v1.10.10 metadata
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@ -342,6 +342,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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async content(event,trigger,player){
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if (_status.connectMode) game.broadcastAll(() => { _status.noclearcountdown = true });
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const given_map = {};
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event.given_map = given_map;
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const expansions = player.getExpansions('sbqingjian');
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let result;
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while (true) {
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@ -358,8 +359,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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result = await player.chooseTarget(`选择一名角色获得${get.translation(toGive)}`, expansions.length === 1).set('ai', target => {
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const att = get.attitude(get.player(), target);
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if (get.event('toEnemy')) return Math.max(0.01, 100 - att);
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else if (att > 0) return Math.max(0.1, att / (1 + target.countCards('h') + (get.event().getParent().given_map[target.playerid] || 0)));
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else return Math.max(0.01, (100 + att) / 100);
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else if (att > 0) return Math.max(0.1, att / Math.sqrt(1 + target.countCards('h') + (get.event().getParent().given_map[target.playerid] || 0)));
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else return Math.max(0.01, (100 + att) / 200);
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}).set('toEnemy', get.value(toGive[0], player, 'raw') < 0).forResult();
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if (result.bool) {
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expansions.removeArray(toGive);
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@ -3554,7 +3554,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'phaseJieshuBegin'},
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filter:function(event,player){
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return player.hasMark('xijue')&&event.player.isAlive()&&event.player!=player&&player.countCards('h',function(card){
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if(_status.connectMode) return true;
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if(_status.connectMode||get.mode()!='guozhan') return true;
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return get.type(card)=='basic';
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});
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},
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@ -3567,7 +3567,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(get.damageEffect(trigger.player,player,player)<=0){
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nono=true;
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}
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var next=player.chooseToDiscard('是否弃置一枚“爵”和一张基本牌,对'+get.translation(trigger.player)+'发动【骁果】?',{type:'basic'});
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var next=player.chooseToDiscard(`是否弃置一枚“爵”和一张${get.mode()=='guozhan'?'基本':'手'}牌,对${get.translation(trigger.player)}发动【骁果】?`,'h',function(card,player){
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if(get.mode()!='guozhan') return true;
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return get.type(card,player)=='basic';
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});
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next.set('ai',function(card){
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if(_status.event.nono) return 0;
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return 8-get.useful(card);
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@ -3799,7 +3802,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xijue_tuxi_info:'摸牌阶段摸牌时,你可以少摸任意张牌,然后获得等量的角色的各一张手牌。',
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xijue_tuxi_info_guozhan:'摸牌阶段摸牌时,你可以少摸至多两张牌,然后获得等量的角色的各一张手牌。',
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xijue_xiaoguo:'骁果',
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xijue_xiaoguo_info:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌,然后你摸一张牌;2.受到你对其造成的1点伤害。',
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xijue_xiaoguo_info:'其他角色的结束阶段开始时,你可以弃置一张手牌,令该角色选择一项:1.弃置一张装备牌,然后你摸一张牌;2.受到你对其造成的1点伤害。',
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xijue_xiaoguo_info_guozhan:'其他角色的结束阶段开始时,你可以弃置一张基本牌,令该角色选择一项:1.弃置一张装备牌;2.受到你对其造成的1点伤害。',
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gz_duyu:'杜预',
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duyu:'晋杜预',
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'v1.10.8',
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'v1.10.10',
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/*audio start*/
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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@ -296,6 +296,8 @@ window.noname_asset_list=[
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'audio/die/dc_mengda.mp3',
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'audio/die/dc_ruiji.mp3',
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'audio/die/dc_sb_lusu.mp3',
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'audio/die/dc_sb_simayi.mp3',
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'audio/die/dc_sb_simayi_shadow.mp3',
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'audio/die/dc_sb_zhouyu.mp3',
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'audio/die/dc_sp_jiaxu.mp3',
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'audio/die/dc_sunchen.mp3',
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@ -627,6 +629,7 @@ window.noname_asset_list=[
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'audio/die/ol_sb_jiangwei.mp3',
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'audio/die/ol_sb_taishici.mp3',
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'audio/die/ol_sb_yuanshao.mp3',
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'audio/die/ol_sb_yuanshao_shadow.mp3',
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'audio/die/ol_sp_zhugeliang.mp3',
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'audio/die/ol_sunjian.mp3',
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'audio/die/ol_wangrong.mp3',
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@ -2103,6 +2106,14 @@ window.noname_asset_list=[
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'audio/skill/dcsbmengmou2.mp3',
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'audio/skill/dcsbmingshi1.mp3',
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'audio/skill/dcsbmingshi2.mp3',
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'audio/skill/dcsbpingliao_dc_sb_simayi_shadow1.mp3',
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'audio/skill/dcsbpingliao_dc_sb_simayi_shadow2.mp3',
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'audio/skill/dcsbpingliao1.mp3',
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'audio/skill/dcsbpingliao2.mp3',
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'audio/skill/dcsbquanmou_dc_sb_simayi_shadow1.mp3',
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'audio/skill/dcsbquanmou_dc_sb_simayi_shadow2.mp3',
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'audio/skill/dcsbquanmou1.mp3',
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'audio/skill/dcsbquanmou2.mp3',
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'audio/skill/dcsbronghuo1.mp3',
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'audio/skill/dcsbronghuo2.mp3',
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'audio/skill/dcsbyingmou1.mp3',
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@ -3671,17 +3682,31 @@ window.noname_asset_list=[
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'audio/skill/olsbfumeng2.mp3',
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'audio/skill/olsbguidao1.mp3',
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'audio/skill/olsbguidao2.mp3',
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'audio/skill/olsbhetao_ol_sb_yuanshao_shadow1.mp3',
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'audio/skill/olsbhetao_ol_sb_yuanshao_shadow2.mp3',
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'audio/skill/olsbhetao_ol_sb_yuanshao_shadow3.mp3',
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'audio/skill/olsbhetao1.mp3',
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'audio/skill/olsbhetao2.mp3',
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'audio/skill/olsbhetao3.mp3',
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'audio/skill/olsbranji1.mp3',
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'audio/skill/olsbranji2.mp3',
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'audio/skill/olsbshenli_ol_sb_yuanshao_shadow1.mp3',
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'audio/skill/olsbshenli_ol_sb_yuanshao_shadow2.mp3',
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'audio/skill/olsbshenli_ol_sb_yuanshao_shadow3.mp3',
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'audio/skill/olsbshenli1.mp3',
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'audio/skill/olsbshenli2.mp3',
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'audio/skill/olsbshenli3.mp3',
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'audio/skill/olsbshishou_ol_sb_yuanshao_shadow1.mp3',
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'audio/skill/olsbshishou_ol_sb_yuanshao_shadow2.mp3',
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'audio/skill/olsbshishou_ol_sb_yuanshao_shadow3.mp3',
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'audio/skill/olsbshishou1.mp3',
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'audio/skill/olsbshishou2.mp3',
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'audio/skill/olsbshishou3.mp3',
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'audio/skill/olsbweilin1.mp3',
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'audio/skill/olsbweilin2.mp3',
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'audio/skill/olsbyufeng_ol_sb_yuanshao_shadow1.mp3',
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'audio/skill/olsbyufeng1.mp3',
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'audio/skill/olsbyufeng2.mp3',
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'audio/skill/olsbzhuri1.mp3',
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'audio/skill/olsbzhuri2.mp3',
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'audio/skill/olshandao1.mp3',
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@ -7250,6 +7275,7 @@ window.noname_asset_list=[
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'image/character/hhzz_shiona.jpg',
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'image/character/hhzz_takaramono1.jpg',
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'image/character/hhzz_takaramono2.jpg',
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'image/character/hidden_image.jpg',
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'image/character/hs_aedwin.jpg',
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'image/character/hs_aerfusi.jpg',
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'image/character/hs_aiqinvyao.jpg',
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@ -7749,6 +7775,7 @@ window.noname_asset_list=[
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'image/character/ol_caiwenji.jpg',
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'image/character/ol_caozhang.jpg',
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'image/character/ol_chendeng.jpg',
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'image/character/ol_chengpu.jpg',
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'image/character/ol_dengai.jpg',
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'image/character/ol_dengzhi.jpg',
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'image/character/ol_dianwei.jpg',
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@ -7787,6 +7814,7 @@ window.noname_asset_list=[
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'image/character/ol_sb_jiangwei.jpg',
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'image/character/ol_sb_taishici.jpg',
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'image/character/ol_sb_yuanshao.jpg',
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'image/character/ol_sb_yuanshao_shadow.jpg',
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'image/character/ol_sp_zhugeliang.jpg',
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'image/character/ol_sunjian.jpg',
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'image/character/ol_wanglang.jpg',
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@ -7802,6 +7830,7 @@ window.noname_asset_list=[
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'image/character/ol_yanwen.jpg',
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'image/character/ol_yuanshao.jpg',
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'image/character/ol_yuanshu.jpg',
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'image/character/ol_yufan.jpg',
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'image/character/ol_yujin.jpg',
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'image/character/ol_zhangchangpu.jpg',
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'image/character/ol_zhangliao.jpg',
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@ -124,6 +124,7 @@ window.noname_source_list=[
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'game/asset.js',
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'game/codemirror.js',
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'game/compiler-sfc.browser.js',
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'game/config.js',
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'game/core-js-bundle.js',
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'game/directory.js',
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@ -140,6 +141,7 @@ window.noname_source_list=[
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'game/server.js',
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'game/source.js',
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'game/update.js',
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'game/vue.esm-browser.js',
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'image/card/cardtempname_bg.png',
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'image/flappybird/BG.png',
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@ -2,29 +2,26 @@ window.noname_update={
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version:'1.10.9',
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update:'1.10.8',
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changeLog:[
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'整合@mengxinzxz @copcap @hadeszoro @universe-st @cjk7989 @PZ157 @lieren2023 @Ansolve @Rintim @kuangshen04 @XboxSoldier 的Pull Request',
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'OL谋袁绍、郭图、刘磐、陆凯、谋关羽(初版)',
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'十周年谋司马懿、曹爽、星张春华、司马师、王凌、蒋济、公孙修、胡遵、吕范、李傕郭汜、臧霸、陈武董袭',
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'“转化牌花色/点数”的模糊匹配',
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'整合@kuangshen04 @mengxinzxz @lieren2023 @nonameShijian @PZ157 @XboxSoldier @universe-st @copcap 的Pull Request',
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'OL界程普、界虞翻',
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'手杀杨奉、谋夏侯惇、谋高顺',
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'引入Vue框架和新的换肤机制',
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'其他AI优化与bug修复',
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],
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files:[
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'card/extra.js',
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'card/guozhan.js',
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'service-worker.js',
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'card/mtg.js',
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'card/standard.js',
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'character/clan.js',
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'character/collab.js',
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'character/ddd.js',
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'character/diy.js',
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'character/extra.js',
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'character/gwent.js',
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'character/huicui.js',
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'character/jsrg.js',
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'character/mobile.js',
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'character/offline.js',
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'character/old.js',
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'character/onlyOL.js',
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'character/ow.js',
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'character/rank.js',
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'character/refresh.js',
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'character/sb.js',
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@ -36,17 +33,17 @@ window.noname_update={
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'character/swd.js',
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'character/tw.js',
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'character/xianding.js',
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'character/xianjian.js',
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'character/xinghuoliaoyuan.js',
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'character/yijiang.js',
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'character/yingbian.js',
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'character/yxs.js',
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'game/compiler-sfc.browser.js',
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'game/game.js',
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'game/pinyinjs.js',
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'game/vue.esm-browser.js',
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'mode/boss.js',
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'mode/brawl.js',
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'mode/guozhan.js',
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'mode/identity.js',
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'mode/versus.js',
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'noname/game/index.js',
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@ -56,17 +53,9 @@ window.noname_update={
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'noname/library/index.js',
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'noname/library/element/button.js',
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'noname/library/element/content.js',
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'noname/library/element/contents.js',
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'noname/library/element/gameEvent.js',
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'noname/library/element/player.js',
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'noname/library/element/vcard.js',
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'noname/library/init/index.js',
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'noname/ui/create/index.js',
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'noname/ui/create/menu/index.js',
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]
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};
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