神话·风配音调整为后重配版(OL版),法正徐庶配音改为新配音
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@ -11388,12 +11388,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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check:function (card){return 8-get.value(card)},
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},
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reshuangxiong:{
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audio:"shuangxiong",
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audioname:['re_yanwen'],
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group:['reshuangxiong1',"reshuangxiong2"],
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},
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reshuangxiong1:{
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audio:"shuangxiong1",
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audioname:['re_yanwen'],
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trigger:{
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player:"phaseDrawBegin1",
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},
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group:"reshuangxiong2",
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audio:"shuangxiong",
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audioname:['re_yanwen'],
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check:function (event,player){
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if(player.countCards('h')>player.hp) return true;
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if(player.countCards('h')>3) return true;
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@ -11402,7 +11406,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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return !event.numFixed;
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},
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content:function (){
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prompt2:function(){
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return '放弃摸牌,然后展示牌堆顶的两张牌并选择获得其中的一张。本回合内可以将与此牌颜色不同的一张手牌当做【决斗】使用';
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},
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content:function(){
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"step 0"
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trigger.changeToZero();
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event.cards=get.cards(2);
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@ -11450,10 +11457,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var card2=event.card2;
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player.gain(card2,'gain2');
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player.addTempSkill('shuangxiong2');
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player.storage.shuangxiong=get.color(card2);
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player.markAuto('shuangxiong2',[get.color(card2,false)]);
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},
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},
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"reshuangxiong2":{
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reshuangxiong2:{
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trigger:{
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player:"damageEnd",
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},
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@ -14790,9 +14797,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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rekanpo:"看破",
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rekanpo_info:"你可以将一张黑色牌当作【无懈可击】使用。",
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reshuangxiong:"双雄",
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"reshuangxiong_info":"摸牌阶段,你可以放弃摸牌。若如此做,你展示牌堆顶的两张牌并选择获得其中的一张。然后,你本回合内可以将与此牌颜色不同的一张手牌当做【决斗】使用。当你受到【决斗】造成的伤害时,你可以获得对方于此决斗中打出的所有【杀】。",
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"reshuangxiong2":"双雄",
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"reshuangxiong2_info":"",
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reshuangxiong1:"双雄",
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reshuangxiong2:"双雄",
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reshuangxiong_info:"摸牌阶段,你可以放弃摸牌。若如此做,你展示牌堆顶的两张牌并选择获得其中的一张。然后,你本回合内可以将与此牌颜色不同的一张手牌当做【决斗】使用。当你受到【决斗】造成的伤害时,你可以获得对方于此决斗中打出的所有【杀】。",
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reguanxing:'观星',
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reguanxing_info:'准备阶段,你可以观看牌堆顶的五张牌(存活角色小于4时改为三张),并将其以任意顺序置于牌堆项或牌堆底,若你将〖观星〗的牌都放在了牌堆底,则你可以在结束阶段再次发动〖观星〗。',
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@ -27,7 +27,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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// yuji:['male','qun',3,['guhuo']],
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// xin_yuji:['male','qun',3,['guhuo']],
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sp_zhugeliang:['male','shu',3,['huoji','bazhen','kanpo']],
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sp_zhugeliang:['male','shu',3,['bazhen','huoji','kanpo']],
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pangtong:['male','shu',3,['lianhuan','oldniepan']],
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xunyu:['male','wei',3,['quhu','jieming'],['clan:颍川荀氏']],
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dianwei:['male','wei',4,['qiangxix']],
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@ -143,7 +143,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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skill:{
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//庞统写法修改
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lianhuan:{
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audio:'lianhuan1',
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audio:2,
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hiddenCard:(player,name)=>{
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return name=='tiesuo'&&player.hasCard(card=>get.suit(card)=='club','sh');
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},
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@ -215,8 +215,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.recast(cards);
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},
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},
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lianhuan1:{audio:2},
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lianhuan2:{audio:2},
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//新杀小加强 陈到
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dcwanglie:{
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audio:'drlt_wanglie',
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@ -6024,6 +6022,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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charlotte:true,
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},
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shuangxiong:{
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audio:2,
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audioname:['re_yanwen'],
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group:'shuangxiong1',
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},
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shuangxiong1:{
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audio:true,
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audioname:['re_yanwen'],
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trigger:{player:'phaseDrawBegin1'},
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@ -6036,39 +6039,53 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return !event.numFixed;
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},
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preHidden:true,
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prompt2:()=>'进行一次判定,本回合可以将一张与此牌颜色不同的手牌当作【决斗】使用',
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content:function(){
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player.judge().set('callback',lib.skill.shuangxiong.callback);
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player.judge().set('callback',lib.skill.shuangxiong1.callback);
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trigger.changeToZero();
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},
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callback:function(){
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player.gain(card,'gain2');
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player.addTempSkill('shuangxiong2');
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player.storage.shuangxiong=event.judgeResult.color;
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player.markAuto('shuangxiong2',[event.judgeResult.color]);
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},
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},
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shuangxiong2:{
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charlotte:true,
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onremove:true,
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audio:true,
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audioname:['re_yanwen'],
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enable:'chooseToUse',
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prompt:function(){
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var player=_status.event.player;
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var str='将一张'+(player.storage.shuangxiong!='red'?'红':'黑')+'色手牌当做【决斗】使用';
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return str;
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},
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viewAs:{name:'juedou'},
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position:'hs',
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onremove:true,
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viewAsFilter:function(player){
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return player.hasCard(card=>lib.skill.shuangxiong2.filterCard(card,player),'hs');
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},
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filterCard:function(card,player){
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return get.color(card)!=player.storage.shuangxiong;
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var color=get.color(card),colors=player.getStorage('shuangxiong2');
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for(var i of colors){
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if(color!=i) return true;
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}
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return false;
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},
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prompt:function(){
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var colors=_status.event.player.getStorage('shuangxiong2');
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var str='将一张颜色';
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for(var i=0;i<colors.length;i++){
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if(i>0) str+='或';
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str+='不为';
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str+=get.translation(colors[i]);
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}
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str+='的牌当做【决斗】使用';
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return str;
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},
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check:function(card){
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return 8-get.value(card);
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var player=_status.event.player;
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var raw=player.getUseValue(card,null,true);
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var eff=player.getUseValue(get.autoViewAs({name:'juedou'},[card]));
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return eff-raw;
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},
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ai:{
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basic:{
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order:10
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}
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}
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ai:{order:7},
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},
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luanji:{
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audio:2,
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@ -8073,6 +8090,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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qiangxi:'强袭',
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tianyi:'天义',
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shuangxiong:'双雄',
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shuangxiong1:'双雄',
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shuangxiong2:'双雄',
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luanji:'乱击',
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xueyi:'血裔',
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@ -30,7 +30,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhugeshang:['male','shu',3,['sangu','yizu']],
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kebineng:['male','qun',4,['kousheng']],
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lukai:['male','wu',4,['lkbushi','lkzhongzhuang']],
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xin_fazheng:['male','shu',3,['xinenyuan','xinxuanhuo'],['die_audio']],
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xin_fazheng:['male','shu',3,['xinxuanhuo','xinenyuan']],
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guanzhang:['male','shu',4,['fuhun']],
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wangyi:['female','wei',3,['zhenlie','miji']],
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caozhang:['male','wei',4,['new_jiangchi']],
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@ -12866,6 +12866,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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xinenyuan:{
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audio:2,
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group:['xinenyuan1','xinenyuan2'],
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},
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xinenyuan1:{
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audio:true,
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trigger:{player:'gainEnd'},
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filter:function(event,player){
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return event.source&&event.source.isIn()&&event.source!=player&&event.cards.length>=2;
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},
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logTarget:'source',
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check:function(event,player){
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return get.attitude(player,event.source)>0;
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},
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prompt2:function(event,player){
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return '令'+get.translation(event.source)+'摸一张牌';
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},
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content:function(){
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trigger.source.draw();
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},
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},
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xinenyuan2:{
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audio:true,
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trigger:{player:'damageEnd'},
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check:function(event,player){
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@ -12880,17 +12901,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.source&&event.source!=player&&event.num>0&&event.source.isIn();
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},
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logTarget:'source',
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prompt2:function(event,player){
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return '令'+get.translation(event.source)+'交给你一张手牌或失去1点体力';
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},
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content:function(){
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"step 0"
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'step 0'
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event.num=trigger.num;
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"step 1"
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'step 1'
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trigger.source.chooseCard('选择一张手牌交给'+get.translation(player)+',或点“取消”失去1点体力').set('ai',function(card){
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var player=_status.event.getParent().player,source=_status.event.player;
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if(get.effect(source,{name:'losehp'},source,source)>=0) return 0;
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if(get.attitude(player,source)>0) return 11-get.value(card);
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return 7-get.value(card);
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});
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"step 2"
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'step 2'
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if(result.bool){
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trigger.source.give(result.cards,player);
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}
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@ -12910,24 +12934,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-1.5];
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if(!target.hasFriend()) return;
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if(get.tag(card,'damage')) return [1,0,0,-0.7];
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}
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}
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},
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group:'xinenyuan2'
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},
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xinenyuan2:{
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audio:true,
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trigger:{player:'gainEnd'},
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filter:function(event,player){
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return event.source&&event.source.isIn()&&event.source!=player&&event.cards.length>=2;
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},
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logTarget:'source',
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check:function(event,player){
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return get.attitude(player,event.source)>0;
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},
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content:function(){
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trigger.source.draw();
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}
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},
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enyuan:{
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audio:'enyuan1',
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@ -14414,6 +14423,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jianying:'渐营',
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jianying_info:'当你于出牌阶段内使用与此阶段你使用的上一张牌点数或花色相同的牌时,你可以摸一张牌。',
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xinenyuan:'恩怨',
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xinenyuan1:'恩怨',
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xinenyuan2:'恩怨',
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xinenyuan_info:'当你获得一名其他角色两张或更多的牌后,你可以令其摸一张牌;当你受到1点伤害后,你可以令伤害来源选择一项:1、将一张手牌交给你;2、失去1点体力。',
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xinxuanhuo:'眩惑',
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