={
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global:lib.skill.global
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global:lib.skill.global
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};
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};
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var skillinfo={};
|
||||||
for(var i in lib.playerOL){
|
for(var i in lib.playerOL){
|
||||||
skills[i]={
|
skills[i]={
|
||||||
skills:lib.playerOL[i].skills,
|
skills:lib.playerOL[i].skills,
|
||||||
|
@ -10243,7 +10304,12 @@
|
||||||
storage:lib.playerOL[i].storage,
|
storage:lib.playerOL[i].storage,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.player.send(function(name,args,set,event,stat,skills){
|
for(var i in lib.skill){
|
||||||
|
if(lib.skill[i].chooseButton&&lib.skill[i].enable){
|
||||||
|
skillinfo[i]=lib.skill[i].chooseButton;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.player.send(function(name,args,set,event,stat,skills,skillinfo){
|
||||||
for(var i in skills){
|
for(var i in skills){
|
||||||
if(i=='global'){
|
if(i=='global'){
|
||||||
lib.skill.global=skills[i];
|
lib.skill.global=skills[i];
|
||||||
|
@ -10254,6 +10320,12 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for(var i in skillinfo){
|
||||||
|
if(!lib.skill[i]){
|
||||||
|
lib.skill[i]={};
|
||||||
|
}
|
||||||
|
lib.skill[i].chooseButton=skillinfo[i];
|
||||||
|
}
|
||||||
game.me.stat=[stat];
|
game.me.stat=[stat];
|
||||||
var next=game.me[name].apply(game.me,args);
|
var next=game.me[name].apply(game.me,args);
|
||||||
for(var i=0;i<set.length;i++){
|
for(var i=0;i<set.length;i++){
|
||||||
|
@ -10263,7 +10335,7 @@
|
||||||
game.resume();
|
game.resume();
|
||||||
},this.name,this._args||[],this._set,
|
},this.name,this._args||[],this._set,
|
||||||
get.stringifiedResult(this.parent,3),
|
get.stringifiedResult(this.parent,3),
|
||||||
this.player.getStat(),skills);
|
this.player.getStat(),skills,skillinfo);
|
||||||
this.player.wait();
|
this.player.wait();
|
||||||
game.pause();
|
game.pause();
|
||||||
},
|
},
|
||||||
|
@ -11531,7 +11603,7 @@
|
||||||
game.createEvent('game',false).content=lib.init.startOnline;
|
game.createEvent('game',false).content=lib.init.startOnline;
|
||||||
game.loop();
|
game.loop();
|
||||||
game.send('reinited');
|
game.send('reinited');
|
||||||
if(!observe&&game.me&&game.me.isDead){
|
if(!observe&&game.me&&game.me.isDead()){
|
||||||
ui.exit=ui.create.control('退出联机',function(){
|
ui.exit=ui.create.control('退出联机',function(){
|
||||||
game.saveConfig('reconnect_info');
|
game.saveConfig('reconnect_info');
|
||||||
game.reload();
|
game.reload();
|
||||||
|
@ -14812,7 +14884,7 @@
|
||||||
if(info.filter&&info.filter(event,player)==false) enable=false;
|
if(info.filter&&info.filter(event,player)==false) enable=false;
|
||||||
if(info.viewAs&&event.filterCard&&!event.filterCard(info.viewAs,player)) enable=false;
|
if(info.viewAs&&event.filterCard&&!event.filterCard(info.viewAs,player)) enable=false;
|
||||||
if(info.viewAs&&info.viewAsFilter&&info.viewAsFilter(player)==false) enable=false;
|
if(info.viewAs&&info.viewAsFilter&&info.viewAsFilter(player)==false) enable=false;
|
||||||
if(event.aiexclude.contains(skills2[i])) enable=false;
|
if(!event.isMine()&&event.aiexclude.contains(skills2[i])) enable=false;
|
||||||
if(info.usable&&get.skillCount(skills2[i])>=info.usable) enable=false;
|
if(info.usable&&get.skillCount(skills2[i])>=info.usable) enable=false;
|
||||||
}
|
}
|
||||||
if(enable){
|
if(enable){
|
||||||
|
@ -23110,6 +23182,9 @@
|
||||||
},
|
},
|
||||||
funcInfoOL:function(func){
|
funcInfoOL:function(func){
|
||||||
if(typeof func=='function'){
|
if(typeof func=='function'){
|
||||||
|
if(func._filter_args){
|
||||||
|
return '_noname_func:'+JSON.stringify(get.stringifiedResult(func._filter_args,3));
|
||||||
|
}
|
||||||
return '_noname_func:'+func.toString();
|
return '_noname_func:'+func.toString();
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
|
@ -23122,6 +23197,9 @@
|
||||||
catch(e){
|
catch(e){
|
||||||
return function(){};
|
return function(){};
|
||||||
}
|
}
|
||||||
|
if(Array.isArray(func)){
|
||||||
|
func=get.filter.apply(this,get.parsedResult(func));
|
||||||
|
}
|
||||||
return func;
|
return func;
|
||||||
},
|
},
|
||||||
stringifiedResult:function(item,level){
|
stringifiedResult:function(item,level){
|
||||||
|
@ -23683,7 +23761,7 @@
|
||||||
filter:function(filter,i){
|
filter:function(filter,i){
|
||||||
if(typeof filter=='function') return filter;
|
if(typeof filter=='function') return filter;
|
||||||
if(i==undefined) i=0;
|
if(i==undefined) i=0;
|
||||||
return function(){
|
var result=function(){
|
||||||
if(filter==arguments[i]) return true;
|
if(filter==arguments[i]) return true;
|
||||||
for(var j in filter){
|
for(var j in filter){
|
||||||
if(filter.hasOwnProperty(j)){
|
if(filter.hasOwnProperty(j)){
|
||||||
|
@ -23742,6 +23820,8 @@
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
result._filter_args=[filter,i];
|
||||||
|
return result;
|
||||||
},
|
},
|
||||||
cardCount:function(card,player){
|
cardCount:function(card,player){
|
||||||
var num;
|
var num;
|
||||||
|
|
|
@ -2,7 +2,6 @@ window.noname_update={
|
||||||
version:'1.8.2.9',
|
version:'1.8.2.9',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'联机死亡后可退出',
|
'联机死亡后可退出',
|
||||||
'修复双击换肤',
|
'bug修复:换肤、濒死出酒、无懈、自定义模式、木马'
|
||||||
'修复不能出酒的bug'
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
|
@ -62,6 +62,9 @@ table{table-layout: fixed;}
|
||||||
position: relative;
|
position: relative;
|
||||||
transition: all 0.5s;
|
transition: all 0.5s;
|
||||||
}
|
}
|
||||||
|
#splash>div:hover{
|
||||||
|
transform: scale(1.02);
|
||||||
|
}
|
||||||
#splash>div.hidden{
|
#splash>div.hidden{
|
||||||
transform: translateY(-200px);
|
transform: translateY(-200px);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue